mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-08-10 17:55:44 +00:00
crane part iondknow
This commit is contained in:
parent
ea92109c3e
commit
25c52c79e2
@ -722,7 +722,7 @@ public class ModBlocks {
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public static Block machine_battery_socket;
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public static Block machine_battery_redd;
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@Deprecated public static Block machine_battery_potato;
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@Deprecated public static Block machine_battery;
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@Deprecated public static Block machine_lithium_battery;
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@ -1217,6 +1217,7 @@ public class ModBlocks {
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public static Block wand_structure;
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public static Block logic_block;
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public static Block logic_block_invis;
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public static Material materialGas = new MaterialGas();
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@ -1821,7 +1822,7 @@ public class ModBlocks {
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machine_battery_socket = new MachineBatterySocket().setBlockName("machine_battery_socket").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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machine_battery_redd = new MachineBatteryREDD().setBlockName("machine_battery_redd").setHardness(5.0F).setResistance(10.0F).setCreativeTab(MainRegistry.machineTab).setBlockTextureName(RefStrings.MODID + ":block_steel");
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machine_battery_potato = new MachineBattery(Material.iron, 10_000).setBlockName("machine_battery_potato").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);
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machine_battery = new MachineBattery(Material.iron, 1_000_000).setBlockName("machine_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);
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machine_lithium_battery = new MachineBattery(Material.iron, 50_000_000).setBlockName("machine_lithium_battery").setHardness(5.0F).setResistance(10.0F).setCreativeTab(null);
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@ -2358,6 +2359,7 @@ public class ModBlocks {
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wand_structure = new BlockWandStructure().setBlockName("wand_structure");
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logic_block = new LogicBlock().setBlockName("logic_block").setBlockTextureName(RefStrings.MODID + ":logic_block");
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logic_block_invis = new LogicBlock().setBlockName("logic_block_invis").setBlockTextureName(RefStrings.MODID + ":logic_block");
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}
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@ -3500,6 +3502,7 @@ public class ModBlocks {
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register(wand_structure);
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register(logic_block);
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register(logic_block_invis);
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}
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private static void register(Block b) {
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@ -117,6 +117,7 @@ public class BlockWandLogic extends BlockContainer implements ILookOverlay, IToo
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return true;
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}
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}
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}
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return super.onBlockActivated(world, x, y, z, player, side, fX, fY, fZ);
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}
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@ -221,6 +222,8 @@ public class BlockWandLogic extends BlockContainer implements ILookOverlay, IToo
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Block disguise;
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int disguiseMeta = -1;
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boolean invisible = false;
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public String actionID = "FODDER_WAVE";
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public String conditionID = "PLAYER_CUBE_5";
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public String interactionID;
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@ -242,7 +245,8 @@ public class BlockWandLogic extends BlockContainer implements ILookOverlay, IToo
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MainRegistry.logger.warn("Somehow the block at: " + xCoord + ", " + yCoord + ", " + zCoord + " isn't a logic block but we're doing a TE update as if it is, cancelling!");
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return;
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}
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worldObj.setBlock(xCoord,yCoord,zCoord, ModBlocks.logic_block);
