mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
a little bit of everything
This commit is contained in:
parent
8d07e34583
commit
35a7ee8d31
@ -10,6 +10,7 @@ import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.oredict.OreDictionary;
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public class SmeltingRecipes {
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@ -164,6 +165,8 @@ public class SmeltingRecipes {
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GameRegistry.addSmelting(ModItems.battery_steam, ItemBattery.getFullBattery(ModItems.battery_steam), 1.0F);
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GameRegistry.addSmelting(new ItemStack(ModItems.scrap_plastic, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(ModItems.ingot_polymer), 0.1F);
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for(int i = 0; i < 10; i++)
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GameRegistry.addSmelting(new ItemStack(ModItems.ingot_steel_dusted, 1, i), ItemHot.heatUp(new ItemStack(ModItems.ingot_steel_dusted, 1, i)), 1.0F);
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}
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@ -127,8 +127,26 @@ public class Gun20GaugeFactory {
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config.firingSound = "hbm:weapon.revolverShoot";
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config.firingPitch = 0.75F;
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config.name = "Winchester Model 20 Inox";
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config.manufacturer = "Winchester Repeating Arms Company";
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("LEVER_PULL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //wait out recoil and lever flick
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.addKeyframe(new BusAnimationKeyframe(-1, 0, 0, 375)) //pull back bolt
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //release bolt
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)
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250)) //wait out recoil
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 125)) //flick up lever in 125ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 750)) //pull action
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 125)) //flick down lever again
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)
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);
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config.name = "Remington Model 700";
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config.manufacturer = "Remington Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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@ -93,8 +93,13 @@ public class CrystallizerRecipeHandler extends TemplateRecipeHandler {
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for (Map.Entry<Object, Object> recipe : recipes.entrySet()) {
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if (NEIServerUtils.areStacksSameTypeCrafting((ItemStack)recipe.getValue(), result))
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if(NEIServerUtils.areStacksSameTypeCrafting((ItemStack)recipe.getValue(), result)) {
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if(recipe.getKey() instanceof ItemStack && ((ItemStack)recipe.getKey()).getItem() == ModItems.scrap_plastic)
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continue;
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this.arecipes.add(new RecipeSet(recipe.getKey(), (ItemStack)recipe.getValue()));
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}
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}
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}
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@ -112,6 +117,9 @@ public class CrystallizerRecipeHandler extends TemplateRecipeHandler {
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@Override
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public void loadUsageRecipes(ItemStack ingredient) {
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if(ingredient.getItem() == ModItems.scrap_plastic)
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return;
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Map<Object, Object> recipes = CrystallizerRecipes.getRecipes();
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@ -1,7 +1,6 @@
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package com.hbm.handler.nei;
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import java.awt.Rectangle;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.LinkedList;
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@ -11,12 +10,9 @@ import java.util.Map;
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import com.hbm.interfaces.Untested;
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import com.hbm.inventory.RecipesCommon.AStack;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.inventory.RecipesCommon.OreDictStack;
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import com.hbm.inventory.gui.GUIMachineEPress;
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import com.hbm.inventory.gui.GUIMachinePress;
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import com.hbm.inventory.recipes.MachineRecipes;
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import com.hbm.inventory.recipes.PressRecipes;
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import com.hbm.items.ModItems;
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import com.hbm.items.machine.ItemStamp;
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import com.hbm.items.machine.ItemStamp.StampType;
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import com.hbm.lib.RefStrings;
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@ -26,7 +22,6 @@ import codechicken.nei.NEIServerUtils;
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import codechicken.nei.PositionedStack;
