mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-21 05:22:35 +00:00
crap
This commit is contained in:
parent
fcf016b0f3
commit
3361d0a35e
@ -15,6 +15,12 @@
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* The PWR can now be controlled via RoR
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* The RoR value reader can read core and hull heat as well as fuel depletion in percent
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* The RoR controller can set the control rod level in percent as well as jetison all loaded fuel
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* Having 528, expensive or rampant mode enabled now displays a badge in the top left corner, showing that it is enabled
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* Badges can be disabled with the `BADGES_HUD` value of `/ntmclient`
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* The badge only shows up if the "true" configuration is used, 528 requires default settings, expensive requires the precision assembler config to not be modified and rampant needs most of the default settings enabled
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* If all three modes are enabled, the "328 mode" badge also appears
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# Fixed
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* Fixed proxy tiles that do not use electricity at all visually connecting to cables
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* Fixed proxy tiles that do not use electricity at all visually connecting to cables
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* Fixed missing texture for canned horse slime
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* Fixed incorrect ore dictionary key used by enriched naquadah watz pellet recipe
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@ -38,6 +38,7 @@ public class ClientConfig extends RunningConfig {
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public static ConfigWrapper<Integer> TOOL_HUD_INDICATOR_X = new ConfigWrapper(0);
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public static ConfigWrapper<Integer> TOOL_HUD_INDICATOR_Y = new ConfigWrapper(0);
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public static ConfigWrapper<Boolean> SHOW_BLOCK_META_OVERLAY = new ConfigWrapper(false);
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public static ConfigWrapper<Boolean> BADGES_HUD = new ConfigWrapper(true);
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private static void initDefaults() {
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configMap.put("GEIGER_OFFSET_HORIZONTAL", GEIGER_OFFSET_HORIZONTAL);
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@ -65,6 +66,7 @@ public class ClientConfig extends RunningConfig {
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configMap.put("TOOL_HUD_INDICATOR_X", TOOL_HUD_INDICATOR_X);
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configMap.put("TOOL_HUD_INDICATOR_Y", TOOL_HUD_INDICATOR_Y);
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configMap.put("SHOW_BLOCK_META_OVERLAY", SHOW_BLOCK_META_OVERLAY);
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configMap.put("BADGES_HUD", BADGES_HUD);
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}
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/** Initializes defaults, then reads the config file if it exists, then writes the config file. */
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@ -1,6 +1,8 @@
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package com.hbm.config;
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import net.minecraftforge.common.config.Configuration;
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import com.hbm.inventory.recipes.PrecAssRecipes;
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import com.hbm.lib.RefStrings;
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public class GeneralConfig {
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@ -42,6 +44,10 @@ public class GeneralConfig {
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public static int normalSoundChannels = 200;
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public static boolean enableExpensiveMode = false;
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public static boolean trueExp() {
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return enableExpensiveMode && !PrecAssRecipes.INSTANCE.modified;
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}
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public static boolean enable528 = false;
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public static boolean enable528ReasimBoilers = true;
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@ -52,6 +58,11 @@ public class GeneralConfig {
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public static boolean enable528PressurizedRecipes = true;
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public static boolean enable528ExplosiveEnergistics = true;
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public static int coltanRate = 2;
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public static boolean true528() {
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return enable528 && enable528ReasimBoilers && !enable528ColtanSpawn && enable528BosniaSimulator &&
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enable528NetherBurn && enable528PressurizedRecipes && enable528ExplosiveEnergistics && coltanRate <= 2;
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}
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public static boolean enableLBSM = false;
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public static boolean enableLBSMFullSchrab = true;
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@ -68,6 +68,10 @@ public class MobConfig {
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public static double rampantSmokeStackOverride = 0.4;
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public static double pollutionMult = 3;
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public static boolean trueRam() {
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return rampantMode && rampantNaturalScoutSpawn && rampantScoutSpawnThresh <= 0.1 && rampantExtendedTargetting && rampantDig && rampantGlyphidGuidance;
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}
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public static void loadFromConfig(Configuration config) {
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final String CATEGORY = CommonConfig.CATEGORY_MOBS;
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@ -830,8 +830,7 @@ public class ModEventHandlerClient {
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//@SubscribeEvent
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public void onRenderStorm(RenderHandEvent event) {
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if(BlockAshes.ashes == 0)
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return;
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if(BlockAshes.ashes <= 0) return;
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GL11.glPushMatrix();
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@ -905,7 +904,7 @@ public class ModEventHandlerClient {
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Minecraft mc = Minecraft.getMinecraft();
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ArmorNo9.updateWorldHook(mc.theWorld);
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boolean supportsHighRenderDistance = FMLClientHandler.instance().hasOptifine() || Loader.isModLoaded("angelica");
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boolean supportsHighRenderDistance = FMLClientHandler.instance().hasOptifine() || Loader.isModLoaded(Compat.MOD_ANG);