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worldObj.setBlock(xCoord,yCoord,zCoord, disguise == null ? ModBlocks.logic_block_invis : ModBlocks.logic_block);
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TileEntity te = worldObj.getTileEntity(xCoord, yCoord, zCoord);
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@ -324,6 +328,7 @@ public class BlockWandLogic extends BlockContainer implements ILookOverlay, IToo
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nbt.setString("conditionID", conditionID);
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if(interactionID != null)
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nbt.setString("interactionID", interactionID);
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nbt.setInteger("rotation", placedRotation);
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if(disguise != null){
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nbt.setString("disguise", GameRegistry.findUniqueIdentifierFor(disguise).toString());
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nbt.setInteger("disguiseMeta", disguiseMeta);
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@ -337,6 +342,7 @@ public class BlockWandLogic extends BlockContainer implements ILookOverlay, IToo
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actionID = nbt.getString("actionID");
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conditionID = nbt.getString("conditionID");
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interactionID = nbt.getString("interactionID");
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placedRotation = nbt.getInteger("disguiseMeta");
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if(nbt.hasKey("disguise")){
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disguise = Block.getBlockFromName(nbt.getString("disguise"));
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disguiseMeta = nbt.getInteger("disguiseMeta");
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@ -11,6 +11,8 @@ import com.hbm.blocks.ITooltipProvider;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.config.ServerConfig;
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import com.hbm.config.StructureConfig;
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import com.hbm.interfaces.IBomb;
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import com.hbm.interfaces.ICopiable;
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import com.hbm.itempool.ItemPool;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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@ -48,7 +50,7 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayerFactory;
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public class BlockWandLoot extends BlockContainer implements ILookOverlay, IToolable, ITooltipProvider, IBlockSideRotation {
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public class BlockWandLoot extends BlockContainer implements ILookOverlay, IToolable, ITooltipProvider, IBlockSideRotation, IBomb {
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@SideOnly(Side.CLIENT) protected IIcon iconTop;
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@ -212,12 +214,23 @@ public class BlockWandLoot extends BlockContainer implements ILookOverlay, ITool
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}
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}
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@Override
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public BombReturnCode explode(World world, int x, int y, int z) {
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TileEntity te = world.getTileEntity(x, y, z);
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if(!(te instanceof BlockWandLoot.TileEntityWandLoot)) return null;
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((BlockWandLoot.TileEntityWandLoot) te).triggerReplace = true;
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return BombReturnCode.TRIGGERED;
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityWandLoot();
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}
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public static class TileEntityWandLoot extends TileEntityLoadedBase implements INBTTileEntityTransformable {
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public static class TileEntityWandLoot extends TileEntityLoadedBase implements INBTTileEntityTransformable, ICopiable {
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private boolean triggerReplace;
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@ -355,6 +368,29 @@ public class BlockWandLoot extends BlockContainer implements ILookOverlay, ITool
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poolName = BufferUtil.readString(buf);
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}
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@Override
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public NBTTagCompound getSettings(World world, int x, int y, int z) {
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NBTTagCompound nbt = new NBTTagCompound();
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Block block = replaceBlock != null ? replaceBlock : ModBlocks.deco_loot;
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nbt.setInteger("replaceBlock", Block.getIdFromBlock(block));
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nbt.setInteger("replaceMeta", replaceMeta);
