i cast: testicular contortion
12
changelog
@ -10,6 +10,14 @@
|
||||
* Explosive 10 gauge buckshot (unlike 12 gauge which has explosive slugs)
|
||||
* Lincoln's repeater, a b-side to the lever action rifle
|
||||
* Weapon modification table
|
||||
* All weapon tiers have generic upgrades for increasing damage and durability
|
||||
* Many guns have specialized attachments. Some examples:
|
||||
* The assault rifle can use silencers, scopes, can have its stock removed and has two different polymer furnitures
|
||||
* .44 revolvers can use scopes
|
||||
* All full-length shotguns can have their barrel sawed off
|
||||
* Most shotguns can make use of a choke to decrease projectile spread (does not work with sawed-offs)
|
||||
* The grease gun has a modernization package, replacing most parts and increasing most stats
|
||||
* Some guns have special mod combos that will change the name
|
||||
|
||||
## Changed
|
||||
* Fat mines now use the standardized mini nuke code
|
||||
@ -31,6 +39,10 @@
|
||||
* Removed the gemothermal, ZPE and ambient radiation generators from the creative menu
|
||||
* Disabled the horrid flicker on the quad rocket launcher's antenna, making steered mode look less terrible
|
||||
* All non-legendary .357 revolvers now fire a quarter of a second faster
|
||||
* Changed the detonator's recipe to be less archaic
|
||||
* Crates can now be opened when held
|
||||
* Crates will not longer show their contents when locked
|
||||
* Crates found in structures will sometimes contain things that aren't items
|
||||
|
||||
## Fixed
|
||||
* Fixed animation errors on the MAS-36
|
||||
|
||||
@ -19,7 +19,6 @@ import com.hbm.handler.threading.PacketThreading;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.lib.ModDamageSource;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.util.DamageResistanceHandler.DamageClass;
|
||||
|
||||
|
||||
@ -13,7 +13,6 @@ import com.hbm.explosion.vanillant.standard.PlayerProcessorStandard;
|
||||
import com.hbm.handler.threading.PacketThreading;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
|
||||
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
|
||||
|
||||
@ -1509,6 +1509,7 @@ public class ModItems {
|
||||
public static Item weapon_mod_test;
|
||||
public static Item weapon_mod_generic;
|
||||
public static Item weapon_mod_special;
|
||||
public static Item weapon_mod_caliber;
|
||||
|
||||
public static Item crucible;
|
||||
|
||||
@ -6493,6 +6494,7 @@ public class ModItems {
|
||||
GameRegistry.registerItem(weapon_mod_test, weapon_mod_test.getUnlocalizedName());
|
||||
GameRegistry.registerItem(weapon_mod_generic, weapon_mod_generic.getUnlocalizedName());
|
||||
GameRegistry.registerItem(weapon_mod_special, weapon_mod_special.getUnlocalizedName());
|
||||
GameRegistry.registerItem(weapon_mod_caliber, weapon_mod_caliber.getUnlocalizedName());
|
||||
|
||||
//Ammo
|
||||
GameRegistry.registerItem(gun_b92_ammo, gun_b92_ammo.getUnlocalizedName());
|
||||
|
||||
@ -4,7 +4,6 @@ import java.util.List;
|
||||
|
||||
import com.hbm.extprop.HbmPlayerProps;
|
||||
import com.hbm.handler.threading.PacketThreading;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.render.model.ModelArmorBJ;
|
||||
import com.hbm.util.ArmorUtil;
|
||||
|
||||
@ -5,21 +5,15 @@ import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.config.GeneralConfig;
|
||||
import com.hbm.explosion.vanillant.ExplosionVNT;
|
||||
import com.hbm.explosion.vanillant.standard.BlockAllocatorStandard;
|
||||
import com.hbm.itempool.ItemPool;
|
||||
import com.hbm.itempool.ItemPoolsSingle;
|
||||
import com.hbm.lib.HbmWorldGen;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.particle.helper.ExplosionCreator;
|
||||
|
||||
import com.hbm.tileentity.machine.storage.TileEntityCrateBase;
|
||||
import com.hbm.tileentity.machine.storage.TileEntitySafe;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.util.WeightedRandomChestContent;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
@ -7,6 +7,7 @@ import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.hbm.config.GeneralConfig;
|
||||
import com.hbm.handler.HbmKeybinds.EnumKeybind;
|
||||
@ -42,6 +43,7 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumChatFormatting;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.StatCollector;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent.Pre;
|
||||
@ -103,6 +105,7 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
|
||||
/** NEVER ACCESS DIRECTLY - USE GETTER */
|
||||
protected GunConfig[] configs_DNA;
|
||||
|
||||
public Function<ItemStack, String> LAMBDA_NAME_MUTATOR;
|
||||
public WeaponQuality quality;
|
||||
|
||||
public GunConfig getConfig(ItemStack stack, int index) {
|
||||
@ -143,6 +146,21 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
|
||||
JAMMED, //forced delay due to jamming
|
||||
}
|
||||
|
||||
public ItemGunBaseNT setNameMutator(Function<ItemStack, String> lambda) {
|
||||
this.LAMBDA_NAME_MUTATOR = lambda;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String getItemStackDisplayName(ItemStack stack) {
|
||||
|
||||
if(this.LAMBDA_NAME_MUTATOR != null) {
|
||||
String unloc = this.LAMBDA_NAME_MUTATOR.apply(stack);
|
||||
if(unloc != null) return (StatCollector.translateToLocal(unloc + ".name")).trim();
|
||||
}
|
||||
|
||||
return super.getItemStackDisplayName(stack);
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean ext) {
|
||||
|
||||
@ -174,7 +192,7 @@ public class ItemGunBaseNT extends Item implements IKeybindReceiver, IEquipRecei
|
||||
case DEBUG: list.add((BobMathUtil.getBlink() ? EnumChatFormatting.YELLOW : EnumChatFormatting.GOLD) + "DEBUG"); break;
|
||||
}
|
||||
|
||||
if(Minecraft.getMinecraft().currentScreen instanceof GUIWeaponTable) {
|
||||
if(Minecraft.getMinecraft().currentScreen instanceof GUIWeaponTable && !this.recognizedMods.isEmpty()) {
|
||||
list.add(EnumChatFormatting.RED + "Accepts:");
|
||||
for(ComparableStack comp : this.recognizedMods) list.add(EnumChatFormatting.RED + " " + comp.toStack().getDisplayName());
|
||||
}
|
||||
|
||||
@ -66,10 +66,12 @@ public class GunFactory {
|
||||
XFactoryTurret.init();
|
||||
XFactory10ga.init();
|
||||
XFactory35800.init();
|
||||
XFactory45.init();
|
||||
|
||||
ModItems.weapon_mod_test = new ItemEnumMulti(EnumModTest.class, true, true).setUnlocalizedName("weapon_mod_test").setMaxStackSize(1);
|
||||
ModItems.weapon_mod_generic = new ItemEnumMulti(EnumModGeneric.class, true, true).setUnlocalizedName("weapon_mod_generic").setMaxStackSize(1).setCreativeTab(MainRegistry.weaponTab);
|
||||
ModItems.weapon_mod_special = new ItemEnumMulti(EnumModSpecial.class, true, true).setUnlocalizedName("weapon_mod_special").setMaxStackSize(1).setCreativeTab(MainRegistry.weaponTab);
|
||||
ModItems.weapon_mod_caliber = new ItemEnumMulti(EnumModCaliber.class, true, true).setUnlocalizedName("weapon_mod_caliber").setMaxStackSize(1).setCreativeTab(MainRegistry.weaponTab);
|
||||
|
||||
/// PROXY BULLSHIT ///
