trotty did nothing wrong

This commit is contained in:
Bob 2024-11-23 23:01:38 +01:00
parent 2a76a6af50
commit 24e0aff405
19 changed files with 2362 additions and 2297 deletions

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@ -61,7 +61,7 @@ public class EntityBulletBeamBase extends Entity implements IEntityAdditionalSpa
this.headingZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.headingY = (double) (-MathHelper.sin((this.rotationPitch) / 180.0F * (float) Math.PI));
double range = 150D;
double range = 250D;
this.headingX *= range;
this.headingY *= range;
this.headingZ *= range;

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@ -1523,7 +1523,6 @@ public class ModItems {
public static Item gun_ar15;
public static Item gun_calamity;
public static Item gun_lacunae;
public static Item gun_folly;
public static Item gun_proto;
public static Item gun_mirv;
public static Item gun_bf;
@ -1624,6 +1623,7 @@ public class ModItems {
public static Item gun_coilgun;
public static Item gun_hangman;
public static Item gun_bolter;
public static Item gun_folly;
public static Item ammo_standard;
@ -4064,7 +4064,6 @@ public class ModItems {
gun_ar15 = new ItemGunBase(Gun50BMGFactory.getAR15Config(), Gun50BMGFactory.getAR15BurstConfig()).setUnlocalizedName("gun_ar15").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_ar15");
gun_calamity = new ItemGunBase(Gun762mmFactory.getCalamityConfig()).setUnlocalizedName("gun_calamity").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_calamity");
gun_lacunae = new ItemGunLacunae(Gun5mmFactory.getLacunaeConfig()).setUnlocalizedName("gun_lacunae").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lacunae");
gun_folly = new GunFolly().setUnlocalizedName("gun_folly").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_folly");
gun_proto = new ItemGunBase(GunFatmanFactory.getProtoConfig()).setUnlocalizedName("gun_proto").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_fatman");
gun_mirv = new ItemGunBase(GunFatmanFactory.getMIRVConfig()).setUnlocalizedName("gun_mirv").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mirv");
gun_bf = new ItemGunBase(GunFatmanFactory.getBELConfig()).setUnlocalizedName("gun_bf").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bf");
@ -6878,7 +6877,6 @@ public class ModItems {
GameRegistry.registerItem(gun_ar15, gun_ar15.getUnlocalizedName());
GameRegistry.registerItem(gun_calamity, gun_calamity.getUnlocalizedName());
GameRegistry.registerItem(gun_lacunae, gun_lacunae.getUnlocalizedName());
GameRegistry.registerItem(gun_folly, gun_folly.getUnlocalizedName());
GameRegistry.registerItem(gun_b92, gun_b92.getUnlocalizedName());
GameRegistry.registerItem(gun_b93, gun_b93.getUnlocalizedName());
GameRegistry.registerItem(gun_rpg, gun_rpg.getUnlocalizedName());
@ -6972,6 +6970,7 @@ public class ModItems {
GameRegistry.registerItem(gun_coilgun, gun_coilgun.getUnlocalizedName());
GameRegistry.registerItem(gun_hangman, gun_hangman.getUnlocalizedName());
GameRegistry.registerItem(gun_bolter, gun_bolter.getUnlocalizedName());
GameRegistry.registerItem(gun_folly, gun_folly.getUnlocalizedName());
GameRegistry.registerItem(ammo_standard, ammo_standard.getUnlocalizedName());

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@ -41,7 +41,7 @@ public class GunFactory {
.mag(new MagazineFullReload(0, 12).addConfigs(ammo_debug, ammo_debug_buckshot))
.offset(0.75, -0.0625, -0.3125D)
.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_STANDARD_FIRE))
.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY) .pr(Lego.LAMBDA_STANDARD_RELOAD) .pt(Lego.LAMBDA_TOGGLE_AIM)
.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).pr(Lego.LAMBDA_STANDARD_RELOAD).pt(Lego.LAMBDA_TOGGLE_AIM)
.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
.anim(Lego.LAMBDA_DEBUG_ANIMS)
).setUnlocalizedName("gun_debug");
@ -62,6 +62,7 @@ public class GunFactory {
XFactoryAccelerator.init();
XFactoryCatapult.init();
XFactory75Bolt.init();
XFactoryFolly.init();
/// PROXY BULLSHIT ///
MainRegistry.proxy.registerGunCfg();

