Merge pull request #1340 from MellowArpeggiation/master

Old-school Super Shotgun animations
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HbmMods 2024-02-18 17:55:02 +01:00 committed by GitHub
commit 1811a41fd5
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16 changed files with 10706 additions and 10781 deletions

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@ -1820,10 +1820,10 @@ public class ModBlocks {
charge_miner = new BlockChargeMiner().setBlockName("charge_miner").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F);
charge_c4 = new BlockChargeC4().setBlockName("charge_c4").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F);
charge_semtex = new BlockChargeSemtex().setBlockName("charge_semtex").setCreativeTab(MainRegistry.nukeTab).setResistance(1.0F);
mine_ap = new Landmine(Material.iron).setBlockName("mine_ap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_ap");
mine_he = new Landmine(Material.iron).setBlockName("mine_he").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_he");
mine_shrap = new Landmine(Material.iron).setBlockName("mine_shrap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_shrap");
mine_fat = new Landmine(Material.iron).setBlockName("mine_fat").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_fat");
mine_ap = new Landmine(Material.iron, 1.5D, 1D).setBlockName("mine_ap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_ap");
mine_he = new Landmine(Material.iron, 2D, 5D).setBlockName("mine_he").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_he");
mine_shrap = new Landmine(Material.iron, 1.5D, 1D).setBlockName("mine_shrap").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_shrap");
mine_fat = new Landmine(Material.iron, 2.5D, 1D).setBlockName("mine_fat").setCreativeTab(MainRegistry.nukeTab).setHardness(1.0F).setBlockTextureName(RefStrings.MODID + ":mine_fat");
dynamite = new BlockDynamite().setBlockName("dynamite").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":dynamite");
tnt = new BlockTNT().setBlockName("tnt_ntm").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":tnt");
semtex = new BlockSemtex().setBlockName("semtex").setStepSound(Block.soundTypeGrass).setCreativeTab(MainRegistry.nukeTab).setHardness(0.0F).setBlockTextureName(RefStrings.MODID + ":semtex");

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@ -26,8 +26,14 @@ public class Landmine extends BlockContainer implements IBomb {
public static boolean safeMode = false;
public Landmine(Material p_i45386_1_) {
super(p_i45386_1_);
public double range;
public double height;
public Landmine(Material mat, double range, double height) {
super(mat);
this.range = range;
this.height = height;
}
@Override
@ -56,7 +62,7 @@ public class Landmine extends BlockContainer implements IBomb {
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_) {
public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {
float f = 0.0625F;
if(this == ModBlocks.mine_ap)
this.setBlockBounds(6 * f, 0.0F, 6 * f, 10 * f, 2 * f, 10 * f);
@ -70,15 +76,7 @@ public class Landmine extends BlockContainer implements IBomb {
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
float f = 0.0625F;
if(this == ModBlocks.mine_ap)
this.setBlockBounds(6 * f, 0.0F, 6 * f, 10 * f, 2 * f, 10 * f);
if(this == ModBlocks.mine_he)
this.setBlockBounds(4 * f, 0.0F, 4 * f, 12 * f, 2 * f, 12 * f);
if(this == ModBlocks.mine_shrap)
this.setBlockBounds(4 * f, 0.0F, 4 * f, 12 * f, 2 * f, 12 * f);
if(this == ModBlocks.mine_fat)
this.setBlockBounds(5 * f, 0.0F, 4 * f, 11 * f, 6 * f, 12 * f);
setBlockBoundsBasedOnState(world, x, y, z);
return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
}
@ -92,14 +90,7 @@ public class Landmine extends BlockContainer implements IBomb {
explode(world, x, y, z);
}
boolean flag = false;
if(!World.doesBlockHaveSolidTopSurface(world, x, y - 1, z) && !BlockFence.func_149825_a(world.getBlock(x, y - 1, z))) {
flag = true;
}
if(flag) {
if(!safeMode) {
explode(world, x, y, z);
} else {
@ -157,18 +148,14 @@ public class Landmine extends BlockContainer implements IBomb {
if(this == ModBlocks.mine_ap) {
world.newExplosion(null, x + 0.5, y + 0.5, z + 0.5, 2.5F, false, false);
}
if(this == ModBlocks.mine_he) {
} else if(this == ModBlocks.mine_he) {
ExplosionLarge.explode(world, x + 0.5, y + 0.5, z + 0.5, 3F, true, false, false);
world.newExplosion(null, x + 0.5, y + 2, z + 0.5, 15F, false, false);
}
if(this == ModBlocks.mine_shrap) {
} else if(this == ModBlocks.mine_shrap) {
ExplosionLarge.explode(world, x + 0.5, y + 0.5, z + 0.5, 1, true, false, false);
ExplosionLarge.spawnShrapnelShower(world, x + 0.5, y + 0.5, z + 0.5, 0, 1D, 0, 45, 0.2D);
ExplosionLarge.spawnShrapnels(world, x + 0.5, y + 0.5, z + 0.5, 5);
}
if(this == ModBlocks.mine_fat) {
} else if(this == ModBlocks.mine_fat) {
ExplosionNukeSmall.explode(world, x + 0.5, y + 0.5, z + 0.5, ExplosionNukeSmall.PARAMS_MEDIUM);
}
}

