//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"

package com.hbm.world.dungeon;

import java.util.Random;

import com.hbm.blocks.ModBlocks;
import com.hbm.itempool.ItemPool;
import com.hbm.itempool.ItemPoolsLegacy;
import com.hbm.lib.Library;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class DesertAtom001 extends WorldGenerator
{
	Block Block2 = ModBlocks.yellow_barrel;
	Block Block3 = ModBlocks.reinforced_sand;
	Block Block4 = ModBlocks.crashed_balefire;
	Block Block7 = ModBlocks.deco_tungsten;
	
	protected Block[] GetValidSpawnBlocks()
	{
		return new Block[]
		{
			Blocks.grass,
			Blocks.dirt,
			Blocks.sand,
			Blocks.sandstone,
			Blocks.stone,
			Blocks.hardened_clay,
			Blocks.stained_hardened_clay,
		};
	}

	public boolean LocationIsValidSpawn(World world, int x, int y, int z)
 {

		Block checkBlock = world.getBlock(x, y - 1, z);
		Block blockAbove = world.getBlock(x, y , z);
		Block blockBelow = world.getBlock(x, y - 2, z);

		for (Block i : GetValidSpawnBlocks())
		{
			if (blockAbove != Blocks.air)
			{
				return false;
			}
			if (checkBlock == i)
			{
				return true;
			}
			else if (checkBlock == Blocks.snow_layer && blockBelow == i)
			{
				return true;
			}
			else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
			{
				return true;
			}
		}
		return false;
	}

	@Override
	public boolean generate(World world, Random rand, int x, int y, int z)
	{
		int i = rand.nextInt(1);

		if(i == 0)
		{
		    generate_r0(world, rand, x, y, z);
		}

       return true;

	}

	public boolean generate_r0(World world, Random rand, int x, int y, int z)
	{
		if(!LocationIsValidSpawn(world, x + 20, y, z + 16))
		{
			return false;
		}

