basic rendering of items inside MSUs (on the north face only atm) complete

This commit is contained in:
George Paton 2026-01-08 15:32:12 +11:00
parent 4032cc277a
commit 18a4d7a25a
3 changed files with 243 additions and 7 deletions

View File

@ -442,6 +442,8 @@ public class ClientProxy extends ServerProxy {
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityVaultDoor.class, new RenderVaultDoor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlastDoor.class, new RenderBlastDoor());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDoorGeneric.class, new RenderDoorGeneric());
//storage
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMassStorage.class, new RenderMassStorage());
//NBTStructure
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWandStructure.class, new RenderWandStructure());
}

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@ -0,0 +1,229 @@
package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.tileentity.machine.storage.TileEntityMassStorage;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
@SideOnly(Side.CLIENT)
public class RenderMassStorage extends TileEntitySpecialRenderer {
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
private RenderItem itemRenderer = new RenderItem() {
private RenderBlocks renderBlocksRi = new RenderBlocks();
@Override
public byte getMiniBlockCount(ItemStack stack, byte original) {
return 1;
}
@Override
public boolean shouldBob() {
return false;
}
@Override
public boolean shouldSpreadItems() {
return false;
}
// The default Mojang code for item render does not handle glinted or multi-pass items gracefully in a non-UI
// setting. This modified implementation will render these items without unsightly Z-fighting.
@Override
public void renderItemIntoGUI (FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
if(itemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(itemStack.getItem()).getRenderType())) {
renderItemIntoGUIBlock(fontRenderer, texManager, itemStack, x, y, renderEffect);
return;
}
Item item = itemStack.getItem();
int meta = itemStack.getItemDamage();
ResourceLocation loc = itemStack.getItem().requiresMultipleRenderPasses()
? (item.getSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture)
: (texManager.getResourceLocation(itemStack.getItemSpriteNumber()));
for(int i = 0; i < item.getRenderPasses(meta); ++i) {
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
texManager.bindTexture(loc);
IIcon icon = itemStack.getItem().requiresMultipleRenderPasses()
? item.getIcon(itemStack, i)
: itemStack.getIconIndex();
if(icon == null) continue;
int color = itemStack.getItem().getColorFromItemStack(itemStack, i);
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
if(renderWithColor)
GL11.glColor4f(r, g, b, 1.0F);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(-1f, -1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
renderIcon(x, y, icon, 16, 16);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
if(renderEffect && itemStack.hasEffect(i))
renderEffect(texManager, x, y);
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
}
}
@Override
public void renderEffect (TextureManager manager, int x, int y) {
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
manager.bindTexture(RES_ITEM_GLINT);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
renderGlint(x, y, 16, 16);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
private void renderGlint (int x, int y, int w, int h) {
for(int i = 0; i < 2; ++i) {
OpenGlHelper.glBlendFunc(772, 1, 0, 0);
float uScale = 0.00390625F;
float vScale = 0.00390625F;
float u = (Minecraft.getSystemTime() % (3000 + i * 1873)) / (3000.0F + i * 1873) * 256.0F;
float v = 0.0F;
float hScale = (i < 1) ? 4.0F : -1.0F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(x + 0, y + h, 0, (u + (float)h * hScale) * uScale, (v + (float)h) * vScale);
tessellator.addVertexWithUV(x + w, y + h, 0, (u + (float)w + (float)h * hScale) * uScale, (v + (float)h) * vScale);
tessellator.addVertexWithUV(x + w, y + 0, 0, (u + (float)w) * uScale, (v + 0.0F) * vScale);
tessellator.addVertexWithUV(x + 0, y + 0, 0, (u + 0.0F) * uScale, (v + 0.0F) * vScale);
tessellator.draw();
}
}
private void renderItemIntoGUIBlock (FontRenderer fontRenderer, TextureManager texManager, ItemStack itemStack, int x, int y, boolean renderEffect) {
texManager.bindTexture(TextureMap.locationBlocksTexture);
Block block = Block.getBlockFromItem(itemStack.getItem());
if(block.getRenderBlockPass() != 0) {
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
} else {
GL11.glAlphaFunc(GL11.GL_GREATER, 0.5F);
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glPushMatrix();
GL11.glTranslatef(x - 2, y + 3, zLevel - 3);
GL11.glScalef(10, 10, 10);
GL11.glTranslatef(1, 0.5f, 1);
GL11.glScalef(1, 1, -1);
GL11.glRotatef(210, 1, 0, 0);
GL11.glRotatef(45, 0, 1, 0);
int color = itemStack.getItem().getColorFromItemStack(itemStack, 0);
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
if(this.renderWithColor)
GL11.glColor4f(r * 1, g * 1, b * 1, 1.0F);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
GL11.glPolygonOffset(-1f, -1f);
this.renderBlocksRi.useInventoryTint = this.renderWithColor;
this.renderBlocksRi.renderBlockAsItem(block, itemStack.getItemDamage(), 1);
this.renderBlocksRi.useInventoryTint = true;
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
if(block.getRenderBlockPass() == 0)
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glPopMatrix();
}
};
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
if(!(tile instanceof TileEntityMassStorage)) return;
TileEntityMassStorage storage = (TileEntityMassStorage) tile;
if(storage.type == null) return;
Minecraft mc = Minecraft.getMinecraft();
World world = tile.getWorldObj();
ForgeDirection dir = storage.getDirection();
itemRenderer.setRenderManager(RenderManager.instance);
int ambLight = world.getLightBrightnessForSkyBlocks(tile.xCoord + dir.offsetX, tile.yCoord + dir.offsetY, tile.zCoord + dir.offsetZ, 0);
int lu = ambLight % 65536;
int lv = ambLight / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lu, lv);
GL11.glPushMatrix();
{
// align to block
GL11.glTranslated(x, y, z);
// align item (and flip)
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef(180.0F, 0, 0, 1);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
// move and scale item
GL11.glTranslatef(0, 0, -0.005F);
GL11.glScalef(1.0F / 16.0F, 1.0F / 16.0F, -0.0001F);
itemRenderer.renderItemIntoGUI(mc.fontRenderer, mc.renderEngine, storage.type, 0, 0, true);
}
GL11.glPopMatrix();
}
}