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@ -15,6 +15,7 @@ import static com.hbm.items.weapon.sedna.factory.XFactoryAccelerator.*;
import static com.hbm.items.weapon.sedna.factory.XFactoryBlackPowder.*;
import static com.hbm.items.weapon.sedna.factory.XFactoryCatapult.*;
import static com.hbm.items.weapon.sedna.factory.XFactoryEnergy.*;
import static com.hbm.items.weapon.sedna.factory.XFactoryFolly.*;
import static com.hbm.items.weapon.sedna.factory.XFactoryRocket.*;
import java.util.function.BiConsumer;
@ -71,6 +72,7 @@ public class GunFactoryClient {
MinecraftForgeClient.registerItemRenderer(ModItems.gun_coilgun, new ItemRenderCoilgun());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_hangman, new ItemRenderHangman());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_bolter, new ItemRenderBolter());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_folly, new ItemRenderFolly());
//PROJECTILES
ammo_debug.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
ammo_debug_buckshot.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
@ -159,6 +161,8 @@ public class GunFactoryClient {
setRendererBulk(LegoClient.RENDER_AP_BULLET, coil_tungsten, coil_ferrouranium);
folly_sm.setRendererBeam(LegoClient.RENDER_FOLLY);
//HUDS
((ItemGunBaseNT) ModItems.gun_debug) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_pepperbox) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
@ -196,6 +200,7 @@ public class GunFactoryClient {
((ItemGunBaseNT) ModItems.gun_coilgun) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_hangman) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_bolter) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_folly) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
((ItemGunBaseNT) ModItems.gun_light_revolver_dani) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);

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@ -319,6 +319,21 @@ public class LegoClient {
RenderArcFurnace.fullbright(false);
};
public static BiConsumer<EntityBulletBeamBase, Float> RENDER_FOLLY = (bullet, interp) -> {
RenderArcFurnace.fullbright(true);
GL11.glPushMatrix();
GL11.glRotatef(180 - bullet.rotationYaw, 0, 1F, 0);
GL11.glRotatef(-bullet.rotationPitch - 90, 1F, 0, 0);
Vec3 delta = Vec3.createVectorHelper(0, bullet.beamLength, 0);
double age = MathHelper.clamp_double(1D - ((double) bullet.ticksExisted - 2 + interp) / (double) bullet.getBulletConfig().expires, 0, 1);
GL11.glScaled((1 - age) * 25 + 2.5, 1, (1 - age) * 25 + 2.5);
int colorInner = ((int)(0x20 * age) << 16) | ((int)(0x20 * age) << 8) | (int) (0x20 * age);
BeamPronter.prontBeam(delta, EnumWaveType.RANDOM, EnumBeamType.SOLID, colorInner, colorInner, bullet.ticksExisted / 3, (int)(bullet.beamLength / 2 + 1), 0F, 8, 0.0625F);
GL11.glPopMatrix();
RenderArcFurnace.fullbright(false);
};
public static BiConsumer<EntityBulletBaseMK4, Float> RENDER_NUKE = (bullet, interp) -> {
GL11.glPushMatrix();

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@ -1146,9 +1146,16 @@ public class Orchestras {
}
if(type == AnimType.RELOAD) {
if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magRemove", 1F, 1F);
if(timer == 26) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magInsert", 1F, 1F);
}
};
public static BiConsumer<ItemStack, LambdaContext> ORCHESTRA_FOLLY = (stack, ctx) -> {
EntityLivingBase entity = ctx.entity;
if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack);
};
}

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@ -0,0 +1,66 @@
package com.hbm.items.weapon.sedna.factory;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.sedna.BulletConfig;
import com.hbm.items.weapon.sedna.Crosshair;
import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.GunState;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import net.minecraft.item.ItemStack;
public class XFactoryFolly {
public static BulletConfig folly_sm;
public static void init() {
folly_sm = new BulletConfig().setItem(EnumAmmo.G26_FLARE).setLife(100).setVel(2F).setGrav(0.015D).setRenderRotations(false);
ModItems.gun_folly = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
.dura(100).draw(40).crosshair(Crosshair.NONE)
.rec(new Receiver(0)
.dmg(15F).delay(26).dry(5).reload(160).jam(0).sound("hbm:weapon.fire.loudestNoiseOnEarth", 100.0F, 1.0F)
.mag(new MagazineSingleReload(0, 1).addConfigs(folly_sm))
.offset(0.75, -0.0625, -0.1875D)
.setupBeamFire().recoil(Lego.LAMBDA_STANDARD_RECOIL))
.setupStandardConfiguration().pt(LAMBDA_TOGGLE_AIM)
.anim(LAMBDA_FOLLY_ANIMS).orchestra(Orchestras.ORCHESTRA_FOLLY)
).setUnlocalizedName("gun_folly");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_TOGGLE_AIM = (stack, ctx) -> {
if(ItemGunBaseNT.getState(stack, ctx.configIndex) == GunState.IDLE) {
ItemGunBaseNT.setIsAiming(stack, !ItemGunBaseNT.getIsAiming(stack));
}
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_FOLLY_ANIMS = (stack, type) -> {
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(-60, 0, 0, 0).addPos(5, 0, 0, 1500, IType.SIN_DOWN).addPos(0, 0, 0, 500, IType.SIN_FULL));
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, -4.5, 50).addPos(0, 0, -4.5, 500).addPos(0, 0, 0, 500, IType.SIN_UP))
.addBus("LOAD", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(-25, 0, 0, 250, IType.SIN_DOWN).addPos(0, 0, 0, 1000, IType.SIN_FULL));
case RELOAD: return new BusAnimation()
.addBus("LOAD", new BusAnimationSequence().addPos(60, 0, 0, 1000, IType.SIN_FULL).addPos(60, 0, 0, 6000).addPos(0, 0, 0, 1000, IType.SIN_FULL))
.addBus("SCREW", new BusAnimationSequence().addPos(0, 0, 0, 1000).addPos(0, 0, -135, 1000, IType.SIN_FULL).addPos(0, 0, -135, 4000).addPos(0, 0, 0, 1000, IType.SIN_FULL))
.addBus("BREECH", new BusAnimationSequence().addPos(0, 0, 0, 1000).addPos(0, 0, -0.5, 1000, IType.SIN_FULL).addPos(0, -4, -0.5, 1000, IType.SIN_FULL).addPos(0, -4, -0.5, 2000).addPos(0, 0, -0.5, 1000, IType.SIN_FULL).addPos(0, 0, 0, 1000, IType.SIN_FULL))
.addBus("SHELL", new BusAnimationSequence().addPos(0, -4, -4.5, 0).addPos(0, -4, -4.5, 3000).addPos(0, 0, -4.5, 1000, IType.SIN_FULL).addPos(0, 0, 0, 500, IType.SIN_UP));
}
return null;
};
}

