Merge pull request #605 from haru315/generalized_spiral_point

use generalized spiral points algorithm
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HbmMods 2022-05-15 00:26:59 +02:00 committed by GitHub
commit 17e49d4404
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@ -2,9 +2,6 @@ package com.hbm.explosion;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.hbm.interfaces.Untested;
import net.minecraft.init.Blocks;
import net.minecraft.util.Vec3;
@ -12,22 +9,31 @@ import net.minecraft.world.World;
public class ExplosionNukeRay {
List<FloatTriplet> affectedBlocks = new ArrayList();
List<FloatTriplet> affectedBlocks = new ArrayList<>();
int posX;
int posY;
int posZ;
Random rand = new Random();
World world;
int strength;
int count;
int speed;
int processed;
int length;
int startY;
int startCir;
int processed;
int gspNumMax;
int gspNum;
double gspX;
double gspY;
public boolean isAusf3Complete = false;
/*[[unused]]
int count;
int speed;
int startY;
int startCir;
Random rand = new Random();
private double overrideRange = 0;
*/
public ExplosionNukeRay(World world, int x, int y, int z, int strength, int count, int speed, int length) {
this.world = world;
@ -35,17 +41,158 @@ public class ExplosionNukeRay {
this.posY = y;
this.posZ = z;
this.strength = strength;
this.count = count;
this.speed = speed;
this.length = length;
//Ausf3, must be double
//this.startY = strength;
//Mk 4.5, must be int32
// Total number of points
this.gspNumMax = (int)(2.5 * Math.PI * Math.pow(this.strength,2));
this.gspNum = 1;
// The beginning of the generalized spiral points
this.gspX = Math.PI;
this.gspY = 0.0;
/*[[unused]]
// this.startY = strength;
this.startY = 0;
this.startCir = 0;
this.count = count;
this.speed = speed;
//starts at around 80, becomes 8 at length 500
this.overrideRange = Math.max((Math.log(length) * 4 - 2.5D) * 10, 0);
*/
}
// Raise one generalized spiral points
private void generateGspUp(){
if (this.gspNum < this.gspNumMax) {
int k = this.gspNum + 1;
double hk = -1.0 + 2.0 * (k - 1.0) / (this.gspNumMax - 1.0);
this.gspX = Math.acos(hk);
double prev_lon = this.gspY;
double lon = prev_lon + 3.6 / Math.sqrt(this.gspNumMax) / Math.sqrt(1.0 - hk * hk);
this.gspY = lon % (Math.PI * 2);
} else {
this.gspX = 0.0;
this.gspY = 0.0;
}
this.gspNum++;
}
// Get Cartesian coordinates for spherical coordinates
private Vec3 getSpherical2cartesian(){
double dx = Math.sin(this.gspX) * Math.cos(this.gspY);
double dz = Math.sin(this.gspX) * Math.sin(this.gspY);
double dy = Math.cos(this.gspX);
return Vec3.createVectorHelper(dx, dy, dz);
}
//currently used by mk4
public void collectTipMk4_5(int count) {
int amountProcessed = 0;
while (this.gspNumMax >= this.gspNum){
// Get Cartesian coordinates for spherical coordinates
Vec3 vec = this.getSpherical2cartesian();
int length = (int)Math.ceil(strength);
float res = strength;
FloatTriplet lastPos = null;
for(int i = 0; i < length; i ++) {
if(i > this.length)
break;
float x0 = (float) (posX + (vec.xCoord * i));
float y0 = (float) (posY + (vec.yCoord * i));
float z0 = (float) (posZ + (vec.zCoord * i));
double fac = 100 - ((double) i) / ((double) length) * 100;
fac *= 0.07D;
if(!world.getBlock((int)x0, (int)y0, (int)z0).getMaterial().isLiquid())
res -= Math.pow(world.getBlock((int)x0, (int)y0, (int)z0).getExplosionResistance(null), 7.5D - fac);
else
res -= Math.pow(Blocks.air.getExplosionResistance(null), 7.5D - fac);
if(res > 0 && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
lastPos = new FloatTriplet(x0, y0, z0);
}
if(res <= 0 || i + 1 >= this.length) {
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null) {
affectedBlocks.add(lastPos);
}
break;
}
}
// Raise one generalized spiral points
this.generateGspUp();
amountProcessed++;
if(amountProcessed >= count) {
return;
}
}
isAusf3Complete = true;
}
public void processTip(int count) {
int processedBlocks = 0;
int braker = 0;
for(int l = 0; l < Integer.MAX_VALUE; l++) {
if(processedBlocks >= count)
return;
if(braker >= count * 50)
return;
if(l > affectedBlocks.size() - 1)
break;
if(affectedBlocks.isEmpty())
return;
int in = affectedBlocks.size() - 1;
float x = affectedBlocks.get(in).xCoord;
float y = affectedBlocks.get(in).yCoord;
float z = affectedBlocks.get(in).zCoord;
world.setBlock((int)x, (int)y, (int)z, Blocks.air);
Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ);
double pX = vec.xCoord / vec.lengthVector();
double pY = vec.yCoord / vec.lengthVector();
double pZ = vec.zCoord / vec.lengthVector();
for(int i = 0; i < vec.lengthVector(); i ++) {
int x0 = (int)(posX + pX * i);
int y0 = (int)(posY + pY * i);
int z0 = (int)(posZ + pZ * i);
if(!world.isAirBlock(x0, y0, z0)) {
world.setBlock(x0, y0, z0, Blocks.air);
processedBlocks++;
}
braker++;
}
affectedBlocks.remove(in);
}
processed += count;
}
/*public void processBunch(int count) {
