// Date: 22.07.2018 14:32:28
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX

package com.hbm.render.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelUziSilencer extends ModelBase {
	// fields
	ModelRenderer Shape1;
	ModelRenderer Shape2;
	ModelRenderer Shape3;

	public ModelUziSilencer() {
		textureWidth = 128;
		textureHeight = 32;

		Shape1 = new ModelRenderer(this, 0, 0);
		Shape1.addBox(0F, 0F, 0F, 32, 5, 3);
		Shape1.setRotationPoint(-60F, 0.5F, 0.5F);
		Shape1.setTextureSize(128, 32);
		Shape1.mirror = true;
		setRotation(Shape1, 0F, 0F, 0F);
		Shape2 = new ModelRenderer(this, 0, 8);
		Shape2.addBox(0F, 0F, 0F, 32, 3, 5);
		Shape2.setRotationPoint(-60F, 1.5F, -0.5F);
		Shape2.setTextureSize(128, 32);
		Shape2.mirror = true;
		setRotation(Shape2, 0F, 0F, 0F);
		Shape3 = new ModelRenderer(this, 0, 16);
		Shape3.addBox(0F, 0F, 0F, 32, 4, 4);
		Shape3.setRotationPoint(-60F, 1F, 0F);
		Shape3.setTextureSize(128, 32);
		Shape3.mirror = true;
		setRotation(Shape3, 0F, 0F, 0F);
	}

	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
		super.render(entity, f, f1, f2, f3, f4, f5);
		setRotationAngles(f, f1, f2, f3, f4, f5, entity);
		Shape1.render(f5);
		Shape2.render(f5);
		Shape3.render(f5);
	}

	private void setRotation(ModelRenderer model, float x, float y, float z) {
		model.rotateAngleX = x;
		model.rotateAngleY = y;
		model.rotateAngleZ = z;
	}

	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
		super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
	}

}
