This commit is contained in:
Bob 2025-06-29 22:30:04 +02:00
parent 27c0c94897
commit 3583ad66cd
9 changed files with 22 additions and 16 deletions

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@ -12,8 +12,11 @@
* Also has sound, unlike the old chemical factory
* Output fluids are now automatically sent to input tanks, at a rate of up to 50mB/t for somewhat fair fluid sharing
* This means that a chemical factory can make hydrogen peroxide, sulfuric acid and nitric acid, and the only fluid input needed is water
* Paintable exhaust pipe
* Full block exhaust pipe that behaves like paintable cables and ducts
## Changed
* Updated chinese and ukrainian localizations
* The DNT suit now has a damage threshold of 1,000
* Compressed biomass now has a nice cube shape
* The new chemical plant's indicator lights are now functional
@ -31,6 +34,16 @@
* The memespoon is now safe(tm)
* Instead of using a bugged instakill implementation, a fall distance of >2 now deals 50 extra melee damage
* Instead of blowing up like a nuke with a fall distance of >20, it now explodes similarly to a non-HE artillery grenade. This deals 150 damage in an AoE, has armor piercing properties and is, like the original functionality, still lethal to the user
* The fuel port on the rotary furnace now has a tooltip showing that it can be used for automation
* Shredders will now prioritize NTM items when automatically generating recipes
* The priority for what mods' items should be chosen can be configured
* Mass storage units' stockpiles can now be directly accessed by ME systems
* Inserters can now be suspended by applying a redstone signal
* The legendary variant of the auto shotgun is no longer a simple reskin, it now has a completely unique model and animations
* Added alcoholism
* Open doors can now be interacted through
* Area abilities on tools now drop all mined blocks in the center
* Tools with AoE now come with the new "flat AoE" ability, which is the same but the area is only 1 block tall
## Fixed
* Chemical plant ports. For real this time.
@ -45,4 +58,7 @@
* Fixed issue where mining strange stone with silk touch ability would cause a desync. It also now drops cobblestone, as if silk touch wasn't active at all
* Fixed issue where applying a filter to a mask that doesn't support certain protection types would permanently remove those types from the filter until the game is restarted
* Fixed InventoryBogoSorter being able to move held crates
* Fixed tier 2 pickaxes mining depth rock causing a desync with the depth rock not actually being broken
* Fixed tier 2 pickaxes mining depth rock causing a desync with the depth rock not actually being broken
* Replaced paintabble cables in the lighthouse with regular ones, fixing an issue where the paint would ID shift
* Fixed light blocks being considered solid for NPC pathfinding
* Fixed issue regarding locked slots when using crates

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@ -4,7 +4,6 @@ import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ILookOverlay;
import com.hbm.tileentity.TileEntityProxyCombo;
import com.hbm.tileentity.machine.TileEntityMachineRotaryFurnace;
import com.hbm.util.fauxpointtwelve.DirPos;
import com.hbm.util.i18n.I18nUtil;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;

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@ -6,7 +6,6 @@ import com.hbm.blocks.IBlockMultiPass;
import com.hbm.blocks.ILookOverlay;
import com.hbm.interfaces.ICopiable;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.lib.Library;
import com.hbm.lib.RefStrings;
import com.hbm.render.block.RenderBlockMultipass;
import com.hbm.tileentity.network.TileEntityPipeExhaust;
@ -17,9 +16,7 @@ import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@ -31,7 +28,6 @@ import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.ArrayList;
import java.util.List;

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@ -29,7 +29,6 @@ import com.hbm.packet.toclient.PlayerInformPacket;
import com.hbm.tileentity.IGUIProvider;
import api.hbm.item.IDepthRockTool;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.ReflectionHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

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@ -942,7 +942,7 @@ public class Orchestras {
if(timer == 2) {
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack, ctx.inventory);
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.375, -0.125, aiming ? -0.125 : -0.25D, 0, 0.18, -0.12, 0.01, -10F + (float)entity.getRNG().nextGaussian() * 2.5F, (float)entity.getRNG().nextGaussian() * -20F + 15F, casing.getName(), false, 60, 0.5D, 20);
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, 0.375, aiming ? -0.0625 : -0.125, aiming ? 0 : -0.25D, 0, 0.18, -0.12, 0.01, -10F + (float)entity.getRNG().nextGaussian() * 2.5F, (float)entity.getRNG().nextGaussian() * -20F + 15F, casing.getName(), false, 60, 0.5D, 20);
}
}