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@ -574,7 +574,6 @@ public class ClientProxy extends ServerProxy {
MinecraftForgeClient.registerItemRenderer(ModItems.gun_uzi_saturnite_silencer, new ItemRenderUZI());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_calamity, new ItemRenderWeaponFFMG42());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_lacunae, new ItemRenderOverkill());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_folly, new ItemRenderOverkill());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_hk69, new ItemRenderWeaponObj());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_bio_revolver, new ItemRenderBioRevolver());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_deagle, new ItemRenderWeaponObj());

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@ -865,6 +865,7 @@ public class ResourceManager {
public static final IModelCustom fatman = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/fatman.obj")).asVBO();
public static final IModelCustom lasrifle = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lasrifle.obj")).asVBO();
public static final IModelCustom hangman = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/hangman.obj")).asVBO();
public static final IModelCustom folly = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/folly.obj")).asVBO();
public static final HashMap<String, BusAnimation> python_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/python.json"));
public static final HashMap<String, BusAnimation> cursed_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/cursed.json"));
@ -1003,6 +1004,7 @@ public class ResourceManager {
public static final ResourceLocation fatman_mininuke_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/fatman_mininuke.png");
public static final ResourceLocation lasrifle_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lasrifle.png");
public static final ResourceLocation hangman_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/hangman.png");
public static final ResourceLocation folly_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/moonlight.png");
public static final ResourceLocation lance_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lance.png");

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@ -20,6 +20,9 @@ public class RenderBeam extends Render {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
GL11.glDisable(GL11.GL_FOG);
if(bullet.config.renderRotations) {
GL11.glRotatef(bullet.prevRotationYaw + (bullet.rotationYaw - bullet.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(bullet.prevRotationPitch + (bullet.rotationPitch - bullet.prevRotationPitch) * interp + 180, 0.0F, 0.0F, 1.0F);
@ -29,6 +32,8 @@ public class RenderBeam extends Render {
bullet.config.rendererBeam.accept(bullet, interp);
}
if(fog) GL11.glDisable(GL11.GL_FOG);
GL11.glPopMatrix();
}