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nbt.setInteger("minItems", minItems);
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nbt.setInteger("maxItems", maxItems);
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nbt.setString("poolName", poolName);
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return nbt;
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}
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@Override
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public void pasteSettings(NBTTagCompound nbt, int index, World world, EntityPlayer player, int x, int y, int z) {
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replaceBlock = Block.getBlockById(nbt.getInteger("replaceBlock"));
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replaceMeta = nbt.getInteger("replaceMeta");
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minItems = nbt.getInteger("minItems");
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maxItems = nbt.getInteger("maxItems");
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poolName = nbt.getString("poolName");
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}
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}
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}
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@ -229,8 +229,9 @@ public class BlockWandStructure extends BlockContainer implements IBlockMulti, I
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File structureFile = new File(structureDirectory, name + ".nbt");
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boolean debug = !worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord);
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boolean previousDebug = ServerConfig.STRUCTURE_DEBUG.get();
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ServerConfig.STRUCTURE_DEBUG.set(true);
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ServerConfig.STRUCTURE_DEBUG.set(debug);
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try {
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NBTStructure structure = new NBTStructure(structureFile);
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@ -1,5 +1,6 @@
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package com.hbm.blocks.generic;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.world.gen.util.LogicBlockActions;
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import com.hbm.world.gen.util.LogicBlockConditions;
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import com.hbm.world.gen.util.LogicBlockInteractions;
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@ -50,6 +51,11 @@ public class LogicBlock extends BlockContainer {
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return super.getIcon(world, x, y, z, side);
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}
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@Override
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public boolean isOpaqueCube() {
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return this != ModBlocks.logic_block_invis;
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}
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@Override
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public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ) {
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TileEntity te = worldIn.getTileEntity(x, y, z);
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@ -15,13 +15,13 @@ public class EntityAIFireGun extends EntityAIBase {
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private final EntityLiving host;
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private double attackMoveSpeed = 1.0D; // how fast we move while in this state
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private double maxRange = 20; // how far our target can be before we stop shooting
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private int burstTime = 10; // maximum number of ticks in a burst (for automatic weapons)
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private int minWait = 10; // minimum number of ticks to wait between bursts/shots
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private int maxWait = 40; // maximum number of ticks to wait between bursts/shots
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private float inaccuracy = 30; // how many degrees of inaccuracy does the AI have
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public double attackMoveSpeed = 1.0D; // how fast we move while in this state
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public double maxRange = 20; // how far our target can be before we stop shooting
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public int burstTime = 10; // maximum number of ticks in a burst (for automatic weapons)
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public int minWait = 10; // minimum number of ticks to wait between bursts/shots
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public int maxWait = 40; // maximum number of ticks to wait between bursts/shots
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public float inaccuracy = 30; // how many degrees of inaccuracy does the AI have
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public boolean randomBurst = true; //whether the burst time should be fixed or random