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import codechicken.nei.recipe.TemplateRecipeHandler;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@Untested
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@ -43,6 +38,7 @@ public class PressRecipeHandler extends TemplateRecipeHandler {
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PositionedStack stamp;
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public SmeltingSet(Object stamp, AStack input, ItemStack result) {
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input.stacksize = 1;
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this.input = new PositionedStack(input.extractForNEI(), 83 - 35, 5 + 36 + 1);
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this.result = new PositionedStack(result, 83 + 28, 5 + 18 + 1);
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this.stamp = new PositionedStack(stamp, 83 - 35, 6, false);
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@ -8,7 +8,6 @@ import java.util.List;
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import java.util.Map;
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import com.hbm.inventory.gui.GUIMachineRefinery;
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import com.hbm.inventory.recipes.MachineRecipes;
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import com.hbm.inventory.recipes.RefineryRecipes;
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import com.hbm.lib.RefStrings;
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@ -3,7 +3,7 @@ package com.hbm.lib;
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public class RefStrings {
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public static final String MODID = "hbm";
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public static final String NAME = "Hbm's Nuclear Tech Mod";
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public static final String VERSION = "1.0.27 BETA (4074)";
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public static final String VERSION = "1.0.27 BETA (4088)";
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//HBM's Beta Naming Convention:
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//V T (X)
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//V -> next release version
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@ -382,7 +382,7 @@ public class ClientProxy extends ServerProxy {
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_revolver_red, new ItemRenderOverkill());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_dampfmaschine, new ItemRenderBullshit());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_lever_action, new ItemRenderWeaponFFMaresLeg(ResourceManager.ff_gun_bright, ResourceManager.ff_wood));
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_bolt_action, new ItemRenderGunAnim());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_bolt_action, new ItemRenderWeaponFFBolt(ResourceManager.rem700_tex));
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_lever_action_dark, new ItemRenderWeaponFFMaresLeg(ResourceManager.ff_gun_normal, ResourceManager.ff_wood_red));
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_bolt_action_green, new ItemRenderGunAnim());
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MinecraftForgeClient.registerItemRenderer(ModItems.gun_lever_action_sonata, new ItemRenderGunAnim());
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@ -22,6 +22,7 @@ import net.minecraft.enchantment.Enchantment;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemDye;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraftforge.oredict.OreDictionary;
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@ -368,8 +369,10 @@ public class CraftingManager {
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addRecipeAuto(new ItemStack(ModBlocks.block_niter_reinforced, 1), new Object[] { "TCT", "CNC", "TCT", 'T', TCALLOY.ingot(), 'C', ModBlocks.concrete, 'N', KNO.block() });
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for(int i = 0; i < 16; i++) {
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addRecipeAuto(new ItemStack(ModBlocks.concrete_colored, 8, i), new Object[] { "CCC", "CDC", "CCC", 'C', ModBlocks.concrete_smooth, 'D', new ItemStack(Items.dye, 1, 15 - i) });
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addRecipeAuto(new ItemStack(ModBlocks.concrete_colored, 8, i), new Object[] { "CCC", "CDC", "CCC", 'C', ModBlocks.concrete_colored, 'D', new ItemStack(Items.dye, 1, 15 - i) });
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String dyeName = ItemDye.field_150923_a[15 - i];
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dyeName = "dye" + dyeName.substring(0, 1).toUpperCase() + dyeName.substring(1);
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addRecipeAuto(new ItemStack(ModBlocks.concrete_colored, 8, i), new Object[] { "CCC", "CDC", "CCC", 'C', ModBlocks.concrete_smooth, 'D', dyeName });
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addRecipeAuto(new ItemStack(ModBlocks.concrete_colored, 8, i), new Object[] { "CCC", "CDC", "CCC", 'C', ModBlocks.concrete_colored, 'D', dyeName });
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}
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addShapelessAuto(new ItemStack(ModBlocks.concrete_smooth, 1), new Object[] { ModBlocks.concrete_colored });
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@ -598,6 +598,7 @@ public class ResourceManager {
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public static final IModelCustom fireext = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/fireext.obj"));
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public static final IModelCustom ar15 = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/ar15.obj"));
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public static final IModelCustom mg42 = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/mg42.obj"));
