nodespace foundry channels! (also fix arc furnace only accepting one stack from IO port if it triggers it to close)

This commit is contained in:
George Paton 2025-10-31 14:33:09 +11:00
parent 176a2e58ee
commit 09dd5e37b5
5 changed files with 154 additions and 141 deletions

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@ -4,11 +4,17 @@ import java.util.ArrayList;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.inventory.material.NTMMaterial;
import com.hbm.inventory.material.Mats.MaterialStack;
import com.hbm.items.machine.ItemScraps;
import com.hbm.lib.Library;
import com.hbm.lib.RefStrings;
import com.hbm.tileentity.machine.TileEntityFoundryChannel;
import com.hbm.uninos.GenNode;
import com.hbm.uninos.INetworkProvider;
import com.hbm.uninos.networkproviders.FoundryNetwork;
import com.hbm.util.fauxpointtwelve.BlockPos;
import com.hbm.util.fauxpointtwelve.DirPos;
import api.hbm.block.ICrucibleAcceptor;
import cpw.mods.fml.client.registry.RenderingRegistry;
@ -41,7 +47,7 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
public FoundryChannel() {
super(Material.rock);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
@ -65,16 +71,16 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
@Override
public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB entityBounding, List list, Entity entity) {
List<AxisAlignedBB> bbs = new ArrayList();
bbs.add(AxisAlignedBB.getBoundingBox(x + 0.3125D, y, z + 0.3125D, x + 0.6875D, y + 0.5D, z + 0.6875D));
if(canConnectTo(world, x, y, z, Library.POS_X)) bbs.add(AxisAlignedBB.getBoundingBox(x + 0.6875D, y, z + 0.3125D, x + 1D, y + 0.5D, z + 0.6875D));
if(canConnectTo(world, x, y, z, Library.NEG_X)) bbs.add(AxisAlignedBB.getBoundingBox(x, y, z + 0.3125D, x + 0.3125D, y + 0.5D, z + 0.6875D));
if(canConnectTo(world, x, y, z, Library.POS_Z)) bbs.add(AxisAlignedBB.getBoundingBox(x + 0.3125D, y, z + 0.6875D, x + 0.6875D, y + 0.5D, z + 1D));
if(canConnectTo(world, x, y, z, Library.NEG_Z)) bbs.add(AxisAlignedBB.getBoundingBox(x + 0.3125D, y, z, x + 0.6875D, y + 0.5D, z + 0.3125D));
for(AxisAlignedBB bb : bbs) {
if(entityBounding.intersectsWith(bb)) {
list.add(bb);
@ -120,23 +126,23 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
public boolean canAcceptPartialFlow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
return ((ICrucibleAcceptor) world.getTileEntity(x, y, z)).canAcceptPartialFlow(world, x, y, z, side, stack);
}
@Override
public MaterialStack flow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
return ((ICrucibleAcceptor) world.getTileEntity(x, y, z)).flow(world, x, y, z, side, stack);
}
public boolean canConnectTo(IBlockAccess world, int x, int y, int z, ForgeDirection dir) {
if(dir == ForgeDirection.UP || dir == ForgeDirection.DOWN || dir == ForgeDirection.UNKNOWN)
return false;
Block b = world.getBlock(x + dir.offsetX, y, z + dir.offsetZ);
int meta = world.getBlockMetadata(x + dir.offsetX, y, z + dir.offsetZ);
if((b == ModBlocks.foundry_outlet || b == ModBlocks.foundry_slagtap) && meta == dir.ordinal())
return true;
return b == ModBlocks.foundry_channel || b == ModBlocks.foundry_mold;
}
@ -146,25 +152,25 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
public int getRenderType() {
return renderID;
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote) {
return true;
}
TileEntityFoundryChannel cast = (TileEntityFoundryChannel) world.getTileEntity(x, y, z);
if(player.getHeldItem() != null && player.getHeldItem().getItem() instanceof ItemTool && ((ItemTool) player.getHeldItem().getItem()).getToolClasses(player.getHeldItem()).contains("shovel")) {
if(cast.amount > 0) {
ItemStack scrap = ItemScraps.create(new MaterialStack(cast.type, cast.amount));
@ -176,19 +182,18 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
}
cast.amount = 0;
cast.type = null;
cast.propagateMaterial(null);
cast.markDirty();