|
||||
MainRegistry.proxy.registerGunCfg();
|
||||
@ -155,6 +157,11 @@ public class GunFactory {
|
||||
public static enum EnumModSpecial {
|
||||
SILENCER, SCOPE, SAW, GREASEGUN, SLOWDOWN,
|
||||
SPEEDUP, CHOKE, SPEEDLOADER,
|
||||
FURNITURE_GREEN, FURNITURE_BLACK, BAYONET
|
||||
FURNITURE_GREEN, FURNITURE_BLACK, BAYONET,
|
||||
STACK_MAG,
|
||||
}
|
||||
|
||||
public static enum EnumModCaliber {
|
||||
P9, P45, P22, M357, M44, R556, R762, BMG50,
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,6 +8,7 @@ import static com.hbm.items.weapon.sedna.factory.XFactory357.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory35800.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory40mm.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory44.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory45.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory50.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory556mm.*;
|
||||
import static com.hbm.items.weapon.sedna.factory.XFactory75Bolt.*;
|
||||
@ -122,6 +123,12 @@ public class GunFactoryClient {
|
||||
p9_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
p9_jhp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
p9_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
|
||||
|
||||
p45_sp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
p45_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
p45_jhp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
p45_ap.setRenderer(LegoClient.RENDER_AP_BULLET);
|
||||
p45_du.setRenderer(LegoClient.RENDER_DU_BULLET);
|
||||
|
||||
r556_sp.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
r556_fmj.setRenderer(LegoClient.RENDER_STANDARD_BULLET);
|
||||
|
||||
@ -920,8 +920,11 @@ public class Orchestras {
|
||||
|
||||
if(type == AnimType.CYCLE) {
|
||||
if(timer == 0) {
|
||||
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack, ctx.inventory);
|
||||
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, aiming ? 0.125 : 0.5, aiming ? -0.125 : -0.25, aiming ? -0.25 : -0.5D, 0, 0.18, -0.12, 0.01, (float)entity.getRNG().nextGaussian() * 15F, (float)entity.getRNG().nextGaussian() * 15F, casing.getName());
|
||||
int rounds = WeaponModManager.hasUpgrade(stack, ctx.configIndex, 208) ? 2 : 1;
|
||||
for(int i = 0; i < rounds; i++) {
|
||||
SpentCasing casing = ctx.config.getReceivers(stack)[0].getMagazine(stack).getCasing(stack, ctx.inventory);
|
||||
if(casing != null) CasingCreator.composeEffect(entity.worldObj, entity, aiming ? 0.125 : 0.5, aiming ? -0.125 : -0.25, aiming ? -0.25 : -0.5D, 0, 0.18, -0.12, 0.01, (float)entity.getRNG().nextGaussian() * 15F, (float)entity.getRNG().nextGaussian() * 15F, casing.getName());
|
||||
}
|
||||
}
|
||||
if(timer == (WeaponModManager.hasUpgrade(stack, 0, 207) ? 3 : 1)) entity.worldObj.playSoundAtEntity(entity, "hbm:weapon.reload.revolverSpin", 1F, 0.75F);
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@ package com.hbm.items.weapon.sedna.factory;
|
||||
import java.util.List;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.bomb.BlockDetonatable;
|
||||
@ -24,6 +25,7 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineBelt;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
|
||||
import com.hbm.items.weapon.sedna.mods.WeaponModManager;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
@ -296,7 +298,8 @@ public class XFactory12ga {
|
||||
.setupStandardFire().recoil(LAMBDA_RECOIL_MARESLEG))
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_MARESLEG_ANIMS).orchestra(Orchestras.ORCHESTRA_MARESLEG)
|
||||
).setUnlocalizedName("gun_maresleg");
|
||||
).setNameMutator(LAMBDA_NAME_MARESLEG)
|
||||
.setUnlocalizedName("gun_maresleg");
|
||||
ModItems.gun_maresleg_akimbo = new ItemGunBaseNT(WeaponQuality.B_SIDE,
|
||||
new GunConfig().dura(600).draw(5).inspect(39).reloadSequential(true).crosshair(Crosshair.L_CIRCLE).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
||||
.rec(new Receiver(0)
|
||||
@ -382,6 +385,11 @@ public class XFactory12ga {
|
||||
).setUnlocalizedName("gun_autoshotgun_sexy");
|
||||
}
|
||||
|
||||
public static Function<ItemStack, String> LAMBDA_NAME_MARESLEG = (stack) -> {
|
||||
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SAWED_OFF)) return stack.getUnlocalizedName() + "_short";
|
||||
return null;
|
||||
};
|
||||
|
||||
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_MARESLEG = (stack, ctx) -> {
|
||||
ItemGunBaseNT.setupRecoil(10, (float) (ctx.getPlayer().getRNG().nextGaussian() * 1.5));
|
||||
};
|
||||
|
||||
@ -2,6 +2,7 @@ package com.hbm.items.weapon.sedna.factory;
|
||||
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.hbm.entity.projectile.EntityBoxcar;
|
||||
import com.hbm.entity.projectile.EntityBulletBaseMK4;
|
||||
@ -20,6 +21,7 @@ import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmoSecret;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
|
||||
import com.hbm.items.weapon.sedna.mods.WeaponModManager;
|
||||
import com.hbm.lib.RefStrings;
|
||||
import com.hbm.particle.SpentCasing;
|
||||
import com.hbm.particle.SpentCasing.CasingType;
|
||||
@ -114,7 +116,8 @@ public class XFactory44 {
|
||||
.setupStandardFire().recoil(LAMBDA_RECOIL_NOPIP))
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_NOPIP_ANIMS).orchestra(Orchestras.ORCHESTRA_NOPIP)
|
||||
).setUnlocalizedName("gun_heavy_revolver");
|
||||
).setNameMutator(LAMBDA_NAME_NOPIP)
|
||||
.setUnlocalizedName("gun_heavy_revolver");
|
||||
ModItems.gun_heavy_revolver_lilmac = new ItemGunBaseNT(WeaponQuality.LEGENDARY, new GunConfig()
|
||||
.dura(31_000).draw(10).inspect(23).crosshair(Crosshair.L_CLASSIC).scopeTexture(scope_lilmac).smoke(Lego.LAMBDA_STANDARD_SMOKE)
|
||||
.rec(new Receiver(0)
|
||||
@ -148,6 +151,11 @@ public class XFactory44 {
|
||||
).setUnlocalizedName("gun_hangman");
|
||||
}
|
||||
|
||||
public static Function<ItemStack, String> LAMBDA_NAME_NOPIP = (stack) -> {
|
||||
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SCOPE)) return stack.getUnlocalizedName() + "_scoped";
|
||||
return null;
|
||||
};
|
||||
|
||||
public static BiConsumer<ItemStack, LambdaContext> SMACK_A_FUCKER = (stack, ctx) -> {
|
||||
if(ItemGunBaseNT.getState(stack, ctx.configIndex) == GunState.IDLE || ItemGunBaseNT.getLastAnim(stack, ctx.configIndex) == AnimType.CYCLE) {
|
||||
ItemGunBaseNT.setIsAiming(stack, false);
|
||||
|
||||
@ -0,0 +1,30 @@
|
||||
package com.hbm.items.weapon.sedna.factory;
|
||||
|
||||
import com.hbm.items.ItemEnums.EnumCasingType;
|
||||
import com.hbm.items.weapon.sedna.BulletConfig;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
|
||||
import com.hbm.particle.SpentCasing;
|
||||
import com.hbm.particle.SpentCasing.CasingType;
|
||||
|
||||
public class XFactory45 {
|
||||
|
||||
public static BulletConfig p45_sp;
|
||||
public static BulletConfig p45_fmj;
|
||||
public static BulletConfig p45_jhp;
|
||||
public static BulletConfig p45_ap;
|
||||
public static BulletConfig p45_du;
|
||||
|
||||