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public static final IModelCustom rem700 = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/rem700.obj"));
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public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));
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@ -662,6 +663,7 @@ public class ResourceManager {
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public static final ResourceLocation fireext_sand_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/fireext_sand.png");
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public static final ResourceLocation ar15_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/carbine.png");
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public static final ResourceLocation mg42_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/ff/mg42.png");
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public static final ResourceLocation rem700_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/ff/rem700.png");
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public static final ResourceLocation lance_tex = new ResourceLocation(RefStrings.MODID, "textures/models/weapons/lance.png");
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@ -0,0 +1,119 @@
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package com.hbm.render.item.weapon;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.anim.HbmAnimations;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderWeaponFFBolt implements IItemRenderer {
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ResourceLocation texture;
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public ItemRenderWeaponFFBolt(ResourceLocation texture) {
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this.texture = texture;
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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boolean renderBolt = true;
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Minecraft.getMinecraft().renderEngine.bindTexture(texture);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.5D;
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GL11.glTranslated(0.5, 0.25, 0);
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GL11.glScaled(s0, s0, s0);
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GL11.glRotated(20, 0, -1, 0);
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GL11.glRotated(15, 0, 0, 1);
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double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
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GL11.glTranslated(recoil[0] * -0.5, 0, 0);
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double[] pull = HbmAnimations.getRelevantTransformation("LEVER_PULL");
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double[] rotate = HbmAnimations.getRelevantTransformation("LEVER_ROTATE");
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GL11.glPushMatrix();
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GL11.glTranslated(pull[0], 0, 0);
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double heightOffset = 0.52D;
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GL11.glTranslated(0, heightOffset, 0);
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GL11.glRotated(rotate[0] * 35, -1, 0, 0);
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GL11.glTranslated(0, -heightOffset, 0);
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ResourceManager.rem700.renderPart("Bolt");
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GL11.glPopMatrix();
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renderBolt = false;
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break;
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case EQUIPPED:
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double scale = 0.25D;
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GL11.glRotated(-75, 0, 1, 0);
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GL11.glRotated(-10, 0, 0, 1);
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GL11.glRotated(10, 1, 0, 0);
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GL11.glTranslated(0.3, 0.15, -0.5);
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GL11.glScaled(scale, scale, scale);
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break;
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case ENTITY:
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double s1 = 0.25D;
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GL11.glScaled(s1, s1, s1);
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GL11.glRotated(90, 0, 1, 0);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 1.5D;
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GL11.glTranslated(10, 11, 0);
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GL11.glRotated(-135, 0, 0, 1);
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GL11.glScaled(s, s, -s);
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break;
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default: break;
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}
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ResourceManager.rem700.renderPart("Gun");
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if(renderBolt)
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ResourceManager.rem700.renderPart("Bolt");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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@ -14,7 +14,7 @@ public class TileEntityHadronPower extends TileEntity implements IEnergyUser {
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@Override
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public boolean canUpdate() {
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return this.worldObj != null && this.worldObj.getTotalWorldTime() % 20 == 0;
