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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
fixed radiation durations being too long, added deco recipes, langs
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ee43614e01
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@ -626,6 +626,14 @@ tile.ore_oil.name=Ölvorkommen
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tile.ore_oil_empty.name=Leeres Ölvorkommen
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tile.ore_oil_sand.name=Teersand
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tile.deco_titanium.name=Titan-Dekoblock
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tile.deco_red_copper.name=Roter Kupfer-Dekoblock
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tile.deco_tungsten.name=Wolfram-Dekoblock
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tile.deco_aluminium.name=Aluminium-Dekoblock
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tile.deco_steel.name=Stahl-Dekoblock
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tile.deco_lead.name=Blei-Dekoblock
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tile.deco_beryllium.name=Beryllium-Dekoblock
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tile.reinforced_brick.name=Verstärkter Stein
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tile.reinforced_glass.name=Verstärktes Glas
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tile.reinforced_sand.name=Verstärkter Sandstein
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@ -626,6 +626,14 @@ tile.ore_oil.name=Oil Deposit
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tile.ore_oil_empty.name=Empty Oil Deposit
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tile.ore_oil_sand.name=Tar Sand
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tile.deco_titanium.name=Titanium Deco Block
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tile.deco_red_copper.name=Red Copper Deco Block
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tile.deco_tungsten.name=Tungsten Deco Block
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tile.deco_aluminium.name=Aluminium Deco Block
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tile.deco_steel.name=Steel Deco Block
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tile.deco_lead.name=Lead Deco Block
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tile.deco_beryllium.name=Beryllium Deco Block
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tile.reinforced_brick.name=Reinforced Stone
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tile.reinforced_glass.name=Reinforced Glass
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tile.reinforced_sand.name=Reinforced Sandstone
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BIN
assets/hbm/textures/items/clip_rpg_alt.png
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BIN
assets/hbm/textures/items/clip_rpg_alt.png
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After Width: | Height: | Size: 308 B |
@ -2160,7 +2160,7 @@ public class ModItems {
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clip_revolver_nightmare = new ItemClip().setUnlocalizedName("clip_revolver_nightmare").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_revolver_nightmare");
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clip_revolver_nightmare2 = new ItemClip().setUnlocalizedName("clip_revolver_nightmare2").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_revolver_nightmare2");
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clip_revolver_pip = new ItemClip().setUnlocalizedName("clip_revolver_pip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_revolver_pip");
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clip_rpg = new ItemClip().setUnlocalizedName("clip_rpg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_rpg");
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clip_rpg = new ItemClip().setUnlocalizedName("clip_rpg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_rpg_alt");
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clip_stinger = new ItemClip().setUnlocalizedName("clip_stinger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_stinger");
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clip_fatman = new ItemClip().setUnlocalizedName("clip_fatman").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_fatman");
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clip_mirv = new ItemClip().setUnlocalizedName("clip_mirv").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":clip_mirv");
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@ -235,12 +235,12 @@ public class Library {
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return;
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if(checkForGasMask(player)) {
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entity.addPotionEffect(new PotionEffect(HbmPotion.radiation.id, maskDura * 60, maskLevel));
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entity.addPotionEffect(new PotionEffect(HbmPotion.radiation.id, maskDura * 20, maskLevel));
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return;
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}
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}
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entity.addPotionEffect(new PotionEffect(HbmPotion.radiation.id, radDura * 60, radLevel));
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entity.addPotionEffect(new PotionEffect(HbmPotion.radiation.id, radDura * 20, radLevel));
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}
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public static boolean checkForHazmat(EntityPlayer player) {
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (2855)";
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public static final String VERSION = "1.0.27 BETA (2863)";
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//HBM's Beta Naming Convention:
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//V T (X-Y-Z)
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//V -> next release version
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@ -397,6 +397,14 @@ public class CraftingManager {
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//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.part_carbon), new Object[] { "P", "D", "P", 'P', "plateSteel", 'D', "dustCoal" }));
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//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.part_copper), new Object[] { "P", "D", "P", 'P', "plateSteel", 'D', "dustCopper" }));
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//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.part_plutonium), new Object[] { "P", "D", "P", 'P', "plateSteel", 'D', "dustPlutonium" }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_aluminium), new Object[] { "ingotAluminum", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_beryllium), new Object[] { "ingotBeryllium", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_lead), new Object[] { "ingotLead", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_red_copper), new Object[] { "ingotRedstoneAlloy", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_steel), new Object[] { "ingotSteel", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_titanium), new Object[] { "ingotTitanium", ModBlocks.steel_scaffold }));
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.deco_tungsten), new Object[] { "ingotTungsten", ModBlocks.steel_scaffold }));
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GameRegistry.addShapelessRecipe(new ItemStack(ModItems.nugget_euphemium, 1), new Object[] { ModItems.rod_quad_euphemium });
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GameRegistry.addRecipe(new ItemStack(ModItems.ingot_euphemium, 1), new Object[] { "###", "###", "###", '#', ModItems.nugget_euphemium });
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