public static void init() {
|
||||
SpentCasing casing9 = new SpentCasing(CasingType.STRAIGHT).setColor(SpentCasing.COLOR_CASE_BRASS).setScale(1F, 1F, 0.75F);
|
||||
p45_sp = new BulletConfig().setItem(EnumAmmo.P45_SP).setCasing(EnumCasingType.SMALL, 8)
|
||||
.setCasing(casing9.clone().register("p45"));
|
||||
p45_fmj = new BulletConfig().setItem(EnumAmmo.P45_FMJ).setCasing(EnumCasingType.SMALL, 8).setDamage(0.8F).setThresholdNegation(2F).setArmorPiercing(0.1F)
|
||||
.setCasing(casing9.clone().register("p45fmj"));
|
||||
p45_jhp = new BulletConfig().setItem(EnumAmmo.P45_JHP).setCasing(EnumCasingType.SMALL, 8).setDamage(1.5F).setHeadshot(1.5F).setArmorPiercing(-0.25F)
|
||||
.setCasing(casing9.clone().register("p45jhp"));
|
||||
p45_ap = new BulletConfig().setItem(EnumAmmo.P45_AP).setCasing(EnumCasingType.SMALL_STEEL, 8).setDoesPenetrate(true).setDamageFalloutByPen(false).setDamage(1.5F).setThresholdNegation(5F).setArmorPiercing(0.15F)
|
||||
.setCasing(casing9.clone().setColor(SpentCasing.COLOR_CASE_44).register("p45ap"));
|
||||
p45_du = new BulletConfig().setItem(EnumAmmo.P45_DU).setCasing(EnumCasingType.SMALL_STEEL, 8).setDoesPenetrate(true).setDamageFalloutByPen(false).setDamage(2.5F).setThresholdNegation(15F).setArmorPiercing(0.25F)
|
||||
.setCasing(casing9.clone().setColor(SpentCasing.COLOR_CASE_44).register("p45du"));
|
||||
}
|
||||
}
|
||||
@ -2,6 +2,7 @@ package com.hbm.items.weapon.sedna.factory;
|
||||
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.hbm.config.ClientConfig;
|
||||
import com.hbm.items.ModItems;
|
||||
@ -16,6 +17,7 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
|
||||
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mods.WeaponModManager;
|
||||
import com.hbm.lib.RefStrings;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.main.ResourceManager;
|
||||
@ -58,7 +60,7 @@ public class XFactory556mm {
|
||||
.setupStandardFire().recoil(LAMBDA_RECOIL_G3))
|
||||
.setupStandardConfiguration().ps(Lego.LAMBDA_STANDARD_CLICK_SECONDARY)
|
||||
.anim(LAMBDA_G3_ANIMS).orchestra(Orchestras.ORCHESTRA_G3)
|
||||
).setUnlocalizedName("gun_g3");
|
||||
).setNameMutator(LAMBDA_NAME_G3).setUnlocalizedName("gun_g3");
|
||||
|
||||
ModItems.gun_stg77 = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
|
||||
.dura(3_000).draw(10).inspect(125).crosshair(Crosshair.CIRCLE).scopeTexture(scope_lilmac).smoke(LAMBDA_SMOKE)
|
||||
@ -73,6 +75,16 @@ public class XFactory556mm {
|
||||
).setUnlocalizedName("gun_stg77");
|
||||
}
|
||||
|
||||
public static Function<ItemStack, String> LAMBDA_NAME_G3 = (stack) -> {
|
||||
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SILENCER) &&
|
||||
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
|
||||
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_FURNITURE_BLACK) &&
|
||||
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SCOPE)) return stack.getUnlocalizedName() + "_infiltrator";
|
||||
if(!WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_NO_STOCK) &&
|
||||
WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_FURNITURE_GREEN)) return stack.getUnlocalizedName() + "_a3";
|
||||
return null;
|
||||
};
|
||||
|
||||
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_SMOKE = (stack, ctx) -> {
|
||||
Lego.handleStandardSmoke(ctx.entity, stack, 1500, 0.075D, 1.1D, 0);
|
||||
};
|
||||
|
||||
@ -2,6 +2,7 @@ package com.hbm.items.weapon.sedna.factory;
|
||||
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.BiFunction;
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.items.ItemEnums.EnumCasingType;
|
||||
@ -15,6 +16,7 @@ import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
|
||||
import com.hbm.items.weapon.sedna.ItemGunBaseNT.WeaponQuality;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mods.WeaponModManager;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.main.ResourceManager;
|
||||
import com.hbm.particle.SpentCasing;
|
||||
@ -53,7 +55,8 @@ public class XFactory9mm {
|
||||
.setupStandardFire().recoil(LAMBDA_RECOIL_GREASEGUN))
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_GREASEGUN_ANIMS).orchestra(Orchestras.ORCHESTRA_GREASEGUN)
|
||||
).setUnlocalizedName("gun_greasegun");
|
||||
).setNameMutator(LAMBDA_NAME_GREASEGUN)
|
||||
.setUnlocalizedName("gun_greasegun");
|
||||
|
||||
ModItems.gun_lag = new ItemGunBaseNT(WeaponQuality.A_SIDE, new GunConfig()
|
||||
.dura(1_700).draw(7).inspect(31).crosshair(Crosshair.CIRCLE).smoke(LAMBDA_SMOKE)
|
||||
@ -75,7 +78,8 @@ public class XFactory9mm {
|
||||
.setupStandardFire().recoil(LAMBDA_RECOIL_UZI))
|
||||
.setupStandardConfiguration()
|
||||
.anim(LAMBDA_UZI_ANIMS).orchestra(Orchestras.ORCHESTRA_UZI)
|
||||
).setUnlocalizedName("gun_uzi");
|
||||
).setNameMutator(LAMBDA_NAME_UZI)
|
||||
.setUnlocalizedName("gun_uzi");
|
||||
ModItems.gun_uzi_akimbo = new ItemGunBaseNT(WeaponQuality.B_SIDE,
|
||||
new GunConfig().dura(3_000).draw(15).inspect(31).crosshair(Crosshair.CIRCLE).smoke(LAMBDA_SMOKE)
|
||||
.rec(new Receiver(0)
|
||||
@ -98,6 +102,16 @@ public class XFactory9mm {
|
||||
).setUnlocalizedName("gun_uzi_akimbo");
|
||||
}
|
||||
|
||||
public static Function<ItemStack, String> LAMBDA_NAME_GREASEGUN = (stack) -> {
|
||||
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_GREASEGUN_CLEAN)) return stack.getUnlocalizedName() + "_m3";
|
||||
return null;
|
||||
};
|
||||
|
||||
public static Function<ItemStack, String> LAMBDA_NAME_UZI = (stack) -> {
|
||||
if(WeaponModManager.hasUpgrade(stack, 0, WeaponModManager.ID_SILENCER)) return stack.getUnlocalizedName() + "_richter";
|
||||
return null;
|
||||
};
|
||||
|
||||
public static BiConsumer<ItemStack, LambdaContext> LAMBDA_RECOIL_GREASEGUN = (stack, ctx) -> {
|
||||
ItemGunBaseNT.setupRecoil(2, (float) (ctx.getPlayer().getRNG().nextGaussian() * 0.5));
|
||||
};
|
||||
|
||||
@ -13,7 +13,7 @@ import net.minecraft.item.ItemStack;
|
||||
|
||||
public class MagazineBelt implements IMagazine<BulletConfig> {
|
||||
|
||||
protected List<BulletConfig> acceptedBullets = new ArrayList();
|
||||
public List<BulletConfig> acceptedBullets = new ArrayList();
|
||||
|
||||
public MagazineBelt addConfigs(BulletConfig... cfgs) { for(BulletConfig cfg : cfgs) acceptedBullets.add(cfg); return this; }
|
||||
|
||||
|
||||
@ -2,6 +2,7 @@ package com.hbm.items.weapon.sedna.mods;
|
||||
|
||||
public abstract class WeaponModBase implements IWeaponMod {
|
||||
|
||||
public static final int PRIORITY_SET = Integer.MAX_VALUE;
|
||||
public static final int PRIORITY_MULTIPLICATIVE = 1_000;
|
||||
public static final int PRIORITY_ADDITIVE = 500;
|
||||
public static final int PRIORITY_MULT_FINAL = -1;
|
||||
|
||||
@ -0,0 +1,59 @@
|
||||
package com.hbm.items.weapon.sedna.mods;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.hbm.items.weapon.sedna.BulletConfig;
|
||||
import com.hbm.items.weapon.sedna.Receiver;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineBelt;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class WeaponModCaliber extends WeaponModBase {