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@ -3,12 +3,10 @@ package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.GunFolly;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.lib.RefStrings;
import com.hbm.render.model.ModelDefabricator;
import com.hbm.render.model.ModelEuthanasia;
import com.hbm.render.model.ModelFolly;
import com.hbm.render.model.ModelHP;
import com.hbm.render.model.ModelJack;
import com.hbm.render.model.ModelLacunae;
@ -29,7 +27,6 @@ public class ItemRenderOverkill implements IItemRenderer {
protected ModelEuthanasia euthanasia;
protected ModelDefabricator defab;
protected ModelLacunae lacunae;
protected ModelFolly folly;
public ItemRenderOverkill() {
powerJack = new ModelJack();
@ -38,7 +35,6 @@ public class ItemRenderOverkill implements IItemRenderer {
euthanasia = new ModelEuthanasia();
defab = new ModelDefabricator();
lacunae = new ModelLacunae();
folly = new ModelFolly();
}
@Override
@ -91,8 +87,6 @@ public class ItemRenderOverkill implements IItemRenderer {
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelPipRed.png"));
if(item.getItem() == ModItems.gun_lacunae)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelLacunaeReal.png"));
if(item.getItem() == ModItems.gun_folly)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelFolly.png"));
GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.5F, 0.0F, -0.2F);
@ -122,12 +116,6 @@ public class ItemRenderOverkill implements IItemRenderer {
GL11.glTranslatef(0.5F, 0.3F, -0.2F);
}
if(item.getItem() == ModItems.gun_folly) {
GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(5.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.2F, 0.0F, -0.2F);
}
if(item.getItem() == ModItems.gun_jack)
powerJack.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
if(item.getItem() == ModItems.gun_spark)
@ -142,12 +130,6 @@ public class ItemRenderOverkill implements IItemRenderer {
if(item.getItem() == ModItems.gun_lacunae)
lacunae.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ItemGunBase.readNBT(item, "rot"));
if(item.getItem() == ModItems.gun_folly) {
int state = GunFolly.getState(item);
int time = GunFolly.getTimer(item);
folly.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, state, time);
}
GL11.glPopMatrix();
break;
case EQUIPPED:
@ -175,8 +157,6 @@ public class ItemRenderOverkill implements IItemRenderer {
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelPipRed.png"));
if(item.getItem() == ModItems.gun_lacunae)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelLacunaeReal.png"));
if(item.getItem() == ModItems.gun_folly)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelFolly.png"));
GL11.glRotatef(-200.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(75.0F, 0.0F, 1.0F, 0.0F);
@ -208,9 +188,6 @@ public class ItemRenderOverkill implements IItemRenderer {
GL11.glRotatef(185, 0, 1, 0);
GL11.glTranslatef(0.5F, 0.6F, 0.2F);
}
if(item.getItem() == ModItems.gun_folly) {
GL11.glTranslatef(0.6F, 0.0F, 0.0F);
}
if(item.getItem() == ModItems.gun_jack)
powerJack.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
@ -226,11 +203,6 @@ public class ItemRenderOverkill implements IItemRenderer {
if(item.getItem() == ModItems.gun_lacunae)
lacunae.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
if(item.getItem() == ModItems.gun_folly) {
int state = GunFolly.getState(item);
int time = GunFolly.getTimer(item);
folly.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, state, time);
}
GL11.glPopMatrix();
break;
case ENTITY:
@ -258,8 +230,6 @@ public class ItemRenderOverkill implements IItemRenderer {
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelPipRed.png"));
if(item.getItem() == ModItems.gun_lacunae)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelLacunaeReal.png"));
if(item.getItem() == ModItems.gun_folly)
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelFolly.png"));
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
@ -293,11 +263,6 @@ public class ItemRenderOverkill implements IItemRenderer {
if(item.getItem() == ModItems.gun_lacunae)
lacunae.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
if(item.getItem() == ModItems.gun_folly) {
int state = GunFolly.getState(item);
int time = GunFolly.getTimer(item);
folly.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, state, time);
}
GL11.glPopMatrix();
break;
default: break;

