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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
Fixed a minor bug in the coordinate OC compat for launch pads, also removed a feature because it keeps throwing a NullPointerException and I have no clue how to fix it
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@ -4,6 +4,8 @@ import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.bomb.LaunchPad;
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import com.hbm.inventory.container.ContainerLaunchPadTier1;
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import com.hbm.inventory.gui.GUILaunchPadTier1;
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import com.hbm.items.ModItems;
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import com.hbm.items.tool.ItemDesingator;
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import com.hbm.lib.Library;
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import com.hbm.packet.AuxElectricityPacket;
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import com.hbm.packet.PacketDispatcher;
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@ -298,8 +300,13 @@ public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedI
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@Optional.Method(modid = "OpenComputers")
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public Object[] getCoords(Context context, Arguments args) {
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if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
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int xCoord2 = slots[1].stackTagCompound.getInteger("xCoord");
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int zCoord2 = slots[1].stackTagCompound.getInteger("zCoord");
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int xCoord2;
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int zCoord2;
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if (slots[1].stackTagCompound != null) {
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xCoord2 = slots[1].stackTagCompound.getInteger("xCoord");
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zCoord2 = slots[1].stackTagCompound.getInteger("zCoord");
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} else
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return new Object[] {false};
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// Not sure if i should have this
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/*
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@ -307,7 +314,7 @@ public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedI
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xCoord2 += 1;
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}
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*/
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return new Object[] {xCoord2, zCoord2};
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}
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return new Object[] {false, "Designator not found"};
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@ -316,9 +323,10 @@ public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedI
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@Optional.Method(modid = "OpenComputers")
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public Object[] setCoords(Context context, Arguments args) {
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if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
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slots[1].stackTagCompound = new NBTTagCompound();
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slots[1].stackTagCompound.setInteger("xCoord", args.checkInteger(0));
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slots[1].stackTagCompound.setInteger("zCoord", args.checkInteger(1));
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return new Object[] {true};
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}
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return new Object[] {false, "Designator not found"};
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@ -645,10 +645,15 @@ public class TileEntityLaunchTable extends TileEntityLoadedBase implements ISide
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@Optional.Method(modid = "OpenComputers")
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public Object[] getCoords(Context context, Arguments args) {
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if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
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int xCoord2 = slots[1].stackTagCompound.getInteger("xCoord");
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int zCoord2 = slots[1].stackTagCompound.getInteger("zCoord");
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int xCoord2;
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int zCoord2;
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if (slots[1].stackTagCompound != null) {
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xCoord2 = slots[1].stackTagCompound.getInteger("xCoord");
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zCoord2 = slots[1].stackTagCompound.getInteger("zCoord");
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} else
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return new Object[] {false};
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//unsure if this is needed, leaving here in case it is
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// Not sure if i should have this
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/*
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if(xCoord2 == xCoord && zCoord2 == zCoord) {
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xCoord2 += 1;
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@ -663,6 +668,7 @@ public class TileEntityLaunchTable extends TileEntityLoadedBase implements ISide
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@Optional.Method(modid = "OpenComputers")
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public Object[] setCoords(Context context, Arguments args) {
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if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
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slots[1].stackTagCompound = new NBTTagCompound();
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slots[1].stackTagCompound.setInteger("xCoord", args.checkInteger(0));
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slots[1].stackTagCompound.setInteger("zCoord", args.checkInteger(1));
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@ -2,6 +2,7 @@ package com.hbm.tileentity.machine.storage;
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import api.hbm.energy.*;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.bomb.LaunchPad;
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import com.hbm.blocks.machine.MachineBattery;
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import com.hbm.inventory.container.ContainerMachineBattery;
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import com.hbm.inventory.gui.GUIMachineBattery;
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@ -394,17 +395,7 @@ public class TileEntityMachineBattery extends TileEntityMachineBase implements I
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// do some opencomputer stuff
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@Override
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public String getComponentName() {
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Block block = worldObj.getBlock(xCoord, yCoord, zCoord);
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if (block.equals(ModBlocks.machine_battery_potato)) {
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return "ntm_energy_storage_potato";
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} else if (block.equals(ModBlocks.machine_lithium_battery)) {
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return "ntm_energy_storage_lithium";
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} else if (block.equals(ModBlocks.machine_schrabidium_battery)) {
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return "ntm_energy_storage_schrabidum";
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} else if (block.equals(ModBlocks.machine_dineutronium_battery)) {
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return "ntm_energy_storage_dineutronium";
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} else
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return "ntm_energy_storage";
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return "ntm_energy_storage"; //ok if someone else can figure out how to do this that'd be nice (change the component name based on the type of storage block)
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}
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@Callback(direct = true, limit = 8)
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