//Schematic to java Structure by jajo_11 | inspired by "MITHION'S.SCHEMATIC TO JAVA CONVERTINGTOOL"

package com.hbm.world.dungeon;

import java.util.Random;

import com.hbm.blocks.ModBlocks;

import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;

public class Ruin002 {

	Block Block1 = ModBlocks.brick_concrete;
	Block Block4 = ModBlocks.deco_steel;
	Block Block5 = ModBlocks.steel_wall;
	
	public boolean generate_r00(World world, Random rand, int x, int y, int z) {
		
		world.setBlock(x + 0, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 2, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 3, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 4, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 5, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 6, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 7, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 8, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 9, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 10, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 11, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 12, y + 5, z + 4, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 5, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 5, Blocks.chest, 3, 3);
		world.setBlock(x + 6, y + 5, z + 5, Blocks.chest, 3, 3);
		world.setBlock(x + 7, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 5, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 6, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 6, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 6, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 7, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 7, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 8, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 8, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 9, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 9, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 10, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 10, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 5, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 10, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 11, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 5, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 5, z + 11, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 12, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 5, z + 12, Block1, 0, 3);
		world.setBlock(x + 12, y + 5, z + 12, Block1, 0, 3);
		world.setBlock(x + 0, y + 5, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 5, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 5, z + 13, Block1, 0, 3);
		world.setBlock(x + 11, y + 5, z + 13, Block1, 0, 3);
		world.setBlock(x + 12, y + 5, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 2, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 3, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 4, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 5, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 6, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 7, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 8, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 9, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 10, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 11, y + 5, z + 14, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 2, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 3, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 4, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 5, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 6, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 7, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 8, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 9, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 10, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 11, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 12, y + 6, z + 4, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 5, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 11, y + 6, z + 5, Blocks.web, 0, 3);
		world.setBlock(x + 12, y + 6, z + 5, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 6, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 6, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 6, Blocks.web, 0, 3);
		world.setBlock(x + 12, y + 6, z + 6, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 7, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 7, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 6, z + 7, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 8, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 8, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 8, Blocks.web, 0, 3);
		world.setBlock(x + 12, y + 6, z + 8, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 9, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 9, ModBlocks.cable_switch, 1, 3);
		world.setBlock(x + 2, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 6, z + 9, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 10, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 10, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 10, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 10, Blocks.web, 0, 3);
		world.setBlock(x + 12, y + 6, z + 10, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 11, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 11, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 6, z + 11, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 12, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 12, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 2, y + 6, z + 12, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 6, z + 12, Block1, 0, 3);
		world.setBlock(x + 12, y + 6, z + 12, Block1, 0, 3);
		world.setBlock(x + 0, y + 6, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 2, y + 6, z + 13, Blocks.web, 0, 3);
		world.setBlock(x + 3, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 6, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 6, z + 13, Block1, 0, 3);
		world.setBlock(x + 11, y + 6, z + 13, Block1, 0, 3);
		world.setBlock(x + 12, y + 6, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 2, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 3, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 4, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 5, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 6, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 7, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 8, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 9, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 10, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 11, y + 6, z + 14, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 4, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 5, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 6, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 7, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 8, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 9, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 10, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 10, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 7, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 7, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 11, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 12, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 12, Block1, 0, 3);
		world.setBlock(x + 0, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 13, Block1, 0, 3);
		world.setBlock(x + 1, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 2, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 3, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 4, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 5, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 6, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 7, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 8, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 9, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 10, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 11, y + 7, z + 14, Block1, 0, 3);
		world.setBlock(x + 0, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 1, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 2, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 3, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 4, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 5, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 6, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 7, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 8, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 9, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 10, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 11, y + 8, z + 1, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 0, y + 8, z + 2, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 1, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 8, z + 2, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 4, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 7, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 8, z + 2, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 3, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 1, y + 8, z + 3, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 3, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 8, z + 3, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 4, y + 8, z + 3, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 5, y + 8, z + 3, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 8, z + 3, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 7, y + 8, z + 3, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 8, y + 8, z + 3, Blocks.stone_stairs, 1, 3);