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@ -0,0 +1,237 @@
package com.hbm.render.item.weapon.sedna;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.mags.IMagazine;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.MathHelper;
public class ItemRenderFolly extends ItemRenderWeaponBase {
public static long timeAiming;
public static boolean jingle = false;
public static boolean wasAiming = false;
@Override
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2F : 2.5F; }
@Override
public float getViewFOV(ItemStack stack, float fov) {
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
return fov * (1 - aimingProgress * 0.33F);
}
@Override
public void setupFirstPerson(ItemStack stack) {
GL11.glTranslated(0, 0, 0.875);
float offset = 0.8F;
float aim = 0.75F;
standardAimingTransform(stack,
-2.5F * offset, -1.5F * offset, 2.75F * offset,
-2 * aim, -1 * aim, 2.25F * offset);
}
@Override
public void renderFirstPerson(ItemStack stack) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.folly_tex);
double scale = 0.75D;
GL11.glScaled(scale, scale, scale);
double[] equip = HbmAnimations.getRelevantTransformation("EQUIP");
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
double[] load = HbmAnimations.getRelevantTransformation("LOAD");
double[] shell = HbmAnimations.getRelevantTransformation("SHELL");
double[] screw = HbmAnimations.getRelevantTransformation("SCREW");
double[] breech = HbmAnimations.getRelevantTransformation("BREECH");
GL11.glTranslated(0, 1, -4);
GL11.glRotated(-equip[0], 1, 0, 0);
GL11.glTranslated(0, -1, 4);
GL11.glTranslated(0, -2, -2);
GL11.glRotated(load[0], 1, 0, 0);
GL11.glTranslated(0, 2, 2);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.folly.renderPart("Cannon");
GL11.glPushMatrix();
GL11.glTranslated(recoil[0], recoil[1], recoil[2]);
ResourceManager.folly.renderPart("Barrel");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(shell[0], shell[1], shell[2]);
ResourceManager.folly.renderPart("Shell");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(breech[0], breech[1], breech[2]);
ResourceManager.folly.renderPart("Breech");
GL11.glTranslated(0, 1, 0);
GL11.glRotated(screw[2], 0, 0, 1);
GL11.glTranslated(0, -1, 0);
ResourceManager.folly.renderPart("Cog");
GL11.glPopMatrix();
boolean isAiming = gun.prevAimingProgress >= 1F && gun.aimingProgress >= 1F;
if(isAiming & !wasAiming) timeAiming = System.currentTimeMillis();
if(isAiming) {
String splash = getBootSplash();
if(!jingle && !splash.isEmpty()) {
MainRegistry.proxy.playSoundClient(player.posX, player.posY, player.posZ, "hbm:weapon.fire.vstar", 0.5F, 1F);
jingle = true;
}
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
FontRenderer font = Minecraft.getMinecraft().fontRenderer;
float variance = 0.85F + player.getRNG().nextFloat() * 0.15F;
if(System.currentTimeMillis() - timeAiming > 5000 && load[0] == 0) {
IMagazine mag = gun.getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack);
String msg = mag.getAmount(stack, player.inventory) > 0 ? "+" : "No ammo";
GL11.glPushMatrix();
float crosshairSize = 0.01F;
GL11.glTranslatef((font.getStringWidth(msg) / 2) * crosshairSize + 2, 1F + font.FONT_HEIGHT * crosshairSize / 2F, -2.75F);
GL11.glScalef(crosshairSize, -crosshairSize, crosshairSize);
GL11.glRotated(180D, 0, 1, 0);
GL11.glNormal3f(0.0F, 0.0F, -1.0F * crosshairSize);
font.drawString(msg, 0, 0, new Color(variance, variance * 0.5F, 0F).getRGB());
GL11.glPopMatrix();
}
GL11.glPushMatrix();
float splashSize = 0.02F;
GL11.glTranslatef((font.getStringWidth(splash) / 2) * splashSize + 2, 1F + font.FONT_HEIGHT * splashSize / 2F, -2.75F);
GL11.glScalef(splashSize, -splashSize, splashSize);
GL11.glRotated(180D, 0, 1, 0);
GL11.glNormal3f(0.0F, 0.0F, -1.0F * splashSize);
font.drawString(splash, 0, 0, new Color(variance, variance * 0.5F, 0F).getRGB());
GL11.glPopMatrix();
List<String> tty = getTTY();
if(!tty.isEmpty()) {
GL11.glPushMatrix();
float fontSize = 0.005F;
GL11.glTranslatef(2.5F, 1.375F, -2.75F);
GL11.glScalef(fontSize, -fontSize, fontSize);
GL11.glRotated(180D, 0, 1, 0);
GL11.glNormal3f(0.0F, 0.0F, -1.0F * fontSize);
for(String line : tty) {
font.drawString(line, 0, 0, new Color(variance, variance * 0.5F, 0F).getRGB());
GL11.glTranslated(0, (font.FONT_HEIGHT + 2), 0);
}
GL11.glPopMatrix();
}
GL11.glColor3f(1F, 1F, 1F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopAttrib();
GL11.glPopMatrix();
int brightness = player.worldObj.getLightBrightnessForSkyBlocks(MathHelper.floor_double(player.posX), MathHelper.floor_double(player.posY), MathHelper.floor_double(player.posZ), 0);
int j = brightness % 65536;
int k = brightness / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
} else {
jingle = false;
}
wasAiming = isAiming;
GL11.glShadeModel(GL11.GL_FLAT);
}
@Override
public void setupThirdPerson(ItemStack stack) {
super.setupThirdPerson(stack);
double scale = 3D;
GL11.glScaled(scale, scale, scale);
GL11.glTranslated(-0.25, 0.5, 3);
}
@Override
public void setupInv(ItemStack stack) {
super.setupInv(stack);
double scale = 1.25D;
GL11.glScaled(scale, scale, scale);
GL11.glRotated(25, 1, 0, 0);
GL11.glRotated(45, 0, 1, 0);
GL11.glTranslated(0, -0.5, 0);
}
@Override
public void renderOther(ItemStack stack, ItemRenderType type) {
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.folly_tex);
ResourceManager.folly.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
public static String getBootSplash() {
long now = System.currentTimeMillis();
if(timeAiming + 5000 < now) return "";
if(timeAiming + 3000 > now) return "";
int splashIndex = (int)((now - timeAiming - 3000) * 35 / 2000) - 10;
//use the StringBuilder this, can't eat the drywall that, this used to be a free country
char[] letters = "VStarOS".toCharArray();
String splash = "";
for(int i = 0; i < letters.length; i++) {
if(i < splashIndex - 1) splash += EnumChatFormatting.LIGHT_PURPLE;
if(i == splashIndex - 1) splash += EnumChatFormatting.AQUA;
if(i == splashIndex) splash += EnumChatFormatting.WHITE;
if(i == splashIndex + 1) splash += EnumChatFormatting.AQUA;
if(i == splashIndex + 2) splash += EnumChatFormatting.LIGHT_PURPLE;
if(i > splashIndex + 2) splash += EnumChatFormatting.BLACK;
splash += letters[i];
}
return splash;
}
public static List<String> getTTY() {
List<String> tty = new ArrayList();
long now = System.currentTimeMillis();
int time = (int)((now - timeAiming));
if(time > 3000) return tty;
if(time > 250) tty.add(EnumChatFormatting.GREEN + "POST successful - Code 0");
if(time > 500) tty.add(EnumChatFormatting.GREEN + "8,388,608 bytes of RAM installed");
if(time > 500) tty.add(EnumChatFormatting.GREEN + "5,187,427 bytes available");
if(time > 750) tty.add(EnumChatFormatting.GREEN + "Reticulating splines...");
if(time > 1500) tty.add(EnumChatFormatting.GREEN + "No keyboard found!");
if(time > 2000) tty.add(EnumChatFormatting.GREEN + "Booting from /dev/sda1...");
return tty;
}
}

