//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"

package com.hbm.world.dungeon;

import java.util.Random;

import com.hbm.blocks.ModBlocks;
import com.hbm.lib.HbmChestContents;
import com.hbm.lib.Library;
import com.hbm.tileentity.machine.storage.TileEntityCrateSteel;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class Radio01 extends WorldGenerator
{
	protected Block[] GetValidSpawnBlocks()
	{
		return new Block[]
		{
			Blocks.grass,
			Blocks.dirt,
			Blocks.stone,
			Blocks.sand,
		};
	}

	public boolean LocationIsValidSpawn(World world, int x, int y, int z)
 {

		Block checkBlock = world.getBlock(x, y - 1, z);
		Block blockAbove = world.getBlock(x, y , z);
		Block blockBelow = world.getBlock(x, y - 2, z);

		for (Block i : GetValidSpawnBlocks())
		{
			if (blockAbove != Blocks.air)
			{
				return false;
			}
			if (checkBlock == i)
			{
				return true;
			}
			else if (checkBlock == Blocks.snow_layer && blockBelow == i)
			{
				return true;
			}
			else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
			{
				return true;
			}
		}
		return false;

	}

	@Override
	public boolean generate(World world, Random rand, int x, int y, int z)
	{
		int i = rand.nextInt(1);

		if(i == 0)
		{
		    generate_r0(world, rand, x, y, z);
		}

       return true;

	}

	public boolean generate_r0(World world, Random rand, int x, int y, int z)
	{
		if(!LocationIsValidSpawn(world, x + 5, y, z + 15))
		{
			return false;
		}