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@ -375,7 +375,7 @@ public class XFactory12ga {
).setUnlocalizedName("gun_autoshotgun_shredder");
ModItems.gun_autoshotgun_sexy = new ItemGunBaseNT(WeaponQuality.LEGENDARY, new GunConfig()
.dura(5_000).draw(20).inspect(33).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.dura(5_000).draw(20).inspect(33).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).hideCrosshair(false).smoke(Lego.LAMBDA_STANDARD_SMOKE)
.rec(new Receiver(0)
.dmg(64F).delay(4).auto(true).dryfireAfterAuto(true).reload(110).jam(19).sound("hbm:weapon.fire.shotgunAuto", 1.0F, 1.0F)
.mag(new MagazineFullReload(0, 100).addConfigs(g12_equestrian_bj, g12_bp, g12_bp_magnum, g12_bp_slug, g12, g12_slug, g12_flechette, g12_magnum, g12_explosive, g12_phosphorus))

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@ -138,7 +138,7 @@ public class WeaponModManager {
new WeaponModDefinition(EnumModSpecial.SPEEDUP)
.addMod(new Item[] {ModItems.gun_minigun, ModItems.gun_minigun_dual}, new WeaponModMinigunSpeedup(ID_MINIGUN_SPEED))
.addMod(new Item[] {ModItems.gun_autoshotgun, ModItems.gun_autoshotgun_shredder}, new WeaponModShredderSpeedup(209));
new WeaponModDefinition(EnumModSpecial.CHOKE).addMod(new Item[] {ModItems.gun_pepperbox, ModItems.gun_maresleg, ModItems.gun_double_barrel, ModItems.gun_liberator, ModItems.gun_spas12}, new WeaponModChoke(210));
new WeaponModDefinition(EnumModSpecial.CHOKE).addMod(new Item[] {ModItems.gun_pepperbox, ModItems.gun_maresleg, ModItems.gun_double_barrel, ModItems.gun_liberator, ModItems.gun_spas12, ModItems.gun_autoshotgun_sexy}, new WeaponModChoke(210));
new WeaponModDefinition(EnumModSpecial.FURNITURE_GREEN).addMod(ModItems.gun_g3, new WeaponModPolymerFurniture(ID_FURNITURE_GREEN));
new WeaponModDefinition(EnumModSpecial.FURNITURE_BLACK).addMod(ModItems.gun_g3, new WeaponModPolymerFurniture(ID_FURNITURE_BLACK));
new WeaponModDefinition(EnumModSpecial.BAYONET)

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@ -21,7 +21,7 @@ public class ItemRenderSexy extends ItemRenderWeaponBase {
@Override
public float getViewFOV(ItemStack stack, float fov) {
float aimingProgress = ItemGunBaseNT.prevAimingProgress + (ItemGunBaseNT.aimingProgress - ItemGunBaseNT.prevAimingProgress) * interp;
return fov * (1 - aimingProgress * 0.66F);
return fov * (1 - aimingProgress * 0.33F);
}
@Override
@ -29,10 +29,6 @@ public class ItemRenderSexy extends ItemRenderWeaponBase {
GL11.glTranslated(0, 0, 0.875);
float offset = 0.8F;
/*standardAimingTransform(stack,
-1.25F * offset, -0.75F * offset, 3.25F * offset,
0, -5.25 / 8D, 1);*/
standardAimingTransform(stack,
-1F * offset, -0.75F * offset, 3F * offset,
@ -45,6 +41,7 @@ public class ItemRenderSexy extends ItemRenderWeaponBase {
double scale = 0.375D;
GL11.glScaled(scale, scale, scale);
// i'm not going overboard with the animation
boolean doesCycle = HbmAnimations.getRelevantAnim(0) != null && HbmAnimations.getRelevantAnim(0).animation.getBus("CYCLE") != null;
boolean reloading = HbmAnimations.getRelevantAnim(0) != null && HbmAnimations.getRelevantAnim(0).animation.getBus("BELT") != null;
boolean useShellCount = HbmAnimations.getRelevantAnim(0) != null && HbmAnimations.getRelevantAnim(0).animation.getBus("SHELLS") != null;

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@ -16,7 +16,6 @@ import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3;