View File

@ -12,7 +12,7 @@ import net.minecraft.item.ItemStack;
public class ItemRenderSTG77 extends ItemRenderWeaponBase {
@Override
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 0.5F : -0.25F; }
@Override
public void setupFirstPerson(ItemStack stack) {
@ -21,7 +21,7 @@ public class ItemRenderSTG77 extends ItemRenderWeaponBase {
float offset = 0.8F;
standardAimingTransform(stack,
-1.5F * offset, -1F * offset, 2.5F * offset,
0, -5.75 / 8D, 1);
0, -5.75 / 8D, 2);
}
@Override
@ -33,7 +33,7 @@ public class ItemRenderSTG77 extends ItemRenderWeaponBase {
@Override
protected float getBaseFOV(ItemStack stack) {
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
return 70F - aimingProgress * 55;
return 70F - aimingProgress * 65;
}
@Override

View File

@ -48,6 +48,7 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
switch(type) {
case EQUIPPED_FIRST_PERSON: setupFirstPerson(item); renderFirstPerson(item); break;
case EQUIPPED: setupThirdPerson(item); renderEquipped(item); break;

View File

@ -1,322 +0,0 @@
// Date: 13.01.2019 13:32:43
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
public class ModelFolly extends ModelBase {
// fields
ModelRenderer SB1;
ModelRenderer SB2;
ModelRenderer SB3;
ModelRenderer SB4;
ModelRenderer SB5;
ModelRenderer SB6;
ModelRenderer SB7;
ModelRenderer SB8;
ModelRenderer SP;
ModelRenderer B1;
ModelRenderer B2;
ModelRenderer B3;
ModelRenderer SF1;
ModelRenderer SF2;
ModelRenderer SF3;
ModelRenderer SF4;
ModelRenderer P1;
ModelRenderer P2;
ModelRenderer P3;
ModelRenderer P4;
ModelRenderer Grip;
ModelRenderer SPointer;
public ModelFolly() {
textureWidth = 64;
textureHeight = 64;
SB1 = new ModelRenderer(this, 0, 0);
SB1.addBox(-16F, -1F, 0F, 16, 1, 3);
SB1.setRotationPoint(0F, 4F, -1.5F);
SB1.setTextureSize(64, 32);
SB1.mirror = true;
setRotation(SB1, 0F, 0F, 0F);
SB2 = new ModelRenderer(this, 0, 16);
SB2.addBox(-16F, -1.5F, 0F, 16, 1, 1);
SB2.setRotationPoint(0F, 4F, 1F);
SB2.setTextureSize(64, 32);
SB2.mirror = true;
setRotation(SB2, 0F, 0F, 0F);
SB3 = new ModelRenderer(this, 0, 18);
SB3.addBox(-16F, -1.5F, 0F, 16, 1, 1);
SB3.setRotationPoint(0F, 4F, -2F);
SB3.setTextureSize(64, 32);
SB3.mirror = true;
setRotation(SB3, 0F, 0F, 0F);
SB4 = new ModelRenderer(this, 0, 8);
SB4.addBox(-16F, -4F, 0F, 16, 3, 1);
SB4.setRotationPoint(0F, 4F, -2.5F);
SB4.setTextureSize(64, 32);
SB4.mirror = true;
setRotation(SB4, 0F, 0F, 0F);
SB5 = new ModelRenderer(this, 0, 12);
SB5.addBox(-16F, -4F, 0F, 16, 3, 1);
SB5.setRotationPoint(0F, 4F, 1.5F);
SB5.setTextureSize(64, 32);
SB5.mirror = true;
setRotation(SB5, 0F, 0F, 0F);
SB6 = new ModelRenderer(this, 0, 20);
SB6.addBox(-16F, -4.5F, 0F, 16, 1, 1);
SB6.setRotationPoint(0F, 4F, 1F);
SB6.setTextureSize(64, 32);
SB6.mirror = true;
setRotation(SB6, 0F, 0F, 0F);
SB7 = new ModelRenderer(this, 0, 22);
SB7.addBox(-16F, -4.5F, 0F, 16, 1, 1);
SB7.setRotationPoint(0F, 4F, -2F);
SB7.setTextureSize(64, 32);
SB7.mirror = true;
setRotation(SB7, 0F, 0F, 0F);
SB8 = new ModelRenderer(this, 0, 4);