@ -102,58 +249,7 @@ public class ExplosionNukeRay {
}
}
}*/
public void processTip(int count) {
int processedBlocks = 0;
int braker = 0;
for(int l = 0; l < Integer.MAX_VALUE; l++) {
if(processedBlocks >= count)
return;
if(braker >= count * 50)
return;
if(l > affectedBlocks.size() - 1)
break;
if(affectedBlocks.isEmpty())
return;
int in = affectedBlocks.size() - 1;
float x = affectedBlocks.get(in).xCoord;
float y = affectedBlocks.get(in).yCoord;
float z = affectedBlocks.get(in).zCoord;
world.setBlock((int)x, (int)y, (int)z, Blocks.air);
Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ);
double pX = vec.xCoord / vec.lengthVector();
double pY = vec.yCoord / vec.lengthVector();
double pZ = vec.zCoord / vec.lengthVector();
for(int i = 0; i < vec.lengthVector(); i ++) {
int x0 = (int)(posX + pX * i);
int y0 = (int)(posY + pY * i);
int z0 = (int)(posZ + pZ * i);
if(!world.isAirBlock(x0, y0, z0)) {
world.setBlock(x0, y0, z0, Blocks.air);
processedBlocks++;
}
braker++;
}
affectedBlocks.remove(in);
}
processed += count;
}
/*
@Untested //override range
public void collectTip(int count) {
@ -186,20 +282,18 @@ public class ExplosionNukeRay {
else
res -= Math.pow(Blocks.air.getExplosionResistance(null), 1.25);
/*
* Blast resistance calculations are still done to preserve the general shape,
* but if the blast were to be stopped within this range we go through with it anyway.
* There is currently no blast resistance limit on this, could change in the future.
*/
//Blast resistance calculations are still done to preserve the general shape,
//but if the blast were to be stopped within this range we go through with it anyway.
//There is currently no blast resistance limit on this, could change in the future.
boolean inOverrideRange = this.overrideRange >= length;
if((res > 0 || inOverrideRange) && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
lastPos = new FloatTriplet(x0, y0, z0);
}
/*
* Only stop if we are either out of range or if the remaining strength is 0 while being outside the override range
*/
// Only stop if we are either out of range or if the remaining strength is 0 while being outside the override range
if((res <= 0 && !inOverrideRange) || i + 1 >= this.length) {
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null)
affectedBlocks.add(new FloatTriplet(lastPos.xCoord, lastPos.yCoord, lastPos.zCoord));
@ -208,7 +302,8 @@ public class ExplosionNukeRay {
}
}
}
*/
/*
public void collectTipExperimental(int count) {
for(int k = 0; k < count; k++) {
@ -255,7 +350,7 @@ public class ExplosionNukeRay {
}
}
}
*/
/*public void collectTipAusf3(int count) {
int amountProcessed = 0;
@ -329,94 +424,6 @@ public class ExplosionNukeRay {
isAusf3Complete = true;
}*/
//currently used by mk4
public void collectTipMk4_5(int count) {
int amountProcessed = 0;
double bow = Math.PI * this.strength;
double bowCount = Math.ceil(bow);
//Axial
//StartY starts at this.length
for(int v = startY; v <= bowCount; v++) {
float part = (float) (Math.PI/bow);
float rot = part * -v;
Vec3 heightVec = Vec3.createVectorHelper(0, -strength, 0);
heightVec.rotateAroundZ(rot);
double y = heightVec.yCoord;
double sectionRad = Math.sqrt(Math.pow(strength, 2) - Math.pow(y, 2));
double circumference = 2 * Math.PI * sectionRad;
//if(y < 2 && y > -2)
// circumference *= 1.25D;
//circumference = Math.ceil(circumference);
//Radial
//StartCir starts at circumference
for(int r = startCir; r < circumference; r ++) {
Vec3 vec = Vec3.createVectorHelper(sectionRad, y, 0);
vec = vec.normalize();
/*if(y > 0)
vec.rotateAroundZ((float) (y / sectionRad) * 0.15F);*/
/*if(y < 0)
vec.rotateAroundZ((float) (y / sectionRad) * 0.15F);*/
vec.rotateAroundY((float) (360 / circumference * r));
int length = (int)Math.ceil(strength);
float res = strength;
FloatTriplet lastPos = null;
for(int i = 0; i < length; i ++) {
if(i > this.length)
break;
float x0 = (float) (posX + (vec.xCoord * i));
float y0 = (float) (posY + (vec.yCoord * i));
float z0 = (float) (posZ + (vec.zCoord * i));
double fac = 100 - ((double) i) / ((double) length) * 100;
fac *= 0.07D;
if(!world.getBlock((int)x0, (int)y0, (int)z0).getMaterial().isLiquid())
res -= Math.pow(world.getBlock((int)x0, (int)y0, (int)z0).getExplosionResistance(null), 7.5D - fac);
else
res -= Math.pow(Blocks.air.getExplosionResistance(null), 7.5D - fac);
if(res > 0 && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
lastPos = new FloatTriplet(x0, y0, z0);
}
if(res <= 0 || i + 1 >= this.length) {
if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null) {
affectedBlocks.add(new FloatTriplet(lastPos.xCoord, lastPos.yCoord, lastPos.zCoord));
}
break;
}
}
amountProcessed++;
if(amountProcessed >= count) {
startY = v;
startCir = startCir + 1;
return;
}
}
}
isAusf3Complete = true;
}
//Dysfunctional, punches hole into ground
/*public void collectTipAusf3(int count) {