		world.setBlock(x + 0, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -1, z + 20, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + -1, z + 21, Blocks.air, 0, 3);
		//world.setBlock(x + 1, y + -1, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + -1, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 21, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + -1, z + 22, Blocks.air, 0, 3);
		//world.setBlock(x + 1, y + -1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + -1, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 22, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + -1, z + 23, Blocks.air, 0, 3);
		//world.setBlock(x + 1, y + -1, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + -1, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 23, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + -1, z + 24, Blocks.air, 0, 3);
		//world.setBlock(x + 1, y + -1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + -1, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + -1, z + 24, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + -1, z + 25, Blocks.air, 0, 3);
		//world.setBlock(x + 1, y + -1, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 4, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 4, y + 0, z + 4, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 5, y + 0, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 4, ModBlocks.door_office, 3, 3);
        ItemDoor.placeDoorBlock(world, x + 8, y + 0, z + 4, 3, ModBlocks.door_office);
		world.setBlock(x + 9, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 0, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 0, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 7, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 0, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 8, ModBlocks.tape_recorder, 5, 3);
		world.setBlock(x + 4, y + 0, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 8, ModBlocks.door_office, 2, 3);
        ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 8, 2, ModBlocks.door_office);
		world.setBlock(x + 8, y + 0, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 9, Blocks.oak_stairs, 0, 3);
		world.setBlock(x + 6, y + 0, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 11, ModBlocks.deco_titanium, 0, 3);
		world.setBlock(x + 2, y + 0, z + 11, ModBlocks.deco_titanium, 0, 3);
		world.setBlock(x + 3, y + 0, z + 11, ModBlocks.steel_poles, 5, 3);
		world.setBlock(x + 4, y + 0, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 11, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 6, y + 0, z + 11, Blocks.chest, 3, 3);
		world.setBlockMetadataWithNotify(x + 6, y + 0, z + 11, 5, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.modGeneric, (TileEntityChest)world.getTileEntity(x + 6, y + 0, z + 11), 8);
		world.setBlock(x + 7, y + 0, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 12, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 7, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 13, ModBlocks.door_metal, 2, 3);
        ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 13, 2, ModBlocks.door_office);
		world.setBlock(x + 8, y + 0, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 16, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 17, ModBlocks.door_metal, 0, 3);
        ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 17, 0, ModBlocks.door_metal);
		world.setBlock(x - 1, y + 1, z + 17, Blocks.wall_sign, 4, 3);
		world.setBlock(x + 1, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 17, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 18, ModBlocks.door_metal, 0, 3);
        ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 18, 0, ModBlocks.door_metal);
		world.setBlock(x - 1, y + 1, z + 18, Blocks.wall_sign, 4, 3);
		world.setBlock(x + 1, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 0, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 4, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 5, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 6, y + 0, z + 21, ModBlocks.red_barrel, 0, 3);
		world.setBlock(x + 7, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 8, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 10, y + 0, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 22, Blocks.web, 0, 3);
		world.setBlock(x + 4, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 23, ModBlocks.door_metal, 0, 3);
        ItemDoor.placeDoorBlock(world, x + 2, y + 0, z + 23, 0, ModBlocks.door_metal);
		world.setBlock(x + 3, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 0, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 24, ModBlocks.pole_top, 2, 3);
		world.setBlock(x + 4, y + 0, z + 24, ModBlocks.pole_top, 2, 3);
		world.setBlock(x + 5, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 0, z + 24, Blocks.chest, 2, 3);
		world.setBlockMetadataWithNotify(x + 7, y + 0, z + 24, 5, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.antenna, (TileEntityChest)world.getTileEntity(x + 7, y + 0, z + 24), 8);
		world.setBlock(x + 8, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 0, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 0, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 3, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 4, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 5, y + 1, z + 4, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 6, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 8, y + 1, z + 4, ModBlocks.door_office, 8, 3);
		world.setBlock(x + 9, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 1, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 1, z + 6, ModBlocks.tape_recorder, 3, 3);
		world.setBlock(x + 6, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 1, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 7, ModBlocks.tape_recorder, 5, 3);
		world.setBlock(x + 4, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 8, ModBlocks.tape_recorder, 5, 3);
		world.setBlock(x + 4, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 8, Blocks.air, 0, 3);
		//world.setBlock(x + 7, y + 1, z + 8, ModBlocks.door_office, 8, 3);
		world.setBlock(x + 8, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 9, ModBlocks.tape_recorder, 5, 3);
		world.setBlock(x + 4, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 11, ModBlocks.deco_titanium, 0, 3);
		world.setBlock(x + 2, y + 1, z + 11, ModBlocks.deco_titanium, 0, 3);
		world.setBlock(x + 3, y + 1, z + 11, ModBlocks.steel_poles, 5, 3);
		world.setBlock(x + 4, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
		world.setBlock(x + 2, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
		world.setBlock(x + 3, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
		world.setBlock(x + 4, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
		world.setBlock(x + 5, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 13, Blocks.air, 0, 3);
		//world.setBlock(x + 7, y + 1, z + 13, ModBlocks.door_metal, 8, 3);
		world.setBlock(x + 8, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 3, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 1, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 16, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 16, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + 1, z + 17, ModBlocks.door_metal, 8, 3);
		world.setBlock(x + 1, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 17, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 0, y + 1, z + 18, ModBlocks.door_metal, 9, 3);
		world.setBlock(x + 1, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 1, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 1, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 1, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 4, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 5, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 6, y + 1, z + 21, ModBlocks.red_barrel, 0, 3);
		world.setBlock(x + 7, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 8, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 10, y + 1, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 1, z + 23, Blocks.air, 0, 3);
		//world.setBlock(x + 2, y + 1, z + 23, ModBlocks.door_office, 8, 3);
		world.setBlock(x + 3, y + 1, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 1, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 1, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 1, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 1, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 1, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 1, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 1, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 2, z + 0, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 3, y + 2, z + 0, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 4, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 0, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 9, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 2, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 3, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 3, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 3, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 4, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 4, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 6, y + 2, z + 4, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 7, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 2, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 7, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 7, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 7, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 8, ModBlocks.pole_satellite_receiver, 2, 3);
		world.setBlock(x + 1, y + 2, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 2, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 8, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 8, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 8, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 9, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 9, Blocks.web, 0, 3);
		world.setBlock(x + 4, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 11, ModBlocks.steel_poles, 5, 3);
		world.setBlock(x + 4, y + 2, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 12, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 12, Blocks.web, 0, 3);
		world.setBlock(x + 4, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 12, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 12, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 12, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 13, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 2, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 2, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 4, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 2, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 16, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 17, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 18, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 18, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 2, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 2, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 4, y + 2, z + 21, ModBlocks.steel_poles, 3, 3);
		world.setBlock(x + 5, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 21, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 22, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 22, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 2, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 23, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 2, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 23, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 24, Blocks.web, 0, 3);
		world.setBlock(x + 4, y + 2, z + 24, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 2, z + 24, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 2, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 2, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 2, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 2, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 2, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 2, z + 25, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 5, y + 2, z + 25, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 6, y + 2, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 2, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 2, z + 25, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 9, y + 2, z + 25, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 10, y + 2, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 3, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 4, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 7, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 3, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 3, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 3, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 3, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 3, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 3, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 3, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 3, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 3, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 3, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 3, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 3, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 3, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 1, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 4, y + 4, z + 1, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 8, y + 4, z + 2, Blocks.oak_stairs, 7, 3);
		world.setBlock(x + 9, y + 4, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 4, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 3, Blocks.oak_stairs, 0, 3);
		world.setBlock(x + 9, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 4, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 6, Library.getRandomConcrete(), 0, 3);

