Merge branch 'master' into master

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HbmMods 2025-02-10 08:02:24 +01:00 committed by GitHub
commit 2968d927bc
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GPG Key ID: B5690EEEBB952194
24 changed files with 679 additions and 12 deletions

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@ -1,8 +1,13 @@
## Changed
* Particle detectors now print an error for when the recipe could not be completed
* Night Vision Goggles toggles with armor HUD
* Removed "no ore dict data" line from tooltips with extended view enabled
* Added a client config called `GUN_ANIMATION_SPEED` which allows the speed of gun animations to be changed
* Mostly for debugging, since it only applies to the bus animation system, things like smoke trails and muzzle flashes are unaffected
## Fixed
* Fixed items being annihilated when shift clicking them into the particle source
* Fixed packet optimization not allowing packets to be sent when the day night cycle is halted
* Fixed particle detectors not always using power when they should
* Fixed rotary furnace voiding low pressure steam when dealing with input numbers not divisible by 100
* Fixed state leak causing smoke from the right akimbo weapon to glow when the first one is fired

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@ -32,6 +32,7 @@ public class ClientConfig {
public static ConfigWrapper<Boolean> GUN_ANIMS_LEGACY = new ConfigWrapper(false);
public static ConfigWrapper<Boolean> GUN_MODEL_FOV = new ConfigWrapper(false);
public static ConfigWrapper<Boolean> GUN_VISUAL_RECOIL = new ConfigWrapper(true);
public static ConfigWrapper<Double> GUN_ANIMATION_SPEED = new ConfigWrapper(1D);
public static ConfigWrapper<Boolean> ITEM_TOOLTIP_SHOW_OREDICT = new ConfigWrapper(true);
public static ConfigWrapper<Boolean> ITEM_TOOLTIP_SHOW_CUSTOM_NUKE = new ConfigWrapper(true);
public static ConfigWrapper<Boolean> MAIN_MENU_WACKY_SPLASHES = new ConfigWrapper(true);
@ -50,6 +51,7 @@ public class ClientConfig {
configMap.put("GUN_ANIMS_LEGACY", GUN_ANIMS_LEGACY);
configMap.put("GUN_MODEL_FOV", GUN_MODEL_FOV);
configMap.put("GUN_VISUAL_RECOIL", GUN_VISUAL_RECOIL);
configMap.put("GUN_ANIMATION_SPEED", GUN_ANIMATION_SPEED);
configMap.put("ITEM_TOOLTIP_SHOW_OREDICT", ITEM_TOOLTIP_SHOW_OREDICT);
configMap.put("ITEM_TOOLTIP_SHOW_CUSTOM_NUKE", ITEM_TOOLTIP_SHOW_CUSTOM_NUKE);
configMap.put("MAIN_MENU_WACKY_SPLASHES", MAIN_MENU_WACKY_SPLASHES);

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@ -109,7 +109,7 @@ public class ItemCustomLore extends Item {
@Override
public String getItemStackDisplayName(ItemStack stack) {
if(stack.getItem() == ModItems.undefined && stack.getItemDamage() != 99) return ("" + StatCollector.translateToLocal(this.getUnlocalizedNameInefficiently(stack) + ".name")).trim();
if(stack.getItem() != ModItems.undefined || stack.getItemDamage() != 99) return ("" + StatCollector.translateToLocal(this.getUnlocalizedNameInefficiently(stack) + ".name")).trim();
return name.getResult();
}

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@ -1501,6 +1501,7 @@ public class ModItems {
public static Item gun_bolter;
public static Item gun_folly;
public static Item gun_aberrator;
public static Item gun_aberrator_eott;
public static Item gun_double_barrel;
public static Item gun_double_barrel_sacred_dragon;
@ -6495,6 +6496,7 @@ public class ModItems {
GameRegistry.registerItem(gun_bolter, gun_bolter.getUnlocalizedName());
GameRegistry.registerItem(gun_folly, gun_folly.getUnlocalizedName());
GameRegistry.registerItem(gun_aberrator, gun_aberrator.getUnlocalizedName());
GameRegistry.registerItem(gun_aberrator_eott, gun_aberrator_eott.getUnlocalizedName());
GameRegistry.registerItem(gun_double_barrel, gun_double_barrel.getUnlocalizedName());
GameRegistry.registerItem(gun_double_barrel_sacred_dragon, gun_double_barrel_sacred_dragon.getUnlocalizedName());

