honestly quite incredible
@ -206,7 +206,7 @@ public class WeaponRecipes {
|
||||
CraftingManager.addRecipeAuto(ModItems.ammo_dart.stackFromEnum(16, AmmoDart.NERF), new Object[] { "I", "I", 'I', ModItems.plate_polymer });
|
||||
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_45, 32), " I", "GC", " P", 'I', CU.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_44, 'P', ModItems.primer_44);
|
||||
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_308, 32), " I", "GC", " P", 'I', CU.ingot(), 'G', ANY_SMOKELESS.dust(), 'C', ModItems.casing_50, 'P', ModItems.primer_9);
|
||||
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_luna_sniper, 4), new Object[] { " B ", "GCG", "GPG", 'B', ModItems.billet_u238, 'G', ModItems.powder_nitan_mix, 'C', ModItems.casing_50, 'P', ModItems.powder_power});
|
||||
CraftingManager.addRecipeAuto(new ItemStack(ModItems.assembly_luna, 4), new Object[] { " B ", "GCG", "GPG", 'B', ModItems.billet_u238, 'G', ModItems.powder_nitan_mix, 'C', ModItems.casing_50, 'P', ModItems.powder_power});
|
||||
|
||||
//Folly shells
|
||||
CraftingManager.addRecipeAuto(new ItemStack(ModItems.folly_bullet, 1), new Object[] { " S ", "STS", "SMS", 'S', STAR.ingot(), 'T', ModItems.powder_magic, 'M', ModBlocks.block_meteor });
|
||||
|
||||
@ -185,6 +185,14 @@ public class BulletConfiguration implements Cloneable {
|
||||
this.doesRicochet = false;
|
||||
this.doesPenetrate = false;
|
||||
this.vPFX = "greendust";
|
||||
|
||||
if(this.spentCasing != null) {
|
||||
this.spentCasing = this.spentCasing.clone();
|
||||
int[] colors = this.spentCasing.getColors();
|
||||
colors[colors.length - 1] = 0x659750; // <- standard chlorophyte coloring in last place
|
||||
//this.spentCasing.setColor(colors); //it's a reference type, dummy
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@ -29,15 +29,15 @@ import net.minecraft.util.Vec3;
|
||||
|
||||
public class Gun12GaugeFactory {
|
||||
|
||||
private static final CasingEjector CASING_SPAS, CASING_SPAS_ALT, CASING_BENELLI, CASING_UBOINIK, CASING_SSG;
|
||||
private static final CasingEjector EJECTOR_SPAS, EJECTOR_SPAS_ALT, EJECTOR_BENELLI, EJECTOR_UBOINIK, EJECTOR_SSG;
|
||||
private static final SpentCasing CASING12GAUGE;
|
||||
|
||||
static {
|
||||
CASING_SPAS = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10);
|
||||
CASING_SPAS_ALT = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10).setAmount(2);
|
||||
CASING_BENELLI = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.3, 1, 0)).setAngleRange(0.01F, 0.03F);
|
||||
CASING_UBOINIK = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, -0.3, 0.5)).setAngleRange(0.01F, 0.03F);
|
||||
CASING_SSG = new CasingEjector().setMotion(Vec3.createVectorHelper(0.2, 0, -0.2)).setOffset(Vec3.createVectorHelper(0.8, 0, 0)).setAngleRange(0.05F, 0.02F).setDelay(20).setAmount(2);
|
||||
EJECTOR_SPAS = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10);
|
||||
EJECTOR_SPAS_ALT = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setAngleRange(0.01F, 0.03F).setDelay(10).setAmount(2);
|
||||
EJECTOR_BENELLI = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.3, 1, 0)).setAngleRange(0.01F, 0.03F);
|
||||
EJECTOR_UBOINIK = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.1, 0)).setOffset(Vec3.createVectorHelper(-0.35, -0.3, 0.5)).setAngleRange(0.01F, 0.03F);
|
||||
EJECTOR_SSG = new CasingEjector().setMotion(Vec3.createVectorHelper(0.2, 0, -0.2)).setOffset(Vec3.createVectorHelper(0.8, 0, 0)).setAngleRange(0.05F, 0.02F).setDelay(20).setAmount(2);
|
||||
|
||||
CASING12GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.5F).setBounceMotion(0.05F, 0.02F);
|
||||
}
|
||||
@ -83,7 +83,7 @@ public class Gun12GaugeFactory {
|
||||
)
|
||||
);
|
||||
|
||||
config.ejector = CASING_SPAS;
|
||||
config.ejector = EJECTOR_SPAS;
|
||||
|
||||
return config;
|
||||
}
|
||||
@ -111,7 +111,7 @@ public class Gun12GaugeFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.G12_AM);
|
||||
config.config.add(BulletConfigSyncingUtil.G12_SLEEK);
|
||||
|
||||
config.ejector = CASING_SPAS_ALT;
|
||||
config.ejector = EJECTOR_SPAS_ALT;
|
||||
|
||||
return config;
|
||||
}
|
||||
@ -139,7 +139,7 @@ public class Gun12GaugeFactory {
|
||||
|
||||
config.config = HbmCollection.twelveGauge;
|
||||
|
||||
config.ejector = CASING_UBOINIK;
|
||||
config.ejector = EJECTOR_UBOINIK;
|
||||
|
||||
return config;
|
||||
}
|
||||