|
||||
|
||||
protected static MagazineSingleReload DUMMY_SINGLE = new MagazineSingleReload(0, 0);
|
||||
protected static MagazineFullReload DUMMY_FULL = new MagazineFullReload(0, 0);
|
||||
protected static MagazineBelt DUMMY_BELT = new MagazineBelt();
|
||||
protected final List<BulletConfig> cfg = new ArrayList();
|
||||
protected final int count;
|
||||
protected final float baseDamage;
|
||||
|
||||
public WeaponModCaliber(int id, int count, float baseDamage, BulletConfig... cfg) {
|
||||
super(id, "CALIBER");
|
||||
this.setPriority(PRIORITY_SET);
|
||||
for(BulletConfig conf : cfg) this.cfg.add(conf);
|
||||
this.count = count;
|
||||
this.baseDamage = baseDamage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T eval(T base, ItemStack gun, String key, Object parent) {
|
||||
if(key == Receiver.O_MAGAZINE) {
|
||||
if(base instanceof MagazineSingleReload) {
|
||||
MagazineSingleReload original = (MagazineSingleReload) base;
|
||||
DUMMY_SINGLE.acceptedBullets = cfg;
|
||||
DUMMY_SINGLE.capacity = count;
|
||||
DUMMY_SINGLE.index = original.index;
|
||||
return (T) DUMMY_SINGLE;
|
||||
}
|
||||
if(base instanceof MagazineFullReload) {
|
||||
MagazineFullReload original = (MagazineFullReload) base;
|
||||
DUMMY_FULL.acceptedBullets = cfg;
|
||||
DUMMY_FULL.capacity = count;
|
||||
DUMMY_FULL.index = original.index;
|
||||
return (T) DUMMY_FULL;
|
||||
}
|
||||
if(base instanceof MagazineBelt) {
|
||||
MagazineBelt original = (MagazineBelt) base;
|
||||
DUMMY_BELT.acceptedBullets = cfg;
|
||||
return (T) DUMMY_BELT;
|
||||
}
|
||||
}
|
||||
if(key == Receiver.F_BASEDAMAGE) {
|
||||
return cast(baseDamage, base);
|
||||
}
|
||||
return base;
|
||||
}
|
||||
}
|
||||
@ -8,10 +8,20 @@ import java.util.List;
|
||||
import com.google.common.collect.HashBiMap;
|
||||
import com.hbm.inventory.RecipesCommon.ComparableStack;
|
||||
import com.hbm.items.ModItems;
|
||||
import com.hbm.items.weapon.sedna.BulletConfig;
|
||||
import com.hbm.items.weapon.sedna.ItemGunBaseNT;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory9mm;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumModCaliber;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumModGeneric;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumModSpecial;
|
||||
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumModTest;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory22lr;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory357;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory44;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory45;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory50;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory556mm;
|
||||
import com.hbm.items.weapon.sedna.factory.XFactory762mm;
|
||||
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
@ -52,13 +62,11 @@ public class WeaponModManager {
|
||||
new WeaponModDefinition(new ItemStack(ModItems.weapon_mod_generic, 1, EnumModGeneric.IRON_DURA.ordinal())).addMod(ModItems.gun_pepperbox, new WeaponModGenericDurability(101));
|
||||
|
||||
Item[] steelGuns = new Item[] {
|
||||
ModItems.gun_light_revolver,
|
||||
ModItems.gun_light_revolver_atlas,
|
||||
ModItems.gun_light_revolver, ModItems.gun_light_revolver_atlas,
|
||||
ModItems.gun_henry,
|
||||
ModItems.gun_henry_lincoln,
|
||||
ModItems.gun_greasegun,
|
||||
ModItems.gun_maresleg,
|
||||
ModItems.gun_maresleg_akimbo,
|
||||
ModItems.gun_maresleg, ModItems.gun_maresleg_akimbo,
|
||||
ModItems.gun_flaregun };
|
||||
Item[] duraGuns = new Item[] {
|
||||
ModItems.gun_am180,
|
||||
@ -69,8 +77,7 @@ public class WeaponModManager {
|
||||
Item[] deshGuns = new Item[] {
|
||||
ModItems.gun_heavy_revolver,
|
||||
ModItems.gun_carbine,
|
||||
ModItems.gun_uzi,
|
||||
ModItems.gun_uzi_akimbo,
|
||||
ModItems.gun_uzi, ModItems.gun_uzi_akimbo,
|
||||
ModItems.gun_spas12,
|
||||
ModItems.gun_panzerschreck };
|
||||
Item[] wsteelGuns = new Item[] {
|
||||
@ -79,8 +86,7 @@ public class WeaponModManager {
|
||||
ModItems.gun_chemthrower };
|
||||
Item[] ferroGuns = new Item[] {
|
||||
ModItems.gun_m2,
|
||||
ModItems.gun_autoshotgun,
|
||||
ModItems.gun_autoshotgun_shredder,
|
||||
ModItems.gun_autoshotgun, ModItems.gun_autoshotgun_shredder,
|
||||
ModItems.gun_quadro };
|
||||
Item[] tcalloyGuns = new Item[] {
|
||||
ModItems.gun_lag,
|
||||
@ -127,6 +133,43 @@ public class WeaponModManager {
|
||||
new WeaponModDefinition(EnumModSpecial.FURNITURE_GREEN).addMod(ModItems.gun_g3, new WeaponModPolymerFurniture(ID_FURNITURE_GREEN));
|
||||
new WeaponModDefinition(EnumModSpecial.FURNITURE_BLACK).addMod(ModItems.gun_g3, new WeaponModPolymerFurniture(ID_FURNITURE_BLACK));
|
||||
new WeaponModDefinition(EnumModSpecial.BAYONET).addMod(ModItems.gun_mas36, new WeaponModMASBayonet(ID_MAS_BAYONET));
|
||||
new WeaponModDefinition(EnumModSpecial.STACK_MAG).addMod(new Item[] {ModItems.gun_greasegun, ModItems.gun_uzi, ModItems.gun_uzi_akimbo, ModItems.gun_aberrator, ModItems.gun_aberrator_eott}, new WeaponModStackMag(214));
|
||||
|
||||
BulletConfig[] p9 = new BulletConfig[] {XFactory9mm.p9_sp, XFactory9mm.p9_fmj, XFactory9mm.p9_jhp, XFactory9mm.p9_ap};
|
||||
BulletConfig[] p45 = new BulletConfig[] {XFactory45.p45_sp, XFactory45.p45_fmj, XFactory45.p45_jhp, XFactory45.p45_ap, XFactory45.p45_du};
|
||||
BulletConfig[] p22 = new BulletConfig[] {XFactory22lr.p22_sp, XFactory22lr.p22_fmj, XFactory22lr.p22_jhp, XFactory22lr.p22_ap};
|
||||
BulletConfig[] m357 = new BulletConfig[] {XFactory357.m357_sp, XFactory357.m357_fmj, XFactory357.m357_jhp, XFactory357.m357_ap, XFactory357.m357_express};
|
||||
BulletConfig[] m44 = new BulletConfig[] {XFactory44.m44_sp, XFactory44.m44_fmj, XFactory44.m44_jhp, XFactory44.m44_ap, XFactory44.m44_express};
|
||||
BulletConfig[] r556 = new BulletConfig[] {XFactory556mm.r556_sp, XFactory556mm.r556_fmj, XFactory556mm.r556_jhp, XFactory556mm.r556_ap};
|
||||
BulletConfig[] r762 = new BulletConfig[] {XFactory762mm.r762_sp, XFactory762mm.r762_fmj, XFactory762mm.r762_jhp, XFactory762mm.r762_ap, XFactory762mm.r762_du, XFactory762mm.r762_he};
|
||||
BulletConfig[] bmg50 = new BulletConfig[] {XFactory50.bmg50_sp, XFactory50.bmg50_fmj, XFactory50.bmg50_jhp, XFactory50.bmg50_ap, XFactory50.bmg50_du, XFactory50.bmg50_he};
|
||||
new WeaponModDefinition(EnumModCaliber.P9)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(300, 28, 10F, p9));
|
||||
new WeaponModDefinition(EnumModCaliber.P45)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(310, 28, 10F, p45))
|
||||
.addMod(ModItems.gun_greasegun, new WeaponModCaliber(311, 24, 3F, p45))
|
||||
.addMod(ModItems.gun_uzi, new WeaponModCaliber(312, 24, 3F, p45))
|
||||
.addMod(ModItems.gun_uzi_akimbo, new WeaponModCaliber(313, 24, 3F, p45))
|
||||
.addMod(ModItems.gun_lag, new WeaponModCaliber(314, 24, 25F, p45));
|
||||
new WeaponModDefinition(EnumModCaliber.P22)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(320, 28, 10F, p22))
|
||||