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@ -115,7 +115,7 @@ public class EntityBulletBaseNT extends EntityThrowableInterp implements IBullet
if(gun != null && gun.getItem() instanceof ItemGunBase) {
GunConfiguration cfg = ((ItemGunBase) gun.getItem()).mainConfig;
if(cfg != null && cfg.hasSights && entity.isSneaking()) {
if(cfg != null && (cfg.hasSights && entity.isSneaking()) || cfg.isCentered) {
offsetShot = false;
}
}

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@ -42,6 +42,8 @@ public class GunConfiguration implements Cloneable {
public boolean animationsLoaded = false;
//when sneaking, disables crosshair and centers the bullet spawn point
public boolean hasSights;
//does this weapon behave like fully sick old-school boomer shooters
public boolean isCentered;
//texture overlay when sneaking
public ResourceLocation scopeTexture;
//whether the FOV multiplier should be absolute or multiplicative to other modifiers, multiplicative mode is experimental!

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@ -180,7 +180,7 @@ public class Gun12GaugeFactory {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
config.rateOfFire = 30;
config.roundsPerCycle = 2;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
@ -190,33 +190,14 @@ public class Gun12GaugeFactory {
config.durability = 3000;
config.reloadType = GunConfiguration.RELOAD_NONE;
config.allowsInfinity = true;
config.hasSights = true;
config.isCentered = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.shottyShoot";
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("SHOTTY_RECOIL", new BusAnimationSequence()
.addKeyframePosition(0.5, 0, 0, 50)
.addKeyframePosition(0, 0, 0, 50)
)
.addBus("SHOTTY_BREAK", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 100) //do nothing for 100ms
.addKeyframePosition(0, 0, 60, 200) //open
.addKeyframePosition(0, 0, 60, 500) //do nothing for 500ms
.addKeyframePosition(0, 0, 0, 200) //close
)
.addBus("SHOTTY_EJECT", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms
.addKeyframePosition(1, 0, 0, 700) //fling!
)
.addBus("SHOTTY_INSERT", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms
.addKeyframePosition(1, 0, 1, 0) //reposition
.addKeyframePosition(1, 0, 0, 350) //come in from the side
.addKeyframePosition(0, 0, 0, 150) //push
)
);
config.loadAnimations = i -> {
config.animations.put(AnimType.CYCLE, ResourceManager.supershotty_anim.get("Fire"));
};
config.name = "supershotty";
config.manufacturer = EnumGunManufacturer.UAC;