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@ -5,6 +5,7 @@ import static com.hbm.items.weapon.sedna.factory.XFactory10ga.*;
import static com.hbm.items.weapon.sedna.factory.XFactory12ga.*;
import static com.hbm.items.weapon.sedna.factory.XFactory22lr.*;
import static com.hbm.items.weapon.sedna.factory.XFactory357.*;
import static com.hbm.items.weapon.sedna.factory.XFactory35800.*;
import static com.hbm.items.weapon.sedna.factory.XFactory40mm.*;
import static com.hbm.items.weapon.sedna.factory.XFactory44.*;
import static com.hbm.items.weapon.sedna.factory.XFactory50.*;
@ -82,6 +83,8 @@ public class GunFactoryClient {
MinecraftForgeClient.registerItemRenderer(ModItems.gun_hangman, new ItemRenderHangman());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_bolter, new ItemRenderBolter());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_folly, new ItemRenderFolly());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_aberrator, new ItemRenderAberrator());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_aberrator_eott, new ItemRenderEOTT());
MinecraftForgeClient.registerItemRenderer(ModItems.gun_double_barrel, new ItemRenderDoubleBarrel(ResourceManager.double_barrel_tex));
MinecraftForgeClient.registerItemRenderer(ModItems.gun_double_barrel_sacred_dragon, new ItemRenderDoubleBarrel(ResourceManager.double_barrel_sacred_dragon_tex));
//PROJECTILES
@ -189,6 +192,8 @@ public class GunFactoryClient {
folly_sm.setRendererBeam(LegoClient.RENDER_FOLLY);
folly_nuke.setRenderer(LegoClient.RENDER_BIG_NUKE);
p35800.setRendererBeam(LegoClient.RENDER_LASER_WHITE);
setRendererBulk(LegoClient.RENDER_GRENADE, shell_normal, shell_explosive, shell_ap, shell_du, shell_w9); //TODO: change the sabots
@ -236,6 +241,7 @@ public class GunFactoryClient {
((ItemGunBaseNT) ModItems.gun_hangman) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_bolter) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_folly) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_aberrator) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_double_barrel) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_double_barrel_sacred_dragon) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
@ -245,6 +251,8 @@ public class GunFactoryClient {
((ItemGunBaseNT) ModItems.gun_maresleg_akimbo) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_uzi_akimbo) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_DURABILITY_MIRROR, LegoClient.HUD_COMPONENT_AMMO_MIRROR);
((ItemGunBaseNT) ModItems.gun_uzi_akimbo) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_DURABILITY, LegoClient.HUD_COMPONENT_AMMO);
((ItemGunBaseNT) ModItems.gun_aberrator_eott) .getConfig(null, 0).hud(LegoClient.HUD_COMPONENT_AMMO_MIRROR);
((ItemGunBaseNT) ModItems.gun_aberrator_eott) .getConfig(null, 1).hud(LegoClient.HUD_COMPONENT_AMMO);
}
public static void setRendererBulk(BiConsumer<EntityBulletBaseMK4, Float> renderer, BulletConfig... configs) { for(BulletConfig config : configs) config.setRenderer(renderer); }

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@ -328,6 +328,9 @@ public class LegoClient {
public static BiConsumer<EntityBulletBeamBase, Float> RENDER_LASER_PURPLE = (bullet, interp) -> {
renderStandardLaser(bullet, interp, 0x60, 0x15, 0x80);
};
public static BiConsumer<EntityBulletBeamBase, Float> RENDER_LASER_WHITE = (bullet, interp) -> {
renderStandardLaser(bullet, interp, 0x15, 0x15, 0x15);
};
public static void renderStandardLaser(EntityBulletBeamBase bullet, float interp, int r, int g, int b) {

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@ -3,6 +3,7 @@ package com.hbm.items.weapon.sedna.factory;
import java.util.function.BiConsumer;
import com.hbm.config.ClientConfig;
import com.hbm.items.ModItems;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.impl.ItemGunStinger;
@ -1284,5 +1285,25 @@ public class Orchestras {
if(entity.worldObj.isRemote) return;
AnimType type = ItemGunBaseNT.getLastAnim(stack, ctx.configIndex);
int timer = ItemGunBaseNT.getAnimTimer(stack, ctx.configIndex);
boolean aiming = ItemGunBaseNT.getIsAiming(stack);
if(type == AnimType.RELOAD) {
if(timer == 5) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallRemove", 1F, 0.75F);
if(timer == 32) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.magSmallInsert", 1F, 0.75F);
if(timer == 42) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.75F);
}
if(type == AnimType.CYCLE) {
if(timer == 1) {
int cba = (stack.getItem() == ModItems.gun_aberrator_eott && ctx.configIndex == 0) ? -1 : 1;
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack, ctx.inventory);
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.375, aiming ? 0 : -0.125, aiming ? -0.0625 : -0.25D * cba, -0.075, 0.25, 0, 0.01, casing.getName());
}
}
if(type == AnimType.CYCLE_DRY) {
if(timer == 1) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.dryFireClick", 1F, 0.75F);
if(timer == 9) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.pistolCock", 1F, 0.75F);
}
};
}