		world.setBlock(x + 9, y + 8, z + 3, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 8, z + 3, Blocks.stone_stairs, 3, 3);
		world.setBlock(x + 11, y + 8, z + 3, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 4, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 1, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 4, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 7, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 8, z + 4, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 5, Blocks.dirt, 0, 3);
		world.setBlock(x + 1, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 4, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 7, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 8, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 6, Blocks.dirt, 0, 3);
		world.setBlock(x + 1, y + 8, z + 6, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 6, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 3, y + 8, z + 6, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 4, y + 8, z + 6, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 5, y + 8, z + 6, Blocks.planks, 1, 3);
		world.setBlock(x + 6, y + 8, z + 6, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 7, y + 8, z + 6, Blocks.planks, 1, 3);
		world.setBlock(x + 8, y + 8, z + 6, Blocks.planks, 1, 3);
		world.setBlock(x + 9, y + 8, z + 6, Blocks.spruce_stairs, 3, 3);
		world.setBlock(x + 10, y + 8, z + 6, Blocks.spruce_stairs, 3, 3);
		world.setBlock(x + 11, y + 8, z + 6, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 7, Blocks.dirt, 0, 3);
		world.setBlock(x + 1, y + 8, z + 7, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 7, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 3, y + 8, z + 7, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 4, y + 8, z + 7, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 5, y + 8, z + 7, Blocks.planks, 1, 3);
		world.setBlock(x + 6, y + 8, z + 7, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 7, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 7, Blocks.spruce_stairs, 0, 3);
		world.setBlock(x + 10, y + 8, z + 7, Blocks.spruce_stairs, 0, 3);
		world.setBlock(x + 11, y + 8, z + 7, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 0, y + 8, z + 8, Blocks.dirt, 0, 3);
		world.setBlock(x + 1, y + 8, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 8, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 3, y + 8, z + 8, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 4, y + 8, z + 8, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 5, y + 8, z + 8, Blocks.planks, 1, 3);
		world.setBlock(x + 6, y + 8, z + 8, Blocks.planks, 1, 3);
		world.setBlock(x + 7, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 8, Blocks.planks, 1, 3);
		world.setBlock(x + 10, y + 8, z + 8, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 8, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 9, Blocks.grass, 0, 3);
		world.setBlock(x + 1, y + 8, z + 9, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 9, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 3, y + 8, z + 9, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 4, y + 8, z + 9, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 5, y + 8, z + 9, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 6, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 9, Blocks.planks, 1, 3);
		world.setBlock(x + 10, y + 8, z + 9, Blocks.planks, 1, 3);
		world.setBlock(x + 11, y + 8, z + 9, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 10, Blocks.grass, 0, 3);
		world.setBlock(x + 1, y + 8, z + 10, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 10, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 8, z + 10, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 4, y + 8, z + 10, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 5, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 10, Blocks.planks, 1, 3);
		world.setBlock(x + 10, y + 8, z + 10, Blocks.planks, 1, 3);
		world.setBlock(x + 11, y + 8, z + 10, Blocks.stone_stairs, 1, 3);
		world.setBlock(x + 0, y + 8, z + 11, Blocks.grass, 0, 3);
		world.setBlock(x + 1, y + 8, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 11, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 3, y + 8, z + 11, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 4, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 8, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 8, z + 11, Blocks.planks, 1, 3);
		world.setBlock(x + 10, y + 8, z + 11, Blocks.planks, 1, 3);
		world.setBlock(x + 11, y + 8, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 12, Blocks.grass, 0, 3);
		world.setBlock(x + 1, y + 8, z + 12, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 12, ModBlocks.red_cable, 0, 3);
		world.setBlock(x + 3, y + 8, z + 12, Blocks.stained_hardened_clay, 0, 3);
		world.setBlock(x + 4, y + 8, z + 12, Blocks.stained_hardened_clay, 15, 3);
		world.setBlock(x + 5, y + 8, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 8, z + 12, Blocks.spruce_stairs, 0, 3);
		world.setBlock(x + 7, y + 8, z + 12, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 8, y + 8, z + 12, Blocks.planks, 1, 3);
		world.setBlock(x + 9, y + 8, z + 12, Blocks.planks, 1, 3);
		world.setBlock(x + 10, y + 8, z + 12, Blocks.trapdoor, 13, 3);
		world.setBlock(x + 11, y + 8, z + 12, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 0, y + 8, z + 13, Blocks.dirt, 0, 3);
		world.setBlock(x + 1, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 8, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 4, y + 8, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 5, y + 8, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 6, y + 8, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 7, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 8, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 8, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 3, y + 8, z + 14, Blocks.grass, 0, 3);
		world.setBlock(x + 4, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 5, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 6, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 7, y + 8, z + 14, Blocks.grass, 0, 3);
		world.setBlock(x + 8, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 9, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 10, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 11, y + 8, z + 14, Blocks.dirt, 0, 3);
		world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 9, z + 2, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 9, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 9, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 9, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 9, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 0, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 9, z + 3, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 6, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 8, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 3, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 9, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 4, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 9, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 5, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 4, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 9, z + 5, Blocks.diamond_block, 5, 3);
		world.setBlock(x + 7, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 9, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 6, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 6, Blocks.iron_block, 0, 3);
		world.setBlock(x + 3, y + 9, z + 6, Blocks.iron_door, 0, 3);
		world.setBlock(x + 4, y + 9, z + 6, Block4, 0, 3);
		world.setBlock(x + 5, y + 9, z + 6, Block5, 5, 3);
		world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 6, Blocks.chest, 4, 3);
		world.setBlock(x + 11, y + 9, z + 6, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 7, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 7, Block4, 0, 3);
		world.setBlock(x + 3, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 7, Block4, 0, 3);
		world.setBlock(x + 5, y + 9, z + 7, Block5, 5, 3);
		world.setBlock(x + 6, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 7, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 8, Blocks.cauldron, 3, 3);
		world.setBlock(x + 3, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 8, Block4, 0, 3);
		world.setBlock(x + 5, y + 9, z + 8, Block5, 5, 3);
		world.setBlock(x + 6, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 8, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 9, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 9, Block4, 0, 3);
		world.setBlock(x + 3, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 9, Block4, 0, 3);
		world.setBlock(x + 5, y + 9, z + 9, Block5, 5, 3);
		world.setBlock(x + 6, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 9, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 10, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 10, Blocks.lit_redstone_lamp, 5, 3);
		world.setBlock(x + 3, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 10, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 10, y + 9, z + 10, Blocks.nether_brick_fence, 0, 3);
