mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-24 15:00:48 +00:00
feat: move all doors into new item rendering api
This commit is contained in:
parent
84c2db8fa6
commit
1613235dd7
@ -1,5 +1,6 @@
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package com.hbm.main;
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package com.hbm.main;
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import com.hbm.render.item.block.door.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.audio.PositionedSoundRecord;
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import net.minecraft.client.audio.PositionedSoundRecord;
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@ -458,8 +459,13 @@ public class ClientProxy extends ServerProxy {
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MinecraftForgeClient.registerItemRenderer(ModItems.chainsaw, new ItemRenderChainsaw());
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MinecraftForgeClient.registerItemRenderer(ModItems.chainsaw, new ItemRenderChainsaw());
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MinecraftForgeClient.registerItemRenderer(ModItems.boltgun, new ItemRenderBoltgun());
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MinecraftForgeClient.registerItemRenderer(ModItems.boltgun, new ItemRenderBoltgun());
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// 1.12.2 Doors
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// 1.12.2 Doors
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ItemRenderSlidingSealDoor door = new ItemRenderSlidingSealDoor();
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.sliding_seal_door), new ItemRenderSlidingSealDoor());
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MinecraftForgeClient.registerItemRenderer(door.getItemForRenderer(), door.getRenderer());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.water_door), new ItemRenderWaterDoor());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.secure_access_door), new ItemRenderSecureAccessDoor());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.round_airlock_door), new ItemRenderRoundAirlockDoor());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.qe_sliding_door), new ItemRenderQeSlidingDoor());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.qe_containment), new ItemRenderQeContainment());
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MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.large_vehicle_door), new ItemRenderLargeVehicleDoor());
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//guns
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//guns
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_rpg, new ItemRenderRpg());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_rpg, new ItemRenderRpg());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_karl, new ItemRenderRpg());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_karl, new ItemRenderRpg());
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@ -1,5 +1,7 @@
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package com.hbm.render.item;
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package com.hbm.render.item;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderHelper;
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@ -62,4 +64,8 @@ public abstract class ItemRenderBase implements IItemRenderer {
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public void renderInventory() { }
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public void renderInventory() { }
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public void renderCommon() { }
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public void renderCommon() { }
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public void renderCommonWithStack(ItemStack item) { }
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public void renderCommonWithStack(ItemStack item) { }
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public final void bindTexture(ResourceLocation res) {
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Minecraft.getMinecraft().renderEngine.bindTexture(res);
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}
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}
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}
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@ -727,95 +727,6 @@ public class ItemRenderLibrary {
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bindTexture(ResourceManager.vault_cog_tex); ResourceManager.vault_cog.renderAll();
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bindTexture(ResourceManager.vault_cog_tex); ResourceManager.vault_cog.renderAll();
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bindTexture(ResourceManager.vault_label_101_tex); ResourceManager.vault_label.renderAll();
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bindTexture(ResourceManager.vault_label_101_tex); ResourceManager.vault_label.renderAll();
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}});
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.secure_access_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(2.4, 2.4, 2.4);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.secure_access_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.secure_access_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.large_vehicle_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(1.8, 1.8, 1.8);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.large_vehicle_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.large_vehicle_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.water_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4, 4, 4);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.water_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.water_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.qe_containment), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -3.5, 0);
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GL11.glScaled(3.8, 3.8, 3.8);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.qe_containment_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.qe_containment.renderAllExcept("decal");
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bindTexture(ResourceManager.qe_containment_decal);
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ResourceManager.qe_containment.renderPart("decal");
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.qe_sliding_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -3.5, 0);
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GL11.glScaled(6, 6, 6);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.qe_sliding_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.qe_sliding_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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renderers.put(Item.getItemFromBlock(ModBlocks.round_airlock_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(3, 3, 3);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.round_airlock_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.round_airlock_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});
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/* renderers.put(Item.getItemFromBlock(ModBlocks.sliding_seal_door), new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -5, 0);
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GL11.glScaled(7, 7, 7);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.sliding_seal_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.sliding_seal_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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});*/
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renderers.put(Item.getItemFromBlock(ModBlocks.blast_door), new ItemRenderBase() {
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renderers.put(Item.getItemFromBlock(ModBlocks.blast_door), new ItemRenderBase() {
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public void renderInventory() {
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public void renderInventory() {
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@ -1425,8 +1336,4 @@ public class ItemRenderLibrary {
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//hi there! it seems you are trying to register a new item renderer, most likely for a tile entity.
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//hi there! it seems you are trying to register a new item renderer, most likely for a tile entity.
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//please refer to the comment at the start of the file on how to do this without adding to this gigantic pile of feces.
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//please refer to the comment at the start of the file on how to do this without adding to this gigantic pile of feces.
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}
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}
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private static void bindTexture(ResourceLocation res) {
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Minecraft.getMinecraft().renderEngine.bindTexture(res);
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}
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}
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}
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@ -1,33 +0,0 @@
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package com.hbm.render.item.block;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.render.tileentity.IItemRendererProvider;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.Item;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderSlidingSealDoor implements IItemRendererProvider {
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.sliding_seal_door);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase(){
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public void renderInventory() {
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GL11.glTranslated(0, -5, 0);
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GL11.glScaled(7, 7, 7);
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}
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public void renderCommon() {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sliding_seal_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.sliding_seal_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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};
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}
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}
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@ -0,0 +1,22 @@
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderLargeVehicleDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(1.8, 1.8, 1.8);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.large_vehicle_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.large_vehicle_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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@ -0,0 +1,24 @@
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderQeContainment extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -3.5, 0);
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GL11.glScaled(3.8, 3.8, 3.8);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.qe_containment_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.qe_containment.renderAllExcept("decal");
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bindTexture(ResourceManager.qe_containment_decal);
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ResourceManager.qe_containment.renderPart("decal");
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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@ -0,0 +1,22 @@
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderQeSlidingDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -3.5, 0);
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GL11.glScaled(6, 6, 6);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.qe_sliding_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.qe_sliding_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderRoundAirlockDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(3, 3, 3);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.round_airlock_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.round_airlock_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderSecureAccessDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(2.4, 2.4, 2.4);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.secure_access_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.secure_access_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderSlidingSealDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -5, 0);
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GL11.glScaled(7, 7, 7);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.sliding_seal_door_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.sliding_seal_door.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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}
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}
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package com.hbm.render.item.block.door;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import org.lwjgl.opengl.GL11;
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public class ItemRenderWaterDoor extends ItemRenderBase {
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@Override
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4, 4, 4);
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}
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@Override
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public void renderCommon() {
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bindTexture(ResourceManager.water_door_tex);
|
||||||
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||||
|
ResourceManager.water_door.renderAll();
|
||||||
|
GL11.glShadeModel(GL11.GL_FLAT);
|
||||||
|
}
|
||||||
|
}
|
||||||
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Reference in New Issue
Block a user