world.markBlockForUpdate(x, y, z);
}
return true;
}
return false;
}
@Override
public void breakBlock(World world, int x, int y, int z, Block b, int i) {
TileEntityFoundryChannel channel = (TileEntityFoundryChannel) world.getTileEntity(x, y, z);
if(channel.amount > 0) {
ItemStack scrap = ItemScraps.create(new MaterialStack(channel.type, channel.amount));
@ -196,7 +201,24 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
world.spawnEntityInWorld(item);
channel.amount = 0;
}
super.breakBlock(world, x, y, z, b, i);
}
public static class FoundryNode extends GenNode<FoundryNetwork> {
public NTMMaterial type;
public FoundryNode(INetworkProvider<FoundryNetwork> provider, BlockPos... positions) {
super(provider, positions);
}
@Override
public FoundryNode setConnections(DirPos... connections) {
super.setConnections(connections);
return this;
}
}
}

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@ -5,10 +5,14 @@ import java.util.Collections;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.machine.FoundryChannel.FoundryNode;
import com.hbm.inventory.material.MaterialShapes;
import com.hbm.inventory.material.Mats;
import com.hbm.inventory.material.Mats.MaterialStack;
import com.hbm.inventory.material.NTMMaterial;
import com.hbm.lib.Library;
import com.hbm.uninos.UniNodespace;
import com.hbm.uninos.networkproviders.FoundryNetworkProvider;
import com.hbm.util.fauxpointtwelve.BlockPos;
import com.hbm.util.fauxpointtwelve.DirPos;
import api.hbm.block.ICrucibleAcceptor;
import net.minecraft.block.Block;
@ -18,60 +22,54 @@ import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityFoundryChannel extends TileEntityFoundryBase {
public int nextUpdate;
public int lastFlow = 0;
protected NTMMaterial neighborType;
protected boolean hasCheckedNeighbors;
protected int unpropagateTime;
protected FoundryNode node;
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
initNode();
// Initialise before allowing pours, so newly added channels will avoid causing clog feeds
if(!hasCheckedNeighbors) {
List<TileEntityFoundryChannel> visited = new ArrayList<TileEntityFoundryChannel>();
visited.add(this);
neighborType = checkNeighbors(visited);
hasCheckedNeighbors = true;
if(this.node.type != null && this.amount == 0) {
this.node.type = null;
}
if(this.type == null && this.amount != 0) {
this.amount = 0;
}
nextUpdate--;
if(nextUpdate <= 0 && this.amount > 0 && this.type != null) {
boolean hasOp = false;
nextUpdate = 5;
List<Integer> ints = new ArrayList<Integer>() {{ add(2); add(3); add(4); add(5); }};
Collections.shuffle(ints);
if(lastFlow > 0) {
ints.remove((Integer) this.lastFlow);
ints.add(this.lastFlow);
}
for(Integer i : ints) {
ForgeDirection dir = ForgeDirection.getOrientation(i);
Block b = worldObj.getBlock(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof ICrucibleAcceptor && b != ModBlocks.foundry_channel) {
ICrucibleAcceptor acc = (ICrucibleAcceptor) b;
if(acc.canAcceptPartialFlow(worldObj, xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ, dir.getOpposite(), new MaterialStack(this.type, this.amount))) {
MaterialStack left = acc.flow(worldObj, xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ, dir.getOpposite(), new MaterialStack(this.type, this.amount));
if(left == null) {
this.type = null;
this.amount = 0;
propagateMaterial(null);
this.node.type = null;
} else {
this.amount = left.amount;
}
@ -80,31 +78,33 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
}
}
}
if(!hasOp) {
for(Integer i : ints) {
ForgeDirection dir = ForgeDirection.getOrientation(i);
TileEntity b = worldObj.getTileEntity(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof TileEntityFoundryChannel) {
TileEntityFoundryChannel acc = (TileEntityFoundryChannel) b;
if(acc.type == null || acc.type == this.type || acc.amount == 0) {
acc.type = this.type;
acc.initNode();
acc.node.type = this.type;
acc.lastFlow = dir.getOpposite().ordinal();