.addMod(ModItems.gun_uzi, new WeaponModCaliber(321, 40, 3F, p22))
|
||||
.addMod(ModItems.gun_uzi_akimbo, new WeaponModCaliber(322, 40, 3F, p22));
|
||||
new WeaponModDefinition(EnumModCaliber.M357)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(330, 20, 10F, m357))
|
||||
.addMod(ModItems.gun_lag, new WeaponModCaliber(331, 15, 25F, m357));
|
||||
new WeaponModDefinition(EnumModCaliber.M44)
|
||||
.addMod(ModItems.gun_lag, new WeaponModCaliber(340, 13, 25F, m44));
|
||||
new WeaponModDefinition(EnumModCaliber.R556)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(350, 10, 10F, r556))
|
||||
.addMod(ModItems.gun_carbine, new WeaponModCaliber(351, 20, 15F, r556))
|
||||
.addMod(ModItems.gun_minigun, new WeaponModCaliber(352, 0, 6F, r556));
|
||||
new WeaponModDefinition(EnumModCaliber.R762)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(360, 8, 10F, r762))
|
||||
.addMod(ModItems.gun_g3, new WeaponModCaliber(361, 24, 5F, r762));
|
||||
new WeaponModDefinition(EnumModCaliber.BMG50)
|
||||
.addMod(ModItems.gun_henry, new WeaponModCaliber(370, 5, 10F, bmg50))
|
||||
.addMod(ModItems.gun_minigun, new WeaponModCaliber(371, 0, 6F, bmg50));
|
||||
}
|
||||
|
||||
public static final int ID_SILENCER = 201;
|
||||
@ -250,13 +293,15 @@ public class WeaponModManager {
|
||||
}
|
||||
|
||||
public WeaponModDefinition(EnumModGeneric num) {
|
||||
this.stack = new ItemStack(ModItems.weapon_mod_generic, 1, num.ordinal());
|
||||
stackToMod.put(new ComparableStack(stack), this);
|
||||
this(new ItemStack(ModItems.weapon_mod_generic, 1, num.ordinal()));
|
||||
}
|
||||
|
||||
public WeaponModDefinition(EnumModSpecial num) {
|
||||
this.stack = new ItemStack(ModItems.weapon_mod_special, 1, num.ordinal());
|
||||
stackToMod.put(new ComparableStack(stack), this);
|
||||
this(new ItemStack(ModItems.weapon_mod_special, 1, num.ordinal()));
|
||||
}
|
||||
|
||||
public WeaponModDefinition(EnumModCaliber num) {
|
||||
this(new ItemStack(ModItems.weapon_mod_caliber, 1, num.ordinal()));
|
||||
}
|
||||
|
||||
public WeaponModDefinition addMod(ItemStack gun, IWeaponMod mod) { return addMod(new ComparableStack(gun), mod); }
|
||||
|
||||
@ -0,0 +1,41 @@
|
||||
package com.hbm.items.weapon.sedna.mods;
|
||||
|
||||
import com.hbm.items.weapon.sedna.Receiver;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineFullReload;
|
||||
import com.hbm.items.weapon.sedna.mags.MagazineSingleReload;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class WeaponModStackMag extends WeaponModBase {
|
||||
|
||||
// we can get away with reusing and re-adjusting these single instances because magazines
|
||||
// aren't permanent objects, they are not cached anywhere, a magazine is only relevant
|
||||
// for accessing the itemstack's ammo info and for the state machine's reload operation
|
||||
protected static MagazineSingleReload DUMMY_SINGLE = new MagazineSingleReload(0, 0);
|
||||
protected static MagazineFullReload DUMMY_FULL = new MagazineFullReload(0, 0);
|
||||
|
||||
public WeaponModStackMag(int id) {
|
||||
super(id, "MAG");
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T eval(T base, ItemStack gun, String key, Object parent) {
|
||||
if(key == Receiver.O_MAGAZINE) {
|
||||
if(base instanceof MagazineSingleReload) {
|
||||
MagazineSingleReload original = (MagazineSingleReload) base;
|
||||
DUMMY_SINGLE.acceptedBullets = original.acceptedBullets;
|
||||
DUMMY_SINGLE.capacity = original.capacity * 3 / 2;
|
||||
DUMMY_SINGLE.index = original.index;
|
||||
return (T) DUMMY_SINGLE;
|
||||
}
|
||||
if(base instanceof MagazineFullReload) {
|
||||
MagazineFullReload original = (MagazineFullReload) base;
|
||||
DUMMY_FULL.acceptedBullets = original.acceptedBullets;
|
||||
DUMMY_FULL.capacity = original.capacity * 3 / 2;
|
||||
DUMMY_FULL.index = original.index;
|
||||
return (T) DUMMY_FULL;
|
||||
}
|
||||
}
|
||||
return base;
|
||||
}
|
||||
}
|
||||
@ -310,7 +310,7 @@ public class CraftingManager {
|
||||
addRecipeAuto(DictFrame.fromOne(ModItems.arc_electrode, EnumElectrodeType.DESH), new Object[] { "C", "T", "C", 'C', DESH.ingot(), 'T', W.ingot() });
|
||||
addRecipeAuto(DictFrame.fromOne(ModItems.arc_electrode, EnumElectrodeType.SATURNITE), new Object[] { "C", "T", "C", 'C', BIGMT.ingot(), 'T', NB.ingot() });
|
||||
|
||||
addRecipeAuto(new ItemStack(ModItems.detonator, 1), new Object[] { " W", "SC", "CE", 'S', STEEL.plate(), 'W', MINGRADE.wireFine(), 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.BASIC), 'E', STEEL.ingot() });
|
||||
addRecipeAuto(new ItemStack(ModItems.detonator, 1), new Object[] { "C", "S", 'S', STEEL.plate(), 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.BASIC), });
|
||||
addShapelessAuto(new ItemStack(ModItems.detonator_multi, 1), new Object[] { ModItems.detonator, DictFrame.fromOne(ModItems.circuit, EnumCircuitType.ADVANCED) });
|
||||
addRecipeAuto(new ItemStack(ModItems.detonator_laser, 1), new Object[] { "RRD", "PIC", " P", 'P', STEEL.plate(), 'R', REDSTONE.dust(), 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.ADVANCED), 'D', DIAMOND.gem(), 'I', STEEL.ingot() });
|
||||
addRecipeAuto(new ItemStack(ModItems.detonator_laser, 1), new Object[] { "RRD", "PIC", " P", 'P', STEEL.plate(), 'R', REDSTONE.dust(), 'C', DictFrame.fromOne(ModItems.circuit, EnumCircuitType.ADVANCED), 'D', EMERALD.gem(), 'I', STEEL.ingot() });
|
||||
|
||||
@ -3,8 +3,6 @@ package com.hbm.main;
|
||||
import com.hbm.blocks.ILookOverlay;
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
import com.hbm.blocks.generic.BlockAshes;
|
||||
import com.hbm.blocks.generic.BlockCrate;
|
||||
import com.hbm.blocks.generic.BlockStorageCrate;
|
||||
import com.hbm.config.ClientConfig;
|
||||
import com.hbm.config.GeneralConfig;
|
||||
import com.hbm.entity.mob.EntityHunterChopper;
|
||||
@ -61,7 +59,6 @@ import com.hbm.tileentity.bomb.TileEntityNukeCustom;
|
||||
import com.hbm.tileentity.bomb.TileEntityNukeCustom.CustomNukeEntry;
|
||||
import com.hbm.tileentity.bomb.TileEntityNukeCustom.EnumEntryType;
|
||||
import com.hbm.tileentity.machine.TileEntityNukeFurnace;
|
||||
import com.hbm.tileentity.machine.storage.TileEntityCrateBase;
|
||||
import com.hbm.util.*;
|
||||
import com.hbm.util.ArmorRegistry.HazardClass;
|
||||
import com.hbm.wiaj.GuiWorldInAJar;
|
||||
@ -103,7 +100,6 @@ import net.minecraft.init.Items;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArmor;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.play.client.C03PacketPlayer;
|
||||
import net.minecraft.network.play.client.C0CPacketInput;
|
||||
@ -121,7 +117,6 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
|
||||
import net.minecraftforge.client.event.sound.PlaySoundEvent17;
|
||||
import net.minecraftforge.common.ForgeHooks;
|
||||
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@ -1,7 +1,5 @@
|
||||
package com.hbm.packet.threading;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
|
||||
/**
|
||||
* Abstract class for precompiled packets.