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@ -1,5 +1,6 @@
package com.hbm.items.weapon.sedna.factory;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import com.hbm.items.ModItems;
@ -8,12 +9,16 @@ import com.hbm.items.weapon.sedna.Crosshair;
import com.hbm.items.weapon.sedna.GunConfig;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.items.weapon.sedna.Receiver;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.BusAnimationKeyframe.IType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.util.DamageResistanceHandler.DamageClass;
import net.minecraft.item.ItemStack;
@ -23,21 +28,76 @@ public class XFactory35800 {
public static void init() {
p35800 = new BulletConfig().setItem(EnumAmmoSecret.P35_800).setupDamageClass(DamageClass.LASER).setBeam().setSpread(0.0F).setLife(5).setRenderRotations(false).setOnBeamImpact(BulletConfig.LAMBDA_STANDARD_BEAM_HIT);
p35800 = new BulletConfig().setItem(EnumAmmoSecret.P35_800).setArmorPiercing(0.5F).setThresholdNegation(50F).setBeam().setSpread(0.0F).setLife(3).setRenderRotations(false)
.setCasing(new SpentCasing(CasingType.STRAIGHT).setColor(0xCEB78E).register("35-800")).setOnBeamImpact(BulletConfig.LAMBDA_STANDARD_BEAM_HIT);
ModItems.gun_aberrator = new ItemGunBaseNT(WeaponQuality.SECRET, new GunConfig()
.dura(2_000).draw(10).inspect(26).reloadSequential(true).crosshair(Crosshair.CIRCLE)
.dura(2_000).draw(10).inspect(26).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
.dmg(50F).delay(8).reload(44).jam(36).sound("hbm:weapon.fire.laser", 1.0F, 1.0F)
.mag(new MagazineFullReload(0, 24).addConfigs(p35800))
.dmg(100F).delay(13).dry(21).reload(51).sound("hbm:weapon.fire.aberrator", 1.0F, 1.0F)
.mag(new MagazineFullReload(0, 5).addConfigs(p35800))
.offset(0.75, -0.0625 * 1.5, -0.1875)
.setupStandardFire())
.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_NOWEAR_FIRE).recoil(LAMBDA_RECOIL_ABERRATOR))
.setupStandardConfiguration()
.anim(LAMBDA_ABERRATOR).orchestra(Orchestras.ORCHESTRA_ABERRATOR)
).setUnlocalizedName("gun_aberrator");
ModItems.gun_aberrator_eott = new ItemGunBaseNT(WeaponQuality.SECRET,
new GunConfig().dura(2_000).draw(10).inspect(26).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
.dmg(100F).spreadHipfire(0F).delay(13).dry(21).reload(51).sound("hbm:weapon.fire.aberrator", 1.0F, 1.0F)
.mag(new MagazineFullReload(0, 5).addConfigs(p35800))
.offset(0.75, -0.0625 * 1.5, 0.1875)
.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_NOWEAR_FIRE).recoil(LAMBDA_RECOIL_ABERRATOR))
.pp(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).pr(Lego.LAMBDA_STANDARD_RELOAD)
.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
.anim(LAMBDA_ABERRATOR).orchestra(Orchestras.ORCHESTRA_ABERRATOR),
new GunConfig().dura(2_000).draw(10).inspect(26).crosshair(Crosshair.CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
.dmg(100F).spreadHipfire(0F).delay(13).dry(21).reload(51).sound("hbm:weapon.fire.aberrator", 1.0F, 1.0F)
.mag(new MagazineFullReload(1, 5).addConfigs(p35800))
.offset(0.75, -0.0625 * 1.5, -0.1875)
.canFire(Lego.LAMBDA_STANDARD_CAN_FIRE).fire(Lego.LAMBDA_NOWEAR_FIRE).recoil(LAMBDA_RECOIL_ABERRATOR))
.ps(Lego.LAMBDA_STANDARD_CLICK_PRIMARY).pr(Lego.LAMBDA_STANDARD_RELOAD)
.decider(GunStateDecider.LAMBDA_STANDARD_DECIDER)
.anim(LAMBDA_ABERRATOR).orchestra(Orchestras.ORCHESTRA_ABERRATOR)
).setUnlocalizedName("gun_aberrator_eott");
}
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_ABERRATOR = (stack, ctx) -> {
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
};