SB8.addBox(-16F, -5F, 0F, 16, 1, 3);
SB8.setRotationPoint(0F, 4F, -1.5F);
SB8.setTextureSize(64, 32);
SB8.mirror = true;
setRotation(SB8, 0F, 0F, 0F);
SP = new ModelRenderer(this, 58, 0);
SP.addBox(0F, -4F, 0F, 0, 3, 3);
SP.setRotationPoint(-0.5F, 4F, -1.5F);
SP.setTextureSize(64, 32);
SP.mirror = true;
setRotation(SP, 0F, 0F, 0F);
B1 = new ModelRenderer(this, 0, 40);
B1.addBox(0F, 0F, 0F, 5, 5, 3);
B1.setRotationPoint(0F, -1F, -1.5F);
B1.setTextureSize(64, 32);
B1.mirror = true;
setRotation(B1, 0F, 0F, 0F);
B2 = new ModelRenderer(this, 0, 48);
B2.addBox(0F, 0F, 0F, 5, 3, 5);
B2.setRotationPoint(0F, 0F, -2.5F);
B2.setTextureSize(64, 32);
B2.mirror = true;
setRotation(B2, 0F, 0F, 0F);
B3 = new ModelRenderer(this, 0, 56);
B3.addBox(0F, 0F, 0F, 5, 4, 4);
B3.setRotationPoint(0F, -0.5F, -2F);
B3.setTextureSize(64, 32);
B3.mirror = true;
setRotation(B3, 0F, 0F, 0F);
SF1 = new ModelRenderer(this, 0, 24);
SF1.addBox(-32F, -1.5F, 0F, 16, 1, 3);
SF1.setRotationPoint(0F, 4F, -1.5F);
SF1.setTextureSize(64, 32);
SF1.mirror = true;
setRotation(SF1, 0F, 0F, 0F);
SF2 = new ModelRenderer(this, 0, 28);
SF2.addBox(-32F, -4.5F, 0F, 16, 1, 3);
SF2.setRotationPoint(0F, 4F, -1.5F);
SF2.setTextureSize(64, 32);
SF2.mirror = true;
setRotation(SF2, 0F, 0F, 0F);
SF3 = new ModelRenderer(this, 0, 32);
SF3.addBox(-32F, -4F, 0F, 16, 3, 1);
SF3.setRotationPoint(0F, 4F, -2F);
SF3.setTextureSize(64, 32);
SF3.mirror = true;
setRotation(SF3, 0F, 0F, 0F);
SF4 = new ModelRenderer(this, 0, 36);
SF4.addBox(-32F, -4F, 0F, 16, 3, 1);
SF4.setRotationPoint(0F, 4F, 1F);
SF4.setTextureSize(64, 32);
SF4.mirror = true;
setRotation(SF4, 0F, 0F, 0F);
P1 = new ModelRenderer(this, 58, 6);
P1.addBox(0F, 0F, 0F, 1, 4, 2);
P1.setRotationPoint(5F, 1F, -1F);
P1.setTextureSize(64, 32);
P1.mirror = true;
setRotation(P1, 0F, 0F, 0F);
P2 = new ModelRenderer(this, 52, 0);
P2.addBox(-1F, -2F, 0F, 1, 2, 2);
P2.setRotationPoint(6F, 1F, -1F);
P2.setTextureSize(64, 32);
P2.mirror = true;
setRotation(P2, 0F, 0F, -0.5235988F);
P3 = new ModelRenderer(this, 42, 0);
P3.addBox(0F, 0F, 0F, 1, 1, 4);
P3.setRotationPoint(4.5F, 1F, -2F);
P3.setTextureSize(64, 32);
P3.mirror = true;
setRotation(P3, 0F, 0F, 0F);
P4 = new ModelRenderer(this, 44, 5);
P4.addBox(0F, 0F, 0F, 5, 1, 2);
P4.setRotationPoint(0F, 4F, -1F);
P4.setTextureSize(64, 32);
P4.mirror = true;
setRotation(P4, 0F, 0F, 0F);
Grip = new ModelRenderer(this, 52, 8);
Grip.addBox(0F, 0F, 0F, 2, 4, 1);
Grip.setRotationPoint(2F, 5F, -0.5F);
Grip.setTextureSize(64, 32);
Grip.mirror = true;
setRotation(Grip, 0F, 0F, -0.2617994F);
SPointer = new ModelRenderer(this, 56, 13);
SPointer.addBox(-32F, -0.5F, 0F, 3, 1, 1);
SPointer.setRotationPoint(0F, 4F, -0.5F);
SPointer.setTextureSize(64, 32);
SPointer.mirror = true;
setRotation(SPointer, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
SB1.render(f5);
SB2.render(f5);
SB3.render(f5);
SB4.render(f5);
SB5.render(f5);
SB6.render(f5);
SB7.render(f5);
SB8.render(f5);
SP.render(f5);
B1.render(f5);
