//Schematic to java Structure by jajo_11 | inspired by "MITHION'S.SCHEMATIC TO JAVA CONVERTINGTOOL"

package com.hbm.world.dungeon;

import java.util.Random;

import com.hbm.blocks.ModBlocks;
import com.hbm.config.GeneralConfig;

import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;

public class Spaceship2
{
	Block Block1 = ModBlocks.deco_tungsten;
	Block Block2 = ModBlocks.hadron_coil_alloy;
	Block Block3 = ModBlocks.deco_steel;
	Block Block4 = ModBlocks.fusion_heater;
	Block Block5 = ModBlocks.block_meteor;
	Block Block6 = ModBlocks.pwr_fuel;
	Block Block8 = ModBlocks.fusion_hatch;
	Block Block9 = ModBlocks.reinforced_light;
	Block Block10 = ModBlocks.reinforced_glass;
	
	public boolean generate_r00(World world, Random rand, int x, int y, int z)
    {
		world.setBlock(x + 9, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 23, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 24, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 24, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 24, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 24, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 24, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 25, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 25, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 25, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 25, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 25, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 26, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 26, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 26, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 26, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 26, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 26, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 26, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 26, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 26, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 27, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 27, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 27, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 27, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 27, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 27, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 27, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 27, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 27, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 28, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 28, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 28, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 28, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 28, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 28, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 28, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 28, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 0, z + 28, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 0, z + 29, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 4, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 10, y + 0, z + 29, Block3, 0, 3);
		world.setBlock(x + 2, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 3, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 4, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 10, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 11, y + 0, z + 30, Block3, 0, 3);
		world.setBlock(x + 3, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 4, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 10, y + 0, z + 31, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 32, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 32, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 32, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 32, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 33, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 33, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 33, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 33, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 34, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 34, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 34, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 34, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 35, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 35, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 35, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 35, Block3, 0, 3);
		world.setBlock(x + 5, y + 0, z + 36, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 36, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 36, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 36, Block3, 0, 3);
		world.setBlock(x + 4, y + 0, z + 37, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 37, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 37, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 37, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 37, Block3, 0, 3);
		world.setBlock(x + 4, y + 0, z + 38, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 38, Block3, 0, 3);
		world.setBlock(x + 6, y + 0, z + 38, Block3, 0, 3);
		world.setBlock(x + 7, y + 0, z + 38, Block3, 0, 3);
		world.setBlock(x + 8, y + 0, z + 38, Block3, 0, 3);
		world.setBlock(x + 9, y + 0, z + 38, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 39, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 40, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 40, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 40, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 40, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 40, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 41, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 41, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 41, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 0, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 0, z + 45, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 0, z + 45, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 0, z + 45, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 0, z + 45, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 1, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 1, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 2, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 11, y + 1, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 10, y + 1, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 3, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 1, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 17, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 18, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 19, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 1, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 20, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 21, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 22, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 41, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 42, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 43, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 1, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 1, z + 44, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 1, z + 45, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 9, y + 2, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 4, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 13, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 14, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 2, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 2, z + 15, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 8, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 3, z + 10, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 3, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 3, z + 11, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 3, z + 12, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 1, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 2, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 3, Blocks.air, 0, 3);
		world.setBlock(x + 5, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 4, Blocks.air, 0, 3);
		world.setBlock(x + 6, y + 4, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 5, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3);
		world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3);
		if(GeneralConfig.enableDebugMode)
			System.out.print("[Debug] Successfully spawned spaceship at " + x + " " + y +" " + z + "\n");
		return true;

	}

}