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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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FUCK
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@ -334,7 +334,7 @@ public class ResourceManager {
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public static final ResourceLocation pheo_fire_door_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/fire_door.png");
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public static final ResourceLocation pheo_fire_door_black_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/fire_door_black.png");
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public static final ResourceLocation pheo_fire_door_orange_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/fire_door_orange.png");
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public static IModelCustomNamed pheo_fire_door = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/pheodoors/vault_door.obj")).asVBO();
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public static IModelCustomNamed pheo_fire_door = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/pheodoors/fire_door.obj")).asVBO();
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public static final ResourceLocation pheo_airlock_door_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/airlock_door.png");
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public static final ResourceLocation pheo_airlock_door_clean_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/airlock_door_clean.png");
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public static final ResourceLocation pheo_airlock_door_green_tex = new ResourceLocation(RefStrings.MODID, "textures/models/pheodoors/airlock_door_green.png");
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@ -44,9 +44,9 @@ public class ItemRenderLibraryDoors {
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}
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bindTexture(doorTex);
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ResourceManager.pheo_fire_door.renderPart("Door");
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ResourceManager.pheo_vault_door.renderPart("Door");
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bindTexture(labelTex);
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ResourceManager.pheo_fire_door.renderPart("Label");
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ResourceManager.pheo_vault_door.renderPart("Label");
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}
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});
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@ -48,14 +48,14 @@ public class RenderVaultDoor implements IRenderDoors {
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double roll = 360D * slide / circumference;
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Minecraft.getMinecraft().getTextureManager().bindTexture(doorTex);
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ResourceManager.pheo_fire_door.renderPart("Frame");
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ResourceManager.pheo_vault_door.renderPart("Frame");
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GL11.glTranslated(-pull, 0, 0);
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GL11.glTranslated(0, 0, slide);
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GL11.glTranslated(0, 2.5, 0);
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GL11.glRotated(roll, 1, 0, 0);
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GL11.glTranslated(0, -2.5, 0);
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ResourceManager.pheo_fire_door.renderPart("Door");
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ResourceManager.pheo_vault_door.renderPart("Door");
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Minecraft.getMinecraft().getTextureManager().bindTexture(labelTex);
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ResourceManager.pheo_fire_door.renderPart("Label");
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ResourceManager.pheo_vault_door.renderPart("Label");
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}
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}
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