military circuits, finished solinium bomb, added kit, recipes
@ -174,6 +174,10 @@ item.fleija_igniter.name=Impulszünder
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item.fleija_propellant.name=Schrabidiumtreibladung
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item.fleija_core.name=F.L.E.I.J.A. Uran-235-Ladung
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item.solinium_igniter.name=SOL-Impulszünder
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item.solinium_propellant.name=SOL-Verdichtungsladung
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item.solinium_core.name=Semistabiler Soliniumkern
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||||
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||||
container.nukeGadget=The Gadget
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||||
container.nukeBoy=Little Boy
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||||
container.nukeMan=Fat Man
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@ -182,6 +186,7 @@ container.nukeTsar=Tsar Bombe
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container.nukeFleija=F.L.E.I.J.A.
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container.nukePrototype=Der Prototyp
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container.nukeCustom=Anpassbare Bombe
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container.nukeSolinium=Die Blauspülung
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||||
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||||
container.bombMulti=Mehrzweckbombe
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||||
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@ -193,6 +198,7 @@ tile.nuke_tsar.name=Tsar Bombe
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tile.nuke_fleija.name=F.L.E.I.J.A.
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tile.nuke_prototype.name=Der Prototyp
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tile.nuke_custom.name=Anpassbare Bombe
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tile.nuke_solinium.name=Die Blauspülung
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tile.turret_light.name=Leichtes MG-Geschütz
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tile.turret_heavy.name=Schweres MG-Geschütz
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@ -443,6 +449,8 @@ item.drill_titanium.name=Titanbohrer
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item.bolt_tungsten.name=Wolframbolzen
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item.bolt_compound.name=Verstärkte Turbinenwelle
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item.plate_polymer.name=Isolator
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item.ingot_solinium.name=Soliniumbarren
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item.nugget_solinium.name=Soliniumnugget
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item.ingot_australium.name=Australiumbarren
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item.ingot_weidanium.name=Weidaniumbarren
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@ -492,6 +500,12 @@ item.circuit_copper.name=Erweiterter Schaltkreis
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item.circuit_red_copper.name=Forgeschrittener Schaltkreis
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item.circuit_gold.name=Übertakteter Schaltkreis
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item.circuit_schrabidium.name=Leistungsstarker Schaltkreis
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item.circuit_targeting_tier1.name=Militärische Schaltplatte (Stufe 1)
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item.circuit_targeting_tier2.name=Militärische Schaltplatte (Stufe 2)
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item.circuit_targeting_tier3.name=Militärische Schaltplatte (Stufe 3)
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item.circuit_targeting_tier4.name=Militärische Schaltplatte (Stufe 4)
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item.circuit_targeting_tier5.name=Militärische Schaltplatte (Stufe 5)
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item.circuit_targeting_tier6.name=Militärische Schaltplatte (Stufe 6)
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tile.block_aluminium.name=Aluminiumblock
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tile.block_copper.name=Kupferblock
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@ -635,6 +649,9 @@ item.powder_niobium_tiny.name=Kleiner Haufen Niobstaub
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item.powder_cerium_tiny.name=Kleiner Haufen Cerstaub
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item.powder_lanthanium_tiny.name=Kleiner Haufen Lanthanstaub
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item.powder_actinium_tiny.name=Kleiner Haufen Actiniumstaub
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item.powder_euphemium.name=Euphemiumstaub
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item.powder_meteorite.name=Meteoritenstaub
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item.powder_meteorite_tiny.name=Kleiner Haufen Meteoritenstaub
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item.powder_yellowcake.name=Yellowcake
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item.powder_magic.name=Pulverisierte Verzauberung
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@ -887,6 +904,7 @@ item.prototype_kit.name=Prototyp Kit
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item.missile_kit.name=Raketen Kit
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item.t45_kit.name=T45-Powerrüstungskit
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item.euphemium_kit.name=Euphemium Kit
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item.solinium_kit.name=Solinium Kit
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tile.waste_earth.name=Totes Gras
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tile.waste_trinitite.name=Trinititerz
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@ -174,6 +174,10 @@ item.fleija_igniter.name=Pulse Igniter
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item.fleija_propellant.name=Schrabidium Propellant
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item.fleija_core.name=F.L.E.I.J.A. Uranium 235 Charge
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item.solinium_igniter.name=SOL Pulse Igniter
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item.solinium_propellant.name=SOL Compression Charge
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item.solinium_core.name=Semistable Solinium Core
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container.nukeGadget=The Gadget
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container.nukeBoy=Little Boy
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container.nukeMan=Fat Man
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@ -182,6 +186,7 @@ container.nukeTsar=Tsar Bomba
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container.nukeFleija=F.L.E.I.J.A.