if(worldObj.rand.nextInt(5) == 0 || this.amount == 1) { //force swap operations with single quanta to keep them moving
//1:4 chance that the fill states are simply swapped
//this promotes faster spreading and prevents spread limits
int buf = this.amount;
this.amount = acc.amount;
acc.amount = buf;
} else {
//otherwise, equalize the neighbors
int diff = this.amount - acc.amount;
if(diff > 0) {
diff /= 2;
this.amount -= diff;
@ -117,24 +117,28 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
}
}
if(neighborType != null && amount == 0) unpropagateTime++;
// every 5 seconds do a unprop test, will only occur once per contiguous channel per 5 seconds due to the timer getting updated in all channels from the prop
if(unpropagateTime > 100) {
propagateMaterial(null);
}
if(this.amount == 0) {
this.lastFlow = 0;
this.nextUpdate = 5;
} else {
unpropagateTime = 0;
}
}
super.updateEntity();
}
protected void initNode() {
if(this.node == null || this.node.expired) {
this.node = (FoundryNode) UniNodespace.getNode(worldObj, xCoord, yCoord, zCoord, FoundryNetworkProvider.THE_PROVIDER);
if(this.node == null || this.node.expired) {
this.node = this.createNode();
this.node.type = this.type;
UniNodespace.createNode(worldObj, this.node);
}
}
}
@Override
public int getCapacity() {
return MaterialShapes.INGOT.q(2);
@ -144,95 +148,58 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.lastFlow = nbt.getByte("flow");
this.neighborType = Mats.matById.get(nbt.getInteger("nType"));
this.hasCheckedNeighbors = nbt.getBoolean("init");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setByte("flow", (byte) this.lastFlow);
nbt.setInteger("nType", this.neighborType != null ? this.neighborType.id : -1);
nbt.setBoolean("init", hasCheckedNeighbors);
}
/**
* Channels accept pouring as normal, except when neighbor channels already have material.
* This prevents a contiguous channel from having multiple different types of material in it, causing clogs.
* If you connect two channels that have different materials already in them, god help you (nah jokes it'll just be clogged until you fix manually)
*/
@Override
public void invalidate() {
super.invalidate();
if(!worldObj.isRemote) {
if(this.node != null) {
UniNodespace.destroyNode(worldObj, xCoord, yCoord, zCoord, FoundryNetworkProvider.THE_PROVIDER);
}
}
}
public FoundryNode createNode() {
TileEntity tile = (TileEntity) this;
return new FoundryNode(FoundryNetworkProvider.THE_PROVIDER, new BlockPos(tile.xCoord, tile.yCoord, tile.zCoord)).setConnections(
new DirPos(tile.xCoord + 1, tile.yCoord, tile.zCoord, Library.POS_X),
new DirPos(tile.xCoord - 1, tile.yCoord, tile.zCoord, Library.NEG_X),
new DirPos(tile.xCoord, tile.yCoord, tile.zCoord + 1, Library.POS_Z),
new DirPos(tile.xCoord, tile.yCoord, tile.zCoord - 1, Library.NEG_Z)
);
}
@Override
public boolean canAcceptPartialPour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) {
if(!hasCheckedNeighbors || (neighborType != null && neighborType != stack.material)) return false;
if(this.node == null) return false;
for(Object o : this.node.net.links) {
FoundryNode node = (FoundryNode) o;
if(node.type != null && node.type != stack.material) {
return false;
}
}
return super.canAcceptPartialPour(world, x, y, z, dX, dY, dZ, side, stack);
}
/** Upon pouring, propagate the current material type along contiguous channels */
@Override
public MaterialStack flow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
if(this.node != null) this.node.type = stack.material;
return super.flow(world, x, y, z, side, stack);
}
@Override
public MaterialStack pour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) {
propagateMaterial(stack.material);
if(this.node != null) this.node.type = stack.material;
return super.pour(world, x, y, z, dX, dY, dZ, side, stack);
}
public void propagateMaterial(NTMMaterial propType) {
