diff --git a/assets/hbm/textures/items/can_breen.png b/assets/hbm/textures/items/can_breen.png new file mode 100644 index 000000000..5dfb7ef17 Binary files /dev/null and b/assets/hbm/textures/items/can_breen.png differ diff --git a/com/hbm/render/tileentity/RenderBombMulti.java b/com/hbm/render/tileentity/RenderBombMulti.java index 68e05579a..8d5afa5f8 100644 --- a/com/hbm/render/tileentity/RenderBombMulti.java +++ b/com/hbm/render/tileentity/RenderBombMulti.java @@ -28,6 +28,7 @@ public class RenderBombMulti extends TileEntitySpecialRenderer { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata()) { case 5: diff --git a/com/hbm/tileentity/machine/TileEntityMachinePumpjack.java b/com/hbm/tileentity/machine/TileEntityMachinePumpjack.java index d0a23acd6..36f81cc94 100644 --- a/com/hbm/tileentity/machine/TileEntityMachinePumpjack.java +++ b/com/hbm/tileentity/machine/TileEntityMachinePumpjack.java @@ -480,8 +480,8 @@ public class TileEntityMachinePumpjack extends TileEntity implements ISidedInven if(i == 3) { fillFluid(this.xCoord + 2, this.yCoord, this.zCoord - 2, getTact(), type); fillFluid(this.xCoord - 2, this.yCoord, this.zCoord - 2, getTact(), type); - fillFluid(this.xCoord + 2, this.yCoord, this.zCoord - 2, getTact(), type); - fillFluid(this.xCoord - 2, this.yCoord, this.zCoord - 2, getTact(), type); + fillFluid(this.xCoord + 2, this.yCoord, this.zCoord - 3, getTact(), type); + fillFluid(this.xCoord - 2, this.yCoord, this.zCoord - 3, getTact(), type); } if(i == 4) { fillFluid(this.xCoord + 2, this.yCoord, this.zCoord + 2, getTact(), type); @@ -492,8 +492,8 @@ public class TileEntityMachinePumpjack extends TileEntity implements ISidedInven if(i == 2) { fillFluid(this.xCoord + 2, this.yCoord, this.zCoord + 2, getTact(), type); fillFluid(this.xCoord - 2, this.yCoord, this.zCoord + 2, getTact(), type); - fillFluid(this.xCoord + 2, this.yCoord, this.zCoord + 2, getTact(), type); - fillFluid(this.xCoord - 2, this.yCoord, this.zCoord + 2, getTact(), type); + fillFluid(this.xCoord + 2, this.yCoord, this.zCoord + 3, getTact(), type); + fillFluid(this.xCoord - 2, this.yCoord, this.zCoord + 3, getTact(), type); } }