This commit is contained in:
Bob 2023-07-17 10:30:41 +02:00
parent 0ff16c1a6c
commit 05c87528a0
5 changed files with 6 additions and 41 deletions

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@ -1,39 +1,3 @@
## Added
* UAC pistol
* Uses the .45 caliber
* Cryo cannon
* Freezes entities
* Can only deal damage to already frozen entities
* Damage is proportional to max health, dealing more damage the stronger the mob is
* Template crate
* A cheap 27 slot crate
* Assemblers will insert their loaded template into the template crate after doing one operation with it
* Assemblers will also pull templates from template crates if no template is currently loaded
* This hopefully makes certain types of automation like AE2 easier as the template is therefore treated like a crafting ingredient that is returned afterwards
* More coilgun ammo
* Ferrouranium ball that has higher damage, higher wear and breaks blocks with higher resistance
* Rubber ball that deals immense knockback to entities and bounces around
## Changed
* Making LPG in the compressor now requires two compression steps
* This fixes an issue where polymer is unobtainable in 528 mode since petroleum at 1PU not being obtainable
* Fire and cryo damage now bypasses glyphid's armor, being unaffected by the armor's damage reduction and not being able to break off armor either
* Fire now deals 4x more damage to glyphids
* Cryogenic fluids from the chemthrower no longer deal direct damage, instead freezing the target
* Once the target is already frozen, it will deal damage and apply the same effects as it used to
* Decreased the damage caused by hot fluids in the chemical thrower, regular steam no longer instantly vaporizes nuclear creepers
* Decreased acid damage and armor damage for corrosive liquids in the chemical thrower
* Glyphid hives have been made half as common, delete your config for this change to take effect
* The assembler now uses more modern code that lets it take and insert items from all storage blocks and not just NTM crates
* This new code also causes assemblers to only take as many items from containers as are actually required instead of sucking up as much as available whcih would cause clogs
* Assemblers and chemical plants now take the required items from containers instantly instead of only taking a single item per tick
* The universal projectile entity has been updated, it now uses a much better synchronization and interpolation method that prevents position desyncs after bouncing
* This also fixes issues where bullets could not damage multiple entities within the same tick, if they could penetrate them
* The old system also had issues with spectral bullets not damaging entities right behind walls, which has been fixed
* The coilgun now destroys solid blocks in its path
* Glyphids no longer use extended 128 block targeting unless soot pollution crosses a certain threshold (1 by default)
## Fixed
* Fixed issue where mk5 explosions would behave weirdly in their origin chunk, often blowing through bedrock and thick layers of concrete
* Fixed saturnite rifle disappearing in third person when scoping
* Fixed cables not visually connecting to assemblers
* Fixed bedrock ore to cobblestone being wrong, using actual ore blocks instead of the extracted item
* Fixed missing mapping on the template chest, causing crashes

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@ -1,6 +1,6 @@
mod_version=1.0.27
# Empty build number makes a release type
mod_build_number=4662
mod_build_number=4663
credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\

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@ -183,7 +183,7 @@ public class SmeltingRecipes {
for(EnumBedrockOre ore : EnumBedrockOre.values()) {
int i = ore.ordinal();
GameRegistry.addSmelting(new ItemStack(ModBlocks.ore_bedrock, 1, i), new ItemStack(Blocks.cobblestone, 16), 0.1F);
GameRegistry.addSmelting(new ItemStack(ModItems.ore_bedrock, 1, i), new ItemStack(Blocks.cobblestone, 16), 0.1F);
}
for(int i = 0; i < 10; i++)

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@ -3,7 +3,7 @@ package com.hbm.lib;
public class RefStrings {
public static final String MODID = "hbm";
public static final String NAME = "Hbm's Nuclear Tech Mod";
public static final String VERSION = "1.0.27 BETA (4662)";
public static final String VERSION = "1.0.27 BETA (4663)";
//HBM's Beta Naming Convention:
//V T (X)
//V -> next release version

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@ -96,6 +96,7 @@ public class TileMappings {
put(TileEntityMachineFluidTank.class, "tileentity_fluid_tank");
put(TileEntityMachineTurbofan.class, "tileentity_machine_turbofan");
put(TileEntityMachineTurbineGas.class, "tileentity_machine_gasturbine");
put(TileEntityCrateTemplate.class, "tileentity_crate_template");
put(TileEntityCrateIron.class, "tileentity_crate_iron");
put(TileEntityCrateSteel.class, "tileentity_crate_steel");
put(TileEntityCrateDesh.class, "tileentity_crate_desh");