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yeah that's all the bugs that needed fixing
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@ -46,7 +46,6 @@ import net.minecraft.world.World;
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* breaking, but it seems to allow those parts to connect back to their neighbor nets as they are supposed to. I am not proud of this solution,
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* this issue shouldn't exist to begin with and I am going fucking insane but it is what it is.
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*/
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public boolean recentlyChanged = true;
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public PowerNode(BlockPos... positions) {
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super(THE_POWER_PROVIDER, positions);
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