From 2e9ad7f9c347365e70e18e95d2c06b8cb8b6f335 Mon Sep 17 00:00:00 2001 From: HbmMods Date: Sun, 29 May 2016 21:57:43 +0200 Subject: [PATCH] 1.0.19 III --- assets/hbm/lang/de_DE.lang | 1 + assets/hbm/lang/en_US.lang | 1 + assets/hbm/textures/items/wand_s.png | Bin 0 -> 251 bytes assets/hbm/textures/models/CapeShield.png | Bin 0 -> 562 bytes com/hbm/blocks/DecoBlock.java | 63 + com/hbm/blocks/DecoBlockAlt.java | 7 + com/hbm/blocks/LaunchPad.java | 7 + com/hbm/gui/MachineRecipes.java | 14 + com/hbm/items/ArmorModel.java | 11 +- com/hbm/items/ItemWandS.java | 127 ++ com/hbm/items/ModItems.java | 10 +- com/hbm/lib/HbmWorldGen.java | 5 +- com/hbm/main/CraftingManager.java | 1 + com/hbm/main/MainRegistry.java | 8 +- com/hbm/world/FactoryAdvanced.java | 71 + com/hbm/world/FactoryTitanium.java | 72 + com/hbm/world/FusionReactor.java | 1492 +++++++++++++++++++++ com/hbm/world/NuclearReactor.java | 171 +++ 18 files changed, 2055 insertions(+), 6 deletions(-) create mode 100644 assets/hbm/textures/items/wand_s.png create mode 100644 assets/hbm/textures/models/CapeShield.png create mode 100644 com/hbm/items/ItemWandS.java create mode 100644 com/hbm/world/FactoryAdvanced.java create mode 100644 com/hbm/world/FactoryTitanium.java create mode 100644 com/hbm/world/FusionReactor.java create mode 100644 com/hbm/world/NuclearReactor.java diff --git a/assets/hbm/lang/de_DE.lang b/assets/hbm/lang/de_DE.lang index 79c1174f4..6e0af2172 100644 --- a/assets/hbm/lang/de_DE.lang +++ b/assets/hbm/lang/de_DE.lang @@ -590,6 +590,7 @@ item.thruster_medium.name=Mittleres Raketentriebwerk item.thruster_large.name=Großes Raketentriebwerk item.wand.name=Konstruktions-Zauberstab +item.wand_s.name=Struktur-Zauberstab item.steel_helmet.name=Stahlhelm item.steel_plate.name=Stahlbrustpanzer diff --git a/assets/hbm/lang/en_US.lang b/assets/hbm/lang/en_US.lang index e29eabb7d..b55e794e4 100644 --- a/assets/hbm/lang/en_US.lang +++ b/assets/hbm/lang/en_US.lang @@ -591,6 +591,7 @@ item.thruster_medium.name=Medium Thruster item.thruster_large.name=Large Thruster item.wand.name=Construction Wand +item.wand_s.name=Structure Wand item.steel_helmet.name=Steel Helmet item.steel_plate.name=Steel Chestplate diff --git a/assets/hbm/textures/items/wand_s.png b/assets/hbm/textures/items/wand_s.png new file mode 100644 index 0000000000000000000000000000000000000000..749e4431f71fa3454e6d8ff2da6ef9c0de8ec6c6 GIT binary patch literal 251 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`Ea{HEjtmSN`?>!lvI6;>1s;*b z3=DjSK$uZf!>a)(C{f}XQ4*Y=R#Ki=l*&+$n3-3imzP?iV4`QBXPIMM=Lb|%>FMGa zV&T8E=b&JN0SC)UCD$c^vo~;MZ{%FXJ1ZMVK&Z4OS!<35XR>FU}B@>9-|e$ rE^JF(QUkm~*!+bjIGWFCf5{@ab#CDi>)juLj$rU~^>bP0l+XkKTVYY; literal 0 HcmV?d00001 diff --git a/assets/hbm/textures/models/CapeShield.png b/assets/hbm/textures/models/CapeShield.png new file mode 100644 index 0000000000000000000000000000000000000000..54013ea37a07c4a256b9407fe521625e7bac84a1 GIT binary patch literal 562 zcmV-20?qx2P)N2bZe?^J zG%heMIczh2P5=M_ut`KgRA@u(m%T~^K@fz;Km#!n5ka`XNJBAM5Dt`01Op#I%+`2~ zT_4TRd{ZCbQeR-4>fIXp#u3i!8oQvFpKX@=s^@eri0(rS*U4AE7|&31wxLZ4fC+Br z>0p8cERD5(hT8KDZAPlY0{XZghhY$7z7|X+fLvSb&u=#%K;0y#5g>iv$Kyp5bFFI# zhYt|@!<&`zk(R^qtn$Cf(iiZ<#L(fwQ~qogb!T86MXy#GBN}j@TGr* zU`2!?{OWTu;OSZbZx2Dnm%C}ybJWbQ-+mE_oi2TNGK#yd%Wj%xErfDzIsm|qdm+B> zh74Z|07l0dhCT_V0w5HiVZZ{O0bs;_Er93SDS&d0n)&tHFG8XF8oUgGbub{={aOg9 znO|=}_}7*$IXJciFTVl;q%J}Xp=LS$=I#Lr4p0OxPr_dUkXnlY;L3~c@$UeG5FlKI z^-b`y9zyQExd0Lz0$99W2$=3X_G$r?AxKczw;BLIX>^kCu>2sZ1i%oa^V~BTK= 4) { + stack.stackTagCompound.setInteger("building", 0); + } + + if(world.isRemote) + { + switch(i) + { + case 0: + player.addChatMessage(new ChatComponentText("Set Structure: Titanium Factory")); + break; + case 1: + player.addChatMessage(new ChatComponentText("Set Structure: Advanced Factory")); + break; + case 2: + player.addChatMessage(new ChatComponentText("Set Structure: Nuclear Reactor")); + break; + case 3: + player.addChatMessage(new ChatComponentText("Set Structure: Fusion Reactor")); + break; + default: + player.addChatMessage(new ChatComponentText("Set Structure: Titanium Factory")); + break; + } + } + } + } + + return stack; + } +} diff --git a/com/hbm/items/ModItems.java b/com/hbm/items/ModItems.java index e257654dc..bb56ef986 100644 --- a/com/hbm/items/ModItems.java +++ b/com/hbm/items/ModItems.java @@ -447,8 +447,9 @@ public class ModItems { public static Item hazmat_plate; public static Item hazmat_legs; public static Item hazmat_boots; - + public static Item wand; + public static Item wand_s; public static Item cape_test; public static Item cape_radiation; @@ -456,6 +457,7 @@ public class ModItems { public static Item cape_schrabidium; public static Item cape_hbm; public static Item cape_dafnik; + public static Item cape_lpkukin; public static Item nuke_starter_kit; public static Item nuke_advanced_kit; @@ -856,8 +858,9 @@ public class ModItems { factory_core_titanium = new ItemBattery(70400).setUnlocalizedName("factory_core_titanium").setMaxStackSize(1).setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":factory_core_titanium"); factory_core_advanced = new ItemBattery(41600).setUnlocalizedName("factory_core_advanced").setMaxStackSize(1).setCreativeTab(MainRegistry.tabParts).setTextureName(RefStrings.MODID + ":factory_core_advanced"); - + wand = new ItemWand().setUnlocalizedName("wand").