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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
some HIMARS rendering stuff, cargo shell impact fix
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parent
00b6ef249e
commit
0c5b2bcf57
@ -203,6 +203,7 @@ public class EntityMappings {
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addEntity(EntityMinecartSemtex.class, "entity_ntm_cart_semtex", 250, false);
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addEntity(EntityNukeTorex.class, "entity_effect_torex", 250, false);
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addEntity(EntityArtilleryShell.class, "entity_artillery_shell", 1000);
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addEntity(EntityArtilleryRocket.class, "entity_himars", 1000);
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addEntity(EntitySiegeTunneler.class, "entity_meme_tunneler", 1000);
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addEntity(EntitySPV.class, "entity_self_propelled_vehicle_mark_1", 1000);
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addEntity(EntityCog.class, "entity_stray_cog", 1000);
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@ -259,6 +259,9 @@ public abstract class EntityThrowableNT extends Entity implements IProjectile {
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this.stuckBlockZ = z;
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this.stuckBlock = worldObj.getBlock(x, y, z);
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this.inGround = true;
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this.motionX = 0;
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this.motionY = 0;
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this.motionZ = 0;
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}
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public double getGravityVelocity() {
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@ -44,14 +44,12 @@ public class ItemAmmoHIMARS extends Item {
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public abstract class HIMARSRocket {
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ResourceLocation texture;
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int amount;
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int modelType; /* 0 = sixfold/standard ; 1 = single */
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public HIMARSRocket() { }
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public final ResourceLocation texture;
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public final int amount;
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public final int modelType; /* 0 = sixfold/standard ; 1 = single */
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public HIMARSRocket(String name, int type, int amount) {
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this.texture = new ResourceLocation(RefStrings.MODID + ":textures/models/projectiles/" + name);
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this.texture = new ResourceLocation(RefStrings.MODID + ":textures/models/projectiles/" + name + ".png");
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this.amount = amount;
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this.modelType = type;
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}
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@ -561,6 +561,7 @@ public class ClientProxy extends ServerProxy {
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RenderingRegistry.registerEntityRenderingHandler(EntityRBMKDebris.class, new RenderRBMKDebris());
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RenderingRegistry.registerEntityRenderingHandler(EntityZirnoxDebris.class, new RenderZirnoxDebris());
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RenderingRegistry.registerEntityRenderingHandler(EntityArtilleryShell.class, new RenderArtilleryShell());
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RenderingRegistry.registerEntityRenderingHandler(EntityArtilleryRocket.class, new RenderArtilleryRocket());
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RenderingRegistry.registerEntityRenderingHandler(EntityCog.class, new RenderCog());
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RenderingRegistry.registerEntityRenderingHandler(EntitySawblade.class, new RenderSawblade());
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RenderingRegistry.registerEntityRenderingHandler(EntityChemical.class, new RenderChemical());
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@ -0,0 +1,39 @@
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package com.hbm.render.entity.projectile;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.weapon.ItemAmmoHIMARS;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderArtilleryRocket extends Render {
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@Override
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public void doRender(Entity shell, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glRotatef(shell.prevRotationYaw + (shell.rotationYaw - shell.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(shell.prevRotationPitch + (shell.rotationPitch - shell.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F);
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this.bindEntityTexture(shell);
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boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
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if(fog) GL11.glDisable(GL11.GL_FOG);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.turret_himars.renderPart("RocketStandard");
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GL11.glShadeModel(GL11.GL_FLAT);
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if(fog) GL11.glEnable(GL11.GL_FOG);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return ItemAmmoHIMARS.itemTypes[0].texture;
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}
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}
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@ -7,6 +7,8 @@ import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.generic.BlockBobble.BobbleType;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.ItemAmmoHIMARS;
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import com.hbm.items.weapon.ItemAmmoHIMARS.HIMARSRocket;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.tileentity.RenderBobble;
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import com.hbm.render.tileentity.RenderDemonLamp;
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@ -1356,6 +1358,20 @@ public class ItemRenderLibrary {
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ResourceManager.sawmill.renderPart("Blade");
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}});
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renderers.put(ModItems.ammo_himars, new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, 2.5, 0);
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GL11.glScaled(4, 4, 4);
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}
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public void renderCommonWithStack(ItemStack item) {
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GL11.glRotated(-45, 0, 1, 0);
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GL11.glRotated(90, 1, 0, 0);
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HIMARSRocket type = ItemAmmoHIMARS.itemTypes[item.getItemDamage()];
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(type.texture); ResourceManager.turret_himars.renderPart(type.modelType == 0 ? "RocketStandard" : "RocketSingle");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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//hi there! it seems you are trying to register a new item renderer, most likely for a tile entity.
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//please refer to the comment at the start of the file on how to do this without adding to this gigantic pile of feces.
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}
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@ -38,16 +38,15 @@ public class RenderTurretHIMARS extends TileEntitySpecialRenderer implements IIt
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ResourceManager.turret_himars.renderPart("Carriage");
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GL11.glTranslated(0, 2.25, 2);
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GL11.glRotated(pitch + 15, 1, 0, 0);
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GL11.glRotated(pitch, 1, 0, 0);
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GL11.glTranslated(0, -2.25, -2);
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ResourceManager.turret_himars.renderPart("Launcher");
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//GL11.glTranslated(0, 0, -5 + (System.currentTimeMillis() / 1000D) % 5D);
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ResourceManager.turret_himars.renderPart("Crane");
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bindTexture(ResourceManager.himars_standard_tex);
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ResourceManager.turret_himars.renderPart("TubeStandard");
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ResourceManager.turret_himars.renderPart("CapStandard1");
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/*ResourceManager.turret_himars.renderPart("CapStandard1");
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ResourceManager.turret_himars.renderPart("CapStandard2");
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ResourceManager.turret_himars.renderPart("CapStandard4");
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ResourceManager.turret_himars.renderPart("CapStandard4");*/
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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