|
||||
* Contains no content of its own; purely for distinction between precompiling and normal packets.
|
||||
|
||||
@ -22,7 +22,6 @@ import com.hbm.inventory.recipes.RotaryFurnaceRecipes.RotaryFurnaceRecipe;
|
||||
import com.hbm.lib.Library;
|
||||
import com.hbm.main.MainRegistry;
|
||||
import com.hbm.module.ModuleBurnTime;
|
||||
import com.hbm.packet.PacketDispatcher;
|
||||
import com.hbm.packet.toclient.AuxParticlePacketNT;
|
||||
import com.hbm.tileentity.*;
|
||||
import com.hbm.util.CrucibleUtil;
|
||||
|
||||
@ -1267,6 +1267,11 @@ item.ammo_standard.p22_ap.name=.22 lfB Patrone (Panzerbrechend)
|
||||
item.ammo_standard.p22_fmj.name=.22 lfB Patrone (Vollmantelgeschoss)
|
||||
item.ammo_standard.p22_jhp.name=.22 lfB Patrone (Hohlspitz)
|
||||
item.ammo_standard.p22_sp.name=.22 lfB Patrone (Teilmantelgeschoss)
|
||||
item.ammo_standard.p45_ap.name=.45 Patrone (Panzerbrechend)
|
||||
item.ammo_standard.p45_du.name=.45 Patrone (Urangeschoss)
|
||||
item.ammo_standard.p45_fmj.name=.45 Patrone (Vollmantelgeschoss)
|
||||
item.ammo_standard.p45_jhp.name=.45 Patrone (Hohlspitz)
|
||||
item.ammo_standard.p45_sp.name=.45 Patrone (Teilmantelgeschoss)
|
||||
item.ammo_standard.p9_ap.name=9mm Patrone (Panzerbrechend)
|
||||
item.ammo_standard.p9_fmj.name=9mm Patrone (Vollmantelgeschoss)
|
||||
item.ammo_standard.p9_jhp.name=9mm Patrone (Hohlspitz)
|
||||
@ -2207,162 +2212,67 @@ item.grenade_zomg.name=Negativenergie-Paarvernichtungsgranate
|
||||
item.gun_aberrator.name=Aberrator
|
||||
item.gun_aberrator_eott.name=Eyes Of The Tempest
|
||||
item.gun_am180.name=Schallgedämpfte Maschinenpistole
|
||||
item.gun_ar15.name=Josh
|
||||
item.gun_autoshotgun.name=Auto-Flinte
|
||||
item.gun_autoshotgun_sexy.name=Sexy
|
||||
item.gun_autoshotgun_shredder.name=Shredder
|
||||
item.gun_avenger.name=CZ57 Avenger-Minigun
|
||||
item.gun_b92.name=§9B92 Energiepistole§r
|
||||
item.gun_b92_ammo.name=§9B92-Energiezelle§r
|
||||
item.gun_b93.name=§cB93 Energiemod§r
|
||||
item.gun_bf.name=BEL
|
||||
item.gun_bf_ammo.name=Balefire-Geschoss
|
||||
item.gun_bio_revolver.name=Atlas
|
||||
item.gun_bolt_action.name=Dream-Repetiergewehr (Original)
|
||||
item.gun_bolt_action_ammo.name=12x74 Brenneke (LEGACY)
|
||||
item.gun_bolt_action_green.name=Dream-Repetiergewehr (Grün)
|
||||
item.gun_bolt_action_saturnite.name=Saturnitbüchse
|
||||
item.gun_bolter.name=Boltergewehr
|
||||
item.gun_bolter_digamma.name=Digammagewehr
|
||||
item.gun_calamity.name=Knochensäge
|
||||
item.gun_calamity_ammo.name=.50 BMG Patrone (LEGACY)
|
||||
item.gun_calamity_dual.name=Sattelkanone
|
||||
item.gun_carbine.name=Karabiner
|
||||
item.gun_chemthrower.name=Chemowerfer
|
||||
item.gun_coilgun.name=Gaußpistole
|
||||
item.gun_cryocannon.name=Kyro-Kanone
|
||||
item.gun_cryolator.name=Der Cryolator
|
||||
item.gun_cryolator_ammo.name=Kryozelle
|
||||
item.gun_dampfmaschine.name=Garantiert keine Scherzwaffe
|
||||
item.gun_darter.name=Dartgewehr
|
||||
item.gun_deagle.name=Großes Eisen
|
||||
item.gun_defabricator.name=Defabrikator
|
||||
item.gun_defabricator_ammo.name=Defabrikator-Energiezelle
|
||||
item.gun_detonator.name=Laserzünder
|
||||
item.gun_double_barrel.name=Ein alter Klassiker
|
||||
item.gun_double_barrel_sacred_dragon.name=Sacred Dragon
|
||||
item.gun_emp.name=EMP-Waffe
|
||||
item.gun_emp_ammo.name=Energiezelle
|
||||
item.gun_euthanasia.name=Euthanasia
|
||||
item.gun_euthanasia_ammo.name=Spritze
|
||||
item.gun_fatman.name=M42 Nukleares Katapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Miniatombombe (LEGACY)
|
||||
item.gun_fatman.name=Fat Man
|
||||
item.gun_fireext.name=Feuerlöscher
|
||||
item.gun_flamer.name=Flammenwerfer
|
||||
item.gun_flamer_daybreaker.name=Daybreaker
|
||||
item.gun_flamer_topaz.name=Mister Topaz
|
||||
item.gun_flaregun.name=Signalpistole
|
||||
item.gun_flechette.name=Flechet-Gewehr
|
||||
item.gun_folly.name=Folly
|
||||
item.gun_g3.name=Sturmgewehr
|
||||
item.gun_g3_a3.name=G3A3
|
||||
item.gun_g3_infiltrator.name=Infiltrierer
|
||||
item.gun_greasegun.name=Grease Gun
|
||||
item.gun_greasegun_m3.name=M3
|
||||
item.gun_hangman.name=Hangman
|
||||
item.gun_heavy_revolver.name=Schwerer Revolver
|
||||
item.gun_heavy_revolver_lilmac.name=Little Macintosh
|
||||
item.gun_heavy_revolver_protege.name=Protège
|
||||
item.gun_heavy_revolver_scoped.name=.44er Magnum mit Zielvorrichtung
|
||||
item.gun_henry.name=Repetiergewehr
|
||||
item.gun_henry_lincoln.name=Lincolns Repetiergewehr
|
||||
item.gun_hk69.name=Granatenpistole
|
||||
item.gun_hp.name=HPP Lazerjet
|
||||
item.gun_hp_ammo.name=Tintenpatrone
|
||||
item.gun_immolator.name=Der Immolator
|
||||
item.gun_immolator_ammo.name=Immolatorkraftstoff
|
||||
item.gun_jack.name=Jackhammer
|
||||
item.gun_jack_ammo.name=Vierfache Schrotpatrone
|
||||
item.gun_karl.name=Karl
|
||||
item.gun_kit_1.name=Waffenöl
|
||||
item.gun_kit_2.name=Waffenreparatursatz
|
||||
item.gun_ks23.name=Samuel die dicke Flinte
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Patrone (LEGACY)
|
||||
