Merge pull request #1894 from MellowArpeggiation/master

Fix foundry channel clogs
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HbmMods 2025-01-27 08:21:50 +01:00 committed by GitHub
commit 3649ed45cf
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GPG Key ID: B5690EEEBB952194
2 changed files with 113 additions and 1 deletions

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@ -176,6 +176,7 @@ public class FoundryChannel extends BlockContainer implements ICrucibleAcceptor
}
cast.amount = 0;
cast.type = null;
cast.propagateMaterial(null);
cast.markDirty();
world.markBlockForUpdate(x, y, z);
}

View File

@ -6,23 +6,39 @@ import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.inventory.material.MaterialShapes;
import com.hbm.inventory.material.Mats;
import com.hbm.inventory.material.Mats.MaterialStack;
import com.hbm.inventory.material.NTMMaterial;
import api.hbm.block.ICrucibleAcceptor;
import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityFoundryChannel extends TileEntityFoundryBase {
public int nextUpdate;
public int lastFlow = 0;
protected NTMMaterial neighborType;
protected boolean hasCheckedNeighbors;
protected int unpropagateTime;
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
// Initialise before allowing pours, so newly added channels will avoid causing clog feeds
if(!hasCheckedNeighbors) {
List<TileEntityFoundryChannel> visited = new ArrayList<TileEntityFoundryChannel>();
visited.add(this);
neighborType = checkNeighbors(visited);
hasCheckedNeighbors = true;
}
if(this.type == null && this.amount != 0) {
this.amount = 0;
@ -35,7 +51,7 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
boolean hasOp = false;
nextUpdate = 5;
List<Integer> ints = new ArrayList() {{ add(2); add(3); add(4); add(5); }};
List<Integer> ints = new ArrayList<Integer>() {{ add(2); add(3); add(4); add(5); }};
Collections.shuffle(ints);
if(lastFlow > 0) {
ints.remove((Integer) this.lastFlow);
@ -54,6 +70,8 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
if(left == null) {
this.type = null;
this.amount = 0;
propagateMaterial(null);
} else {
this.amount = left.amount;
}
@ -98,10 +116,19 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
}
}
}
if(neighborType != null && amount == 0) unpropagateTime++;
// every 5 seconds do a unprop test, will only occur once per contiguous channel per 5 seconds due to the timer getting updated in all channels from the prop
if(unpropagateTime > 100) {
propagateMaterial(null);
}
if(this.amount == 0) {
this.lastFlow = 0;
this.nextUpdate = 5;
} else {
unpropagateTime = 0;
}
}
@ -117,11 +144,95 @@ public class TileEntityFoundryChannel extends TileEntityFoundryBase {
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.lastFlow = nbt.getByte("flow");
this.neighborType = Mats.matById.get(nbt.getInteger("nType"));
this.hasCheckedNeighbors = nbt.getBoolean("init");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setByte("flow", (byte) this.lastFlow);
nbt.setInteger("nType", this.neighborType != null ? this.neighborType.id : -1);
nbt.setBoolean("init", hasCheckedNeighbors);
}
/**
* Channels accept pouring as normal, except when neighbor channels already have material.
* This prevents a contiguous channel from having multiple different types of material in it, causing clogs.
* If you connect two channels that have different materials already in them, god help you (nah jokes it'll just be clogged until you fix manually)
*/
@Override
public boolean canAcceptPartialPour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) {
if(!hasCheckedNeighbors || (neighborType != null && neighborType != stack.material)) return false;
return super.canAcceptPartialPour(world, x, y, z, dX, dY, dZ, side, stack);
}
/** Upon pouring, propagate the current material type along contiguous channels */
@Override
public MaterialStack pour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) {
propagateMaterial(stack.material);
return super.pour(world, x, y, z, dX, dY, dZ, side, stack);
}
public void propagateMaterial(NTMMaterial propType) {
if(propType != null && neighborType != null) return; // optimise away any pours that change nothing
List<TileEntityFoundryChannel> visited = new ArrayList<TileEntityFoundryChannel>();
visited.add(this);
boolean hasMaterial = propagateMaterial(propType, visited, false);
// since we are now fully clear, it's safe to unassign the contiguous channel type
if(propType == null && !hasMaterial) {
for(TileEntityFoundryChannel acc : visited) {
acc.neighborType = null;
}
}
}
protected boolean propagateMaterial(NTMMaterial propType, List<TileEntityFoundryChannel> visited, boolean hasMaterial) {
// if emptying, don't mark the channel as ready for a new material until it is entirely clear
if(propType != null) {
neighborType = propType;
} else {
// and when empty testing, update the last unpropagate time
unpropagateTime = 0;
}
for(ForgeDirection dir : new ForgeDirection[] { ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.EAST }) {
TileEntity b = worldObj.getTileEntity(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof TileEntityFoundryChannel && !visited.contains(b)) {
TileEntityFoundryChannel acc = (TileEntityFoundryChannel) b;
visited.add(acc);
if(acc.amount > 0) hasMaterial = true;
hasMaterial = acc.propagateMaterial(propType, visited, hasMaterial);
}
}
return hasMaterial;
}
protected NTMMaterial checkNeighbors(List<TileEntityFoundryChannel> visited) {
if(neighborType != null) return neighborType;
for(ForgeDirection dir : new ForgeDirection[] { ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.EAST }) {
TileEntity b = worldObj.getTileEntity(xCoord + dir.offsetX, yCoord, zCoord + dir.offsetZ);
if(b instanceof TileEntityFoundryChannel && !visited.contains(b)) {
TileEntityFoundryChannel acc = (TileEntityFoundryChannel) b;
visited.add(acc);
NTMMaterial neighborMaterial = acc.checkNeighbors(visited);
// immediately propagate backwards if a material is found
if(neighborMaterial != null) return neighborMaterial;
}
}
return null;
}
}