@ -192,7 +192,7 @@ public class Gun12GaugeFactory {
|
||||
|
||||
config.config = HbmCollection.twelveGauge;
|
||||
|
||||
config.ejector = CASING_SSG;
|
||||
config.ejector = EJECTOR_SSG;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
@ -10,6 +10,7 @@ import com.hbm.explosion.ExplosionNT.ExAttrib;
|
||||
import com.hbm.explosion.ExplosionNukeSmall;
|
||||
import com.hbm.handler.BulletConfigSyncingUtil;
|
||||
import com.hbm.handler.BulletConfiguration;
|
||||
import com.hbm.handler.CasingEjector;
|
||||
import com.hbm.handler.GunConfiguration;
|
||||
import com.hbm.interfaces.IBulletHurtBehavior;
|
||||
import com.hbm.interfaces.IBulletImpactBehavior;
|
||||
@ -22,6 +23,8 @@ import com.hbm.lib.HbmCollection.EnumGunManufacturer;
|
||||
import com.hbm.lib.ModDamageSource;
|
||||
import com.hbm.packet.AuxParticlePacketNT;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
import com.hbm.particle.SpentCasing;
|
||||
import com.hbm.particle.SpentCasing.CasingType;
|
||||
import com.hbm.potion.HbmPotion;
|
||||
import com.hbm.render.anim.BusAnimation;
|
||||
import com.hbm.render.anim.BusAnimationKeyframe;
|
||||
@ -36,10 +39,19 @@ import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraftforge.common.IExtendedEntityProperties;
|
||||
|
||||
public class Gun4GaugeFactory {
|
||||
|
||||
private static final CasingEjector EJECTOR_SHOTGUN;
|
||||
private static final SpentCasing CASING4GAUGE;
|
||||
|
||||
static {
|
||||
EJECTOR_SHOTGUN = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.4, 0)).setOffset(Vec3.createVectorHelper(-0.5, 0, 0.5)).setAngleRange(0.01F, 0.03F);
|
||||
CASING4GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(2.5F).setBounceMotion(0.01F, 0.03F);
|
||||
}
|
||||
|
||||
private static GunConfiguration getShotgunConfig() {
|
||||
|
||||
GunConfiguration config = new GunConfiguration();
|
||||
@ -57,6 +69,8 @@ public class Gun4GaugeFactory {
|
||||
config.crosshair = Crosshair.L_CIRCLE;
|
||||
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
|
||||
|
||||
config.ejector = EJECTOR_SHOTGUN;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
@ -132,6 +146,8 @@ public class Gun4GaugeFactory {
|
||||
bullet.bulletsMin *= 2;
|
||||
bullet.bulletsMax *= 2;
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaStock").setColor(0xFFD800, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -145,6 +161,8 @@ public class Gun4GaugeFactory {
|
||||
bullet.wear = 7;
|
||||
bullet.style = BulletConfiguration.STYLE_NORMAL;
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaSlug").setColor(0xE01A1A, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -162,6 +180,8 @@ public class Gun4GaugeFactory {
|
||||
bullet.HBRC = 2;
|
||||
bullet.LBRC = 95;
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaFlech").setColor(0x1537FF, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -200,6 +220,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaPhos").setColor(0xF6871A, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -215,6 +237,8 @@ public class Gun4GaugeFactory {
|
||||
bullet.wear = 25;
|
||||
bullet.trail = 1;
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaExp").setColor(0x3F8243, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -249,6 +273,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaSem").setColor(0x5C5C5C, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -282,6 +308,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaBale").setColor(0x7BFF44, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -298,6 +326,8 @@ public class Gun4GaugeFactory {
|
||||
bullet.trail = 4;
|
||||
bullet.vPFX = "smoke";
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaKampf").setColor(0xE7BA48, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -336,6 +366,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaCan").setColor(0xCACACA, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -345,6 +377,8 @@ public class Gun4GaugeFactory {
|
||||
|
||||
bullet.ammo = new ComparableStack(ModItems.ammo_4gauge.stackFromEnum(Ammo4Gauge.SLEEK));
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaIF").setColor(0x1D1D1D, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -382,6 +416,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaClaw").setColor(0x5E38CC, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -420,6 +456,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaVamp").setColor(0x278400, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -451,6 +489,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaVoid").setColor(0x3F3F3F, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