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container.nukePrototype=The Prototype
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container.nukeCustom=Custom Nuke
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container.nukeSolinium=The Blue Rinse
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container.bombMulti=Multi Purpose Bomb
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@ -193,6 +198,7 @@ tile.nuke_tsar.name=Tsar Bomba
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tile.nuke_fleija.name=F.L.E.I.J.A.
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tile.nuke_prototype.name=The Prototype
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tile.nuke_custom.name=Custom Nuke
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tile.nuke_solinium.name=The Blue Rinse
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tile.bomb_multi.name=Multi Purpose Bomb
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tile.rejuvinator.name=Rejuvination Device
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@ -443,6 +449,8 @@ item.drill_titanium.name=Titanium Drill
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item.bolt_tungsten.name=Tunsten Bolt
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item.bolt_compound.name=Reinforced Turbine Shaft
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item.plate_polymer.name=Insulator
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item.ingot_solinium.name=Solinium Ingot
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item.nugget_solinium.name=Solinium Nugget
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item.ingot_australium.name=Australium Ingot
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item.ingot_weidanium.name=Weidanium Ingot
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@ -492,6 +500,12 @@ item.circuit_copper.name=Enhanced Circuit
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item.circuit_red_copper.name=Advanved Circuit
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item.circuit_gold.name=Overclocked Circuit
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item.circuit_schrabidium.name=High Performance Circuit
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item.circuit_targeting_tier1.name=Military Grade Circuit Board (Tier 1)
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item.circuit_targeting_tier2.name=Military Grade Circuit Board (Tier 2)
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item.circuit_targeting_tier3.name=Military Grade Circuit Board (Tier 3)
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item.circuit_targeting_tier4.name=Military Grade Circuit Board (Tier 4)
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item.circuit_targeting_tier5.name=Military Grade Circuit Board (Tier 5)
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item.circuit_targeting_tier6.name=Military Grade Circuit Board (Tier 6)
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tile.block_aluminium.name=Block of Aluminium
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tile.block_copper.name=Block of Copper
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@ -890,6 +904,7 @@ item.prototype_kit.name=Prototype Kit
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item.missile_kit.name=Missile Kit
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item.t45_kit.name=T45 Power Armor Kit
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item.euphemium_kit.name=Euphemium Kit
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item.solinium_kit.name=Solinium Kit
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tile.waste_earth.name=Dead Grass
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tile.waste_trinitite.name=Trinitite Ore
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||||
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BIN
assets/hbm/textures/blocks/nuke_solinium.png
Normal file
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After Width: | Height: | Size: 239 B |
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Before Width: | Height: | Size: 366 B After Width: | Height: | Size: 332 B |
BIN
assets/hbm/textures/items/circuit_targeting_tier2.png
Normal file
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After Width: | Height: | Size: 366 B |
BIN
assets/hbm/textures/items/circuit_targeting_tier3.png
Normal file
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After Width: | Height: | Size: 334 B |
BIN
assets/hbm/textures/items/circuit_targeting_tier4.png
Normal file
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After Width: | Height: | Size: 341 B |
BIN
assets/hbm/textures/items/circuit_targeting_tier5.png
Normal file
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After Width: | Height: | Size: 343 B |
BIN
assets/hbm/textures/items/circuit_targeting_tier6.png
Normal file
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After Width: | Height: | Size: 351 B |
BIN
assets/hbm/textures/items/solinium_kit.png
Normal file
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After Width: | Height: | Size: 252 B |
BIN
assets/hbm/textures/models/ufp.png
Normal file
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After Width: | Height: | Size: 25 KiB |
@ -15,7 +15,7 @@ public class FuelHandler implements IFuelHandler {
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||||
if(fuel.getItem().equals(ModItems.solid_fuel))
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||||
return 3200;
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||||
if(fuel.getItem().equals(ModItems.biomass_compressed))
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||||
return 8000;
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||||
return 800;