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// state timers
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private int attackTimer = 0;
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private FireState state = FireState.IDLE;
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@ -33,7 +33,7 @@ public class EntityAIFireGun extends EntityAIBase {
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FIRING,
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RELOADING,
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}
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public EntityAIFireGun(EntityLiving host) {
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this.host = host;
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}
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@ -89,7 +89,8 @@ public class EntityAIFireGun extends EntityAIBase {
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if(rec.getMagazine(stack).getAmount(stack, null) <= 0) {
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updateState(FireState.RELOADING, 20, gun, stack);
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} else if(ItemGunBaseNT.getState(stack, 0) == GunState.IDLE) {
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updateState(FireState.FIRING, host.worldObj.rand.nextInt(burstTime), gun, stack);
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int time = randomBurst ? host.worldObj.rand.nextInt(burstTime) : burstTime;
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updateState(FireState.FIRING, time, gun, stack);
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}
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}
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}
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@ -114,8 +115,9 @@ public class EntityAIFireGun extends EntityAIBase {
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// Turn body to face firing direction, since the gun is attached to that, not the head
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// Also apply accuracy debuff just before firing
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if(bind != null && bind != EnumKeybind.RELOAD) {
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host.rotationYawHead += (host.worldObj.rand.nextFloat() - 0.5F) * inaccuracy;
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host.rotationPitch += (host.worldObj.rand.nextFloat() - 0.5F) * inaccuracy;
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float inacc = inaccuracy * (getYerGun().getConfig(stack, 0).getReceivers(stack)[0].getHipfireSpread(stack) * 20);
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host.rotationYawHead += (host.worldObj.rand.nextFloat() - 0.5F) * inacc;
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host.rotationPitch += (host.worldObj.rand.nextFloat() - 0.5F) * inacc;
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host.rotationYaw = host.rotationYawHead;
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}
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@ -132,5 +134,5 @@ public class EntityAIFireGun extends EntityAIBase {
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return (ItemGunBaseNT) stack.getItem();
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}
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}
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@ -3,6 +3,7 @@ package com.hbm.itempool;
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import static com.hbm.lib.HbmChestContents.weighted;
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import com.hbm.inventory.material.Mats;
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import com.hbm.items.ItemEnums;
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import com.hbm.items.ModItems;
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import com.hbm.items.weapon.grenade.ItemGrenadeExtra.EnumGrenadeExtra;
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import com.hbm.items.weapon.grenade.ItemGrenadeFilling.EnumGrenadeFilling;
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@ -28,6 +29,7 @@ public class ItemPoolsPile {
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public static final String POOL_PILE_NUKE_STORAGE = "POOL_PILE_NUKE_STORAGE";
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public static final String POOL_PILE_OF_GARBAGE = "POOL_PILE_OF_GARBAGE";
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public static final String POOL_PILE_MECHANICAL = "POOL_PILE_MECHANICAL";
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public static final String POOL_PILE_GEAR = "POOL_PILE_GEAR";
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public static void init() {
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@ -146,15 +148,29 @@ public class ItemPoolsPile {
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new ItemPool(POOL_PILE_MECHANICAL) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.defuser, 0, 1, 1, 5),
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weighted(ModItems.defuser, 0, 1, 1, 30),
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weighted(ModItems.screwdriver, 0, 1, 1, 30),
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weighted(ModItems.wire_fine, Mats.MAT_COPPER.id, 8, 12, 120),