@SuppressWarnings("incomplete-switch") public static BiFunction<ItemStack, AnimType, BusAnimation> LAMBDA_ABERRATOR = (stack, type) -> {
boolean aim = ItemGunBaseNT.getIsAiming(stack);
int ammo = ((ItemGunBaseNT) stack.getItem()).getConfig(stack, 0).getReceivers(stack)[0].getMagazine(stack).getAmount(stack, null);
switch(type) {
case EQUIP: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(360, 0, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL))
.addBus("RISE", new BusAnimationSequence().addPos(0, -3, 0, 0).addPos(0, 0, 0, 500, IType.SIN_FULL));
case CYCLE: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(aim ? -15 : -25, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 500, IType.SIN_FULL))
.addBus("SIGHT", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(aim ? 5 : 15, 0, 0, 100, IType.SIN_DOWN).addPos(0, 0, 0, 250, IType.SIN_FULL))
.addBus("SLIDE", new BusAnimationSequence().addPos(0, 0, 0, 50).addPos(0, 0, -1.125, 50, IType.SIN_DOWN).addPos(0, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP))
.addBus(ammo <= 1 ? "NULL" : "BULLET", new BusAnimationSequence().addPos(0, 0, 0, 150).addPos(0, 0.375, 1.125, 150, IType.SIN_UP))
.addBus("HAMMER", new BusAnimationSequence().addPos(45, 0, 0, 50).addPos(-45, 0, -1.125, 50, IType.SIN_DOWN).addPos(-20, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP));
case CYCLE_DRY: return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 700).addPos(-5, 0, 0, 100, IType.SIN_FULL).addPos(0, 0, 0, 250, IType.SIN_FULL))
.addBus("SLIDE", new BusAnimationSequence().addPos(0, 0, 0, 550).addPos(0, 0, -1.125, 150, IType.SIN_FULL).addPos(0, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP))
.addBus("HAMMER", new BusAnimationSequence().addPos(45, 0, 0, 50).addPos(45, 0, 0, 500).addPos(-45, 0, -1.125, 150, IType.SIN_FULL).addPos(-20, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP));
case RELOAD: return new BusAnimation()
.addBus("ROLL", new BusAnimationSequence().addPos(0, 0, 20, 150, IType.SIN_FULL).addPos(0, 0, 20, 50).addPos(0, 0, -45, 150, IType.SIN_UP).addPos(0, 0, 0, 150, IType.SIN_FULL))
.addBus("MAG", new BusAnimationSequence().addPos(0, 0, 0, 350).addPos(0, -2, 0, 0).addPos(-15, -5, 0, 350).addPos(-15, 0, 0, 0).addPos(-15, 0, 0, 700).addPos(3, 3, 0, 0).addPos(0, -2, 0, 250, IType.SIN_DOWN).addPos(0, -2, 0, 50).addPos(0, 0, 0, 150, IType.SIN_DOWN))
.addBus("MAGROLL", new BusAnimationSequence().addPos(0, 0, 0, 350).addPos(0, 0, -180, 250).addPos(0, 0, 0, 0))
.addBus("EQUIP", new BusAnimationSequence().addPos(0, 0, 0, 750).addPos(5, 0, 0, 150, IType.SIN_FULL).addPos(-190, 0, 0, 500, IType.SIN_FULL).addPos(-190, 0, 0, 450).addPos(-360, 0, 0, 350, IType.SIN_DOWN).addPos(0, 0, 0, 0))
.addBus("RECOIL", new BusAnimationSequence().addPos(0, 0, 0, 2350).addPos(-5, 0, 0, 100, IType.SIN_FULL).addPos(0, 0, 0, 250, IType.SIN_FULL))
.addBus("SLIDE", new BusAnimationSequence().addPos(0, 0, 0, 2200).addPos(0, 0, -1.125, 150, IType.SIN_FULL).addPos(0, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP))
.addBus("HAMMER", new BusAnimationSequence().addPos(0, 0, 0, 2250).addPos(-45, 0, -1.125, 100, IType.SIN_FULL).addPos(-20, 0, -1.125, 50).addPos(0, 0, 0, 150, IType.SIN_UP))
.addBus("BULLET", new BusAnimationSequence().addPos(ammo > 0 ? 0 : -100, 0, 0, 0).addPos(ammo > 0 ? 0 : -100, 0, 0, 2400).addPos(0, 0, 0, 0).addPos(0, 0.375, 1.125, 150, IType.SIN_UP));
case INSPECT: return new BusAnimation()
.addBus("EQUIP", new BusAnimationSequence().addPos(0, 0, 0, 0).addPos(-720, 0, 0, 1000, IType.SIN_FULL).addPos(-720, 0, 0, 250).addPos(0, 0, 0, 1000, IType.SIN_FULL));
}
return null;
};
}

