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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Make new press implementation savegame-compatible
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4a869ae2ea
commit
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@ -36,6 +36,12 @@ public class MachineEPress extends BlockDummyable {
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return 0;
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return 0;
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}
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}
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@Override
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protected boolean isLegacyMonoblock(World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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return te != null && te instanceof TileEntityMachineEPress;
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}
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@Override
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@Override
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
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public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemStack) {
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super.onBlockPlacedBy(world, x, y, z, player, itemStack);
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super.onBlockPlacedBy(world, x, y, z, player, itemStack);
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@ -34,6 +34,12 @@ public class MachinePress extends BlockDummyable {
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public int getOffset() {
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public int getOffset() {
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return 0;
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return 0;
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}
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}
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@Override
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protected boolean isLegacyMonoblock(World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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return te != null && te instanceof TileEntityMachinePress;
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}
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@Override
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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