yeah that's all the bugs that needed fixing

This commit is contained in:
Bob 2025-02-24 21:43:44 +01:00
parent bd3b52cd36
commit 06caf11654

View File

@ -46,7 +46,6 @@ import net.minecraft.world.World;
* breaking, but it seems to allow those parts to connect back to their neighbor nets as they are supposed to. I am not proud of this solution,
* this issue shouldn't exist to begin with and I am going fucking insane but it is what it is.
*/
public boolean recentlyChanged = true;
public PowerNode(BlockPos... positions) {
super(THE_POWER_PROVIDER, positions);