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@ -160,6 +160,29 @@ public class ModEventHandlerClient {
GL11.glDepthMask(true);
return;
}
/*if(event.type == ElementType.CROSSHAIRS && player.getHeldItem() != null && player.getHeldItem().getItem() == ModItems.gun_aberrator) {
int width = event.resolution.getScaledWidth();
int height = event.resolution.getScaledHeight();
Tessellator tess = Tessellator.instance;
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(GL11.GL_ONE_MINUS_DST_COLOR, GL11.GL_ONE_MINUS_SRC_COLOR, 1, 0);
GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.0F);
GL11.glDepthMask(false);
tess.startDrawingQuads();
float intensity = 0.2F;
tess.setColorRGBA_F(intensity, intensity, intensity, 1F);
tess.addVertex(width, 0, 0);
tess.addVertex(0, 0, 0);
tess.addVertex(0, height, 0);
tess.addVertex(width, height, 0);
tess.draw();
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDepthMask(true);
}*/
/// HANDLE GUN OVERLAYS ///
if(player.getHeldItem() != null && player.getHeldItem().getItem() instanceof IItemHUD) {
@ -751,8 +774,6 @@ public class ModEventHandlerClient {
for(String s : names) {
list.add(EnumChatFormatting.AQUA + " -" + s);
}
} else {
list.add(EnumChatFormatting.RED + "No Ore Dict data!");
}
}

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@ -886,6 +886,7 @@ public class ResourceManager {
public static final IModelCustom hangman = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/hangman.obj")).asVBO();
public static final IModelCustom folly = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/folly.obj")).asVBO();
public static final IModelCustom double_barrel = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/sacred_dragon.obj")).asVBO();
public static final IModelCustom aberrator = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/aberrator.obj")).asVBO();
public static final HashMap<String, BusAnimation> python_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/python.json"));
public static final HashMap<String, BusAnimation> cursed_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/cursed.json"));
@ -1034,6 +1035,8 @@ public class ResourceManager {
public static final ResourceLocation folly_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/moonlight.png");
public static final ResourceLocation double_barrel_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/double_barrel.png");
public static final ResourceLocation double_barrel_sacred_dragon_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/double_barrel_sacred_dragon.png");
public static final ResourceLocation aberrator_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/aberrator.png");
public static final ResourceLocation eott_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/eott.png");
public static final ResourceLocation lance_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lance.png");