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if(mc.gameSettings.renderDistanceChunks > 16 && GeneralConfig.enableRenderDistCheck && !supportsHighRenderDistance) {
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mc.gameSettings.renderDistanceChunks = 16;
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@ -13,6 +13,7 @@ import com.hbm.items.weapon.sedna.factory.XFactoryDrill;
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import com.hbm.packet.PermaSyncHandler;
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import com.hbm.render.item.weapon.sedna.ItemRenderWeaponBase;
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import com.hbm.render.model.ModelMan;
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import com.hbm.render.util.RenderScreenOverlay;
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import com.hbm.util.Clock;
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import com.hbm.world.biome.BiomeGenCraterBase;
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import cpw.mods.fml.common.eventhandler.EventPriority;
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@ -569,6 +570,11 @@ public class ModEventHandlerRenderer {
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@SubscribeEvent(priority = EventPriority.HIGHEST)
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public void onRenderHUD(RenderGameOverlayEvent.Pre event) {
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//TODO: using ALL doesn't work as anticipated - still hides in F1. need a different event for this
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if(event.type == ElementType.ALL) {
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if(ClientConfig.BADGES_HUD.get()) RenderScreenOverlay.renderBadges(event.resolution, Minecraft.getMinecraft().ingameGUI);
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}
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if(event.type == ElementType.HOTBAR && (ModEventHandlerClient.shakeTimestamp + ModEventHandlerClient.shakeDuration - System.currentTimeMillis()) > 0 && ClientConfig.NUKE_HUD_SHAKE.get()) {
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double mult = (ModEventHandlerClient.shakeTimestamp + ModEventHandlerClient.shakeDuration - System.currentTimeMillis()) / (double) ModEventHandlerClient.shakeDuration * 2;
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@ -4,6 +4,8 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import com.hbm.config.ClientConfig;
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import com.hbm.config.GeneralConfig;
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import com.hbm.config.MobConfig;
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import com.hbm.extprop.HbmPlayerProps;
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import com.hbm.interfaces.Spaghetti;
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import com.hbm.interfaces.Untested;
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@ -66,24 +68,13 @@ public class RenderScreenOverlay {
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gui.drawTexturedModalRect(posX, posY, 0, 0, 94, 18);
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gui.drawTexturedModalRect(posX + 1, posY + 1, 1, 19, bar, 16);
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if(radiation >= 25) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 36, 36, 18, 18);
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if(radiation >= 25) gui.drawTexturedModalRect(posX + length + 2, posY - 18, 36, 36, 18, 18);
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else if(radiation >= 10) gui.drawTexturedModalRect(posX + length + 2, posY - 18, 18, 36, 18, 18);
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else if(radiation >= 2.5) gui.drawTexturedModalRect(posX + length + 2, posY - 18, 0, 36, 18, 18);
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} else if(radiation >= 10) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 18, 36, 18, 18);
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} else if(radiation >= 2.5) {
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gui.drawTexturedModalRect(posX + length + 2, posY - 18, 0, 36, 18, 18);
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}
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if(radiation > 1000) {
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Minecraft.getMinecraft().fontRenderer.drawString(">1000 RAD/s", posX, posY - 8, 0xFF0000);
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} else if(radiation >= 1) {
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Minecraft.getMinecraft().fontRenderer.drawString(((int) Math.round(radiation)) + " RAD/s", posX, posY - 8, 0xFF0000);
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} else if(radiation > 0) {
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Minecraft.getMinecraft().fontRenderer.drawString("<1 RAD/s", posX, posY - 8, 0xFF0000);
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}
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if(radiation > 1000) Minecraft.getMinecraft().fontRenderer.drawString(">1000 RAD/s", posX, posY - 8, 0xFF0000);
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else if(radiation >= 1) Minecraft.getMinecraft().fontRenderer.drawString(((int) Math.round(radiation)) + " RAD/s", posX, posY - 8, 0xFF0000);
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else if(radiation > 0) Minecraft.getMinecraft().fontRenderer.drawString("<1 RAD/s", posX, posY - 8, 0xFF0000);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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@ -92,7 +83,6 @@ public class RenderScreenOverlay {
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}
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private static int getScaled(double cur, double max, double scale) {
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return (int) Math.min(cur / max * scale, scale);
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}
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@ -185,22 +175,20 @@ public class RenderScreenOverlay {
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@Spaghetti ("like a fella once said, aint that a kick in the head")
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public static void renderDashBar(ScaledResolution resolution, Gui gui, HbmPlayerProps props) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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Minecraft mc = Minecraft.getMinecraft();
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int width = 30;
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int posX = 16;//(int)(resolution.getScaledWidth()/2 - ((props.getDashCount()*(width+2))/2));
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int posX = 16;
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int posY = resolution.getScaledHeight() - 40 - 2;
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mc.renderEngine.bindTexture(misc);
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@ -208,12 +196,7 @@ public class RenderScreenOverlay {
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gui.drawTexturedModalRect(posX-10, posY, 107, 18, 7, 10);
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int stamina = props.getStamina();
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int dashes = props.getDashCount();
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//int count = props.getDashCount();
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//int x3count = count / 3;
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int rows = dashes / 3;
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int finalColumns = dashes % 3;
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@ -231,9 +214,8 @@ public class RenderScreenOverlay {
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barStatus = 3;
