From 319ab19e014408ea73b60fbd475e125cc433dd99 Mon Sep 17 00:00:00 2001 From: 70000hp <105080577+70000hp@users.noreply.github.com> Date: Thu, 4 Apr 2024 19:32:03 -0400 Subject: [PATCH] the ferocious leapers --- .../mob/glyphid/EntityGlyphidBrawler.java | 99 ++++++++++++++++++- 1 file changed, 98 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/hbm/entity/mob/glyphid/EntityGlyphidBrawler.java b/src/main/java/com/hbm/entity/mob/glyphid/EntityGlyphidBrawler.java index 134f66ca7..cf6747fc0 100644 --- a/src/main/java/com/hbm/entity/mob/glyphid/EntityGlyphidBrawler.java +++ b/src/main/java/com/hbm/entity/mob/glyphid/EntityGlyphidBrawler.java @@ -1,18 +1,104 @@ package com.hbm.entity.mob.glyphid; + import com.hbm.main.ResourceManager; + +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; +import net.minecraft.util.DamageSource; +import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; +import net.minecraft.util.Vec3; import net.minecraft.world.World; + public class EntityGlyphidBrawler extends EntityGlyphid { public EntityGlyphidBrawler(World world) { super(world); this.setSize(2F, 1.125F); } - + + public int timer = 0; + protected Entity lastTarget; + protected double lastX; + protected double lastY; + protected double lastZ; + + @Override + public void onUpdate(){ + super.onUpdate(); + Entity e = this.getEntityToAttack(); + if (e != null && this.isEntityAlive()) { + + this.lastX = e.posX; + this.lastY = e.posY; + this.lastZ = e.posZ; + + if (--timer <= 0) { + leap(); + timer = 80 + worldObj.rand.nextInt(30); + } + } + } + + /** Mainly composed of crusty old power fist code, with some touch ups **/ + public void leap() { + if (!worldObj.isRemote && entityToAttack instanceof EntityLivingBase && this.getDistanceToEntity(entityToAttack) < 20) { + Entity e = this.getEntityToAttack(); + + double velX = e.posX - lastX; + double velY = e.posY - lastY; + double velZ = e.posZ - lastZ; + + if (this.lastTarget != e) { + velX = velY = velZ = 0; + } + + int prediction = 60; + Vec3 delta = Vec3.createVectorHelper(e.posX - posX + velX * prediction, (e.posY + e.height / 2) - (posY + 1) + velY * prediction, e.posZ - posZ + velZ * prediction); + double len = delta.lengthVector(); + if (len < 3) return; + double targetYaw = -Math.atan2(delta.xCoord, delta.zCoord); + + double x = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord); + double y = delta.yCoord; + double v0 = 1.5; + double v02 = v0 * v0; + double g = 0.01; + double targetPitch = Math.atan((v02 + Math.sqrt(v02 * v02 - g * (g * x * x + 2 * y * v02)) * 1) / (g * x)); + Vec3 fireVec = null; + if (!Double.isNaN(targetPitch)) { + + fireVec = Vec3.createVectorHelper(v0, 0, 0); + fireVec.rotateAroundZ((float) (-targetPitch / 3.5)); + fireVec.rotateAroundY((float) -(targetYaw + Math.PI * 0.5)); + } + if (fireVec != null) + this.setThrowableHeading(fireVec.xCoord, fireVec.yCoord, fireVec.zCoord, (float) v0, rand.nextFloat()); + } + } + //yeag this is now a motherfucking projectile + public void setThrowableHeading(double motionX, double motionY, double motionZ, float velocity, float inaccuracy) { + float throwLen = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ); + motionX /= (double) throwLen; + motionY /= (double) throwLen; + motionZ /= (double) throwLen; + motionX += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy; + motionY += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy; + motionZ += this.rand.nextGaussian() * 0.0075D * (double) inaccuracy; + motionX *= (double) velocity; + motionY *= (double) velocity; + motionZ *= (double) velocity; + this.motionX = motionX; + this.motionY = motionY; + this.motionZ = motionZ; + float hyp = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ); + this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(motionX, motionZ) * 180.0D / Math.PI); + this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(motionY, (double) hyp) * 180.0D / Math.PI); + } @Override public ResourceLocation getSkin() { return ResourceManager.glyphid_brawler_tex; @@ -33,7 +119,18 @@ public class EntityGlyphidBrawler extends EntityGlyphid { @Override public float getDivisorPerArmorPoint() { return GlyphidStats.getStats().getBrawler().divisor; } @Override public float getDamageThreshold() { return GlyphidStats.getStats().getBrawler().damageThreshold; } + @Override + public boolean attackEntityFrom(DamageSource source, float amount) { + /*NBTTagCompound data = new NBTTagCompound(); + data.setString("type", "debug"); + data.setInteger("color", 0x0000ff); + data.setFloat("scale", 2.5F); + data.setString("text", "" + (int) amount); + PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY + 2, posZ), new TargetPoint(dimension, posX, posY + 2, posZ, 50));*/ + if(source != DamageSource.fall) super.attackEntityFrom(source, amount); + return false; + } @Override public boolean isArmorBroken(float amount) { return this.rand.nextInt(100) <= Math.min(Math.pow(amount * 0.25, 2), 100);