Small adjustments to B92, readme

This commit is contained in:
HbmMods 2018-02-06 11:06:55 +01:00
parent 82b5ff0586
commit 2b694b4c8a
4 changed files with 5 additions and 8 deletions

View File

@ -25,5 +25,6 @@ If you want to do some changes in the code yourself, start here after 6. and con
2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
3) Save changes, close the IDE and continue with 7. of the previous list
Now remember: You are permitted to take some chunks of code to use in your project (commercially or not, doesn't matter),
but you can't just download the whole thing, change it up a little and republish it. It's basically a "Just don't be an asshole" rule.
========
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.
========

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -246,12 +246,6 @@ public class EntityExplosiveBeam extends Entity implements IProjectile
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
if(!worldObj.isRemote) {
ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 2);
ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 5);
ExplosionThermo.scorchLight(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 3);
}
this.setDead();
explode();
}

View File

@ -208,6 +208,8 @@ public class GunB92 extends Item {
list.add("The more energy is stored, the less accurate");
list.add("the beams become.");
list.add("Only up to ten charges may be stored.");
list.add("");
list.add("\"It's nerf or nothing!\"");
}
@Override