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Small adjustments to B92, readme
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@ -25,5 +25,6 @@ If you want to do some changes in the code yourself, start here after 6. and con
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2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
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2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
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3) Save changes, close the IDE and continue with 7. of the previous list
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3) Save changes, close the IDE and continue with 7. of the previous list
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Now remember: You are permitted to take some chunks of code to use in your project (commercially or not, doesn't matter),
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========
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but you can't just download the whole thing, change it up a little and republish it. It's basically a "Just don't be an asshole" rule.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.
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========
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
@ -246,12 +246,6 @@ public class EntityExplosiveBeam extends Entity implements IProjectile
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if (block.getMaterial() != Material.air)
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if (block.getMaterial() != Material.air)
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{
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{
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block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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if(!worldObj.isRemote) {
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ExplosionChaos.burn(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 2);
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ExplosionChaos.flameDeath(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 5);
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ExplosionThermo.scorchLight(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 3);
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}
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this.setDead();
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this.setDead();
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explode();
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explode();
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}
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}
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@ -208,6 +208,8 @@ public class GunB92 extends Item {
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list.add("The more energy is stored, the less accurate");
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list.add("The more energy is stored, the less accurate");
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list.add("the beams become.");
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list.add("the beams become.");
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list.add("Only up to ten charges may be stored.");
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list.add("Only up to ten charges may be stored.");
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list.add("");
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list.add("\"It's nerf or nothing!\"");
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}
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}
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@Override
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@Override
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