		generate_r02(world, rand, x, y, z);
		return true;

	}
	public boolean generate_r02(World world, Random rand, int x, int y, int z)
	{

		world.setBlock(x + 4, y + 4, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 6, Blocks.chest, 4, 3);
		world.setBlockMetadataWithNotify(x + 7, y + 4, z + 6, 5, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.modGeneric, (TileEntityChest)world.getTileEntity(x + 7, y + 4, z + 6), 8);
		world.setBlock(x + 8, y + 4, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 4, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 4, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 7, ModBlocks.door_metal, 0, 3);
        ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 7, 0, ModBlocks.door_office);
		world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 7, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 4, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 4, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 8, Blocks.oak_stairs, 2, 3);
		world.setBlock(x + 7, y + 4, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 4, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 4, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 4, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3);
		//world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3);
        ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 12, 0, ModBlocks.door_office);
		world.setBlock(x + 4, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 12, Blocks.oak_stairs, 3, 3);
		world.setBlock(x + 9, y + 4, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3);
        //ItemDoor.placeDoorBlock(world, x + 4, y + 4, z + 13, 2, ModBlocks.door_metal);
		world.setBlock(x + 5, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 14, Blocks.chest, 2, 3);
		world.setBlockMetadataWithNotify(x + 4, y + 4, z + 14, 5, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.modGeneric, (TileEntityChest)world.getTileEntity(x + 4, y + 4, z + 14), 8);
		world.setBlock(x + 5, y + 4, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 14, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 7, y + 4, z + 14, Blocks.oak_stairs, 5, 3);
		world.setBlock(x + 8, y + 4, z + 14, Blocks.oak_stairs, 4, 3);
		world.setBlock(x + 9, y + 4, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 4, z + 16, ModBlocks.door_office, 5, 3);
        ItemDoor.placeDoorBlock(world, x + 2, y + 4, z + 16, 5, ModBlocks.door_office);
		world.setBlock(x + 3, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 16, Blocks.web, 0, 3);
		world.setBlock(x + 7, y + 4, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 17, Blocks.oak_stairs, 7, 3);
		world.setBlock(x + 8, y + 4, z + 17, Blocks.oak_stairs, 7, 3);
		world.setBlock(x + 9, y + 4, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 18, Blocks.oak_stairs, 6, 3);
		world.setBlock(x + 8, y + 4, z + 18, Blocks.oak_stairs, 6, 3);
		world.setBlock(x + 9, y + 4, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 20, ModBlocks.door_metal, 3, 3);
        ItemDoor.placeDoorBlock(world, x + 5, y + 4, z + 20, 3, ModBlocks.door_metal);
		world.setBlock(x + 6, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 22, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 4, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 23, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 8, y + 4, z + 24, ModBlocks.tape_recorder, 2, 3);
		world.setBlock(x + 9, y + 4, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 4, z + 24, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 4, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 4, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 4, z + 25, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 5, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 5, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 1, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 5, y + 5, z + 1, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 6, y + 5, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 5, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 5, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 2, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 9, y + 5, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 5, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 3, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 5, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 4, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 5, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 5, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 6, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 5, z + 6, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 5, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 7, Blocks.air, 0, 3);
		//world.setBlock(x + 3, y + 5, z + 7, ModBlocks.door_metal, 8, 3);
		world.setBlock(x + 4, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 7, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 5, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 5, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 5, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 5, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 9, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 5, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 10, y + 5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 12, Blocks.air, 0, 3);
		//world.setBlock(x + 3, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 14, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 8, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 2, y + 5, z + 16, ModBlocks.door_office, 8, 3);
		world.setBlock(x + 3, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 17, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 8, y + 5, z + 17, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 9, y + 5, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 18, ModBlocks.tape_recorder, 4, 3);
		world.setBlock(x + 9, y + 5, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		//world.setBlock(x + 5, y + 5, z + 20, ModBlocks.door_metal, 8, 3);
		world.setBlock(x + 6, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 8, y + 5, z + 24, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 25, ModBlocks.pole_satellite_receiver, 4, 3);
		world.setBlock(x + 8, y + 5, z + 25, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 9, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 6, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 6, z + 0, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 8, y + 6, z + 0, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 9, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 6, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 1, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 6, y + 6, z + 1, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 7, y + 6, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 1, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 6, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 2, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 2, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 3, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 3, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 3, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 4, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 6, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 6, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 6, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 7, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 7, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 8, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 8, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 8, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 9, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 6, z + 9, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 10, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 6, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 6, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 11, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 12, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 12, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 12, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 13, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 14, Blocks.web, 0, 3);
		world.setBlock(x + 6, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 15, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 6, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 6, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 6, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 6, z + 16, Blocks.web, 0, 3);
		world.setBlock(x + 5, y + 6, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 17, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 17, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 18, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 1, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 18, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 18, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 0, y + 6, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 9, y + 6, z + 19, Blocks.web, 0, 3);
		world.setBlock(x + 10, y + 6, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 6, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 6, z + 20, Blocks.glass_pane, 0, 3);
		world.setBlock(x + 8, y + 6, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 6, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 7, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 1, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 7, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 2, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 3, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 4, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 5, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 6, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 7, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 8, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 9, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
		world.setBlock(x + 10, y + 7, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 7, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 8, z + 0, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 1, Blocks.trapdoor, 1, 3);
		world.setBlock(x + 5, y + 8, z + 1, Blocks.trapdoor, 1, 3);
		world.setBlock(x + 6, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 1, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 2, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 3, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 4, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 5, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 6, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 7, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 7, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 8, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 8, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 11, ModBlocks.deco_steel, 0, 3);
		