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weighted(ModItems.plate_steel, 0, 3, 8, 40),
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weighted(ModItems.plate_copper, 0, 2, 5, 40),
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weighted(ModItems.coil_copper, 0, 2, 5, 40),
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weighted(ModItems.coil_tungsten, 0, 2, 5, 40),
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weighted(ModItems.ammo_standard, EnumAmmo.NUKE_TOTS.ordinal(), 1, 1, 10),
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weighted(ModItems.coil_tungsten, 0, 2, 5, 40)
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};
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}};
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new ItemPool(POOL_PILE_GEAR) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.defuser, 0, 1, 1, 40),
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weighted(ModItems.screwdriver, 0, 1, 1, 30),
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weighted(ModItems.canteen_vodka,0, 1, 1, 40),
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weighted(ModItems.casing, ItemEnums.EnumCasingType.SMALL_STEEL.ordinal(), 1, 4, 30),
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weighted(ModItems.casing, ItemEnums.EnumCasingType.SMALL.ordinal(), 3, 8, 40),
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weighted(ModItems.casing, ItemEnums.EnumCasingType.BUCKSHOT.ordinal(), 3, 8, 40),
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weighted(ModItems.canned_conserve, 0, 2, 5, 40),
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weighted(ModItems.taurun_helmet, 0, 1, 1, 20),
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weighted(ModItems.taurun_plate, 0, 1, 1, 20),
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weighted(ModItems.taurun_legs, 0, 1, 1, 20),
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weighted(ModItems.taurun_boots, 0, 1, 1, 20)
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};
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}};
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}
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@ -23,7 +23,8 @@ public class ItemPoolsSingle {
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public static final String POOL_VAULT_UNBREAKABLE = "POOL_VAULT_UNBREAKABLE";
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public static final String POOL_METEORITE_TREASURE = "POOL_METEORITE_TREASURE";
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public static final String POOL_BLUEPRINTS = "POOL_BLUEPRINTS";
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public static void init() {
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new ItemPool(POOL_VAULT_RUSTY) {{
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@ -43,7 +44,7 @@ public class ItemPoolsSingle {
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weighted(Items.diamond, 0, 1, 2, 1)
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};
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}};
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new ItemPool(POOL_VAULT_STANDARD) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.ingot_desh, 0, 2, 6, 1),
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@ -59,7 +60,7 @@ public class ItemPoolsSingle {
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weighted(ModItems.circuit, EnumCircuitType.CHIP.ordinal(), 2, 6, 1)
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};
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}};
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new ItemPool(POOL_VAULT_REINFORCED) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.ingot_desh, 0, 6, 16, 1),
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@ -76,7 +77,7 @@ public class ItemPoolsSingle {
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weighted(ModItems.circuit, EnumCircuitType.BASIC.ordinal(), 6, 12, 1)
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};
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}};
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new ItemPool(POOL_VAULT_UNBREAKABLE) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.ammo_container, 0, 3, 6, 1),
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@ -87,7 +88,7 @@ public class ItemPoolsSingle {
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weighted(ModItems.circuit, EnumCircuitType.ADVANCED.ordinal(), 6, 12, 1)
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};
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}};
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new ItemPool(POOL_METEORITE_TREASURE) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.cobalt_pickaxe, 0, 1, 1, 10),
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@ -111,7 +112,7 @@ public class ItemPoolsSingle {
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weighted(ModItems.blueprint_folder, 1, 1, 1, 1)
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};
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}};
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new ItemPool(POOL_BLUEPRINTS) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.blueprint_folder, 0, 1, 1, 10),
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@ -119,5 +120,13 @@ public class ItemPoolsSingle {