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setFull3D().setTextureName(RefStrings.MODID + ":wand"); + wand_s = new ItemWandS().setUnlocalizedName("wand_s").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setFull3D().setTextureName(RefStrings.MODID + ":wand_s"); nuke_starter_kit = new ItemStarterKit().setUnlocalizedName("nuke_starter_kit").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":nuke_starter_kit"); nuke_advanced_kit = new ItemStarterKit().setUnlocalizedName("nuke_advanced_kit").setMaxStackSize(1).setCreativeTab(MainRegistry.tabNuke).setTextureName(RefStrings.MODID + ":nuke_advanced_kit"); @@ -949,6 +952,7 @@ public class ModItems { cape_schrabidium = new ArmorModel(MainRegistry.enumArmorMaterialSchrabidium, 9, 1).setUnlocalizedName("cape_schrabidium").setCreativeTab(MainRegistry.tabNuke).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_schrabidium"); cape_hbm = new ArmorModel(MainRegistry.enumArmorMaterialEuphemium, 9, 1).setUnlocalizedName("cape_hbm").setCreativeTab(MainRegistry.tabNuke).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_unknown"); cape_dafnik = new ArmorModel(MainRegistry.enumArmorMaterialEmerald, 9, 1).setUnlocalizedName("cape_dafnik").setCreativeTab(MainRegistry.tabNuke).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_unknown"); + cape_lpkukin = new ArmorModel(MainRegistry.enumArmorMaterialEmerald, 9, 1).setUnlocalizedName("cape_lpkukin").setCreativeTab(MainRegistry.tabNuke).setMaxStackSize(1).setTextureName(RefStrings.MODID + ":cape_unknown"); schrabidium_hammer = new WeaponSpecial(MainRegistry.enumToolMaterialHammer).setUnlocalizedName("schrabidium_hammer").setMaxStackSize(1).setTextureName(RefStrings.MODID + ":schrabidium_hammer"); euphemium_stopper = new ItemSyringe().setUnlocalizedName("euphemium_stopper").setMaxStackSize(1).setFull3D().setTextureName(RefStrings.MODID + ":euphemium_stopper"); @@ -1333,6 +1337,7 @@ public class ModItems { GameRegistry.registerItem(cape_schrabidium, cape_schrabidium.getUnlocalizedName()); GameRegistry.registerItem(cape_hbm, cape_hbm.getUnlocalizedName()); GameRegistry.registerItem(cape_dafnik, cape_dafnik.getUnlocalizedName()); + GameRegistry.registerItem(cape_lpkukin, cape_lpkukin.getUnlocalizedName()); //Tools GameRegistry.registerItem(schrabidium_sword, schrabidium_sword.getUnlocalizedName()); @@ -1455,6 +1460,7 @@ public class ModItems { //OP Tools GameRegistry.registerItem(wand, wand.getUnlocalizedName()); + GameRegistry.registerItem(wand_s, wand_s.getUnlocalizedName()); GameRegistry.registerItem(euphemium_stopper, euphemium_stopper.getUnlocalizedName()); //Kits diff --git a/com/hbm/lib/HbmWorldGen.java b/com/hbm/lib/HbmWorldGen.java index 0ab2dd1bf..2837a2c3c 100644 --- a/com/hbm/lib/HbmWorldGen.java +++ b/com/hbm/lib/HbmWorldGen.java @@ -3,6 +3,7 @@ package com.hbm.lib; import java.util.Random; import com.hbm.blocks.ModBlocks; +import com.hbm.main.MainRegistry; import com.hbm.world.Antenna; import com.hbm.world.Bunker; import com.hbm.world.CrashedVertibird; @@ -131,7 +132,7 @@ public class HbmWorldGen implements IWorldGenerator { (new WorldGenMinable(ModBlocks.ore_beryllium, 4)).generate(world, rand, randPosX, randPosY, randPosZ); } - + if(MainRegistry.enableDungeons) { BiomeGenBase biome = world.getWorldChunkManager().getBiomeGenAt(i, j); @@ -282,6 +283,8 @@ public class HbmWorldGen implements IWorldGenerator { new Spaceship().generate(world, rand, x, y, z); } + + } } diff --git a/com/hbm/main/CraftingManager.java b/com/hbm/main/CraftingManager.java index 6744b36ac..1570c0f40 100644 --- a/com/hbm/main/CraftingManager.java +++ b/com/hbm/main/CraftingManager.java @@ -451,6 +451,7 @@ public class CraftingManager { GameRegistry.addRecipe(new ItemStack(ModItems.syringe_antidote, 6), new Object[] { "SSS", "PMP", "SSS", 'S', ModItems.syringe_empty, 'P', Items.pumpkin_seeds, 'M', Items.reeds }); GameRegistry.addRecipe(new ItemStack(ModItems.syringe_antidote, 6), new Object[] { "SPS", "SMS", "SPS", 'S', ModItems.syringe_empty, 'P', Items.pumpkin_seeds, 'M', Items.reeds }); GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.syringe_poison, 1), new Object[] { "SLS", "LCL", "SLS", 'C', ModItems.syringe_empty, 'S', Items.spider_eye, 'L', "dustLead" })); + GameRegistry.addRecipe(new ItemStack(ModItems.syringe_poison, 1), new Object[] { "SLS", "LCL", "SLS", 'C', ModItems.syringe_empty, 'S', Items.spider_eye, 'L', ModItems.powder_poison }); GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.syringe_awesome, 1), new Object[] { "SPS", "NCN", "SPS", 'C', ModItems.syringe_empty, 'S', "sulfur", 'P', ModItems.nugget_pu239, 'N', ModItems.nugget_pu238 })); GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.syringe_awesome, 1), new Object[] { "SNS", "PCP", "SNS", 'C', ModItems.syringe_empty, 'S', "sulfur", 'P', ModItems.nugget_pu239, 'N', ModItems.nugget_pu238 })); GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.syringe_awesome, 1), new Object[] { "SPS", "NCN", "SPS", 'C', ModItems.syringe_empty, 'S', "dustSulfur", 'P', ModItems.nugget_pu239, 'N', ModItems.nugget_pu238 })); diff --git a/com/hbm/main/MainRegistry.java b/com/hbm/main/MainRegistry.java index ee86c01fc..d414b1b8e 100644 --- a/com/hbm/main/MainRegistry.java +++ b/com/hbm/main/MainRegistry.java @@ -157,7 +157,9 @@ public class MainRegistry public static CreativeTabs tabNuke = new NukeTab(CreativeTabs.getNextID(), "tabNuke"); public static boolean enableDebugMode = true; - public static boolean enableMycelium = true; + public static boolean enableMycelium = false; + public static boolean enableDungeons = true; + public static boolean enableMDOres = true; public static int gadgetRadius = 150; public static int boyRadius = 120; public static int manRadius = 175; @@ -370,7 +372,9 @@ public class MainRegistry Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); enableDebugMode = config.get(Configuration.CATEGORY_GENERAL, "_enableDebugMode", false).getBoolean(true); - enableMycelium = config.get(Configuration.CATEGORY_GENERAL, "_enableMyceliumSpread", true).getBoolean(true); + enableMycelium = config.get(Configuration.CATEGORY_GENERAL, "_enableMyceliumSpread", false).getBoolean(false); + enableDungeons = config.get(Configuration.CATEGORY_GENERAL, "_enableDungeonSpawn", true).getBoolean(true); + enableMDOres = config.get(Configuration.CATEGORY_GENERAL, "_enableOresInModdedDimensions", true).getBoolean(true); Property propGadget = config.get(Configuration.CATEGORY_GENERAL, "gadgetRadius", 150); propGadget.comment = "Radius of the Gadget"; diff --git a/com/hbm/world/FactoryAdvanced.java b/com/hbm/world/FactoryAdvanced.java new file mode 100644 index 000000000..22ab898d7 --- /dev/null +++ b/com/hbm/world/FactoryAdvanced.java @@ -0,0 +1,71 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + +public class FactoryAdvanced extends WorldGenerator +{ + Block Block1 = ModBlocks.factory_advanced_hull; + Block Block2 = ModBlocks.factory_advanced_conductor; + Block Block3 = ModBlocks.factory_advanced_furnace; + Block Block4 = ModBlocks.factory_advanced_core; + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + x -= 1; + z -= 1; + + world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 0, Block3, 2, 3); + world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 1, Block3, 4, 3); + world.setBlock(x + 1, y + 1, z + 1, Block4, 0, 3); + world.setBlock(x + 2, y + 1, z + 1, Block3, 5, 3); + world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 2, Block3, 3, 3); + world.setBlock(x + 2, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 2, Block1, 0, 3); + return true; + + } + +} \ No newline at end of file diff --git a/com/hbm/world/FactoryTitanium.java b/com/hbm/world/FactoryTitanium.java new file mode 100644 index 000000000..93be81a82 --- /dev/null +++ b/com/hbm/world/FactoryTitanium.java @@ -0,0 +1,72 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + + +public class FactoryTitanium extends WorldGenerator +{ + Block Block1 = ModBlocks.factory_titanium_hull; + Block Block2 = ModBlocks.factory_titanium_conductor; + Block Block3 = ModBlocks.factory_titanium_furnace; + Block Block4 = ModBlocks.factory_titanium_core; + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + x -= 1; + z -= 1; + + world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 0, Block3, 2, 3); + world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 1, Block3, 4, 3); + world.setBlock(x + 1, y + 1, z + 1, Block4, 0, 3); + world.setBlock(x + 2, y + 1, z + 1, Block3, 5, 3); + world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 2, Block3, 3, 3); + world.setBlock(x + 2, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 2, Block1, 0, 3); + return true; + + } + +} \ No newline at end of file diff --git a/com/hbm/world/FusionReactor.java b/com/hbm/world/FusionReactor.java new file mode 100644 index 000000000..dd307fb61 --- /dev/null +++ b/com/hbm/world/FusionReactor.java @@ -0,0 +1,1492 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + +public class FusionReactor extends WorldGenerator +{ + Block Block1 = ModBlocks.fusion_heater; + Block Block2 = ModBlocks.fusion_conductor; + Block Block3 = ModBlocks.fusion_motor; + Block Block4 = ModBlocks.fusion_center; + Block Block5 = ModBlocks.block_tungsten; + Block Block6 = ModBlocks.fusion_hatch; + Block Block7 = ModBlocks.fusion_core; + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + x -= 8; + z -= 8; + + world.setBlock(x + 0, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 3, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 4, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 5, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 6, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 7, Block3, 0, 3); + world.setBlock(x + 8, y + 0, z + 7, Block3, 0, 3); + world.setBlock(x + 9, y + 0, z + 7, Block3, 0, 3); + world.setBlock(x + 10, y + 0, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 7, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 16, y + 0, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 8, Block3, 0, 3); + world.setBlock(x + 8, y + 0, z + 8, Block4, 0, 3); + world.setBlock(x + 9, y + 0, z + 8, Block3, 0, 3); + world.setBlock(x + 10, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 8, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + 0, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 9, Block3, 0, 3); + world.setBlock(x + 8, y + 0, z + 9, Block3, 0, 3); + world.setBlock(x + 9, y + 0, z + 9, Block3, 