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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
torex tweaks
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@ -43,9 +43,13 @@ public class EntityNukeTorex extends Entity {
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double range = (torusWidth - rollerSize) * 0.25;
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if(this.ticksExisted + cloudletLife * 2 < maxAge) {
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for(int i = 0; i < 20; i++) {
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int toSpawn = (int) Math.ceil(10 * getSimulationSpeed());
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for(int i = 0; i < toSpawn; i++) {
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double y = posY + rand.nextGaussian() - 3; //this.ticksExisted < 60 ? this.posY + this.coreHeight : posY + rand.nextGaussian() - 3;
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Cloudlet cloud = new Cloudlet(posX + rand.nextGaussian() * range, y, posZ + rand.nextGaussian() * range, (float)(rand.nextDouble() * 2D * Math.PI), 0);
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cloud.setScale(1F + this.ticksExisted * 0.001F, 5F);
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cloudlets.add(cloud);
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}
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}
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@ -53,10 +57,12 @@ public class EntityNukeTorex extends Entity {
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int cloudCount = ticksExisted * 3;
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if(ticksExisted < 200) {
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for(int i = 0; i < cloudCount; i++) {
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Vec3 vec = Vec3.createVectorHelper(ticksExisted + rand.nextDouble(), 0, 0);
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Vec3 vec = Vec3.createVectorHelper((ticksExisted + rand.nextDouble()) * 2, 0, 0);
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float rot = (float) (Math.PI * 2 * rand.nextDouble());
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vec.rotateAroundY(rot);
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this.cloudlets.add(new Cloudlet(vec.xCoord + posX, worldObj.getHeightValue((int) (vec.xCoord + posX) + 2, (int) (vec.zCoord + posZ)), vec.zCoord + posZ, rot, 0));
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this.cloudlets.add(new Cloudlet(vec.xCoord + posX, worldObj.getHeightValue((int) (vec.xCoord + posX) + 1, (int) (vec.zCoord + posZ)), vec.zCoord + posZ, rot, 0)
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.setScale(5F, 2F)
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.setMotion(0));
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}
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}
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@ -79,6 +85,16 @@ public class EntityNukeTorex extends Entity {
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this.setDead();
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}
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}
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public double getSimulationSpeed() {
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if(EntityNukeTorex.this.ticksExisted > 45 * 20) {
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int timeLeft = 1600 - EntityNukeTorex.this.ticksExisted;
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return MathHelper.clamp_double((double) timeLeft / 900D, 0, 1);
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}
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return 1.0D;
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}
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public class Cloudlet {
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@ -135,17 +151,11 @@ public class EntityNukeTorex extends Entity {
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this.motionY = convection.yCoord * factor + lift.yCoord * (1D - factor);
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this.motionZ = convection.zCoord * factor + lift.zCoord * (1D - factor);
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if(EntityNukeTorex.this.ticksExisted > 45 * 20) {
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int timeLeft = 1600 - EntityNukeTorex.this.ticksExisted;
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double scaled = Math.max((double) timeLeft / 900D, 0);
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this.motionX *= scaled;
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this.motionY *= scaled;
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this.motionZ *= scaled;
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}
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;
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double mult = this.motionMult * getSimulationSpeed();
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this.posX += this.motionX * mult;
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this.posY += this.motionY * mult;
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this.posZ += this.motionZ * mult;
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this.updateColor();
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}
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@ -223,7 +233,6 @@ public class EntityNukeTorex extends Entity {
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dist = Math.max(dist, 1);
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double col = 2D / dist;
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//col *= col;
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this.color = Vec3.createVectorHelper(
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Math.max(col * 2, 0.25),
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@ -245,6 +254,30 @@ public class EntityNukeTorex extends Entity {
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prevColor.yCoord + (color.yCoord - prevColor.yCoord) * interp,
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prevColor.zCoord + (color.zCoord - prevColor.zCoord) * interp);
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}
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public float getAlpha() {
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return 1F - ((float)age / (float)cloudletLife);
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}
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private float startingScale = 1;
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private float growingScale = 5F;
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public float getScale() {
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return startingScale + ((float)age / (float)cloudletLife) * growingScale;
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}
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public Cloudlet setScale(float start, float grow) {
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this.startingScale = start;
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this.growingScale = grow;
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return this;
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}
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private double motionMult = 1F;
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public Cloudlet setMotion(double mult) {
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this.motionMult = mult;
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return this;
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}
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}
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@Override
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@ -84,8 +84,8 @@ public class RenderTorex extends Render {
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private void tessellateCloudlet(Tessellator tess, double posX, double posY, double posZ, Cloudlet cloud, float interp) {
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float alpha = 1F - ((float)cloud.age / (float)EntityNukeTorex.cloudletLife);
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float scale = 1F + ((float)cloud.age / (float)EntityNukeTorex.cloudletLife) * 5;
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float alpha = cloud.getAlpha();
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float scale = cloud.getScale();
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float f1 = ActiveRenderInfo.rotationX;
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float f2 = ActiveRenderInfo.rotationZ;
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@ -93,8 +93,6 @@ public class RenderTorex extends Render {
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float f4 = ActiveRenderInfo.rotationXY;
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float f5 = ActiveRenderInfo.rotationXZ;
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//Random rand = new Random((long) ((posX * 5 + posY * 25 + posZ * 125) * 1000D));
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float brightness = 0.75F * cloud.colorMod;
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Vec3 color = cloud.getInterpColor(interp);
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tess.setColorRGBA_F((float)color.xCoord * brightness, (float)color.yCoord * brightness, (float)color.zCoord * brightness, alpha);
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