item.gun_lag.name=Komisch lange Pistole
|
||||
item.gun_lasrifle.name=Lasergewehr
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Schrotmunition (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dunkel)
|
||||
item.gun_lever_action_sonata.name=Verkehrter Mare's Leg
|
||||
item.gun_lever_action_sonata_2.name=§cSonatas Mikrophon§r
|
||||
item.gun_liberator.name=Liberator
|
||||
item.gun_light_revolver.name=Kipplaufrevolver
|
||||
item.gun_light_revolver_atlas.name=Atlas
|
||||
item.gun_light_revolver_dani.name=Tag und Nacht
|
||||
item.gun_lunatic_marksman.name=Lunatic-Scharfschützengewehr
|
||||
item.gun_m2.name=üsMG
|
||||
item.gun_maresleg.name=Repetierflinte
|
||||
item.gun_maresleg_akimbo.name=Repetierflinten
|
||||
item.gun_maresleg_broken.name=Broken
|
||||
item.gun_maresleg_short.name=Mare's Leg
|
||||
item.gun_mas36.name=Südstern
|
||||
item.gun_minigun.name=Minigun
|
||||
item.gun_minigun_lacunae.name=Lacunae
|
||||
item.gun_mirv.name=M42 Nukleares Katapult "Experimentelles MIRV"
|
||||
item.gun_mirv_ammo.name=Achtfaches MIRV (LEGACY)
|
||||
item.gun_missile_launcher.name=Raketenwerfer
|
||||
item.gun_moist_nugget.name=Mosin-Nagant
|
||||
item.gun_mp.name=Maschinengewehr des Pazifisten
|
||||
item.gun_mp40.name=Maschinenpistole
|
||||
item.gun_mp40_ammo.name=SMG-Patrone (LEGACY)
|
||||
item.gun_pepperbox.name=Bündelrevolver
|
||||
item.gun_pm_ammo.name=Kleine treibmittellose MG-Patrone
|
||||
item.gun_mymy.name=Nietes
|
||||
item.gun_osipr.name=Standartausrüstung für Sicherheitskräfte
|
||||
item.gun_osipr_ammo.name=Dunkler Energiepuls-Plug
|
||||
item.gun_osipr_ammo2.name=Combine Ball
|
||||
item.gun_panzerschreck.name=Panzerschreck
|
||||
item.gun_proto.name=M42 Nukleares Katapult "Proto MIRV"
|
||||
item.gun_quadro.name=Vierfachraketenwerfer
|
||||
item.gun_remington.name=バイデン ブラスト [BIDEN BLAST]
|
||||
item.gun_revolver.name=Verbesserter Revolver
|
||||
item.gun_revolver_ammo.name=Bleipatrone
|
||||
item.gun_revolver_blackjack.name=Blackjack Five-Shooter
|
||||
item.gun_revolver_cursed.name=Verfluchte Pistole
|
||||
item.gun_revolver_cursed_ammo.name=Stahlpatrone
|
||||
item.gun_revolver_gold.name=Goldener Revolver
|
||||
item.gun_revolver_gold_ammo.name=Goldene Kugel
|
||||
item.gun_revolver_inverted.name=Umgedrehter Revolver
|
||||
item.gun_revolver_iron.name=Einfacher Revolver
|
||||
item.gun_revolver_iron_ammo.name=Patrone
|
||||
item.gun_revolver_lead.name=Nuka-Revolver
|
||||
item.gun_revolver_lead_ammo.name=Mit Glas umhüllte Atompatrone
|
||||
item.gun_revolver_nightmare.name=Nightmare-Revolver (Original)
|
||||
item.gun_revolver_nightmare2.name=Nightmare-Revolver (Dunkel)
|
||||
item.gun_revolver_nightmare2_ammo.name=Laserschrot
|
||||
item.gun_revolver_nightmare_ammo.name=Nightmare-Kugel
|
||||
item.gun_revolver_nopip.name=Schwerer Revolver
|
||||
item.gun_revolver_nopip_ammo.name=.44 Magnumpatrone (LEGACY)
|
||||
item.gun_revolver_pip.name=Lil' Pipsqueak
|
||||
item.gun_revolver_pip_ammo.name=Verdorbene Patrone (LEGACY)
|
||||
item.gun_revolver_red.name=Roter Schlüssel-Revolver
|
||||
item.gun_revolver_saturnite.name=Saturnitknarre
|
||||
item.gun_revolver_schrabidium.name=Schrabidiumrevolver
|
||||
item.gun_revolver_schrabidium_ammo.name=Schrabidiumpatrone
|
||||
item.gun_revolver_silver.name=Geliehene Kanone
|
||||
item.gun_rpg.name=Carl Gustav Reaktive Panzerbüchse
|
||||
item.gun_rpg_ammo.name=Rakete
|
||||
item.gun_sauer.name=Stan Sauers Schrotflinte
|
||||
item.gun_skystinger.name=The One Sky Stinger
|
||||
item.gun_spark.name=Die Zündkerze
|
||||
item.gun_spark_ammo.name=Elektromagnetische Katusche
|
||||
item.gun_spas12.name=SPAS-12
|
||||
item.gun_stg77.name=StG 77
|
||||
item.gun_stinger.name=FIM-92 Stinger
|
||||
item.gun_stinger_ammo.name=Stinger-Rakete (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
item.gun_supershotgun.name=Super Shotgun
|
||||
item.gun_tau.name=Taukanone
|
||||
item.gun_tesla_cannon.name=Teslakanone
|
||||
item.gun_thompson.name=Thompson Maschinenpistole
|
||||
item.gun_uac_pistol.name=UAC .45 Pistole
|
||||
item.gun_uboinik.name=Ubojnik
|
||||
item.gun_uboinik_ammo.name=12x70 Schrotmunition (LEGACY)
|
||||
item.gun_uzi.name=Uzi
|
||||
item.gun_uzi_richter.name=Richter
|
||||
item.gun_uzi_akimbo.name=Uzis
|
||||
item.gun_uzi_ammo.name=.22 lfB Patrone (LEGACY)
|
||||
item.gun_uzi_saturnite.name=Saturnit-Uzi
|
||||
item.gun_uzi_saturnite_silencer.name=Saturnit-Uzi mit Schalldämpfer
|
||||
item.gun_uzi_silencer.name=IMI Uzi mit Schalldämpfer
|
||||
item.gun_xvl1456.name=XVL1456 Tau-Kanone Prototyp
|
||||
item.gun_xvl1456_ammo.name=Kiste mit erschöpftem Uran-235
|
||||
item.gun_zomg.name=ZOMG Kanone
|
||||
item.hand_drill.name=Handbohrer
|
||||
item.hand_drill_desh.name=Desh-Handbohrer
|
||||
item.hazmat_boots.name=Strahlenschutzstiefel
|
||||
@ -3783,14 +3693,44 @@ item.watz_pellet_depleted.nqd.name=Angereichertes Naquadah-Watzpellet (Erschöpf
|
||||
item.watz_pellet_depleted.nqr.name=Naquadria-Watzpellet (Erschöpft)
|
||||
item.watz_pellet_depleted.hen.name=HEN-Watzpellet (Erschöpft)