		/*world.setBlock(x + 5, y + 8, z + 11, Blocks.chest, 4, 3);
		world.setBlockMetadataWithNotify(x + 5, y + 8, z + 11, 5, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 5, y + 8, z + 11), 16);*/
		
		world.setBlock(x + 5, y + 8, z + 11, ModBlocks.crate_steel, 0, 3);
        WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.expensive, (TileEntityCrateSteel)world.getTileEntity(x + 5, y + 8, z + 11), 16);
        
		world.setBlock(x + 6, y + 8, z + 11, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 5, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 15, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 1, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 2, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 3, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 4, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + 8, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 0, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 8, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 9, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 10, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 7, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 11, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 12, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 12, Blocks.air, 0, 3);

		generate_r03(world, rand, x, y, z);
		return true;

	}
	public boolean generate_r03(World world, Random rand, int x, int y, int z)
	{

		world.setBlock(x + 8, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 13, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 14, ModBlocks.deco_steel, 0, 3);
		world.setBlock(x + 6, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 13, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 13, ModBlocks.pole_satellite_receiver, 4, 3);
		world.setBlock(x + 6, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 13, ModBlocks.pole_top, 4, 3);
		world.setBlock(x + 6, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 13, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 19, Blocks.air, 0, 3);

		generate_r04(world, rand, x, y, z);
		return true;

	}
	public boolean generate_r04(World world, Random rand, int x, int y, int z)
	{

		world.setBlock(x + 1, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 14, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 10, ModBlocks.pole_satellite_receiver, 5, 3);
		world.setBlock(x + 6, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 15, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 10, ModBlocks.steel_poles, 4, 3);
		world.setBlock(x + 6, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 16, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 16, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 16, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 16, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 16, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 16, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 16, z + 12, Blocks.air, 0, 3);

		new Radio02().generate_r00(world, rand, x, y, z);
		return true;

	}
}