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@ -1,5 +1,7 @@
package com.hbm.render.anim;
import com.hbm.config.ClientConfig;
//"pieces" that make up a bus
public class BusAnimationKeyframe {
@ -84,7 +86,7 @@ public class BusAnimationKeyframe {
public BusAnimationKeyframe(double value, int duration) {
this();
this.value = value;
this.duration = duration;
this.duration = (int) (duration / Math.max(0.001D, ClientConfig.GUN_ANIMATION_SPEED.get()));
}
public BusAnimationKeyframe(double value, int duration, IType interpolation) {

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@ -0,0 +1,240 @@
package com.hbm.render.item.weapon.sedna;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
public class ItemRenderAberrator extends ItemRenderWeaponBase {
@Override
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
@Override
public float getViewFOV(ItemStack stack, float fov) {
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
return fov * (1 - aimingProgress * 0.33F);
}
@Override
public void setupFirstPerson(ItemStack stack) {
GL11.glTranslated(0, 0, 1);
float offset = 0.8F;
standardAimingTransform(stack,
-1.0F * offset, -1.25F * offset, 1.25F * offset,
0, -5.25 / 8D, 0.125);
}
@Override
public void renderFirstPerson(ItemStack stack) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.aberrator_tex);
double scale = 0.25D;
GL11.glScaled(scale, scale, scale);
double[] equip = HbmAnimations.getRelevantTransformation("EQUIP");
double[] rise = HbmAnimations.getRelevantTransformation("RISE");
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
double[] slide = HbmAnimations.getRelevantTransformation("SLIDE");
double[] bullet = HbmAnimations.getRelevantTransformation("BULLET");
double[] hammer = HbmAnimations.getRelevantTransformation("HAMMER");
double[] roll = HbmAnimations.getRelevantTransformation("ROLL");
double[] mag = HbmAnimations.getRelevantTransformation("MAG");
double[] magroll = HbmAnimations.getRelevantTransformation("MAGROLL");
double[] sight = HbmAnimations.getRelevantTransformation("SIGHT");
GL11.glTranslated(0, rise[1], 0);
GL11.glTranslated(0, 1, -2.25);
GL11.glRotated(equip[0], 1, 0, 0);
GL11.glTranslated(0, -1, 2.25);
GL11.glTranslated(0, -1, -4);
GL11.glRotated(recoil[0], 1, 0, 0);
GL11.glTranslated(0, 1, 4);
GL11.glTranslated(0, 1, 0);
GL11.glRotated(roll[2], 0, 0, 1);
GL11.glTranslated(0, -1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.aberrator.renderPart("Gun");
GL11.glPushMatrix();
GL11.glTranslated(0, 2.4375, -1.9375);
GL11.glRotated(sight[0], 1, 0, 0);
GL11.glTranslated(0, -2.4375, 1.9375);
ResourceManager.aberrator.renderPart("Sight");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(mag[0], mag[1], mag[2]);
GL11.glTranslated(0, 1, 0);
GL11.glRotated(magroll[2], 0, 0, 1);
GL11.glTranslated(0, -1, 0);
ResourceManager.aberrator.renderPart("Magazine");
GL11.glTranslated(bullet[0], bullet[1], bullet[2]);
ResourceManager.aberrator.renderPart("Bullet");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 0, slide[2]);
ResourceManager.aberrator.renderPart("Slide");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 1.25, -3.625);
GL11.glRotated(-45 + hammer[0], 1, 0, 0);
GL11.glTranslated(0, -1.25, 3.625);
ResourceManager.aberrator.renderPart("Hammer");
GL11.glPopMatrix();
double smokeScale = 0.5;
GL11.glPushMatrix();
GL11.glTranslated(0, 2, 4);
GL11.glRotated(recoil[0], -1, 0, 0);
GL11.glRotated(roll[2], 0, 0, -1);
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(smokeScale, smokeScale, smokeScale);
this.renderSmokeNodes(gun.getConfig(stack, 0).smokeNodes, 0.5D);
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPushMatrix();
GL11.glTranslated(0, 2, 4);
GL11.glRotated(90, 0, 1, 0);
GL11.glRotated(90 * gun.shotRand, 1, 0, 0);
GL11.glScaled(0.75, 0.75, 0.75);
this.renderMuzzleFlash(gun.lastShot[0], 75, 7.5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 2, -1.5);
GL11.glScaled(0.5, 0.5, 0.5);
this.renderFireball(gun.lastShot[0]);
GL11.glPopMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(Minecraft.getMinecraft().getTextureManager().getResourceLocation(Items.golden_sword.getSpriteNumber()));
IIcon icon = Items.golden_sword.getIconFromDamage(0);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
float minU = icon.getMinU();
float maxU = icon.getMaxU();
float minV = icon.getMinV();
float maxV = icon.getMaxV();
GL11.glTranslated(0, 2, 4.5);
GL11.glRotated(roll[2], 0, 0, -1);
GL11.glRotated(recoil[0], -1, 0, 0);
GL11.glRotated(equip[0], -1, 0, 0);
GL11.glRotated(System.currentTimeMillis() / 50D % 360D, 0, 0, 1);
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
aimingProgress = Math.min(1F, aimingProgress * 2);
Tessellator tess = Tessellator.instance;
GL11.glPushMatrix();
int amount = 16;
for(int i = 0; i < amount; i++) {
GL11.glPushMatrix();
GL11.glTranslated(0, -1.5 - aimingProgress, 0);
GL11.glRotated(90 * aimingProgress, 1, 0, 0);
GL11.glRotated(-45, 0, 0, 1);
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
tess.addVertexWithUV(-0.5, -0.5F, -0.5, maxU, maxV);
tess.addVertexWithUV(0.5F, -0.5F, -0.5, minU, maxV);
tess.addVertexWithUV(0.5F, 0.5F, -0.5, minU, minV);
tess.addVertexWithUV(-0.5, 0.5F, -0.5, maxU, minV);
tess.draw();
GL11.glPopMatrix();
GL11.glRotated(360D / amount, 0, 0, 1);
}
GL11.glPopMatrix();
}
@Override
public void setupThirdPerson(ItemStack stack) {
super.setupThirdPerson(stack);
GL11.glTranslated(0, -1, 4);
double scale = 1.5D;
GL11.glScaled(scale, scale, scale);
}
@Override
public void setupInv(ItemStack stack) {
super.setupInv(stack);
double scale = 2.5D;
GL11.glScaled(scale, scale, scale);
GL11.glRotated(25, 1, 0, 0);
GL11.glRotated(45, 0, 1, 0);
GL11.glTranslated(-0.5,-1, 0);
}
@Override
public void renderOther(ItemStack stack, ItemRenderType type) {
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.aberrator_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glShadeModel(GL11.GL_FLAT);
}
public static void renderFireball(long lastShot) {
Tessellator tess = Tessellator.instance;
int flash = 150;
if(System.currentTimeMillis() - lastShot < flash) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glPushMatrix();
double fire = (System.currentTimeMillis() - lastShot) / (double) flash;
double height = 5 * fire;
double length = 10 * fire;
double offset = 1 * fire;
double lengthOffset = -1.125;
Minecraft.getMinecraft().renderEngine.bindTexture(flash_plume);
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(height, -offset, 0, 0, 1);
tess.addVertexWithUV(-height, -offset, 0, 1, 1);
tess.addVertexWithUV(-height, -offset + length, -lengthOffset, 1, 0);
tess.addVertexWithUV(height, -offset + length, -lengthOffset, 0 ,0);
tess.addVertexWithUV(height, -offset, 0, 0, 1);
tess.addVertexWithUV(-height, -offset, 0, 1, 1);
tess.addVertexWithUV(-height, -offset + length, lengthOffset, 1, 0);
tess.addVertexWithUV(height, -offset + length, lengthOffset, 0 ,0);
tess.draw();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_BLEND);
}
}
}