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weighted(ModItems.blueprint_folder, 0, 1, 1, 1),
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};
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}};
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new ItemPool(POOL_BLUEPRINTS) {{
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this.pool = new WeightedRandomChestContent[] {
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weighted(ModItems.blueprint_folder, 0, 1, 1, 10),
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weighted(ModItems.blueprint_folder, 1, 1, 1, 5),
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weighted(ModItems.blueprint_folder, 0, 1, 1, 1),
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};
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}};
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}
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}
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@ -31,6 +31,7 @@ public class LootGenerator {
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public static final String LOOT_FLAREGUN = "LOOT_FLAREGUN";
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public static final String LOOT_SHIT = "LOOT_SHIT";
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public static final String LOOT_MECHANICAL = "LOOT_MECHANICAL";
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public static final String LOOT_GEAR = "LOOT_GEAR";
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public static void applyLoot(World world, int x, int y, int z, String name) {
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switch(name) {
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@ -46,6 +47,7 @@ public class LootGenerator {
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case LOOT_FLAREGUN: lootFlareGun(world, x, y, z);
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case LOOT_SHIT: lootShit(world, x, y, z);
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case LOOT_MECHANICAL: lootMechanical(world, x, y, z);
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case LOOT_GEAR: lootMechanical(world, x, y, z);
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default: lootBones(world, x, y, z); break;
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}
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}
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@ -63,6 +65,8 @@ public class LootGenerator {
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LOOT_METEOR,
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LOOT_FLAREGUN,
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||||
LOOT_MECHANICAL,
|
||||
LOOT_GEAR,
|
||||
LOOT_SHIT,
|
||||
};
|
||||
}
|
||||
|
||||
@ -257,10 +261,23 @@ public class LootGenerator {
|
||||
|
||||
if(loot != null && loot.items.isEmpty()) {
|
||||
|
||||
int limit = world.rand.nextInt(3) + 1;
|
||||
int limit = world.rand.nextInt(6) + 1;
|
||||
for(int i = 0; i < limit; i++) {
|
||||
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_MECHANICAL), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void lootGear(World world, int x, int y, int z) {
|
||||
|
||||
TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z);
|
||||
|
||||
if(loot != null && loot.items.isEmpty()) {
|
||||
|
||||
int limit = world.rand.nextInt(6) + 1;
|
||||
for(int i = 0; i < limit; i++) {
|
||||
addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_GEAR), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,21 +59,21 @@ public class MobUtil {
|
||||
{ModItems.wrench, 20}
|
||||
}));
|
||||
|
||||
slotPoolRanged.put(4, createSlotPool(12000, new Object[][]{
|
||||
slotPoolRanged.put(4, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.rag_piss, 1}, {ModItems.goggles, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
slotPoolRanged.put(3, createSlotPool(10000, new Object[][]{
|
||||
slotPoolRanged.put(3, createSlotPool(10, new Object[][]{
|
||||
{ModItems.starmetal_plate, 1}, {ModItems.cobalt_plate, 2}, {ModItems.alloy_plate, 2}, //sadly they cant wear jackets bc it breaks it
|
||||
{ModItems.steel_plate, 8}, {ModItems.titanium_plate, 4}
|
||||
}));
|
||||
slotPoolRanged.put(2, createSlotPool(10000, new Object[][]{
|
||||
slotPoolRanged.put(2, createSlotPool(10, new Object[][]{
|
||||
{ModItems.zirconium_legs, 1}, {ModItems.cobalt_legs, 2}, {ModItems.steel_legs, 16},
|
||||
{ModItems.titanium_legs, 8}, {ModItems.robes_legs, 32}, {ModItems.alloy_legs, 2},
|
||||
}));
|
||||
slotPoolRanged.put(1, createSlotPool(10000, new Object[][]{
|
||||
slotPoolRanged.put(1, createSlotPool(10, new Object[][]{
|
||||
{ModItems.robes_boots, 32}, {ModItems.steel_boots, 16}, {ModItems.cobalt_boots, 2}, {ModItems.alloy_boots, 2},
|
||||
{ModItems.titanium_boots, 6}
|
||||
}));
|
||||
@ -121,68 +121,15 @@ public class MobUtil {
|
||||
|
||||
//For action block
|
||||
slotPoolGunsTier1.put(0, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gun_light_revolver, 16}, {ModItems.gun_greasegun, 8}, {ModItems.gun_maresleg, 2}
|
||||
{ModItems.gun_light_revolver, 16}, {ModItems.gun_greasegun, 8}, {ModItems.gun_maresleg, 2}, {ModItems.gun_flaregun, 1}
|
||||
}));
|
||||
|
||||
slotPoolGunsTier2.put(0, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gun_uzi, 10}, {ModItems.gun_maresleg, 8}, {ModItems.gun_henry, 12}, {ModItems.gun_heavy_revolver, 4}, {ModItems.gun_flaregun, 4}, {ModItems.gun_carbine, 4}
