add audio to inspect and jammed SPAS-12 animations

This commit is contained in:
George Paton 2024-11-13 10:07:08 +11:00
parent 26148a277d
commit 08a72afecc
6 changed files with 13 additions and 0 deletions

View File

@ -638,6 +638,15 @@ public class Orchestras {
if(type == AnimType.RELOAD_CYCLE) {
if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunReload", 1F, 1F);
}
if(type == AnimType.INSPECT) {
if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunCockOpen", 1F, 1F);
if(timer == 18) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunCockClose", 1F, 1F);
}
if(type == AnimType.JAMMED) {
if(timer == 18) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.foley.gunWhack", 1F, 1F);
if(timer == 25) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.foley.gunWhack", 1F, 1F);
if(timer == 29) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.shotgunCockClose", 1F, 1F);
}
};
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_PANERSCHRECK = (stack, ctx) -> {

View File

@ -254,10 +254,14 @@
"weapon.reload.revolverSpin": {"category": "player", "sounds": ["weapon/reload/revolverSpin"]},
"weapon.reload.rifleCock": {"category": "player", "sounds": ["weapon/reload/rifleCock"]},
"weapon.reload.shotgunCock": {"category": "player", "sounds": ["weapon/reload/shotgunCock"]},
"weapon.reload.shotgunCockOpen": {"category": "player", "sounds": ["weapon/reload/shotgunCockOpen"]},
"weapon.reload.shotgunCockClose": {"category": "player", "sounds": ["weapon/reload/shotgunCockClose"]},
"weapon.reload.shotgunReload": {"category": "player", "sounds": ["weapon/reload/shotgunReload1", "weapon/reload/shotgunReload2", "weapon/reload/shotgunReload3"]},
"weapon.reload.tubeFwoomp": {"category": "player", "sounds": ["weapon/reload/tubeFwoomp"]},
"weapon.reload.impact": {"category": "player", "sounds": ["weapon/reload/impact1", "weapon/reload/impact2", "weapon/reload/impact3"]},
"weapon.reload.fatmanFull": {"category": "player", "sounds": ["weapon/reload/fatmanFull"]},
"weapon.foley.gunWhack": {"category": "player", "sounds": ["weapon/foley/gunWhack", "weapon/foley/gunWhack2"]},
"turret.chekhov_fire": {"category": "block", "sounds": [{"name": "turret/chekhov_fire", "stream": false}]},
"turret.jeremy_fire": {"category": "block", "sounds": ["turret/jeremy_fire1", "turret/jeremy_fire2", "turret/jeremy_fire3", "turret/jeremy_fire4", "turret/jeremy_fire5"]},