View File

@ -20,6 +20,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPacketReceiver, IControlReceiverFilter, IRORValueProvider, IRORInteractive {
@ -92,7 +93,7 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
}
}
networkPackNT(15);
networkPackNT(64); // TE render distance
}
}
@ -129,7 +130,7 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
}
// Note: the following three methods are used for AE2 integration, and aren't meant to be called in any other context by default
public int getTotalStockpile() {
ItemStack type = getType();
if(type == null) return 0;
@ -174,7 +175,7 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
}
amount -= depositStockpile;
}
int inputAvail = 0;
ItemStack inStack = slots[0];
if(inStack != null && ItemStackUtil.areStacksCompatible(type, inStack)) {
@ -197,7 +198,7 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
}
amount -= depositInput;
}
int outputAvail = 0;
ItemStack outStack = slots[2];
if(outStack != null && ItemStackUtil.areStacksCompatible(type, outStack)) {
@ -224,7 +225,7 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
if(actually) {
this.markDirty();
}
return amount;
}
@ -258,6 +259,10 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
this.stack = stack;
}
public ForgeDirection getDirection() {
return ForgeDirection.NORTH;
}
@Override
public boolean hasPermission(EntityPlayer player) {
return Vec3.createVectorHelper(xCoord - player.posX, yCoord - player.posY, zCoord - player.posZ).lengthVector() < 20;
@ -389,12 +394,12 @@ public class TileEntityMassStorage extends TileEntityCrateBase implements IBufPa
@Override
public String runRORFunction(String name, String[] params) {
if((PREFIX_FUNCTION + "toggleoutput").equals(name)) {
this.output = !this.output;
this.markDirty();
}
return null;
}
}