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@ -13,6 +13,7 @@ import com.hbm.handler.MultiblockHandlerXR;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import com.hbm.saveddata.TomSaveData;
import com.hbm.tileentity.bomb.TileEntityLandmine;
import com.hbm.tileentity.deco.TileEntityLanternBehemoth;
import com.hbm.tileentity.machine.storage.TileEntitySafe;
import com.hbm.tileentity.machine.storage.TileEntitySoyuzCapsule;
@ -152,6 +153,7 @@ public class HbmWorldGen implements IWorldGenerator {
DungeonToolbox.generateOre(world, rand, i, j, WorldConfig.limestoneSpawn, 12, 25, 30, ModBlocks.stone_resource, EnumStoneType.LIMESTONE.ordinal());
if(rand.nextInt(3) == 0) {
@SuppressWarnings("unchecked")
WeightedRandomGeneric<BedrockOreDefinition> item = (WeightedRandomGeneric<BedrockOreDefinition>) WeightedRandom.getRandomItem(rand, BedrockOre.weightedOres);
BedrockOreDefinition def = item.get();
@ -394,6 +396,8 @@ public class HbmWorldGen implements IWorldGenerator {
if(world.getBlock(x, y - 1, z).canPlaceTorchOnTop(world, x, y - 1, z)) {
world.setBlock(x, y, z, ModBlocks.mine_ap);
TileEntityLandmine landmine = (TileEntityLandmine) world.getTileEntity(x, y, z);
landmine.waitingForPlayer = true;
if(GeneralConfig.enableDebugMode)
MainRegistry.logger.info("[Debug] Successfully spawned landmine at " + x + " " + (y) + " " + z);
@ -429,6 +433,8 @@ public class HbmWorldGen implements IWorldGenerator {
int y = world.getHeightValue(x, z);
if(world.getBlock(x, y - 1, z).canPlaceTorchOnTop(world, x, y - 1, z)) {
world.setBlock(x, y, z, ModBlocks.mine_he);
TileEntityLandmine landmine = (TileEntityLandmine) world.getTileEntity(x, y, z);
landmine.waitingForPlayer = true;
}
}
@ -768,6 +774,7 @@ public class HbmWorldGen implements IWorldGenerator {
DungeonToolbox.generateOre(world, rand, i, j, WorldConfig.netherPlutoniumSpawn, 4, 0, 127, ModBlocks.ore_nether_plutonium, Blocks.netherrack);
if(rand.nextInt(10) == 0) {
@SuppressWarnings("unchecked")
WeightedRandomGeneric<BedrockOreDefinition> item = (WeightedRandomGeneric<BedrockOreDefinition>) WeightedRandom.getRandomItem(rand, BedrockOre.weightedOresNether);
BedrockOreDefinition def = item.get();
int randPosX = i + rand.nextInt(2) + 8;

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@ -851,6 +851,7 @@ public class ResourceManager {
public static final HashMap<String, BusAnimation> novac_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/novac.json"));
public static final HashMap<String, BusAnimation> ks23_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/ks23.json"));
public static final HashMap<String, BusAnimation> spas_12_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/spas12.json"));
public static final HashMap<String, BusAnimation> supershotty_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/supershotty.json"));
public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));

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@ -14,6 +14,7 @@ import com.google.gson.JsonArray;
import net.minecraft.client.Minecraft;
import net.minecraft.util.ResourceLocation;
import com.hbm.render.anim.BusAnimationKeyframe.InterpolationType;
import com.hbm.render.anim.BusAnimationSequence.Dimension;
public class AnimationLoader {
@ -142,8 +143,9 @@ public class AnimationLoader {
double value = array.get(0).getAsDouble();
int duration = array.get(1).getAsInt();
InterpolationType interpolation = array.size() >= 3 ? InterpolationType.valueOf(array.get(2).getAsString()) : InterpolationType.LINEAR;
return new BusAnimationKeyframe(value, duration);
return new BusAnimationKeyframe(value, duration, interpolation);
}
}

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@ -7,7 +7,7 @@ public class BusAnimationKeyframe {
//it's an enum so stuff like accelerated animations between just
//two frames could be implemented
public static enum InterpolationType {
NONE,
CONSTANT,
LINEAR
}