View File

@ -0,0 +1,281 @@
package com.hbm.render.item.weapon.sedna;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
public class ItemRenderEOTT extends ItemRenderWeaponBase {
@Override public boolean isAkimbo() { return true; }
@Override
protected float getTurnMagnitude(ItemStack stack) { return ItemGunBaseNT.getIsAiming(stack) ? 2.5F : -0.25F; }
@Override
public float getViewFOV(ItemStack stack, float fov) {
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
return fov * (1 - aimingProgress * 0.33F);
}
@Override
public void setupFirstPerson(ItemStack stack) {
GL11.glTranslated(0, 0, 1);
}
@Override
public void renderFirstPerson(ItemStack stack) {
ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
float offset = 0.8F;
for(int i = -1; i <= 1; i += 2) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
int index = i == -1 ? 0 : 1;
GL11.glPushMatrix();
standardAimingTransform(stack,
-1.0F * offset * i, -1.25F * offset, 1.25F * offset,
0, -5.25 / 8D, 0.125);
double scale = 0.25D;
GL11.glScaled(scale, scale, scale);
double[] equip = HbmAnimations.getRelevantTransformation("EQUIP", index);
double[] rise = HbmAnimations.getRelevantTransformation("RISE", index);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL", index);
double[] slide = HbmAnimations.getRelevantTransformation("SLIDE", index);
double[] bullet = HbmAnimations.getRelevantTransformation("BULLET", index);
double[] hammer = HbmAnimations.getRelevantTransformation("HAMMER", index);
double[] roll = HbmAnimations.getRelevantTransformation("ROLL", index);
double[] mag = HbmAnimations.getRelevantTransformation("MAG", index);
double[] magroll = HbmAnimations.getRelevantTransformation("MAGROLL", index);
double[] sight = HbmAnimations.getRelevantTransformation("SIGHT", index);
GL11.glTranslated(0, rise[1], 0);
GL11.glTranslated(0, 1, -2.25);
GL11.glRotated(equip[0], 1, 0, 0);
GL11.glTranslated(0, -1, 2.25);
GL11.glTranslated(0, -1, -4);
GL11.glRotated(recoil[0], 1, 0, 0);
GL11.glTranslated(0, 1, 4);
GL11.glTranslated(0, 1, 0);
GL11.glRotated(roll[2] * i, 0, 0, 1);
GL11.glTranslated(0, -1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.aberrator.renderPart("Gun");
GL11.glPushMatrix();
GL11.glTranslated(0, 2.4375, -1.9375);
GL11.glRotated(sight[0], 1, 0, 0);
GL11.glTranslated(0, -2.4375, 1.9375);
ResourceManager.aberrator.renderPart("Sight");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(mag[0] * i, mag[1], mag[2]);
GL11.glTranslated(0, 1, 0);
GL11.glRotated(magroll[2] * i, 0, 0, 1);
GL11.glTranslated(0, -1, 0);
ResourceManager.aberrator.renderPart("Magazine");
GL11.glTranslated(bullet[0], bullet[1], bullet[2]);
ResourceManager.aberrator.renderPart("Bullet");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 0, slide[2]);
ResourceManager.aberrator.renderPart("Slide");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 1.25, -3.625);
GL11.glRotated(-45 + hammer[0], 1, 0, 0);
GL11.glTranslated(0, -1.25, 3.625);
ResourceManager.aberrator.renderPart("Hammer");
GL11.glPopMatrix();
double smokeScale = 0.5;
GL11.glPushMatrix();
GL11.glTranslated(0, 2, 4);
GL11.glRotated(recoil[0], -1, 0, 0);
GL11.glRotated(roll[2] * i, 0, 0, -1);
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(smokeScale, smokeScale, smokeScale);
this.renderSmokeNodes(gun.getConfig(stack, index).smokeNodes, 0.5D);
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPushMatrix();
GL11.glTranslated(0, 2, 4);
GL11.glRotated(90, 0, 1, 0);
GL11.glRotated(90 * gun.shotRand, 1, 0, 0);
GL11.glScaled(0.75, 0.75, 0.75);
this.renderMuzzleFlash(gun.lastShot[index], 75, 7.5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 2, -1.5);
GL11.glScaled(0.5, 0.5, 0.5);
this.renderFireball(gun.lastShot[index]);
GL11.glPopMatrix();
GL11.glPopMatrix();
}
}
@Override
public void setupThirdPerson(ItemStack stack) {
super.setupThirdPerson(stack);
GL11.glTranslated(0, -1, 4);
double scale = 1.5D;
GL11.glScaled(scale, scale, scale);
}
public void setupThirdPersonAkimbo(ItemStack stack) {
super.setupThirdPersonAkimbo(stack);
GL11.glTranslated(0, -1, 4);
double scale = 1.5D;
GL11.glScaled(scale, scale, scale);
}
@Override
public void setupInv(ItemStack stack) {
GL11.glScaled(1, 1, -1);
GL11.glTranslated(8, 8, 0);
double scale = 2.5D;
GL11.glScaled(scale, scale, scale);
}
@Override
public void renderInv(ItemStack stack) {
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glTranslated(0, 1, 0);
GL11.glPushMatrix();
GL11.glRotated(225, 0, 0, 1);
GL11.glRotated(90, 0, 1, 0);
GL11.glRotated(25, 1, 0, 0);
GL11.glRotated(45, 0, 1, 0);
GL11.glTranslated(-1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glPopMatrix();
GL11.glTranslated(0, 0, 5);
GL11.glPushMatrix();
GL11.glRotated(225, 0, 0, 1);
GL11.glRotated(-90, 0, 1, 0);
GL11.glRotated(-90, 1, 0, 0);
GL11.glRotated(25, 1, 0, 0);
GL11.glRotated(-45, 0, 1, 0);
GL11.glTranslated(1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
}
@Override
public void renderEquipped(ItemStack stack) {
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glShadeModel(GL11.GL_FLAT);
}
@Override
public void renderEquippedAkimbo(ItemStack stack) {
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glShadeModel(GL11.GL_FLAT);
}
@Override
public void renderOther(ItemStack stack, ItemRenderType type) {
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.eott_tex);
ResourceManager.aberrator.renderPart("Gun");
ResourceManager.aberrator.renderPart("Hammer");
ResourceManager.aberrator.renderPart("Magazine");
ResourceManager.aberrator.renderPart("Slide");
ResourceManager.aberrator.renderPart("Sight");
GL11.glShadeModel(GL11.GL_FLAT);
}
public static void renderFireball(long lastShot) {
Tessellator tess = Tessellator.instance;
int flash = 150;
if(System.currentTimeMillis() - lastShot < flash) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glPushMatrix();
double fire = (System.currentTimeMillis() - lastShot) / (double) flash;
double height = 5 * fire;
double length = 10 * fire;
double offset = 1 * fire;
double lengthOffset = -1.125;
Minecraft.getMinecraft().renderEngine.bindTexture(flash_plume);
tess.startDrawingQuads();
tess.setNormal(0F, 1F, 0F);
tess.setColorRGBA_F(1F, 1F, 1F, 1F);
tess.addVertexWithUV(height, -offset, 0, 0, 1);
tess.addVertexWithUV(-height, -offset, 0, 1, 1);
tess.addVertexWithUV(-height, -offset + length, -lengthOffset, 1, 0);
tess.addVertexWithUV(height, -offset + length, -lengthOffset, 0 ,0);
tess.addVertexWithUV(height, -offset, 0, 0, 1);
tess.addVertexWithUV(-height, -offset, 0, 1, 1);
tess.addVertexWithUV(-height, -offset + length, lengthOffset, 1, 0);
tess.addVertexWithUV(height, -offset + length, lengthOffset, 0 ,0);
tess.draw();
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_BLEND);
}
}
}

View File

@ -121,7 +121,6 @@ public class ItemRenderGreasegun extends ItemRenderWeaponBase {
public void setupThirdPerson(ItemStack stack) {
super.setupThirdPerson(stack);
GL11.glTranslated(0, 1, 3);
}
@Override

View File

@ -272,6 +272,7 @@ public abstract class ItemRenderWeaponBase implements IItemRenderer {
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glAlphaFunc(GL11.GL_GREATER, 0F);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glDepthMask(false);
tess.startDrawingQuads();