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return true; //yeah idk wtf happened with the old behavior and honestly i'm not keen on figuring that one out
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}
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@Override
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@ -1003,6 +1003,30 @@ item.circuit_gold.name=Übertakteter Schaltkreis
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item.circuit_raw.name=Schaltkreisrohling
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item.circuit_red_copper.name=Forgeschrittener Schaltkreis
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item.circuit_schrabidium.name=Leistungsstarker Schaltkreis
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item.circuit_star.name=StarControl Schalttafel
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item.circuit_star_component.chipset.name=StarControl Chipset
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item.circuit_star_component.cpu.name=StarControl CPU
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item.circuit_star_component.ram.name=StarControl RAM
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item.circuit_star_piece.board_blank.name=SC - Leiterplatte
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item.circuit_star_piece.board_transistor.name=SC - Transistoren
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item.circuit_star_piece.bridge_bios.name=SC- BIOS-Chip
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item.circuit_star_piece.bridge_bus.name=SC - BUS
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item.circuit_star_piece.bridge_chipset.name=SC - Chipset
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item.circuit_star_piece.bridge_cmos.name=SC - CMOS-RAM
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item.circuit_star_piece.bridge_io.name=SC - IO-Chip
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item.circuit_star_piece.bridge_north.name=SC - Northbridge
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item.circuit_star_piece.bridge_south.name=SC - Southbridge
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item.circuit_star_piece.cpu_cache.name=SC - CPU-Cache
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item.circuit_star_piece.cpu_clock.name=SC - CPU-Clock
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item.circuit_star_piece.cpu_ext.name=SC - Arsenhalbleiter-Erweiterung
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item.circuit_star_piece.cpu_logic.name=SC - Arithmetisch-logische Einheit
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item.circuit_star_piece.cpu_register.name=SC - CPU-Register
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item.circuit_star_piece.cpu_socket.name=SC - CPU-Sockel
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item.circuit_star_piece.mem_socket.name=SC - Speichersockel
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item.circuit_star_piece.mem_16k_a.name=SC - 16k Speicherstick Slot A
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item.circuit_star_piece.mem_16k_b.name=SC - 16k Speicherstick Slot B
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item.circuit_star_piece.mem_16k_c.name=SC - 16k Speicherstick Slot C
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item.circuit_star_piece.mem_16k_d.name=SC - 16k Speicherstick Slot D
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item.circuit_tantalium.name=Kondensatorplatine
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item.circuit_tantalium_raw.name=Kondensatorplatinenrohling
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item.circuit_targeting_tier1.name=Militärische Schaltplatte (Stufe 1)
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@ -2408,6 +2432,7 @@ item.schrabidium_shovel.name=Schrabidiumschaufel
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item.schrabidium_sword.name=Schrabidiumschwert
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item.scrap.name=Schrott
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item.scrap_nuclear.name=Radioaktiver Schutt
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item.scrap_plastic.name=Geschreddertes Plastik
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item.screwdriver.name=Schraubenzieher
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item.scrumpy.name=Flasche Scrumpy
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item.security_boots.name=Sicherheitsstiefel
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@ -2890,6 +2915,7 @@ tile.cheater_virus.name=Geliertes Euphemium
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tile.cheater_virus_seed.name=Instabiler Euphemiumschrabid-Block
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tile.chlorine_gas.name=Chlorgas
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tile.cluster_aluminium.name=Aluminiumerzcluster
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tile.cluster_copper.name=Kupfererzcluster
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tile.cluster_depth_iron.name=Tiefen-Eisenerzcluster
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tile.cluster_depth_titanium.name=Tiefen-Titanerzcluster
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tile.cluster_depth_tungsten.name=Tiefen-Wolframerzcluster
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@ -1078,6 +1078,31 @@ item.circuit_gold.name=Overclocked Circuit
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item.circuit_raw.name=Basic Circuit Assembly
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item.circuit_red_copper.name=Advanced Circuit
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item.circuit_schrabidium.name=High Performance Circuit
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item.circuit_star.name=StarControl Circuit Board
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item.circuit_star.desc=Currently unused, for it lacks an operating system.