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||||
if(fuel.getItem().equals(ModItems.powder_coal))
|
||||
return 1600;
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||||
if(fuel.getItem().equals(ModItems.scrap))
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||||
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||||
@ -271,6 +271,13 @@ public class ModItems {
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public static Item circuit_gold;
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public static Item circuit_schrabidium;
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public static Item circuit_targeting_tier1;
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public static Item circuit_targeting_tier2;
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public static Item circuit_targeting_tier3;
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public static Item circuit_targeting_tier4;
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public static Item circuit_targeting_tier5;
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public static Item circuit_targeting_tier6;
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public static Item wiring_red_copper;
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||||
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||||
public static Item cap_aluminium;
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@ -1046,6 +1053,7 @@ public class ModItems {
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||||
public static Item missile_kit;
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public static Item t45_kit;
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public static Item euphemium_kit;
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public static Item solinium_kit;
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public static Item clip_revolver_iron;
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public static Item clip_revolver;
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||||
@ -1496,6 +1504,12 @@ public class ModItems {
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||||
circuit_red_copper = new Item().setUnlocalizedName("circuit_red_copper").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_red_copper");
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||||
circuit_gold = new Item().setUnlocalizedName("circuit_gold").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_gold");
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circuit_schrabidium = new ItemCustomLore().setUnlocalizedName("circuit_schrabidium").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_schrabidium");
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circuit_targeting_tier1 = new Item().setUnlocalizedName("circuit_targeting_tier1").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier1");
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circuit_targeting_tier2 = new Item().setUnlocalizedName("circuit_targeting_tier2").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier2");
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circuit_targeting_tier3 = new Item().setUnlocalizedName("circuit_targeting_tier3").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier3");
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circuit_targeting_tier4 = new Item().setUnlocalizedName("circuit_targeting_tier4").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier4");
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circuit_targeting_tier5 = new Item().setUnlocalizedName("circuit_targeting_tier5").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier5");
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circuit_targeting_tier6 = new Item().setUnlocalizedName("circuit_targeting_tier6").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":circuit_targeting_tier6");
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||||
wiring_red_copper = new ItemWiring().setUnlocalizedName("wiring_red_copper").setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":wiring_red_copper");
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||||
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@ -2025,6 +2039,7 @@ public class ModItems {
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||||
missile_kit = new ItemStarterKit().setUnlocalizedName("missile_kit").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":missile_kit");
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||||
t45_kit = new ItemStarterKit().setUnlocalizedName("t45_kit").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":t45_kit");
|
||||
euphemium_kit = new ItemStarterKit().setUnlocalizedName("euphemium_kit").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":code");
|
||||
solinium_kit = new ItemStarterKit().setUnlocalizedName("solinium_kit").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":solinium_kit");
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||||
|
||||
clip_revolver_iron = new ItemClip().setUnlocalizedName("clip_revolver_iron").setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":clip_revolver_iron");
|
||||
clip_revolver = new ItemClip().setUnlocalizedName("clip_revolver").setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":clip_revolver");
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||||
@ -2668,6 +2683,14 @@ public class ModItems {
|
||||
GameRegistry.registerItem(circuit_gold, circuit_gold.getUnlocalizedName());
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||||
GameRegistry.registerItem(circuit_schrabidium, circuit_schrabidium.getUnlocalizedName());
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||||
|
||||
//Military Circuits
|
||||
GameRegistry.registerItem(circuit_targeting_tier1, circuit_targeting_tier1.getUnlocalizedName());