if(propType != null && neighborType != null) return; // optimise away any pours that change nothing
List<TileEntityFoundryChannel> visited = new ArrayList<TileEntityFoundryChannel>();
visited.add(this);
boolean hasMaterial = propagateMaterial(propType, visited, false);
// since we are now fully clear, it's safe to unassign the contiguous channel type
if(propType == null && !hasMaterial) {
for(TileEntityFoundryChannel acc : visited) {
acc.neighborType = null;
}
}
}
protected boolean propagateMaterial(NTMMaterial propType, List<TileEntityFoundryChannel> visited, boolean hasMaterial) {
// if emptying, don't mark the channel as ready for a new material until it is entirely clear
if(propType != null) {
neighborType = propType;
} else {
// and when empty testing, update the last unpropagate time
unpropagateTime = 0;
}
for(ForgeDirection dir : new ForgeDirection[] { ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.EAST }) {
TileEntity b = worldObj.getTileEntity(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof TileEntityFoundryChannel && !visited.contains(b)) {
TileEntityFoundryChannel acc = (TileEntityFoundryChannel) b;
visited.add(acc);
if(acc.amount > 0) hasMaterial = true;
hasMaterial = acc.propagateMaterial(propType, visited, hasMaterial);
}
}
return hasMaterial;
}
protected NTMMaterial checkNeighbors(List<TileEntityFoundryChannel> visited) {
if(neighborType != null) return neighborType;
for(ForgeDirection dir : new ForgeDirection[] { ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.EAST }) {
TileEntity b = worldObj.getTileEntity(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof TileEntityFoundryChannel && !visited.contains(b)) {
TileEntityFoundryChannel acc = (TileEntityFoundryChannel) b;
visited.add(acc);
NTMMaterial neighborMaterial = acc.checkNeighbors(visited);
// immediately propagate backwards if a material is found
if(neighborMaterial != null) return neighborMaterial;
}
}
return null;
}
}

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@ -113,8 +113,8 @@ public class TileEntityMachineArcFurnaceLarge extends TileEntityMachineBase impl
this.isProgressing = false;
for(DirPos pos : getConPos()) this.trySubscribe(worldObj, pos.getX(), pos.getY(), pos.getZ(), pos.getDir());
if(lid == 1) loadIngredients();
if(lid > 0) loadIngredients();
if(power > 0) {
@ -269,17 +269,17 @@ public class TileEntityMachineArcFurnaceLarge extends TileEntityMachineBase impl
}
}
}
/** Moves items from the input queue to the main grid */
public void loadIngredients() {
boolean markDirty = false;
for(int q /* queue */ = 25; q < 30; q++) {
if(slots[q] == null) continue;
ArcFurnaceRecipe recipe = ArcFurnaceRecipes.getOutput(slots[q], this.liquidMode);
if(recipe == null) continue;
// add to existing stacks
for(int i /* ingredient */ = 5; i < 25; i++) {
if(slots[i] == null) continue;
@ -293,7 +293,7 @@ public class TileEntityMachineArcFurnaceLarge extends TileEntityMachineBase impl
}
if(slots[q] == null) break;
}
// add to empty slot
if(slots[q] != null) for(int i /* ingredient */ = 5; i < 25; i++) {
if(slots[i] != null) continue;
@ -306,7 +306,7 @@ public class TileEntityMachineArcFurnaceLarge extends TileEntityMachineBase impl
if(slots[q] == null) break;
}
}
if(markDirty) this.markDirty();
}

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@ -0,0 +1,10 @@
package com.hbm.uninos.networkproviders;
import com.hbm.uninos.NodeNet;
public class FoundryNetwork extends NodeNet {
@Override
public void update() { }
}

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@ -0,0 +1,14 @@
package com.hbm.uninos.networkproviders;
import com.hbm.uninos.INetworkProvider;
public class FoundryNetworkProvider implements INetworkProvider<FoundryNetwork> {
public static FoundryNetworkProvider THE_PROVIDER = new FoundryNetworkProvider();
@Override
public FoundryNetwork provideNetwork() {
return new FoundryNetwork();
}
}