View File

@ -48,6 +48,7 @@ public class TileEntityMachineRotaryFurnace extends TileEntityMachinePolluting i
public float progress;
public int burnTime;
public int maxBurnTime;
public int steamUsed = 0;
public boolean isVenting;
public MaterialStack output;
public static final int maxOutput = MaterialShapes.BLOCK.q(16);
@ -124,7 +125,7 @@ public class TileEntityMachineRotaryFurnace extends TileEntityMachinePolluting i
if(this.canProcess(recipe)) {
this.progress += 1F / recipe.duration;
tanks[1].setFill(tanks[1].getFill() - recipe.steam);
tanks[2].setFill(tanks[2].getFill() + recipe.steam / 100);
steamUsed += recipe.steam;
this.isProgressing = true;
if(this.progress >= 1F) {
@ -142,6 +143,15 @@ public class TileEntityMachineRotaryFurnace extends TileEntityMachinePolluting i
} else {
this.progress = 0;
}
if(this.steamUsed >= 100) {
int steamReturn = this.steamUsed / 100;
int canReturn = tanks[2].getMaxFill() - tanks[2].getFill();
int doesReturn = Math.min(steamReturn, canReturn);
this.steamUsed -= doesReturn * 100;
tanks[2].setFill(tanks[2].getFill() + doesReturn);
}
} else {
this.progress = 0;
}
@ -273,6 +283,7 @@ public class TileEntityMachineRotaryFurnace extends TileEntityMachinePolluting i
if(tanks[1].getFill() < recipe.steam) return false;
if(tanks[2].getMaxFill() - tanks[2].getFill() < recipe.steam / 100) return false;
if(this.steamUsed > 100) return false;
if(this.output != null) {
if(this.output.material != recipe.output.material) return false;

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@ -1197,11 +1197,13 @@ item.ammo_shell.name=240mm Geschoss
item.ammo_shell_apfsds_du.name=240mm APFSDS-DU
item.ammo_shell_apfsds_t.name=240mm APFSDS-T
item.ammo_shell_explosive.name=240mm HE-Geschoss
item.ammo_shell_w9.name=240mm W9-Atomgeschoss
item.ammo_secret.bmg50_equestrian.name=.50 BMG Zerstörer
item.ammo_secret.folly_nuke.name=Silberne Kugel, Atomar
item.ammo_secret.folly_sm.name=Silberne Kugel
item.ammo_secret.g12_equestrian.name=Kaliber 12 Gleisnägel
item.ammo_secret.m44_equestrian.name=.44 Magnum Schädelsprenger
item.ammo_secret.p35_800.name=.35-800 V9
item.ammo_standard.b75.name=.75 Bolzen
item.ammo_standard.b75_exp.name=.75 Bolzen (Explosiv)
item.ammo_standard.b75_inc.name=.75 Bolzen (Brand)
@ -2197,6 +2199,8 @@ item.grenade_smart.name=Smart-Granate
item.grenade_strong.name=Verbesserte Handgranate
item.grenade_tau.name=Taugranate
item.grenade_zomg.name=Negativenergie-Paarvernichtungsgranate
item.gun_aberrator.name=Aberrator
item.gun_aberrator_eott.name=Eyes Of The Tempest
item.gun_am180.name=Schallgedämpfte Maschinenpistole
item.gun_ar15.name=Josh
item.gun_autoshotgun.name=Auto-Flinte

View File

@ -1927,6 +1927,7 @@ item.ammo_secret.folly_nuke.name=Silver Bullet, Nuclear
item.ammo_secret.folly_sm.name=Silver Bullet
item.ammo_secret.g12_equestrian.name=12 Gauge Railway Spike Shot
item.ammo_secret.m44_equestrian.name=.44 Magnum Head-Exploder
item.ammo_secret.p35_800.name=.35-800 V9
item.ammo_standard.b75.name=.75 Bolt
item.ammo_standard.b75_exp.name=.75 Bolt (Explosive)
item.ammo_standard.b75_inc.name=.75 Bolt (Incendiary)
@ -3005,6 +3006,8 @@ item.grenade_tau.name=Tau Grenade
item.grenade_zomg.name=Negative Energy Pair Annihilation Grenade
item.glyphid_gland.name= Gland
item.glyphid_gland_empty.name= Glyphid's Fluid Gland
item.gun_aberrator.name=Aberrator
item.gun_aberrator_eott.name=Eyes Of The Tempest
item.gun_am180.name=Silenced Submachine Gun
item.gun_ar15.name=Josh
item.gun_autoshotgun.name=Auto Shotgun

View File

@ -249,6 +249,7 @@
"weapon.fire.greaseGun": {"category": "player", "sounds": ["weapon/fire/greaseGun"]},
"weapon.fire.uzi": {"category": "player", "sounds": ["weapon/fire/uzi"]},
"weapon.fire.tesla": {"category": "player", "sounds": ["weapon/fire/tesla"]},
"weapon.fire.aberrator": {"category": "player", "sounds": ["weapon/fire/aberrator"]},
"weapon.reload.boltClose": {"category": "player", "sounds": ["weapon/reload/boltClose"]},
"weapon.reload.boltOpen": {"category": "player", "sounds": ["weapon/reload/boltOpen"]},

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