@ -486,13 +526,6 @@ public class Gun4GaugeFactory {
|
||||
|
||||
bullet.worldObj.removeEntity(creature);
|
||||
bullet.worldObj.unloadEntities(new ArrayList() {{ add(creature); }});
|
||||
//creature.isDead = true;
|
||||
|
||||
/*try {
|
||||
Method m = Class.forName("net.minecraft.entity.deity.EntityDeity").getDeclaredMethod("setTitanHealth", double.class);
|
||||
m.setAccessible(true);
|
||||
m.invoke(creature, 0.0D);
|
||||
} catch (Exception ex) { }*/
|
||||
}
|
||||
}
|
||||
|
||||
@ -501,6 +534,8 @@ public class Gun4GaugeFactory {
|
||||
}
|
||||
};
|
||||
|
||||
bullet.spentCasing = CASING4GAUGE.clone().register("4GaDucc").setColor(0x1E1E1E, SpentCasing.COLOR_CASE_4GA);
|
||||
|
||||
return bullet;
|
||||
}
|
||||
}
|
||||
|
||||
@ -45,7 +45,8 @@ public class Gun9mmFactory {
|
||||
return config;
|
||||
}
|
||||
|
||||
public static GunConfiguration getThompsonConfig() {
|
||||
//rechambered to .45
|
||||
/*public static GunConfiguration getThompsonConfig() {
|
||||
|
||||
GunConfiguration config = new GunConfiguration();
|
||||
|
||||
@ -75,7 +76,7 @@ public class Gun9mmFactory {
|
||||
config.config.add(BulletConfigSyncingUtil.P9_ROCKET);
|
||||
|
||||
return config;
|
||||
}
|
||||
}*/
|
||||
|
||||
static float inaccuracy = 5;
|
||||
public static BulletConfiguration get9mmConfig() {
|
||||
|
||||
@ -105,7 +105,7 @@ public class PressRecipes {
|
||||
|
||||
makeRecipe(StampType.C50, new ComparableStack(ModItems.assembly_calamity), ModItems.ammo_50bmg);
|
||||
makeRecipe(StampType.C50, new ComparableStack(ModItems.assembly_actionexpress), ModItems.ammo_50ae);
|
||||
makeRecipe(StampType.C50, new ComparableStack(ModItems.assembly_luna_sniper), ModItems.ammo_luna_sniper.stackFromEnum(AmmoLunaticSniper.SABOT));
|
||||
makeRecipe(StampType.C50, new ComparableStack(ModItems.assembly_luna), ModItems.ammo_luna_sniper.stackFromEnum(AmmoLunaticSniper.SABOT));
|
||||
makeRecipe(StampType.C50, new ComparableStack(ModItems.assembly_308), ModItems.ammo_762);
|
||||
}
|
||||
|
||||
|
||||
@ -9,9 +9,9 @@ import com.hbm.lib.HbmCollection;
|
||||
public class ItemAmmoEnums {
|
||||
|
||||
public enum AmmoLunaticSniper implements IAmmoItemEnum {
|
||||
SABOT("ammo_lunar"),
|
||||
INCENDIARY("ammo_lunar_incendiary"),
|
||||
EXPLOSIVE("ammo_lunar_explosive");
|
||||
SABOT("ammo_luna"),
|
||||
INCENDIARY("ammo_luna_incendiary"),
|
||||
EXPLOSIVE("ammo_luna_explosive");
|
||||
|
||||
private final Set<AmmoItemTrait> traits;
|
||||
private final String unloc;
|
||||
|
||||
@ -610,7 +610,7 @@ public class ModItems {
|
||||
public static Item assembly_calamity;
|
||||
public static Item assembly_lacunae;
|
||||
public static Item assembly_nuke;
|
||||
public static Item assembly_luna_sniper;
|
||||
public static Item assembly_luna;
|
||||
|
||||
public static Item folly_shell;
|
||||
public static Item folly_bullet;
|
||||
@ -3274,7 +3274,7 @@ public class ModItems {
|
||||
assembly_calamity = new Item().setUnlocalizedName("assembly_calamity").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":assembly_calamity");
|
||||
assembly_lacunae = new Item().setUnlocalizedName("assembly_lacunae").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":assembly_lacunae");
|
||||
assembly_nuke = new Item().setUnlocalizedName("assembly_nuke").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":assembly_nuke");
|
||||
assembly_luna_sniper = new Item().setUnlocalizedName("assembly_luna_sniper").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":assembly_luna_sniper");
|
||||
assembly_luna = new Item().setUnlocalizedName("assembly_luna").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":assembly_luna");
|
||||
folly_shell = new Item().setUnlocalizedName("folly_shell").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":folly_shell");
|
||||
folly_bullet = new Item().setUnlocalizedName("folly_bullet").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":folly_bullet");
|
||||
folly_bullet_nuclear = new Item().setUnlocalizedName("folly_bullet_nuclear").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":folly_bullet_nuclear");
|
||||
@ -4520,7 +4520,7 @@ public class ModItems {
|
||||