|
||||
GameRegistry.registerItem(circuit_targeting_tier2, circuit_targeting_tier2.getUnlocalizedName());
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||||
GameRegistry.registerItem(circuit_targeting_tier3, circuit_targeting_tier3.getUnlocalizedName());
|
||||
GameRegistry.registerItem(circuit_targeting_tier4, circuit_targeting_tier4.getUnlocalizedName());
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||||
GameRegistry.registerItem(circuit_targeting_tier5, circuit_targeting_tier5.getUnlocalizedName());
|
||||
GameRegistry.registerItem(circuit_targeting_tier6, circuit_targeting_tier6.getUnlocalizedName());
|
||||
|
||||
//Wiring
|
||||
GameRegistry.registerItem(wiring_red_copper, wiring_red_copper.getUnlocalizedName());
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||||
|
||||
@ -3474,6 +3497,7 @@ public class ModItems {
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||||
GameRegistry.registerItem(tsar_kit, tsar_kit.getUnlocalizedName());
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||||
GameRegistry.registerItem(prototype_kit, prototype_kit.getUnlocalizedName());
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||||
GameRegistry.registerItem(fleija_kit, fleija_kit.getUnlocalizedName());
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||||
GameRegistry.registerItem(solinium_kit, solinium_kit.getUnlocalizedName());
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||||
GameRegistry.registerItem(multi_kit, multi_kit.getUnlocalizedName());
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||||
GameRegistry.registerItem(missile_kit, missile_kit.getUnlocalizedName());
|
||||
GameRegistry.registerItem(grenade_kit, grenade_kit.getUnlocalizedName());
|
||||
|
||||
@ -578,6 +578,11 @@ public class ItemCustomLore extends ItemRadioactive {
|
||||
{
|
||||
list.add("...it emits an energy-beam thingy.");
|
||||
}
|
||||
|
||||
if(this == ModItems.canister_fuel)
|
||||
{
|
||||
list.add("All hail the spout!");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@ -272,6 +272,20 @@ public class ItemStarterKit extends Item {
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
||||
}
|
||||
|
||||
if(this == ModItems.solinium_kit)
|
||||
{
|
||||
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_solinium), 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
||||
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_core, 1));
|
||||
}
|
||||
|
||||
if(this == ModItems.prototype_kit)
|
||||
{
|
||||
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_prototype), 1));
|
||||
|
||||
@ -75,6 +75,12 @@ public class CraftingManager {
|
||||
//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_red_copper, 1), new Object[] { "RAR", "ASA", "RAR", 'S', ModItems.circuit_copper, 'R', "dustGold", 'A', ModItems.wire_red_copper }));
|
||||
//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_gold, 1), new Object[] { "RAR", "ASA", "RAR", 'S', ModItems.circuit_red_copper, 'R', "dustLapis", 'A', ModItems.wire_gold }));
|
||||
//GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_schrabidium, 1), new Object[] { "RAR", "ASA", "RAR", 'S', ModItems.circuit_gold, 'R', "dustDiamond", 'A', ModItems.wire_schrabidium }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_targeting_tier1, 1), new Object[] { "CPC", 'C', ModItems.circuit_aluminium, 'P', "dustRedstone" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_targeting_tier2, 1), new Object[] { "CPC", 'C', ModItems.circuit_copper, 'P', "dustNetherQuartz" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_targeting_tier3, 1), new Object[] { "CPC", 'C', ModItems.circuit_red_copper, 'P', "dustGold" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_targeting_tier4, 1), new Object[] { "CPC", 'C', ModItems.circuit_gold, 'P', "dustLapis" }));
|
||||
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.circuit_targeting_tier5, 1), new Object[] { "CPC", 'C', ModItems.circuit_schrabidium, 'P', "dustDiamond" }));
|
||||
GameRegistry.addRecipe(new ItemStack(ModItems.circuit_targeting_tier6, 1), new Object[] { "P", "D", "C", 'C', ModItems.circuit_targeting_tier5, 'D', ModItems.battery_potatos, 'P', ModItems.powder_spark_mix });
|
||||
|
||||
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 3), new Object[] { "sulfur", "salpeter", Items.coal }));
|
||||
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(Items.gunpowder, 3), new Object[] { "sulfur", "salpeter", new ItemStack(Items.coal, 1, 1) }));
|
||||
|
||||
@ -116,6 +116,9 @@ public class ResourceManager {
|
||||
//Radar
|
||||
public static final ResourceLocation radar_body_tex = new ResourceLocation(RefStrings.MODID, "textures/models/radar_base.png");
|
||||
public static final ResourceLocation radar_head_tex = new ResourceLocation(RefStrings.MODID, "textures/models/radar_head.png");
|
||||
|
||||
//Bombs
|
||||
public static final ResourceLocation bomb_solinium_tex = new ResourceLocation(RefStrings.MODID, "textures/models/ufp.png");
|
||||
|
||||
|
||||
|
||||
|
||||
@ -28,6 +28,7 @@ public class RenderNukeCustom extends TileEntitySpecialRenderer {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
switch(tileEntity.getBlockMetadata())
|
||||
{
|
||||
case 2:
|
||||
@ -46,6 +47,8 @@ public class RenderNukeCustom extends TileEntitySpecialRenderer {
|
||||
|
||||
bindTexture(boyTexture);
|
||||
boyModel.renderAll();
|
||||
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
@ -37,7 +37,7 @@ public class RenderNukeSolinium extends TileEntitySpecialRenderer {
|
||||
GL11.glRotatef(0, 0F, 1F, 0F); break;
|
||||
}
|
||||
|
||||
bindTexture(ResourceManager.universal);
|
||||
bindTexture(ResourceManager.bomb_solinium_tex);
|
||||
ResourceManager.bomb_solinium.renderAll();
|
||||
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
|
||||