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dance the safety dance
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changelog
43
changelog
@ -1,41 +1,8 @@
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## Added
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* New battery system
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* Energy storage blocks, capacitors and battery items are now deprecated, but can still be used
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* There is now new types of battery items, as well as capacitor items
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* Instead of energy storage blocks, there is now a battery socket, which allows those new items to be connected to the power grid
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* Battery sockets act like cables, they will connect power grids when two cables are plugged into them in different directions
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* Self-chargers and creative batteries are still around, as well as spark batteries which are needed for the balefire bomb
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* The FEnSU has been replaced by a much larger version with unlimited energy storage
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* `/ntmreapnetworks`
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* Deletes all active nodespace instances
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* Mainly useful for server owners, in case nodespace builds up too much garbage data that isn't cleared correctly
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* Fluid valve with counter
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* Reads total fluid movement within a network
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* Value can be read or reset with OC or RoR
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* Allows for very precise portioning and fluid control
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## Changed
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* Updated italian localization
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* After not being part of worldgen for a long time, oily coal is finally being removed
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* The rare metal blocks that had been unobtainable and unused for the longest time have been removed
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* The schrabidium transmutator's grace period is over, it is finally being destroyed
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* Most of the legacy fusion reactor components, which were unobtainable and unusable, have been removed
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* The block ID economy is looking better than ever
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* Infinite water barrels can now be crafted with any water container and not just buckets
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* OpenComputers integration for the PWR can now also read the heat capacity stats
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* Removed the restriction that demands that cluster ores need to be mined by hand
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* Laser beams from energy weapons are now a lot more narrow
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* All steam turbines now have a passive drain on unused power in their buffers
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* Updated chinese and russian localization
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* Increased density of osmiridium ores in tom craters considerably (from 1:500 to 1:200)
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## Fixed
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* Fixed meteors using a nonexistant keepalive timer, causing potential audio flickering in certain cases
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* Fixed 528 coltan deposit config misspelling
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* Potentially fixed a performance issue caused by transmission networks not being deleted when they have no active links
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* Fixed multi output recipe objects not deserializing right, causing the precision assembler config to not load
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* Fixed pedestal recipes not using the correct register option, making custom config files wipe all clay tablets
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* Fixed custom fluids breaking when using the `/ntmreload` command
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* Fixed power not saving for mining lasers
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* Fixed the annihilator producing blank 528 mode blueprints when 528 mode isn't even enabled
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* Fixed black fire not using the skeletonizer on death
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* Fixed arc furnace electrodes not being able to be plugged into the arc furnace unless the lid is fully open
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* Fixed broken keybind localization
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* Fixed missing battery socket tooltip
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* Potentially fixed an issue in regards to some hidden structures spawning
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* Fixed FEnSU not immediately applying the muffler effect when used
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@ -110,7 +110,7 @@ public class ExplosionTom {
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if(y <= craterFloor) {
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if(worldObj.rand.nextInt(499) < 1) {
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if(worldObj.rand.nextInt(200) == 0) {
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worldObj.setBlock(pX, y, pZ, ModBlocks.ore_tektite_osmiridium, 0, 2);
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} else {
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worldObj.setBlock(pX, y, pZ, ModBlocks.tektite, 0, 2);
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@ -522,12 +522,12 @@ public class HbmWorldGen implements IWorldGenerator {
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private static void genBlueprintChest(World world, Random rand, int i, int j, int boundsX, int boundsZ) {
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if(Math.abs(i) < 100 && Math.abs(j) < 100) return;
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if(rand.nextBoolean()) return;
