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i think a variable is not necessary for this
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@ -33,7 +33,6 @@ import com.hbm.blocks.bomb.LaunchPad;
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@Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")})
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public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedInventory, IEnergyUser, SimpleComponent {
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public LaunchPad launchpadBlock = (LaunchPad) ModBlocks.launch_pad;
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public ItemStack slots[];
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public long power;
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@ -318,7 +317,7 @@ public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedI
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@Optional.Method(modid = "OpenComputers")
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public Object[] launch(Context context, Arguments args) {
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//worldObj.getBlock(xCoord, yCoord, zCoord).explode(worldObj, xCoord, yCoord, zCoord);
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launchpadBlock.explode(worldObj, xCoord, yCoord, zCoord);
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((LaunchPad) ModBlocks.launch_pad).explode(worldObj, xCoord, yCoord, zCoord);
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return new Object[] {};
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}
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}
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