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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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youch
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changelog
40
changelog
@ -1,39 +1,3 @@
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## Added
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* UAC pistol
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* Uses the .45 caliber
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* Cryo cannon
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* Freezes entities
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* Can only deal damage to already frozen entities
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* Damage is proportional to max health, dealing more damage the stronger the mob is
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* Template crate
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* A cheap 27 slot crate
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* Assemblers will insert their loaded template into the template crate after doing one operation with it
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* Assemblers will also pull templates from template crates if no template is currently loaded
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* This hopefully makes certain types of automation like AE2 easier as the template is therefore treated like a crafting ingredient that is returned afterwards
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* More coilgun ammo
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* Ferrouranium ball that has higher damage, higher wear and breaks blocks with higher resistance
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* Rubber ball that deals immense knockback to entities and bounces around
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## Changed
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* Making LPG in the compressor now requires two compression steps
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* This fixes an issue where polymer is unobtainable in 528 mode since petroleum at 1PU not being obtainable
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* Fire and cryo damage now bypasses glyphid's armor, being unaffected by the armor's damage reduction and not being able to break off armor either
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* Fire now deals 4x more damage to glyphids
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* Cryogenic fluids from the chemthrower no longer deal direct damage, instead freezing the target
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* Once the target is already frozen, it will deal damage and apply the same effects as it used to
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* Decreased the damage caused by hot fluids in the chemical thrower, regular steam no longer instantly vaporizes nuclear creepers
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* Decreased acid damage and armor damage for corrosive liquids in the chemical thrower
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* Glyphid hives have been made half as common, delete your config for this change to take effect
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* The assembler now uses more modern code that lets it take and insert items from all storage blocks and not just NTM crates
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* This new code also causes assemblers to only take as many items from containers as are actually required instead of sucking up as much as available whcih would cause clogs
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* Assemblers and chemical plants now take the required items from containers instantly instead of only taking a single item per tick
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* The universal projectile entity has been updated, it now uses a much better synchronization and interpolation method that prevents position desyncs after bouncing
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* This also fixes issues where bullets could not damage multiple entities within the same tick, if they could penetrate them
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* The old system also had issues with spectral bullets not damaging entities right behind walls, which has been fixed
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* The coilgun now destroys solid blocks in its path
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* Glyphids no longer use extended 128 block targeting unless soot pollution crosses a certain threshold (1 by default)
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## Fixed
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* Fixed issue where mk5 explosions would behave weirdly in their origin chunk, often blowing through bedrock and thick layers of concrete
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* Fixed saturnite rifle disappearing in third person when scoping
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* Fixed cables not visually connecting to assemblers
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* Fixed bedrock ore to cobblestone being wrong, using actual ore blocks instead of the extracted item
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* Fixed missing mapping on the template chest, causing crashes
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@ -1,6 +1,6 @@
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mod_version=1.0.27
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# Empty build number makes a release type
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mod_build_number=4662
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mod_build_number=4663
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credits=HbMinecraft, rodolphito (explosion algorithms), grangerave (explosion algorithms),\
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\ Hoboy (textures, models), Doctor17 (russian localization), Drillgon200 (effects, models,\
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@ -183,7 +183,7 @@ public class SmeltingRecipes {
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for(EnumBedrockOre ore : EnumBedrockOre.values()) {
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int i = ore.ordinal();
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GameRegistry.addSmelting(new ItemStack(ModBlocks.ore_bedrock, 1, i), new ItemStack(Blocks.cobblestone, 16), 0.1F);
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GameRegistry.addSmelting(new ItemStack(ModItems.ore_bedrock, 1, i), new ItemStack(Blocks.cobblestone, 16), 0.1F);
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}
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for(int i = 0; i < 10; i++)
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (4662)";
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public static final String VERSION = "1.0.27 BETA (4663)";
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//HBM's Beta Naming Convention:
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//V T (X)
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//V -> next release version
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@ -96,6 +96,7 @@ public class TileMappings {
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put(TileEntityMachineFluidTank.class, "tileentity_fluid_tank");
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put(TileEntityMachineTurbofan.class, "tileentity_machine_turbofan");
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put(TileEntityMachineTurbineGas.class, "tileentity_machine_gasturbine");
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put(TileEntityCrateTemplate.class, "tileentity_crate_template");
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put(TileEntityCrateIron.class, "tileentity_crate_iron");
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put(TileEntityCrateSteel.class, "tileentity_crate_steel");
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put(TileEntityCrateDesh.class, "tileentity_crate_desh");
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