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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Improved steam turbine OpenComputers integration + documented
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@ -297,29 +297,35 @@ public class TileEntityChungus extends TileEntityLoadedBase implements IEnergyPr
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}
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():table -- Gets current tanks state. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getFluid(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill()};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the current input tank fluid type. 0 stands for steam, 1 for dense steam, 2 for super dense steam and 3 for ultra dense steam.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getType(Context context, Arguments args) {
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return CompatHandler.steamTypeToInt(tanks[0].getTankType());
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}
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@Callback(direct = true, limit = 4)
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@Callback(direct = true, limit = 4, doc = "function(type:number) -- Sets the input tank fluid type. Refer getType() for the accepted values information.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] setType(Context context, Arguments args) {
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tanks[0].setTankType(CompatHandler.intToSteamType(args.checkInteger(0)));
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return new Object[] {};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the power buffer of the turbine.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getPower(Context context, Arguments args) {
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return new Object[] {power};
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}
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@Callback(direct = true, doc = "function():table -- Gets information about this turbine. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>, <input tank fluid type>, <power>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getInfo(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())};
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())[0], power};
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}
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@Override
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@ -329,6 +335,7 @@ public class TileEntityChungus extends TileEntityLoadedBase implements IEnergyPr
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"getFluid",
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"getType",
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"setType",
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"getPower",
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"getInfo"
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};
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}
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@ -343,6 +350,8 @@ public class TileEntityChungus extends TileEntityLoadedBase implements IEnergyPr
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return getType(context, args);
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case ("setType"):
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return setType(context, args);
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case ("getPower"):
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return getPower(context, args);
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case ("getInfo"):
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return getInfo(context, args);
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}
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@ -302,29 +302,35 @@ public class TileEntityMachineLargeTurbine extends TileEntityMachineBase impleme
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}
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():table -- Gets current tanks state. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getFluid(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill()};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the current input tank fluid type. 0 stands for steam, 1 for dense steam, 2 for super dense steam and 3 for ultra dense steam.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getType(Context context, Arguments args) {
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return CompatHandler.steamTypeToInt(tanks[0].getTankType());
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}
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@Callback(direct = true, limit = 4)
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@Callback(direct = true, limit = 4, doc = "function(type:number) -- Sets the input tank fluid type. Refer getType() for the accepted values information.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] setType(Context context, Arguments args) {
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tanks[0].setTankType(CompatHandler.intToSteamType(args.checkInteger(0)));
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return new Object[] {};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the power buffer of the turbine.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getPower(Context context, Arguments args) {
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return new Object[] {power};
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}
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@Callback(direct = true, doc = "function():table -- Gets information about this turbine. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>, <input tank fluid type>, <power>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getInfo(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())};
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())[0], power};
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}
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@Override
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@ -334,6 +340,7 @@ public class TileEntityMachineLargeTurbine extends TileEntityMachineBase impleme
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"getFluid",
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"getType",
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"setType",
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"getPower",
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"getInfo"
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};
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}
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@ -355,29 +355,35 @@ public class TileEntityMachineTurbine extends TileEntityLoadedBase implements IS
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return "ntm_turbine";
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():table -- Gets current tanks state. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getFluid(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill()};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the current input tank fluid type. 0 stands for steam, 1 for dense steam, 2 for super dense steam and 3 for ultra dense steam.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getType(Context context, Arguments args) {
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return CompatHandler.steamTypeToInt(tanks[0].getTankType());
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}
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@Callback(direct = true, limit = 4)
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@Callback(direct = true, limit = 4, doc = "function(type:number) -- Sets the input tank fluid type. Refer getType() for the accepted values information.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] setType(Context context, Arguments args) {
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tanks[0].setTankType(CompatHandler.intToSteamType(args.checkInteger(0)));
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return new Object[] {true};
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}
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@Callback(direct = true)
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@Callback(direct = true, doc = "function():number -- Gets the power buffer of the turbine.")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getPower(Context context, Arguments args) {
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return new Object[] {power};
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}
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@Callback(direct = true, doc = "function():table -- Gets information about this turbine. The format is the following: <input tank amount>, <input tank capacity>, <output tank amount>, <output tank capacity>, <input tank fluid type>, <power>")
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@Optional.Method(modid = "OpenComputers")
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public Object[] getInfo(Context context, Arguments args) {
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())};
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return new Object[] {tanks[0].getFill(), tanks[0].getMaxFill(), tanks[1].getFill(), tanks[1].getMaxFill(), CompatHandler.steamTypeToInt(tanks[0].getTankType())[0], power};
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}
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@Override
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