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fixing two common worldgen cascades in meteorites and flowers
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@ -576,8 +576,8 @@ public class HbmWorldGen implements IWorldGenerator {
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}
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if(WorldConfig.meteoriteSpawn > 0 && rand.nextInt(WorldConfig.meteoriteSpawn) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int x = i + rand.nextInt(16) + 8;
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int z = j + rand.nextInt(16) + 8;
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int y = world.getHeightValue(x, z) - rand.nextInt(10);
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if(y > 1) (new Meteorite()).generate(world, rand, x, y, z, false, false, false);
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}
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@ -88,8 +88,8 @@ public class DungeonToolbox {
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private static WorldGenFlowers genFlowers = new WorldGenFlowers(null);
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public static void generateFlowers(World world, Random rand, int chunkX, int chunkZ, Block flower, int meta) {
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int x = chunkX + rand.nextInt(16);
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int z = chunkZ + rand.nextInt(16);
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int x = chunkX + rand.nextInt(16) + 8;
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int z = chunkZ + rand.nextInt(16) + 8;
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int y = world.getHeightValue(x, z);
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genFlowers.func_150550_a(flower, meta);
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genFlowers.generate(world, rand, x, y, z);
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