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item.circuit_star_component.chipset.name=StarControl Chipset
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item.circuit_star_component.cpu.name=StarControl CPU
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item.circuit_star_component.ram.name=StarControl RAM
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item.circuit_star_piece.board_blank.name=SC - Printed Circuit Board
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item.circuit_star_piece.board_transistor.name=SC - Transistors
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item.circuit_star_piece.bridge_bios.name=SC- BIOS Chip
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item.circuit_star_piece.bridge_bus.name=SC - BUS
|
||||
item.circuit_star_piece.bridge_chipset.name=SC - Chipset
|
||||
item.circuit_star_piece.bridge_cmos.name=SC - CMOS RAM
|
||||
item.circuit_star_piece.bridge_io.name=SC - IO Chip
|
||||
item.circuit_star_piece.bridge_north.name=SC - North Bridge
|
||||
item.circuit_star_piece.bridge_south.name=SC - South Bridge
|
||||
item.circuit_star_piece.cpu_cache.name=SC - CPU Cache
|
||||
item.circuit_star_piece.cpu_clock.name=SC - CPU Clock
|
||||
item.circuit_star_piece.cpu_ext.name=SC - Arsenic Semi Conductor Extension
|
||||
item.circuit_star_piece.cpu_logic.name=SC - Arithmetic Logic Unit
|
||||
item.circuit_star_piece.cpu_register.name=SC - CPU Register
|
||||
item.circuit_star_piece.cpu_socket.name=SC - CPU Socket
|
||||
item.circuit_star_piece.mem_socket.name=SC - Memory Socket
|
||||
item.circuit_star_piece.mem_16k_a.name=SC - 16k Memory Stick Slot A
|
||||
item.circuit_star_piece.mem_16k_b.name=SC - 16k Memory Stick Slot B
|
||||
item.circuit_star_piece.mem_16k_c.name=SC - 16k Memory Stick Slot C
|
||||
item.circuit_star_piece.mem_16k_d.name=SC - 16k Memory Stick Slot D
|
||||
item.circuit_tantalium.name=Capacitor Board
|
||||
item.circuit_tantalium_raw.name=Capacitor Board Assembly
|
||||
item.circuit_targeting_tier1.name=Military Grade Circuit Board (Tier 1)
|
||||
@ -2483,6 +2508,7 @@ item.schrabidium_shovel.name=Schrabidium Shovel
|
||||
item.schrabidium_sword.name=Schrabidium Sword
|
||||
item.scrap.name=Scrap
|
||||
item.scrap_nuclear.name=Radioactive Scraps
|
||||
item.scrap_plastic.name=Plastic Scraps
|
||||
item.screwdriver.name=Screwdriver
|
||||
item.scrumpy.name=Bottle of Scrumpy
|
||||
item.security_boots.name=Security Boots
|
||||
@ -2966,6 +2992,7 @@ tile.cheater_virus.name=Gelid Euphemium
|
||||
tile.cheater_virus_seed.name=Unstable Euphemium Schrabide Block
|
||||
tile.chlorine_gas.name=Chlorine Gas
|
||||
tile.cluster_aluminium.name=Aluminium Ore Cluster
|
||||
tile.cluster_copper.name=Copper Ore Cluster
|
||||
tile.cluster_depth_iron.name=Depth Iron Ore Cluster
|
||||
tile.cluster_depth_titanium.name=Depth Titanium Ore Cluster
|
||||
tile.cluster_depth_tungsten.name=Depth Tungsten Ore Cluster
|
||||
|
||||
1389
src/main/resources/assets/hbm/models/trinkets/chip.obj
Normal file
1389
src/main/resources/assets/hbm/models/trinkets/chip.obj
Normal file
File diff suppressed because it is too large
Load Diff
6148
src/main/resources/assets/hbm/models/weapons/rem700.obj
Normal file
6148
src/main/resources/assets/hbm/models/weapons/rem700.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
src/main/resources/assets/hbm/textures/items/circuit_star.png
Normal file
BIN
src/main/resources/assets/hbm/textures/items/circuit_star.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 588 B |
Binary file not shown.
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.3 KiB |
BIN
src/main/resources/assets/hbm/textures/models/machines/rails.png
Normal file
BIN
src/main/resources/assets/hbm/textures/models/machines/rails.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 417 B |
BIN
src/main/resources/assets/hbm/textures/models/trinkets/chip.png
Normal file
BIN
src/main/resources/assets/hbm/textures/models/trinkets/chip.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.4 KiB |
@ -3,7 +3,7 @@
|
||||
"modid": "hbm",
|
||||
"name": "Hbm's Nuclear Tech",
|
||||
"description": "A mod that adds weapons, nuclear themed stuff and machines",
|
||||
"version":"1.0.27_X4074",
|
||||
"version":"1.0.27_X4088",
|
||||
"mcversion": "1.7.10",
|
||||
"url": "",
|
||||
"updateUrl": "",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user