|
||||
{ModItems.gun_uzi, 12}, {ModItems.gun_maresleg, 8}, {ModItems.gun_henry, 12}, {ModItems.gun_heavy_revolver, 8}, {ModItems.gun_flaregun, 4}, {ModItems.gun_star_f, 8}
|
||||
}));
|
||||
|
||||
slotPoolGunsTier3.put(0, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gun_uzi, 25}, {ModItems.gun_spas12, 20}, {ModItems.gun_carbine, 20}, {ModItems.gun_g3, 10}, {ModItems.gun_am180, 5}, {ModItems.gun_stg77, 5}
|
||||
}));
|
||||
|
||||
slotPoolMasks.put(4, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.rag_piss, 4}, {ModItems.goggles, 12}
|
||||
}));
|
||||
|
||||
slotPoolHelms.put(4, createSlotPool(0, new Object[][]{
|
||||
{ModItems.gas_mask_m65, 16}, {ModItems.gas_mask_olde, 12}, {ModItems.mask_of_infamy, 8},
|
||||
{ModItems.gas_mask_mono, 8}, {ModItems.robes_helmet, 32}, {ModItems.no9, 16},
|
||||
{ModItems.cobalt_helmet, 2}, {ModItems.hat, 1}, {ModItems.alloy_helmet, 2},
|
||||
{ModItems.titanium_helmet, 4}, {ModItems.steel_helmet, 8}
|
||||
}));
|
||||
|
||||
slotPoolTierArmor.put(4, createSlotPool(new Object[][]{
|
||||
{ModItems.gas_mask_m65, 20},
|
||||
{ModItems.gas_mask_olde, 15},
|
||||
{ModItems.steel_helmet, 25},
|
||||
{ModItems.titanium_helmet, 15},
|
||||
{ModItems.alloy_helmet, 10},
|
||||
}));
|
||||
|
||||
slotPoolTierArmor.put(3, createSlotPool(new Object[][]{
|
||||
{ModItems.steel_plate, 30},
|
||||
{ModItems.titanium_plate, 20},
|
||||
{ModItems.alloy_plate, 15},
|
||||
{ModItems.cobalt_plate, 5},
|
||||
{ModItems.starmetal_plate, 5}
|
||||
}));
|
||||
|
||||
slotPoolTierArmor.put(2, createSlotPool(new Object[][]{
|
||||
{ModItems.steel_legs, 30},
|
||||
{ModItems.titanium_legs, 20},
|
||||
{ModItems.alloy_legs, 15},
|
||||
{ModItems.cobalt_legs, 5},
|
||||
{ModItems.zirconium_legs, 5}
|
||||
}));
|
||||
|
||||
slotPoolTierArmor.put(1, createSlotPool(new Object[][]{
|
||||
{ModItems.steel_boots, 30},
|
||||
{ModItems.robes_boots, 25},
|
||||
{ModItems.titanium_boots, 20},
|
||||
{ModItems.alloy_boots, 15},
|
||||
{ModItems.hazmat_boots, 10},
|
||||
{ModItems.cobalt_boots, 5},
|
||||
}));
|
||||
|
||||
slotPoolMelee.put(0, createSlotPool(2000, new Object[][]{
|
||||
{ModItems.pipe_lead, 40}, {ModItems.crowbar, 35}, {ModItems.wrench, 30},
|
||||
{ModItems.steel_sword, 25}, {ModItems.titanium_sword, 20},
|
||||
{ModItems.reer_graar, 20}, {ModItems.stopsign, 15},
|
||||
{ModItems.lead_gavel, 12}, {ModItems.wrench_flipped, 10},
|
||||
{ModItems.sopsign, 8}, {ModItems.chernobylsign, 8}
|
||||
{ModItems.gun_g3, 25}, {ModItems.gun_spas12, 20}, {ModItems.gun_carbine, 15}, {ModItems.gun_star_f, 20}, {ModItems.gun_am180, 6}, {ModItems.gun_amat, 5}
|
||||
}));
|
||||
|
||||
slotPoolAdvRanged = new HashMap<>(slotPoolAdv);
|
||||
@ -268,4 +215,15 @@ public class MobUtil {
|
||||
|
||||
entity.tasks.addTask(3, new EntityAIFireGun(entity));
|
||||
}
|
||||
|
||||
public static void addFireTask(EntityLiving entity, EntityAIFireGun gunTask) {
|
||||
entity.setEquipmentDropChance(0, 0); // Prevent dropping guns
|
||||
|
||||
for(Object entry : entity.tasks.taskEntries) {
|
||||
EntityAITasks.EntityAITaskEntry task = (EntityAITasks.EntityAITaskEntry) entry;
|
||||
if(task.action instanceof EntityAIFireGun) return;
|
||||
}
|
||||
|
||||
entity.tasks.addTask(3, gunTask);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,11 +2,13 @@ package com.hbm.world.gen.util;
|
||||
|
||||
import com.hbm.blocks.BlockDummyable;
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.bomb.BlockChargeBase;
|
||||
import com.hbm.blocks.generic.BlockSkeletonHolder;
|
||||
import com.hbm.blocks.generic.LogicBlock;
|
||||
import com.hbm.entity.item.EntityFallingBlockNT;
|
||||
import com.hbm.entity.missile.EntityMissileTier2;
|
||||
import com.hbm.entity.mob.EntityUndeadSoldier;
|
||||
import com.hbm.entity.mob.ai.EntityAIFireGun;
|
||||
import com.hbm.items.ItemEnums;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.tileentity.TileEntityDoorGeneric;
|
||||
@ -200,8 +202,7 @@ public class LogicBlockActions {
|
||||
EntitySkeleton mob = new EntitySkeleton(world);
|
||||
mob.setPositionAndRotation(x, y, z, 0, 0);
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolGunsTier2, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMasks, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolRanged, new Random());
|
||||
world.spawnEntityInWorld(mob);
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
}
|
||||
@ -217,8 +218,14 @@ public class LogicBlockActions {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
EntitySkeleton mob = new EntitySkeleton(world);
|
||||
mob.setPositionAndRotation(x, y, z, 0, 0);
|
||||
EntityAIFireGun gunTask = new EntityAIFireGun(mob);
|
||||
gunTask.minWait = 4;
|
||||
gunTask.maxWait = 5;
|
||||
gunTask.burstTime = 6;
|
||||
gunTask.inaccuracy = 5F;
|
||||
gunTask.randomBurst = false;
|
||||
MobUtil.addFireTask(mob, gunTask);
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolGunsTier3, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMasks, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolAdvRanged, new Random());
|
||||
world.spawnEntityInWorld(mob);
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
@ -235,8 +242,7 @@ public class LogicBlockActions {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
EntityZombie mob = new EntityZombie(world);
|
||||
mob.setPositionAndRotation(x, y, z, 0, 0);