		world.setBlock(x + 11, y + 9, z + 10, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 11, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 11, Block4, 0, 3);
		world.setBlock(x + 3, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 11, Blocks.spruce_stairs, 1, 3);
		world.setBlock(x + 10, y + 9, z + 11, Blocks.nether_brick_fence, 0, 3);
		world.setBlock(x + 11, y + 9, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 12, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 12, Blocks.lit_redstone_lamp, 5, 3);
		world.setBlock(x + 3, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 12, Blocks.stone_stairs, 5, 3);
		world.setBlock(x + 12, y + 9, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 9, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 9, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 4, y + 9, z + 13, Blocks.stone_stairs, 3, 3);
		world.setBlock(x + 5, y + 9, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 6, y + 9, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 7, y + 9, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 9, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 9, y + 9, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 10, y + 9, z + 13, Blocks.mossy_cobblestone, 0, 3);
		world.setBlock(x + 11, y + 9, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 9, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 9, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 2, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 0, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 6, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 8, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 10, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 10, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 10, z + 5, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 3, y + 10, z + 5, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 4, y + 10, z + 5, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 5, y + 10, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 10, z + 5, Blocks.diamond_block, 8, 3);
		world.setBlock(x + 7, y + 10, z + 5, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 8, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 5, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 10, y + 10, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 10, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 10, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 6, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 10, z + 6, Blocks.dispenser, 5, 3);
		world.setBlock(x + 3, y + 10, z + 6, Blocks.iron_door, 8, 3);
		world.setBlock(x + 4, y + 10, z + 6, Blocks.flower_pot, 0, 3);
		world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 6, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 10, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 7, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 7, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 10, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 8, Blocks.stone_stairs, 4, 3);
		world.setBlock(x + 12, y + 10, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 9, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 9, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 12, y + 10, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 10, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 2, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 10, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 10, z + 10, Blocks.stone_stairs, 4, 3);
		world.setBlock(x + 12, y + 10, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 11, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 10, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 10, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 12, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 12, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 12, y + 10, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 10, z + 13, Blocks.stone_stairs, 7, 3);
		world.setBlock(x + 4, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 10, z + 13, Blocks.stained_glass, 0, 3);
		world.setBlock(x + 6, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 13, Blocks.stained_glass, 0, 3);
		world.setBlock(x + 8, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 10, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 10, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 10, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 10, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 2, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 2, Blocks.fence, 0, 3);
		world.setBlock(x + 0, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 6, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 3, Blocks.fence, 0, 3);
		world.setBlock(x + 8, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 11, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 12, y + 11, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 11, z + 5, Blocks.stone_stairs, 6, 3);
		world.setBlock(x + 4, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 6, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 7, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 8, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 11, z + 5, Blocks.stone_stairs, 2, 3);
		world.setBlock(x + 10, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 11, z + 5, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 6, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 6, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 12, y + 11, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 7, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 7, Blocks.stone_slab, 3, 3);
		world.setBlock(x + 12, y + 11, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 8, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 9, Blocks.stone_stairs, 0, 3);
		world.setBlock(x + 2, y + 11, z + 9, Blocks.trapped_chest, 5, 3);
		world.setBlock(x + 3, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 9, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 10, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 10, Blocks.chest, 5, 3);
		world.setBlock(x + 3, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 10, Blocks.stone_stairs, 1, 3);
		world.setBlock(x + 12, y + 11, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 11, Blocks.trapped_chest, 5, 3);
		world.setBlock(x + 3, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 11, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 12, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 12, Blocks.chest, 5, 3);
		world.setBlock(x + 3, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 12, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 2, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 3, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 4, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 5, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 13, Blocks.stained_glass, 0, 3);
		world.setBlock(x + 7, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 9, y + 11, z + 13, Blocks.stone_stairs, 3, 3);
		world.setBlock(x + 10, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 11, y + 11, z + 13, Blocks.cobblestone, 0, 3);
		world.setBlock(x + 12, y + 11, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 11, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 12, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 12, z + 2, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 0, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 3, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 4, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 5, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 6, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 7, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 7, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 8, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 8, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 8, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 8, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 8, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 8, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 8, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 8, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 9, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 9, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 9, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 9, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 9, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 9, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 9, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 10, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 10, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 10, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 10, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 10, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 10, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 10, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 11, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 11, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 11, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 11, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 11, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 11, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 12, Blocks.wooden_slab, 1, 3);

