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Fix fog colour sticking on fast graphics
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@ -450,7 +450,12 @@ public class ModEventHandlerRenderer {
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fogX = playerX;
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fogZ = playerZ;
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if(doesBiomeApply) fogRGBMultiplier = Vec3.createVectorHelper(r / divider, g / divider, b / divider);
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if(doesBiomeApply) {
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fogRGBMultiplier = Vec3.createVectorHelper(r / divider, g / divider, b / divider);
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} else {
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fogRGBMultiplier = Vec3.createVectorHelper(red, green, blue);
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}
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return fogRGBMultiplier;
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}
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