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@ -91,11 +91,16 @@ public class BusAnimationSequence {
continue;
}
if (currentFrame.interpolationType == InterpolationType.NONE || millis >= endTime) {
if (millis >= endTime) {
transform[i] = currentFrame.value;
continue;
}
if (previousFrame != null && previousFrame.interpolationType == InterpolationType.CONSTANT) {
transform[i] = previousFrame.value;
continue;
}
double a = currentFrame.value;
double b = previousFrame != null ? previousFrame.value : 0;
double t = (double)(millis - startTime) / (double)currentFrame.duration;

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@ -5,6 +5,7 @@ import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import com.hbm.render.anim.HbmAnimations.Animation;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
@ -41,10 +42,6 @@ public class ItemRenderWeaponShotty implements IItemRenderer {
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
String barrel = "Body_Cube.008";
String handle = "handle_Cylinder.005";
String shells = "boolets_Cylinder.008";
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shotty_tex);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
@ -52,70 +49,55 @@ public class ItemRenderWeaponShotty implements IItemRenderer {
switch(type) {
case EQUIPPED_FIRST_PERSON:
double[] recoil = HbmAnimations.getRelevantTransformation("SHOTTY_RECOIL");
double[] eject = HbmAnimations.getRelevantTransformation("SHOTTY_BREAK");
double[] ejectShell = HbmAnimations.getRelevantTransformation("SHOTTY_EJECT");
double[] insertShell = HbmAnimations.getRelevantTransformation("SHOTTY_INSERT");
GL11.glScalef(0.5F, 0.5F, 0.5F);
GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.75F, -0.2F, -0.3F);
if(player.isSneaking()) {
GL11.glTranslatef(0F, 1.0F, -2.05F);
GL11.glRotatef(3.5F, 0.0F, 1.0F, 0.0F);
} else {
GL11.glRotated(-eject[2] * 0.25, 0, 0, 1);
}
GL11.glRotatef(-95F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-2.0F, 0.5F, -2.0F);
GL11.glTranslated(-recoil[0] * 2, 0, 0);
GL11.glRotated(recoil[0] * 5, 0, 0, 1);
GL11.glPushMatrix();
GL11.glRotated(-eject[2] * 0.8, 0, 0, 1);
ResourceManager.shotty.renderPart(barrel);
HbmAnimations.applyRelevantTransformation("Body");
ResourceManager.shotty.renderPart("Body");
GL11.glPushMatrix();
GL11.glRotated(ejectShell[0] * 90, 0, 0, 1);
GL11.glTranslated(-ejectShell[0] * 10, 0, 0);
ResourceManager.shotty.renderPart(shells);
GL11.glPopMatrix();
if(ItemGunBase.getBeltSize(player, ItemGunBase.getBeltType(player, item, true)) > 0) {
HbmAnimations.applyRelevantTransformation("Barrel");
ResourceManager.shotty.renderPart("Barrel");
// If we've run out of ammo, stop drawing the shells after ejection has completed
Animation anim = HbmAnimations.getRelevantAnim();
int millis = anim != null ? (int)(System.currentTimeMillis() - anim.startMillis) : 0;
if(ItemGunBase.getBeltSize(player, ItemGunBase.getBeltType(player, item, true)) > 0 || millis < 1000) {
GL11.glPushMatrix();
GL11.glTranslated(-insertShell[0], insertShell[2] * -2, insertShell[2] * -1);
ResourceManager.shotty.renderPart(shells);
HbmAnimations.applyRelevantTransformation("ShellL");
ResourceManager.shotty.renderPart("ShellL");
GL11.glPopMatrix();
GL11.glPushMatrix();
HbmAnimations.applyRelevantTransformation("ShellR");
ResourceManager.shotty.renderPart("ShellR");
GL11.glPopMatrix();
}
GL11.glPopMatrix();
ResourceManager.shotty.renderPart(handle);
break;
case EQUIPPED:
GL11.glRotatef(-80F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-170F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-10F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.5F, 0.0F, -0.4F);
GL11.glTranslatef(-0.4F, 0.0F, -0.5F);
GL11.glScaled(0.35, 0.35, 0.35);
ResourceManager.shotty.renderPart(handle);
ResourceManager.shotty.renderPart(barrel);
ResourceManager.shotty.renderPart("Body");
ResourceManager.shotty.renderPart("Barrel");
break;
case ENTITY:
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glTranslatef(-1.0F, 0.2F, 0.0F);
ResourceManager.shotty.renderPart(handle);
ResourceManager.shotty.renderPart(barrel);
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
ResourceManager.shotty.renderPart("Body");
ResourceManager.shotty.renderPart("Barrel");
break;
default: break;