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMelee, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolCommon, new Random());
|
||||
world.spawnEntityInWorld(mob);
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
}
|
||||
@ -252,8 +258,7 @@ public class LogicBlockActions {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
EntityZombie mob = new EntityZombie(world);
|
||||
mob.setPositionAndRotation(x, y, z, 0, 0);
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolTierArmor, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolMelee, new Random());
|
||||
MobUtil.assignItemsToEntity(mob, MobUtil.slotPoolAdv, new Random());
|
||||
world.spawnEntityInWorld(mob);
|
||||
world.setBlock(x, y, z, Blocks.air);
|
||||
}
|
||||
@ -425,23 +430,47 @@ public class LogicBlockActions {
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
ForgeDirection direction = tile.direction.getOpposite();
|
||||
if(tile.phase == 0) {
|
||||
world.setBlock(x, y + 1, z, ModBlocks.charge_c4, ForgeDirection.UP.ordinal(), 3);
|
||||
|
||||
if(tile.phase == 1){
|
||||
world.setBlock(x,y,z + direction.offsetZ, ModBlocks.charge_c4, 2, 3);
|
||||
|
||||
TileEntity te = world.getTileEntity(x,y,z + direction.offsetZ);
|
||||
if(te instanceof TileEntityCharge){
|
||||
TileEntity te = world.getTileEntity(x, y + 1, z);
|
||||
if (te instanceof TileEntityCharge) {
|
||||
TileEntityCharge bomb = (TileEntityCharge) te;
|
||||
bomb.timer = 200;
|
||||
}
|
||||
}
|
||||
|
||||
if(tile.phase >= 1) {
|
||||
TileEntity te = world.getTileEntity(x, y + 1, z);
|
||||
if (te instanceof TileEntityCharge) {
|
||||
TileEntityCharge bomb = (TileEntityCharge) te;
|
||||
bomb.timer = 2400;
|
||||
bomb.started = true;
|
||||
}
|
||||
}
|
||||
|
||||
world.setBlock(x,y,z, ModBlocks.crate_steel);
|
||||
TileEntityCrateBase crate = (TileEntityCrateBase) world.getTileEntity(x,y,z);
|
||||
crate.setPins(world.rand.nextInt(999));
|
||||
crate.lock();
|
||||
((IInventory)crate).setInventorySlotContents(15, new ItemStack(ModItems.launch_key));
|
||||
|
||||
};
|
||||
|
||||
public static Consumer<LogicBlock.TileEntityLogicBlock> DEAD_GUY_CRANE = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
if(tile.phase == 1) {
|
||||
world.setBlock(x, y, z, ModBlocks.skeleton_holder);
|
||||
TileEntity te = world.getTileEntity(x, y, z);
|
||||
EntityPlayer player = (EntityPlayer) world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(25, 25, 25)).get(0);
|
||||
|
||||
if (te instanceof BlockSkeletonHolder.TileEntitySkeletonHolder) {
|
||||
BlockSkeletonHolder.TileEntitySkeletonHolder skeleton = (BlockSkeletonHolder.TileEntitySkeletonHolder) te;
|
||||
if (player != null && player.inventory.hasItem(ModItems.gun_hangman)) {
|
||||
skeleton.item = new ItemStack(ModItems.clay_tablet, 1, 0);
|
||||
} else {
|
||||
skeleton.item = new ItemStack(ModItems.gun_hangman);
|
||||
}
|
||||
skeleton.markDirty();
|
||||
world.markBlockForUpdate(x, y, z);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -463,6 +492,7 @@ public class LogicBlockActions {
|
||||
actions.put("COLLAPSE_ROOF_RAD_10", COLLAPSE_ROOF_RAD_10);
|
||||
actions.put("BOMB_TRAP", BOMB_TRAP);
|
||||
actions.put("BOMB_CRANE", BOMB_CRANE);
|
||||
actions.put("DEAD_GUY_CRANE", DEAD_GUY_CRANE);
|
||||
|
||||
//Mob Block Actions
|
||||
actions.put("SKELETON_GUN_TIER_1", SKELETONS_GUN_TIER_1);
|
||||
|
||||
@ -5,6 +5,7 @@ import com.hbm.blocks.generic.BlockPedestal;
|
||||
import com.hbm.blocks.generic.LogicBlock;
|
||||
import com.hbm.entity.mob.EntityUndeadSoldier;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.tileentity.bomb.TileEntityCharge;
|
||||
import com.hbm.tileentity.machine.TileEntityLockableBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
@ -12,6 +13,7 @@ import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.ChatComponentText;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedHashMap;
|
||||
@ -97,6 +99,27 @@ public class LogicBlockConditions {
|
||||
&& ((BlockPedestal.TileEntityPedestal) pedestal).item.getItem() == ModItems.big_sword;
|
||||
};
|
||||
|
||||
public static Function<LogicBlock.TileEntityLogicBlock, Boolean> BOMB_CRANE = (tile) -> {
|
||||
World world = tile.getWorldObj();
|
||||
int x = tile.xCoord;
|
||||
int y = tile.yCoord;
|
||||
int z = tile.zCoord;
|
||||
|
||||
if(tile.phase == 0) {
|
||||
world.setBlock(x, y + 1, z, ModBlocks.charge_c4, ForgeDirection.UP.ordinal(), 3);
|
||||
|
||||
TileEntity te = world.getTileEntity(x, y + 1, z);
|
||||
if (te instanceof TileEntityCharge) {
|
||||
TileEntityCharge bomb = (TileEntityCharge) te;
|
||||
bomb.timer = 200;
|
||||
}
|
||||
}
|
||||
|
||||
return !world.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y - 2, z + 1).expand(10, 10, 10)).isEmpty();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
public static List<String> getConditionNames(){
|
||||
return new ArrayList<>(conditions.keySet());
|
||||
@ -115,6 +138,8 @@ public class LogicBlockConditions {
|
||||
conditions.put("PLAYER_CUBE_5", PLAYER_CUBE_5);
|
||||
conditions.put("PLAYER_CUBE_25", PLAYER_CUBE_25);
|
||||
|
||||
conditions.put("BOMB_CRANE", BOMB_CRANE);
|
||||
|
||||
//example conditions
|
||||
conditions.put("ABERRATOR", ABERRATOR);
|
||||
conditions.put("REDSTONE", REDSTONE);
|
||||
|
||||
BIN
src/main/resources/assets/hbm/structures/crane_mod.nbt
Normal file
BIN
src/main/resources/assets/hbm/structures/crane_mod.nbt
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user