B2.render(f5);
B3.render(f5);
SF1.render(f5);
SF2.render(f5);
SF3.render(f5);
SF4.render(f5);
P1.render(f5);
P2.render(f5);
P3.render(f5);
P4.render(f5);
Grip.render(f5);
SPointer.render(f5);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, int state, int timer) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float rotate = (float) (Math.PI * -70D / 180D);
if(state == 1 || state == 2) {
SB1.rotateAngleZ = rotate;
SB2.rotateAngleZ = rotate;
SB3.rotateAngleZ = rotate;
SB4.rotateAngleZ = rotate;
SB5.rotateAngleZ = rotate;
SB6.rotateAngleZ = rotate;
SB7.rotateAngleZ = rotate;
SB8.rotateAngleZ = rotate;
SP.rotateAngleZ = rotate;
SPointer.rotateAngleZ = rotate;
SF1.rotateAngleZ = rotate;
SF2.rotateAngleZ = rotate;
SF3.rotateAngleZ = rotate;
SF4.rotateAngleZ = rotate;
} else {
SB1.rotateAngleZ = 0;
SB2.rotateAngleZ = 0;
SB3.rotateAngleZ = 0;
SB4.rotateAngleZ = 0;
SB5.rotateAngleZ = 0;
SB6.rotateAngleZ = 0;
SB7.rotateAngleZ = 0;
SB8.rotateAngleZ = 0;
SP.rotateAngleZ = 0;
SPointer.rotateAngleZ = 0;
SF1.rotateAngleZ = 0;
SF2.rotateAngleZ = 0;
SF3.rotateAngleZ = 0;
SF4.rotateAngleZ = 0;
}
SB1.render(f5);
SB2.render(f5);
SB3.render(f5);
SB4.render(f5);
SB5.render(f5);
SB6.render(f5);
SB7.render(f5);
SB8.render(f5);
if(state == 2 || state == 3) {
SP.render(f5);
}
B1.render(f5);
B2.render(f5);
B3.render(f5);
SF1.render(f5);
SF2.render(f5);
SF3.render(f5);
SF4.render(f5);
P1.render(f5);
P2.render(f5);
P3.render(f5);
P4.render(f5);
Grip.render(f5);
SPointer.render(f5);
if(state == 3 && timer > -1) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
Tessellator tessellator = Tessellator.instance;
int color = 0x00FF00;
if(timer == 0)
color = 0xFF0000;
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0);
tessellator.addVertex(-150, timer, 0);
tessellator.draw();
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0);
tessellator.addVertex(-150, -timer, 0);
tessellator.draw();
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0);
tessellator.addVertex(-150, 0, timer);
tessellator.draw();
tessellator.startDrawing(3);
tessellator.setColorOpaque_I(color);
tessellator.addVertex(-32F / 16F, 0 + 4F / 16F, 0);
tessellator.addVertex(-150, 0, -timer);
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}

View File

@ -233,6 +233,8 @@
"weapon.fire.tauRelease": {"category": "player", "sounds": ["weapon/fire/tauRelease1", "weapon/fire/tauRelease2", "weapon/fire/tauRelease3"]},
"weapon.fire.fatman": {"category": "player", "sounds": ["weapon/fire/fatman"]},
"weapon.fire.smack": {"category": "player", "sounds": ["weapon/fire/smack"]},
"weapon.fire.vstar": {"category": "player", "sounds": ["weapon/fire/vstar"]},
"weapon.fire.loudestNoiseOnEarth": {"category": "player", "sounds": ["weapon/fire/loudestNoiseOnEarth"]},
"weapon.reload.boltClose": {"category": "player", "sounds": ["weapon/reload/boltClose"]},
"weapon.reload.boltOpen": {"category": "player", "sounds": ["weapon/reload/boltOpen"]},

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