gun_chemthrower = new ItemGunChemthrower().setUnlocalizedName("gun_chemthrower").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_fatman");
|
||||
//gun_mp40_ammo = new Item().setUnlocalizedName("gun_mp40_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_mp40_ammo");
|
||||
gun_mp40 = new ItemGunBase(Gun9mmFactory.getMP40Config()).setUnlocalizedName("gun_mp40").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mp40");
|
||||
gun_thompson = new ItemGunBase(Gun9mmFactory.getThompsonConfig()).setUnlocalizedName("gun_thompson").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_thompson");
|
||||
gun_thompson = new ItemGunBase(Gun45ACPFactory.getThompsonConfig()).setUnlocalizedName("gun_thompson").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_thompson");
|
||||
//gun_uzi_ammo = new Item().setUnlocalizedName("gun_uzi_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_uzi_ammo");
|
||||
gun_uzi = new ItemGunBase(Gun22LRFactory.getUziConfig()).setUnlocalizedName("gun_uzi").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi");
|
||||
gun_uzi_silencer = new ItemGunBase(Gun22LRFactory.getUziConfig().silenced()).setUnlocalizedName("gun_uzi_silencer").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi_silencer");
|
||||
@ -6511,7 +6511,7 @@ public class ModItems {
|
||||
GameRegistry.registerItem(assembly_actionexpress, assembly_actionexpress.getUnlocalizedName());
|
||||
GameRegistry.registerItem(assembly_calamity, assembly_calamity.getUnlocalizedName());
|
||||
GameRegistry.registerItem(assembly_nuke, assembly_nuke.getUnlocalizedName());
|
||||
GameRegistry.registerItem(assembly_luna_sniper, assembly_luna_sniper.getUnlocalizedName());
|
||||
GameRegistry.registerItem(assembly_luna, assembly_luna.getUnlocalizedName());
|
||||
|
||||
//Folly Parts
|
||||
GameRegistry.registerItem(folly_shell, folly_shell.getUnlocalizedName());
|
||||
|
||||
@ -10,6 +10,7 @@ public class SpentCasing implements Cloneable {
|
||||
|
||||
public static final int COLOR_CASE_BRASS = 0xEBC35E;
|
||||
public static final int COLOR_CASE_12GA = 0x757575;
|
||||
public static final int COLOR_CASE_4GA = 0xD8D8D8;
|
||||
public static final int COLOR_CASE_44 = 0x3E3E3E;
|
||||
|
||||
public static final HashMap<String, SpentCasing> casingMap = new HashMap();
|
||||
@ -42,6 +43,7 @@ public class SpentCasing implements Cloneable {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
/** Separated from the ctor to allow for easy creation of new casings from templates that don't need to be registered */
|
||||
public SpentCasing register(String name) {
|
||||
this.registryName = name;
|
||||
casingMap.put(name, this);
|
||||
@ -62,6 +64,7 @@ public class SpentCasing implements Cloneable {
|
||||
return this;
|
||||
}
|
||||
|
||||
/** The number of colors has to match the number of objects of the chosen casing type. Brass/metal casing color has to come last to comply with the chorophyte coloring. */
|
||||
public SpentCasing setColor(int... color) {
|
||||
this.colors = color;
|
||||
return this;
|
||||
|
||||
BIN
src/main/resources/assets/hbm/textures/items/ammo_45.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_45_ap.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_45_du.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_762.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_762_ap.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_762_blank.png
Normal file
|
After Width: | Height: | Size: 302 B |
BIN
src/main/resources/assets/hbm/textures/items/ammo_762_du.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
BIN
src/main/resources/assets/hbm/textures/items/ammo_762_tracer.png
Normal file
|
After Width: | Height: | Size: 341 B |
BIN
src/main/resources/assets/hbm/textures/items/ammo_luna.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
BIN
src/main/resources/assets/hbm/textures/items/assembly_45.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
src/main/resources/assets/hbm/textures/items/assembly_762.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 282 B After Width: | Height: | Size: 410 B |
BIN
src/main/resources/assets/hbm/textures/items/assembly_luna.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
src/main/resources/assets/hbm/textures/items/gun_fireext.png
Normal file
|
After Width: | Height: | Size: 281 B |
|
After Width: | Height: | Size: 251 B |
|
Before Width: | Height: | Size: 287 B |
@ -1,5 +0,0 @@
|
||||
{
|
||||
"animation": {
|
||||
|
||||
}
|
||||
}
|
||||