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} else if(staminaDiv == barID) {
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barStatus = 2;
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barSize = (int)((float)(stamina % 30) * (width/30F) );
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if(barID == 0)
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barStatus = 0;
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barSize = (int) ((float) (stamina % 30) * (width/30F));
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if(barID == 0) barStatus = 0;
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}
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gui.drawTexturedModalRect(posX + (width+2)*x, posY - 12*y, 76, 18+(10*barStatus), barSize, 10);
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@ -243,10 +225,9 @@ public class RenderScreenOverlay {
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if(fadeOut > 0 && staminaDiv-1 == barID) {
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GL11.glColor4f(1F, 1F, 1F, fadeOut);
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int bar = barID;
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if(stamina % 30 >= 25)
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bar++;
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if(bar / 3 != y)
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y++;
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if(stamina % 30 >= 25) bar++;
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if(bar / 3 != y) y++;
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bar = bar % 3;
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gui.drawTexturedModalRect(posX + (width + 2) * bar, posY - 12 * y, 76, 58, width, 10);
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fadeOut -= 0.04F;
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@ -255,45 +236,10 @@ public class RenderScreenOverlay {
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}
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}
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/*for(int x = 0; x < props.getDashCount(); x++) {
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int status = 3;
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gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 48, 24, 10);
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int staminaDiv = stamina / 60;
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if(staminaDiv > x) {
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status = 1;
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} else if(staminaDiv == x) {
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width = (int)( (float)(stamina % 60) * (width/60F) );
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status = 2;
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if(staminaDiv == 0)
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status = 0;
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}
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/*if(staminaDiv-1 == x && (stamina % 60 < 20 && stamina % 60 != 0)) {
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status = 4;
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}
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/*if(((staminaDiv == x && stamina % 60 >= 55) || (staminaDiv-1 == x && stamina % 60 <= 5)) && !(stamina == props.totalDashCount * 60)) {
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status = 4;
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}
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gui.drawTexturedModalRect(posX + (24)*x, posY, 76, 18+(10*status), width, 10);
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if(staminaDiv == x && stamina % 60 >= 57) {
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fadeOut = 1F;
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}
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if(fadeOut > 0 && staminaDiv-1 == x) {
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GL11.glColor4f(1F, 1F, 1F, fadeOut);
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int bar = x;
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if(stamina % 60 >= 50)
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bar++;
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System.out.println(bar);
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gui.drawTexturedModalRect(posX + 24*bar, posY, 76, 58, width, 10);
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fadeOut -= 0.04F;
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GL11.glColor4f(1F, 1F, 1F, 1F);
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}
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}*/
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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GL11.glPopMatrix();
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GL11.glDepthMask(true);
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GL11.glPopMatrix();
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mc.renderEngine.bindTexture(Gui.icons);
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}
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@ -330,8 +276,6 @@ public class RenderScreenOverlay {
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public static void renderScope(ScaledResolution res, ResourceLocation tex) {
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GL11.glEnable(GL11.GL_BLEND);
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//GL11.glDisable(GL11.GL_DEPTH_TEST);
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//GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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@ -367,4 +311,42 @@ public class RenderScreenOverlay {
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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public static void renderBadges(ScaledResolution res, Gui gui) {
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GL11.glPushMatrix();
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Minecraft.getMinecraft().entityRenderer.setupOverlayRendering();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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Minecraft.getMinecraft().renderEngine.bindTexture(misc);
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int offsetX = 2;
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int offsetY = 2;
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int width = 26;
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boolean true528 = GeneralConfig.true528();
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boolean trueExp = GeneralConfig.trueExp();
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boolean trueRam = MobConfig.trueRam();
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boolean true328 = true528 && trueExp && trueRam;
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if(true528) { gui.drawTexturedModalRect(offsetX, offsetY, 0, 218, 24, 8); offsetX += width; }
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if(trueExp) { gui.drawTexturedModalRect(offsetX, offsetY, 0, 226, 24, 8); offsetX += width; }
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if(trueRam) { gui.drawTexturedModalRect(offsetX, offsetY, 0, 234, 24, 8); offsetX += width; }
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if(true328) { gui.drawTexturedModalRect(offsetX, offsetY, 0, 242, 24, 8); offsetX += width; }
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Minecraft.getMinecraft().renderEngine.bindTexture(Gui.icons);
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glPopMatrix();
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.0 KiB |
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