mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
feat: move all doors into new item rendering api
This commit is contained in:
parent
84c2db8fa6
commit
1613235dd7
@ -1,5 +1,6 @@
|
||||
package com.hbm.main;
|
||||
|
||||
import com.hbm.render.item.block.door.*;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.audio.PositionedSoundRecord;
|
||||
@ -458,8 +459,13 @@ public class ClientProxy extends ServerProxy {
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.chainsaw, new ItemRenderChainsaw());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.boltgun, new ItemRenderBoltgun());
|
||||
// 1.12.2 Doors
|
||||
ItemRenderSlidingSealDoor door = new ItemRenderSlidingSealDoor();
|
||||
MinecraftForgeClient.registerItemRenderer(door.getItemForRenderer(), door.getRenderer());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.sliding_seal_door), new ItemRenderSlidingSealDoor());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.water_door), new ItemRenderWaterDoor());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.secure_access_door), new ItemRenderSecureAccessDoor());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.round_airlock_door), new ItemRenderRoundAirlockDoor());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.qe_sliding_door), new ItemRenderQeSlidingDoor());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.qe_containment), new ItemRenderQeContainment());
|
||||
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(ModBlocks.large_vehicle_door), new ItemRenderLargeVehicleDoor());
|
||||
//guns
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_rpg, new ItemRenderRpg());
|
||||
MinecraftForgeClient.registerItemRenderer(ModItems.gun_karl, new ItemRenderRpg());
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
package com.hbm.render.item;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
@ -62,4 +64,8 @@ public abstract class ItemRenderBase implements IItemRenderer {
|
||||
public void renderInventory() { }
|
||||
public void renderCommon() { }
|
||||
public void renderCommonWithStack(ItemStack item) { }
|
||||
|
||||
public final void bindTexture(ResourceLocation res) {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(res);
|
||||
}
|
||||
}
|
||||
|
||||
@ -727,95 +727,6 @@ public class ItemRenderLibrary {
|
||||
bindTexture(ResourceManager.vault_cog_tex); ResourceManager.vault_cog.renderAll();
|
||||
bindTexture(ResourceManager.vault_label_101_tex); ResourceManager.vault_label.renderAll();
|
||||
}});
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.secure_access_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(2.4, 2.4, 2.4);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.secure_access_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.secure_access_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.large_vehicle_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(1.8, 1.8, 1.8);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.large_vehicle_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.large_vehicle_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.water_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(4, 4, 4);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.water_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.water_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.qe_containment), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
GL11.glScaled(3.8, 3.8, 3.8);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.qe_containment_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.qe_containment.renderAllExcept("decal");
|
||||
bindTexture(ResourceManager.qe_containment_decal);
|
||||
ResourceManager.qe_containment.renderPart("decal");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.qe_sliding_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
GL11.glScaled(6, 6, 6);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.qe_sliding_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.qe_sliding_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.round_airlock_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(3, 3, 3);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.round_airlock_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.round_airlock_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});
|
||||
|
||||
/* renderers.put(Item.getItemFromBlock(ModBlocks.sliding_seal_door), new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
GL11.glScaled(7, 7, 7);
|
||||
}
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.sliding_seal_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.sliding_seal_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
});*/
|
||||
|
||||
renderers.put(Item.getItemFromBlock(ModBlocks.blast_door), new ItemRenderBase() {
|
||||
public void renderInventory() {
|
||||
@ -1425,8 +1336,4 @@ public class ItemRenderLibrary {
|
||||
//hi there! it seems you are trying to register a new item renderer, most likely for a tile entity.
|
||||
//please refer to the comment at the start of the file on how to do this without adding to this gigantic pile of feces.
|
||||
}
|
||||
|
||||
private static void bindTexture(ResourceLocation res) {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(res);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,33 +0,0 @@
|
||||
package com.hbm.render.item.block;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import com.hbm.render.tileentity.IItemRendererProvider;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderSlidingSealDoor implements IItemRendererProvider {
|
||||
@Override
|
||||
public Item getItemForRenderer() {
|
||||
return Item.getItemFromBlock(ModBlocks.sliding_seal_door);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IItemRenderer getRenderer() {
|
||||
return new ItemRenderBase(){
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
GL11.glScaled(7, 7, 7);
|
||||
}
|
||||
public void renderCommon() {
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.sliding_seal_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.sliding_seal_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,22 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderLargeVehicleDoor extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(1.8, 1.8, 1.8);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.large_vehicle_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.large_vehicle_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,24 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderQeContainment extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
GL11.glScaled(3.8, 3.8, 3.8);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.qe_containment_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.qe_containment.renderAllExcept("decal");
|
||||
bindTexture(ResourceManager.qe_containment_decal);
|
||||
ResourceManager.qe_containment.renderPart("decal");
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,22 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderQeSlidingDoor extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -3.5, 0);
|
||||
GL11.glScaled(6, 6, 6);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.qe_sliding_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.qe_sliding_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,22 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderRoundAirlockDoor extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(3, 3, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.round_airlock_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.round_airlock_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,22 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderSecureAccessDoor extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(2.4, 2.4, 2.4);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.secure_access_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.secure_access_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,21 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderSlidingSealDoor extends ItemRenderBase {
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -5, 0);
|
||||
GL11.glScaled(7, 7, 7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.sliding_seal_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.sliding_seal_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,22 @@
|
||||
package com.hbm.render.item.block.door;
|
||||
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.render.item.ItemRenderBase;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class ItemRenderWaterDoor extends ItemRenderBase {
|
||||
|
||||
@Override
|
||||
public void renderInventory() {
|
||||
GL11.glTranslated(0, -4, 0);
|
||||
GL11.glScaled(4, 4, 4);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderCommon() {
|
||||
bindTexture(ResourceManager.water_door_tex);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
ResourceManager.water_door.renderAll();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user