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if(rand.nextInt(20) < 10) return; // nextBoolean would have weird periodicity to it, hoping that a larger int range has more variance
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int cX = Math.abs(i) % boundsX;
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int cZ = Math.abs(j) % boundsZ;
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if(cX <= 0 && cX + 16 >= 0 && cZ <= 0 && cZ + 16 >= 0) {
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if(cX >= 0 && cX < 16 && cZ >= 0 && cZ < 16) {
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int x = i + 8;
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int z = j + 8;
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int y = world.getHeightValue(x, z) - rand.nextInt(2);
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@ -71,11 +71,13 @@ public class TileEntityBatteryREDD extends TileEntityBatteryBase {
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float pitch = 0.5F + this.getSpeed() / 15F * 1.5F;
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if(this.prevRotation != this.rotation && MainRegistry.proxy.me().getDistanceSq(xCoord + 0.5, yCoord + 5.5, zCoord + 0.5) < 50 * 50) {
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if(this.prevRotation != this.rotation && MainRegistry.proxy.me().getDistanceSq(xCoord + 0.5, yCoord + 5.5, zCoord + 0.5) < 30 * 30) {
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if(this.audio == null || !this.audio.isPlaying()) {
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this.audio = MainRegistry.proxy.getLoopedSound("hbm:block.fensuHum", xCoord, yCoord, zCoord, this.getVolume(1.5F), 25F, pitch, 5);
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this.audio.startSound();
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}
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this.audio.updateVolume(this.getVolume(1.5F));
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this.audio.updatePitch(pitch);
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this.audio.keepAlive();
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@ -17,6 +17,7 @@ import com.hbm.blocks.generic.BlockWandTandem.TileEntityWandTandem;
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import com.hbm.config.GeneralConfig;
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import com.hbm.config.StructureConfig;
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import com.hbm.handler.ThreeInts;
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import com.hbm.interfaces.Untested;
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import com.hbm.main.MainRegistry;
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import com.hbm.util.Tuple.Pair;
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import com.hbm.util.Tuple.Quartet;
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@ -79,6 +80,12 @@ public class NBTStructure {
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private Map<String, List<JigsawConnection>> toTopConnections;
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private Map<String, List<JigsawConnection>> toBottomConnections;
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private Map<String, List<JigsawConnection>> toHorizontalConnections;
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// incredibly shitty system for translating legacy block definitions to new ones
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@Untested // i can't find a god damn factory
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private static Map<String, String> substitutions = new HashMap() {{
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put("hbm:tile.ore_coal_oil", "coal_ore");
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}};
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public NBTStructure(ResourceLocation resource) {
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// Can't use regular resource loading, servers don't know how!
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@ -321,6 +328,10 @@ public class NBTStructure {
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String blockName = p.getString("Name");
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NBTTagCompound prop = p.getCompoundTag("Properties");
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/// BOB PATCH ///
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if(substitutions.containsKey(blockName)) blockName = substitutions.get(blockName);
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/// BOB PATCH ///
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int meta = 0;
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try {
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@ -4475,6 +4475,7 @@ tile.machine_battery.name=Energiespeicherblock (LEGACY)
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tile.machine_battery_potato.name=Kartoffelbatterieblock (LEGACY)
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tile.machine_battery_redd.name=FEnSU
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tile.machine_battery_socket.name=Batteriesockel
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tile.machine_battery_socket.desc=Erlaubt es, Batterien direkt mit$dem Stromnetz zu verbinden.$Verhält sich wie ein Kabel, alle$Verbindungen sind im selben Netzwek.
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tile.machine_boiler.name=Boiler
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tile.machine_boiler.desc=Großer Boiler zum Verdampfen von Wasser oder$Erhitzen von Öl. Benötigt externe Hitzequelle.$Wärmestransferrate: ΔT*0.01 TU/t
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tile.machine_boiler_electric_off.name=Elektrischer Ölwärmer
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@ -5738,6 +5738,7 @@ tile.machine_battery.name=Energy Storage Block (LEGACY)
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tile.machine_battery_potato.name=Potato Battery Block (LEGACY)
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tile.machine_battery_redd.name=FEnSU
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tile.machine_battery_socket.name=Battery Socket
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tile.machine_battery_socket.desc=Allows battery items to be connected$to the power grid directly.$Acts as a cable, all ports are connected$to the same netowrk.
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tile.machine_boiler.name=Boiler
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tile.machine_boiler.desc=Large boiler that can boil water or heat up oil.$Requires external heat source.$Heat transfer rate: ΔT*0.01 TU/t
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tile.machine_boiler_electric_off.name=Electric Oil Heater
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