This commit is contained in:
Boblet 2024-07-11 16:05:25 +02:00
parent 6951c73aa4
commit 28e1fdd7f5
9 changed files with 72 additions and 72 deletions

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@ -5,7 +5,6 @@ import com.hbm.tileentity.machine.TileEntityMachineAutocrafter;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -7,49 +7,54 @@ import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
/**For now, only used for stuff with filters and crates as a reference implementation, /**
* because I really needed to get the te from a container * For now, only used for stuff with filters and crates as a reference
* But you should very much use this to kill the giant amount of boilerplate in container classes * implementation, because I really needed to get the te from a container But
* @author 70k **/ * you should very much use this to kill the giant amount of boilerplate in
* container classes
*
* @author 70k
**/
public class ContainerBase extends Container { public class ContainerBase extends Container {
public IInventory te; public IInventory tile;
public ContainerBase(InventoryPlayer invPlayer, IInventory tedf) { public ContainerBase(InventoryPlayer invPlayer, IInventory tedf) {
te = tedf; tile = tedf;
} }
@Override @Override
public boolean canInteractWith(EntityPlayer player) { public boolean canInteractWith(EntityPlayer player) {
return te.isUseableByPlayer(player); return tile.isUseableByPlayer(player);
} }
@Override @Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { public ItemStack transferStackInSlot(EntityPlayer player, int index) {
ItemStack var3 = null; ItemStack slotOriginal = null;
Slot var4 = (Slot) this.inventorySlots.get(par2); Slot slot = (Slot) this.inventorySlots.get(index);
if(var4 != null && var4.getHasStack()) { if(slot != null && slot.getHasStack()) {
ItemStack var5 = var4.getStack(); ItemStack slotStack = slot.getStack();
var3 = var5.copy(); slotOriginal = slotStack.copy();
if(par2 <= te.getSizeInventory() - 1) { if(index <= tile.getSizeInventory() - 1) {
if(!this.mergeItemStack(var5, te.getSizeInventory(), this.inventorySlots.size(), true)) { if(!this.mergeItemStack(slotStack, tile.getSizeInventory(), this.inventorySlots.size(), true)) {
return null; return null;
} }
} else if(!this.mergeItemStack(var5, 0, te.getSizeInventory(), false)) { } else if(!this.mergeItemStack(slotStack, 0, tile.getSizeInventory(), false)) {
return null; return null;
} }
if(var5.stackSize == 0) { if(slotStack.stackSize == 0) {
var4.putStack(null); slot.putStack(null);
} else { } else {
var4.onSlotChanged(); slot.onSlotChanged();
} }
var4.onPickupFromSlot(p_82846_1_, var5); slot.onPickupFromSlot(player, slotStack);
} }
return var3; return slotOriginal;
} }
/** Used to quickly set up the player inventory */ /** Used to quickly set up the player inventory */
@ -65,11 +70,15 @@ public class ContainerBase extends Container {
} }
} }
// I'm gonna make a farken helper function for this shit, why was it done the old way for 9 whole ass years? // I'm gonna make a farken helper function for this shit, why was it done
// the old way for 9 whole ass years?
// - Mellow, 1884 // - Mellow, 1884
/**Used to add several conventional inventory slots at a time /**
* Used to add several conventional inventory slots at a time
*
* @param inv the inventory to add the slots to * @param inv the inventory to add the slots to
* @param from the slot index to start from*/ * @param from the slot index to start from
*/
public void addSlots(IInventory inv, int from, int x, int y, int rows, int cols) { public void addSlots(IInventory inv, int from, int x, int y, int rows, int cols) {
int slotSize = 18; int slotSize = 18;
for(int row = 0; row < rows; row++) { for(int row = 0; row < rows; row++) {

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@ -5,7 +5,6 @@ import com.hbm.tileentity.network.TileEntityRadioTorchCounter;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -7,7 +7,6 @@ import com.hbm.tileentity.network.TileEntityCraneExtractor;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -7,7 +7,6 @@ import com.hbm.tileentity.network.TileEntityCraneGrabber;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -5,7 +5,6 @@ import com.hbm.tileentity.network.TileEntityCraneRouter;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -2,24 +2,21 @@ package com.hbm.inventory.container;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory; import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerCrateBase extends ContainerBase { public class ContainerCrateBase extends ContainerBase {
//just there so prev stuff doesnt break //just there so prev stuff doesnt break
protected IInventory crate = te; protected IInventory crate = tile;
public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) { public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) {
super(invPlayer, tedf); super(invPlayer, tedf);
te.openInventory(); tile.openInventory();
} }
@Override @Override
public void onContainerClosed(EntityPlayer p_75134_1_) { public void onContainerClosed(EntityPlayer p_75134_1_) {
super.onContainerClosed(p_75134_1_); super.onContainerClosed(p_75134_1_);
te.closeInventory(); tile.closeInventory();
} }
} }

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@ -6,7 +6,6 @@ import com.hbm.tileentity.machine.storage.TileEntityMassStorage;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;

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@ -306,7 +306,7 @@ public abstract class GuiInfoContainer extends GuiContainer implements INEIGuiHa
tag.setInteger("id", Item.getIdFromItem(stack.getItem())); tag.setInteger("id", Item.getIdFromItem(stack.getItem()));
tag.setInteger("meta", stack.getItemDamage()); tag.setInteger("meta", stack.getItemDamage());
TileEntity te = (TileEntity) ((ContainerBase) inventorySlots).te; TileEntity te = (TileEntity) ((ContainerBase) inventorySlots).tile;
PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(tag, te.xCoord, te.yCoord, te.zCoord)); PacketDispatcher.wrapper.sendToServer(new NBTControlPacket(tag, te.xCoord, te.yCoord, te.zCoord));
return true; return true;
} }