		world.setBlock(x + 6, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -5, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -5, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -5, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -5, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -5, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -5, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 20, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -5, z + 21, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -4, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 10, Block2, 0, 3);
		world.setBlock(x + 8, y + -4, z + 10, Block2, 0, 3);
		world.setBlock(x + 9, y + -4, z + 10, Block2, 0, 3);
		world.setBlock(x + 10, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -4, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -4, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 11, Block2, 0, 3);
		world.setBlock(x + 7, y + -4, z + 11, Block2, 0, 3);
		world.setBlock(x + 8, y + -4, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -4, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -4, z + 11, Block2, 0, 3);
		world.setBlock(x + 11, y + -4, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -4, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 12, Block2, 0, 3);
		world.setBlock(x + 7, y + -4, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -4, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -4, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -4, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -4, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -4, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -4, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -4, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -4, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -4, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -4, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 14, Block2, 0, 3);
		world.setBlock(x + 8, y + -4, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -4, z + 14, Blocks.chest, 2, 3);
		if(world.getBlock(x + 9, y + -4, z + 14) == Blocks.chest)
		{
			WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_NUKE_MISC), (TileEntityChest)world.getTileEntity(x + 9, y + -4, z + 14), 10);
		}
        world.setBlock(x + 10, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -4, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 15, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -4, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 16, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 17, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 18, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -4, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -4, z + 19, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -4, z + 20, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 20, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 20, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -4, z + 20, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 20, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 21, Blocks.water, 8, 3);
		world.setBlock(x + 9, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 21, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 22, Block3, 0, 3);
		world.setBlock(x + 3, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 13, y + -4, z + 23, Block3, 0, 3);
		world.setBlock(x + 3, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 13, y + -4, z + 24, Block3, 0, 3);
		world.setBlock(x + 3, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 13, y + -4, z + 25, Block3, 0, 3);
		world.setBlock(x + 3, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 13, y + -4, z + 26, Block3, 0, 3);
		world.setBlock(x + 3, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 13, y + -4, z + 27, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 28, Block3, 0, 3);
		world.setBlock(x + 4, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 5, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 11, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 12, y + -4, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + -4, z + 30, Block3, 0, 3);
		world.setBlock(x + 7, y + -4, z + 30, Block3, 0, 3);
		world.setBlock(x + 8, y + -4, z + 30, Block3, 0, 3);
		world.setBlock(x + 9, y + -4, z + 30, Block3, 0, 3);
		world.setBlock(x + 10, y + -4, z + 30, Block3, 0, 3);
		world.setBlock(x + 6, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -3, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 10, Block2, 0, 3);
		world.setBlock(x + 8, y + -3, z + 10, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 10, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -3, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -3, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -3, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -3, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -3, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 15, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -3, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 16, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 17, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 18, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -3, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -3, z + 19, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -3, z + 20, Block3, 0, 3);
		world.setBlock(x + 7, y + -3, z + 20, Block3, 0, 3);
		world.setBlock(x + 8, y + -3, z + 20, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 20, Block3, 0, 3);
		world.setBlock(x + 10, y + -3, z + 20, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 21, Block3, 0, 3);
		world.setBlock(x + 5, y + -3, z + 21, Block3, 0, 3);
		world.setBlock(x + 6, y + -3, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 21, Block3, 0, 3);
		world.setBlock(x + 12, y + -3, z + 21, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 22, Block3, 0, 3);
		world.setBlock(x + 5, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 22, Block3, 0, 3);
		world.setBlock(x + 3, y + -3, z + 23, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -3, z + 23, Block3, 0, 3);
		world.setBlock(x + 3, y + -3, z + 24, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -3, z + 24, Block3, 0, 3);
		world.setBlock(x + 3, y + -3, z + 25, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 25, Block4, 2, 3);
		world.setBlock(x + 9, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -3, z + 25, Block3, 0, 3);
		world.setBlock(x + 3, y + -3, z + 26, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -3, z + 26, Block3, 0, 3);
		world.setBlock(x + 3, y + -3, z + 27, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -3, z + 27, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 28, Block3, 0, 3);
		world.setBlock(x + 5, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -3, z + 28, Block3, 0, 3);
		world.setBlock(x + 4, y + -3, z + 29, Block3, 0, 3);
		world.setBlock(x + 5, y + -3, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + -3, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -3, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -3, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -3, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -3, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -3, z + 29, Block3, 0, 3);
		world.setBlock(x + 12, y + -3, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + -3, z + 30, Block3, 0, 3);
		world.setBlock(x + 7, y + -3, z + 30, Block3, 0, 3);
		world.setBlock(x + 8, y + -3, z + 30, Block3, 0, 3);
		world.setBlock(x + 9, y + -3, z + 30, Block3, 0, 3);
		world.setBlock(x + 10, y + -3, z + 30, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 1, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 2, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 11, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 13, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 14, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 15, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 0, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 1, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 1, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 2, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 2, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 11, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 13, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 14, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 15, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 3, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 11, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 13, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 14, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 15, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 4, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 5, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 5, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 5, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 5, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 5, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 6, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 6, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 6, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 6, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 7, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 7, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 7, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 7, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 8, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -2, z + 8, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 8, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 8, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 8, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 9, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -2, z + 9, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 9, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 9, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 9, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 10, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 10, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 10, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 10, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 12, y + -2, z + 10, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 10, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 10, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 10, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 11, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 11, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 12, y + -2, z + 11, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 11, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 11, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 11, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 12, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 12, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 12, y + -2, z + 12, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 12, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 12, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 12, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 13, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 13, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 12, y + -2, z + 13, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 13, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 13, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 13, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 14, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 5, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 14, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 12, y + -2, z + 14, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 14, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 14, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 14, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 15, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 6, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 11, y + -2, z + 15, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 15, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 15, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 15, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 16, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 7, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 10, y + -2, z + 16, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 16, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 16, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 16, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 17, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 17, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 17, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 17, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 17, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 18, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 18, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 18, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 18, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 18, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 19, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 8, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 9, y + -2, z + 19, Library.getRandomConcrete(), 0, 3);
		world.setBlock(x + 38, y + -2, z + 19, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 19, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 19, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 20, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 21, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 21, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 22, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 22, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 23, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 23, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 24, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 24, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 25, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 25, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 26, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 26, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 5, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 27, Blocks.water, 0, 3);
		world.setBlock(x + 13, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 27, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 6, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 28, Blocks.water, 0, 3);
		world.setBlock(x + 12, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 28, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 7, y + -2, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 8, y + -2, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 9, y + -2, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 10, y + -2, z + 29, Blocks.water, 0, 3);
		world.setBlock(x + 11, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 29, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 30, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 17, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 18, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 19, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 20, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 21, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 22, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 23, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 24, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 25, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 26, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 27, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 28, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 29, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 30, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 31, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 32, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 33, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 34, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 35, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 36, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 37, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 38, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 39, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 40, y + -2, z + 31, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 32, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 32, Block3, 0, 3);
		world.setBlock(x + 0, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 1, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 2, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 3, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 4, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 5, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 6, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 7, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 8, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 9, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 10, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 11, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 12, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 13, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 14, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 15, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 16, y + -2, z + 33, Block3, 0, 3);
		world.setBlock(x + 0, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 1, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 2, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 3, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 4, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 5, y + -1, z + 0, Block3, 0, 3);
		world.setBlock(x + 6, y + -1, z + 0, Block3, 0, 3);

		new DesertAtom002().generate_r00(world, rand, x, y, z);
		return true;

	}
}