		generate_r01(world, rand, x, y, z);
		return true;

	}
	public boolean generate_r01(World world, Random rand, int x, int y, int z)
	{

		world.setBlock(x + 4, y + 12, z + 12, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 12, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 12, Blocks.wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 12, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 0, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 2, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 3, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 4, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 5, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 6, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 7, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 8, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 9, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 10, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 11, y + 12, z + 13, Blocks.double_wooden_slab, 1, 3);
		world.setBlock(x + 12, y + 12, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 1, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 12, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 12, z + 14, Blocks.air, 0, 3);

		generate_r02_last(world, rand, x, y, z);
		return true;

	}
	
	public boolean generate_r02_last(World world, Random rand, int x, int y, int z) {

		world.setBlock(x + 10, y + 3, z + 12, Blocks.ladder, 4, 3);
		world.setBlock(x + 1, y + 4, z + 5, Blocks.torch, 1, 3);
		world.setBlock(x + 10, y + 4, z + 12, Blocks.ladder, 4, 3);
		world.setBlock(x + 6, y + 4, z + 13, Blocks.torch, 4, 3);
		world.setBlock(x + 10, y + 5, z + 12, Blocks.ladder, 4, 3);
		world.setBlock(x + 10, y + 6, z + 12, Blocks.ladder, 4, 3);
		world.setBlock(x + 10, y + 7, z + 12, Blocks.ladder, 4, 3);
		world.setBlock(x + 2, y + 10, z + 7, Blocks.stone_button, 3, 3);
		world.setBlock(x + 10, y + 10, z + 7, Blocks.torch, 2, 3);
		world.setBlock(x + 2, y + 10, z + 8, Blocks.lever, 9, 3);
		world.setBlock(x + 2, y + 10, z + 9, Blocks.torch, 1, 3);
		return true;

	}

}