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@ -2,13 +2,14 @@ package com.hbm.tileentity.bomb;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.bomb.Landmine;
import com.hbm.main.MainRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
@ -16,55 +17,59 @@ import net.minecraft.util.AxisAlignedBB;
public class TileEntityLandmine extends TileEntity {
private boolean isPrimed = false;
public boolean waitingForPlayer = false;
public void updateEntity() {
if(worldObj.isRemote) return;
Block block = worldObj.getBlock(xCoord, yCoord, zCoord);
if(!worldObj.isRemote) {
Block block = worldObj.getBlock(xCoord, yCoord, zCoord);
double range = 1;
double height = 1;
if(!(block instanceof Landmine)) return;
Landmine landmine = (Landmine) block;
if (block == ModBlocks.mine_ap) {
range = 1.5D;
}
if (block == ModBlocks.mine_he) {
range = 2;
height = 5;
}
if (block == ModBlocks.mine_shrap) {
range = 1.5D;
}
if (block == ModBlocks.mine_fat) {
range = 2.5D;
}
if(!isPrimed)
range *= 2;
List<Object> list = worldObj.getEntitiesWithinAABBExcludingEntity(null,
AxisAlignedBB.getBoundingBox(xCoord - range, yCoord - height, zCoord - range, xCoord + range + 1, yCoord + height, zCoord + range + 1));
boolean flag = false;
for(Object o : list) {
double range = landmine.range;
double height = landmine.height;
if (waitingForPlayer) {
range = 25;
height = 25;
} else if(!isPrimed) {
range *= 2;
height *= 2;
}
@SuppressWarnings("unchecked")
List<Object> list = worldObj.getEntitiesWithinAABBExcludingEntity(null,
AxisAlignedBB.getBoundingBox(xCoord - range, yCoord - height, zCoord - range, xCoord + range + 1, yCoord + height, zCoord + range + 1));
for(Object o : list) {
if(waitingForPlayer) {
// This mine has been generated by worldgen and is ignoring mobs until a player is close enough
// This is to prevent worldgen mines from detonating well before they become gameplay relevant
if(o instanceof EntityPlayer) {
MainRegistry.logger.info("player is in range, enabling");
waitingForPlayer = false;
return;
}
} else {
if(o instanceof EntityLivingBase) {
flag = true;
if(isPrimed) {
//why did i do it like that?
((Landmine) block).explode(worldObj, xCoord, yCoord, zCoord);
// iunno, you tell me
landmine.explode(worldObj, xCoord, yCoord, zCoord);
}
return;
}
}
}
if(!isPrimed && !flag) {
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "hbm:weapon.fstbmbStart", 3.0F, 1.0F);
isPrimed = true;
}
// After placing, the mine needs to prime itself in order to not immediately kill the placer
// The mine will prime itself only after all entities have left its trigger radius * 2
// I'm leaving this note because I made a dumb assumption on what this was meant to do
if(!isPrimed && !waitingForPlayer) {
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "hbm:weapon.fstbmbStart", 3.0F, 1.0F);
isPrimed = true;
}
}
@ -72,18 +77,19 @@ public class TileEntityLandmine extends TileEntity {
super.readFromNBT(nbt);
isPrimed = nbt.getBoolean("primed");
waitingForPlayer = nbt.getBoolean("waiting");
}
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setBoolean("primed", isPrimed);
nbt.setBoolean("waiting", waitingForPlayer);
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
}

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