0, 3); + world.setBlock(x + 10, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 9, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + 0, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 10, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 4, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 11, Block2, 0, 3); + world.setBlock(x + 14, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 5, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 12, Block2, 0, 3); + world.setBlock(x + 13, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 6, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 7, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 8, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 9, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 10, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 11, y + 0, z + 13, Block2, 0, 3); + world.setBlock(x + 12, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 0, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + 0, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + 0, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 0, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 9, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 1, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 1, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 1, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 2, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 13, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 4, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3); + world.setBlock(x + 5, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 6, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 7, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 8, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 9, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 10, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 11, y + 1, z + 4, Block5, 0, 3); + world.setBlock(x + 12, y + 1, z + 4, Block2, 0, 3); + world.setBlock(x + 13, y + 1, z + 4, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 5, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 5, Block5, 0, 3); + world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 5, Block5, 0, 3); + world.setBlock(x + 12, y + 1, z + 5, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 5, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 6, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 6, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 6, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 7, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 7, Block1, 0, 3); + world.setBlock(x + 2, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 7, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 7, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 7, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 7, Block1, 0, 3); + world.setBlock(x + 16, y + 1, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 8, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 8, Block4, 0, 3); + world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 8, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 8, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + 1, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 9, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 9, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 9, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + 1, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 10, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 10, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 3, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 11, Block5, 0, 3); + world.setBlock(x + 5, y + 1, z + 11, Block5, 0, 3); + world.setBlock(x + 6, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 11, Block5, 0, 3); + world.setBlock(x + 12, y + 1, z + 11, Block5, 0, 3); + world.setBlock(x + 13, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 11, Block2, 0, 3); + world.setBlock(x + 15, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 12, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 12, Block2, 0, 3); + world.setBlock(x + 5, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 6, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 7, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 8, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 9, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 10, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 11, y + 1, z + 12, Block5, 0, 3); + world.setBlock(x + 12, y + 1, z + 12, Block2, 0, 3); + world.setBlock(x + 13, y + 1, z + 12, Block2, 0, 3); + world.setBlock(x + 14, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 5, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 13, Block2, 0, 3); + world.setBlock(x + 13, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 6, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 7, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 8, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 9, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 10, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 11, y + 1, z + 14, Block2, 0, 3); + world.setBlock(x + 12, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 1, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 1, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 1, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 1, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + 1, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + 1, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 1, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 2, z + 0, Block6, 2, 3); + world.setBlock(x + 9, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 8, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 9, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 10, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 2, Block2, 0, 3); + world.setBlock(x + 12, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 3, Block2, 0, 3); + world.setBlock(x + 5, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 3, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 3, Block2, 0, 3); + world.setBlock(x + 13, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 4, Block2, 0, 3); + world.setBlock(x + 4, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 4, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 4, Block2, 0, 3); + world.setBlock(x + 14, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 5, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 5, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 5, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 8, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 9, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 10, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 6, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 6, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 7, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 7, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 7, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 2, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 2, z + 7, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 7, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 7, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 7, Block1, 0, 3); + world.setBlock(x + 16, y + 2, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 8, Block6, 4, 3); + world.setBlock(x + 1, y + 2, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 8, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 2, z + 8, Block7, 0, 3); + world.setBlock(x + 9, y + 2, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 2, z + 8, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 8, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 8, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + 2, z + 8, Block6, 5, 3); + world.setBlock(x + 0, y + 2, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 9, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 9, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 2, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 2, z + 9, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 9, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 9, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + 2, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 8, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 9, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 10, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 10, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 10, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 11, Block2, 0, 3); + world.setBlock(x + 3, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 4, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 11, Block5, 0, 3); + world.setBlock(x + 14, y + 2, z + 11, Block2, 0, 3); + world.setBlock(x + 15, y + 2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 12, Block2, 0, 3); + world.setBlock(x + 4, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 5, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 12, Block5, 0, 3); + world.setBlock(x + 13, y + 2, z + 12, Block2, 0, 3); + world.setBlock(x + 14, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 13, Block2, 0, 3); + world.setBlock(x + 5, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 6, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 7, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 8, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 9, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 10, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 11, y + 2, z + 13, Block5, 0, 3); + world.setBlock(x + 12, y + 2, z + 13, Block2, 0, 3); + world.setBlock(x + 13, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 6, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 7, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 8, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 9, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 10, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 11, y + 2, z + 14, Block2, 0, 3); + world.setBlock(x + 12, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 2, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 2, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 2, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 2, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + 2, z + 16, Block6, 3, 3); + world.setBlock(x + 9, y + 2, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 2, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 9, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 3, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 3, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 3, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 2, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 13, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 4, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3); + world.setBlock(x + 5, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 6, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 7, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 8, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 9, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 10, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 11, y + 3, z + 4, Block5, 0, 3); + world.setBlock(x + 12, y + 3, z + 4, Block2, 0, 3); + world.setBlock(x + 13, y + 3, z + 4, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 5, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 5, Block5, 0, 3); + world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 5, Block5, 0, 3); + world.setBlock(x + 12, y + 3, z + 5, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 5, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 6, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 6, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 6, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 7, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 7, Block1, 0, 3); + world.setBlock(x + 2, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 7, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 3, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 7, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 7, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 7, Block1, 0, 3); + world.setBlock(x + 16, y + 3, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 8, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 3, z + 8, Block4, 0, 3); + world.setBlock(x + 9, y + 3, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 8, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 8, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + 3, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 9, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 3, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 9, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 9, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + 3, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 10, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 10, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 10, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 3, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 11, Block5, 0, 3); + world.setBlock(x + 5, y + 3, z + 11, Block5, 0, 3); + world.setBlock(x + 6, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 11, Block5, 0, 3); + world.setBlock(x + 12, y + 3, z + 11, Block5, 0, 3); + world.setBlock(x + 13, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 11, Block2, 0, 3); + world.setBlock(x + 15, y + 3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 12, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 12, Block2, 0, 3); + world.setBlock(x + 5, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 6, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 7, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 8, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 9, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 10, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 11, y + 3, z + 12, Block5, 0, 3); + world.setBlock(x + 12, y + 3, z + 12, Block2, 0, 3); + world.setBlock(x + 13, y + 3, z + 12, Block2, 0, 3); + world.setBlock(x + 14, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 5, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 13, Block2, 0, 3); + world.setBlock(x + 13, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 6, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 7, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 8, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 9, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 10, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 11, y + 3, z + 14, Block2, 0, 3); + world.setBlock(x + 12, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 3, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 3, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 3, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 3, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + 3, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + 3, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 3, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 8, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 9, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 10, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 0, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 8, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 9, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 10, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 1, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 2, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 3, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 3, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 4, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 4, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 5, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 5, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 6, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 6, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 7, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 7, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 7, Block3, 0, 3); + world.setBlock(x + 8, y + 4, z + 7, Block3, 0, 3); + world.setBlock(x + 9, y + 4, z + 7, Block3, 0, 3); + world.setBlock(x + 10, y + 4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 7, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 7, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 7, Block1, 0, 3); + world.setBlock(x + 16, y + 4, z + 7, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 8, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 8, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 8, Block3, 0, 3); + world.setBlock(x + 8, y + 4, z + 8, Block4, 0, 3); + world.setBlock(x + 9, y + 4, z + 8, Block3, 0, 3); + world.setBlock(x + 10, y + 4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 8, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 8, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 8, Block1, 0, 3); + world.setBlock(x + 16, y + 4, z + 8, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 9, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 9, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 9, Block3, 0, 3); + world.setBlock(x + 8, y + 4, z + 9, Block3, 0, 3); + world.setBlock(x + 9, y + 4, z + 9, Block3, 0, 3); + world.setBlock(x + 10, y + 4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 9, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 9, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 9, Block1, 0, 3); + world.setBlock(x + 16, y + 4, z + 9, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 10, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 10, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 4, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 11, Block2, 0, 3); + world.setBlock(x + 14, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 11, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 5, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 12, Block2, 0, 3); + world.setBlock(x + 13, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 12, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 6, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 7, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 8, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 9, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 10, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 11, y + 4, z + 13, Block2, 0, 3); + world.setBlock(x + 12, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 13, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 8, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 9, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 10, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 14, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 15, Block1, 0, 3); + world.setBlock(x + 8, y + 4, z + 15, Block1, 0, 3); + world.setBlock(x + 9, y + 4, z + 15, Block1, 0, 3); + world.setBlock(x + 10, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 15, Blocks.air, 0, 3); + world.setBlock(x + 0, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 1, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 2, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 3, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 6, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 7, y + 4, z + 16, Block1, 0, 3); + world.setBlock(x + 8, y + 4, z + 16, Block1, 0, 3); + world.setBlock(x + 9, y + 4, z + 16, Block1, 0, 3); + world.setBlock(x + 10, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 11, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 12, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 13, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 14, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 15, y + 4, z + 16, Blocks.air, 0, 3); + world.setBlock(x + 16, y + 4, z + 16, Blocks.air, 0, 3); + return true; + + } + +} \ No newline at end of file diff --git a/com/hbm/world/NuclearReactor.java b/com/hbm/world/NuclearReactor.java new file mode 100644 index 000000000..c21f7dfee --- /dev/null +++ b/com/hbm/world/NuclearReactor.java @@ -0,0 +1,171 @@ +//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL" + +package com.hbm.world; + +import java.util.Random; + +import com.hbm.blocks.ModBlocks; + +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.world.World; +import net.minecraft.world.gen.feature.WorldGenerator; + +public class NuclearReactor extends WorldGenerator +{ + Block Block1 = ModBlocks.brick_concrete; + Block Block2 = ModBlocks.reactor_element; + Block Block3 = ModBlocks.reactor_control; + Block Block4 = ModBlocks.reactor_conductor; + Block Block5 = ModBlocks.reactor_hatch; + Block Block6 = ModBlocks.reactor_computer; + + public boolean generate(World world, Random rand, int x, int y, int z) + { + int i = rand.nextInt(1); + + if(i == 0) + { + generate_r0(world, rand, x, y, z); + } + + return true; + + } + + public boolean generate_r0(World world, Random rand, int x, int y, int z) + { + x -= 2; + z -= 2; + + world.setBlock(x + 0, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 3, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 3, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 2, ModBlocks.red_wire_coated, 0, 3); + world.setBlock(x + 3, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 3, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 3, Block1, 0, 3); + world.setBlock(x + 0, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 1, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 2, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 3, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 4, y + 0, z + 4, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 3, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 4, y + 1, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 1, z + 1, Block3, 0, 3); + world.setBlock(x + 3, y + 1, z + 1, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 2, Block3, 0, 3); + world.setBlock(x + 2, y + 1, z + 2, Block4, 0, 3); + world.setBlock(x + 3, y + 1, z + 2, Block3, 0, 3); + world.setBlock(x + 4, y + 1, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 3, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 2, y + 1, z + 3, Block3, 0, 3); + world.setBlock(x + 3, y + 1, z + 3, Block2, 0, 3); + world.setBlock(x + 4, y + 1, z + 3, Block1, 0, 3); + world.setBlock(x + 0, y + 1, z + 4, Block1, 0, 3); + world.setBlock(x + 1, y + 1, z + 4, Block1, 0, 3); + world.setBlock(x + 2, y + 1, z + 4, Block1, 0, 3); + world.setBlock(x + 3, y + 1, z + 4, Block1, 0, 3); + world.setBlock(x + 4, y + 1, z + 4, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 0, Block5, 2, 3); + world.setBlock(x + 3, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 4, y + 2, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 2, z + 1, Block3, 0, 3); + world.setBlock(x + 3, y + 2, z + 1, Block2, 0, 3); + world.setBlock(x + 4, y + 2, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 2, Block5, 4, 3); + world.setBlock(x + 1, y + 2, z + 2, Block3, 0, 3); + world.setBlock(x + 2, y + 2, z + 2, Block6, 0, 3); + world.setBlock(x + 3, y + 2, z + 2, Block3, 0, 3); + world.setBlock(x + 4, y + 2, z + 2, Block5, 5, 3); + world.setBlock(x + 0, y + 2, z + 3, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 3, Block2, 0, 3); + world.setBlock(x + 2, y + 2, z + 3, Block3, 0, 3); + world.setBlock(x + 3, y + 2, z + 3, Block2, 0, 3); + world.setBlock(x + 4, y + 2, z + 3, Block1, 0, 3); + world.setBlock(x + 0, y + 2, z + 4, Block1, 0, 3); + world.setBlock(x + 1, y + 2, z + 4, Block1, 0, 3); + world.setBlock(x + 2, y + 2, z + 4, Block5, 3, 3); + world.setBlock(x + 3, y + 2, z + 4, Block1, 0, 3); + world.setBlock(x + 4, y + 2, z + 4, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 3, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 4, y + 3, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 1, Block2, 0, 3); + world.setBlock(x + 2, y + 3, z + 1, Block3, 0, 3); + world.setBlock(x + 3, y + 3, z + 1, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 2, Block3, 0, 3); + world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3); + world.setBlock(x + 3, y + 3, z + 2, Block3, 0, 3); + world.setBlock(x + 4, y + 3, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 3, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 2, y + 3, z + 3, Block3, 0, 3); + world.setBlock(x + 3, y + 3, z + 3, Block2, 0, 3); + world.setBlock(x + 4, y + 3, z + 3, Block1, 0, 3); + world.setBlock(x + 0, y + 3, z + 4, Block1, 0, 3); + world.setBlock(x + 1, y + 3, z + 4, Block1, 0, 3); + world.setBlock(x + 2, y + 3, z + 4, Block1, 0, 3); + world.setBlock(x + 3, y + 3, z + 4, Block1, 0, 3); + world.setBlock(x + 4, y + 3, z + 4, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 3, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 4, y + 4, z + 0, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 3, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 4, y + 4, z + 1, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 2, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 2, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 2, ModBlocks.red_wire_coated, 0, 3); + world.setBlock(x + 3, y + 4, z + 2, Block1, 0, 3); + world.setBlock(x + 4, y + 4, z + 2, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 3, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 3, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 3, Block1, 0, 3); + world.setBlock(x + 3, y + 4, z + 3, Block1, 0, 3); + world.setBlock(x + 4, y + 4, z + 3, Block1, 0, 3); + world.setBlock(x + 0, y + 4, z + 4, Block1, 0, 3); + world.setBlock(x + 1, y + 4, z + 4, Block1, 0, 3); + world.setBlock(x + 2, y + 4, z + 4, Block1, 0, 3); + world.setBlock(x + 3, y + 4, z + 4, Block1, 0, 3); + world.setBlock(x + 4, y + 4, z + 4, Block1, 0, 3); + return true; + + } + +} \ No newline at end of file