|
||||
item.watz_pellet_depleted.schrabidium.name=Schrabidium-Watzpellet (Erschöpft)
|
||||
item.wd40.name=VT-40
|
||||
item.weapon_bat.name=Richards Standard
|
||||
item.weapon_bat_nail.name=Das Klischee
|
||||
item.weapon_golf_club.name=Schläger des russischen Mafiosos
|
||||
item.weapon_mod_generic.bigmt_damage.name=Optimierter Saturnit-Verschluss
|
||||
item.weapon_mod_generic.bigmt_dura.name=Langlebige Saturnit-Teile
|
||||
item.weapon_mod_generic.bronze_damage.name=Optimierter Bronzeverschluss
|
||||
item.weapon_mod_generic.bronze_dura.name=Langlebige Bronzeteile
|
||||
item.weapon_mod_generic.desh_damage.name=Optimierter Deshverschluss
|
||||
item.weapon_mod_generic.desh_dura.name=Langlebige Deshteile
|
||||
item.weapon_mod_generic.dura_damage.name=Optimierter HSS-Verschluss
|
||||
item.weapon_mod_generic.dura_dura.name=Langlebige HSS-Teile
|
||||
item.weapon_mod_generic.ferro_damage.name=Optimierter Ferrouranverschluss
|
||||
item.weapon_mod_generic.ferro_dura.name=Langlebige Ferrouranteile
|
||||
item.weapon_mod_generic.iron_damage.name=Optimierter Eisenverschluss
|
||||
item.weapon_mod_generic.iron_dura.name=Langlebige Eisenteile
|
||||
item.weapon_mod_generic.steel_damage.name=Optimierter Stahlverschluss
|
||||
item.weapon_mod_generic.steel_dura.name=Langlebige Stahlteile
|
||||
item.weapon_mod_generic.tcalloy_damage.name=Optimierter Legierungsverschluss
|
||||
item.weapon_mod_generic.tcalloy_dura.name=Langlebige Legierungsteile
|
||||
item.weapon_mod_generic.wsteel_damage.name=Optimierter Waffenstahl-Verschluss
|
||||
item.weapon_mod_generic.wsteel_dura.name=Langlebige Waffenstahl-Teile
|
||||
item.weapon_mod_special.bayonet.name=Bayonet
|
||||
item.weapon_mod_special.choke.name=Choke
|
||||
item.weapon_mod_special.furniture_black.name=Polymergriff (Schwarz)
|
||||
item.weapon_mod_special.furniture_green.name=Polymergriff (Grün)
|
||||
item.weapon_mod_special.greasegun.name=Grease Gun Modernisierungskit
|
||||
item.weapon_mod_special.saw.name=Bügelsäge
|
||||
item.weapon_mod_special.scope.name=Ziehlvorrichtung
|
||||
item.weapon_mod_special.silencer.name=Schalldämpfer
|
||||
item.weapon_mod_special.slowdown.name=Rädergetriebe
|
||||
item.weapon_mod_special.speedloader.name=Schnelllader
|
||||
item.weapon_mod_special.speedup.name=Elektrischer Servomotor
|
||||
item.weapon_mod_special.stack_mag.name=Zweistapel-Magazin
|
||||
item.weapon_pipe_lead.name=Die Handüberbrückung
|
||||
item.weapon_pipe_rusty.name=Der Einstellungskorrigierer
|
||||
item.weapon_saw.name=Ärztlich autorisierter Mord
|
||||
item.weaponized_starblaster_cell.name=§cManipulierte Sternenblaster-Energiezelle§r
|
||||
item.wd40.name=VT-40
|
||||
item.wild_p.name=Wild Pegasus Trockener Whisky
|
||||
item.wings_limp.name=Schlaffe Flügel
|
||||
item.wings_murk.name=Trübe Flügel
|
||||
|
||||
@ -1991,6 +1991,11 @@ item.ammo_standard.p22_ap.name=.22 LR Round (Armor Piercing)
|
||||
item.ammo_standard.p22_fmj.name=.22 LR Round (Full Metal Jacket)
|
||||
item.ammo_standard.p22_jhp.name=.22 LR Round (Jacketed Hollow Point)
|
||||
item.ammo_standard.p22_sp.name=.22 LR Round (Soft Point)
|
||||
item.ammo_standard.p45_ap.name=.45 Round (Armor Piercing)
|
||||
item.ammo_standard.p45_du.name=.45 Round (Depleted Uranium)
|
||||
item.ammo_standard.p45_fmj.name=.45 Round (Full Metal Jacket)
|
||||
item.ammo_standard.p45_jhp.name=.45 Round (Jacketed Hollow Point)
|
||||
item.ammo_standard.p45_sp.name=.45 Round (Soft Point)
|
||||
item.ammo_standard.p9_ap.name=9mm Round (Armor Piercing)
|
||||
item.ammo_standard.p9_fmj.name=9mm Round (Full Metal Jacket)
|
||||
item.ammo_standard.p9_jhp.name=9mm Round (Jacketed Hollow Point)
|
||||
@ -3014,166 +3019,68 @@ item.glyphid_gland_empty.name= Glyphid's Fluid Gland
|
||||
item.gun_aberrator.name=Aberrator
|
||||
item.gun_aberrator_eott.name=Eyes Of The Tempest
|
||||
item.gun_am180.name=Silenced Submachine Gun
|
||||
item.gun_ar15.name=Josh
|
||||
item.gun_autoshotgun.name=Auto Shotgun
|
||||
item.gun_autoshotgun_sexy.name=Sexy
|
||||
item.gun_autoshotgun_shredder.name=Shredder
|
||||
item.gun_avenger.name=CZ57 Avenger Minigun
|
||||
item.gun_b92.name=§9B92 Energy Pistol§r
|
||||
item.gun_b92_ammo.name=§9B92 Energy Cell§r
|
||||
item.gun_b93.name=§cB93 Energy Mod§r
|
||||
item.gun_benelli.name=Benelli Autoshotgun (Drum Mod)
|
||||
item.gun_bf.name=BEL
|
||||
item.gun_bf_ammo.name=Balefire Shell
|
||||
item.gun_bio_revolver.name=Atlas
|
||||
item.gun_bolt_action.name=Dream Bolt-Action Rifle (Original)
|
||||
item.gun_bolt_action_ammo.name=12x74 Slug (LEGACY)
|
||||
item.gun_bolt_action_green.name=Dream Bolt-Action Rifle (Green)
|
||||
item.gun_bolt_action_saturnite.name=Saturnite Rifle
|
||||
item.gun_bolter.name=Bolter
|
||||
item.gun_bolter_digamma.name=Digamma Gun
|
||||
item.gun_calamity.name=Buzzsaw
|
||||
item.gun_calamity_ammo.name=.50 BMG Round (LEGACY)
|
||||
item.gun_calamity_dual.name=Saddle Gun
|
||||
item.gun_carbine.name=Carbine
|
||||
item.gun_chemthrower.name=Chemthrower
|
||||
item.gun_coilgun.name=Coilgun
|
||||
item.gun_congolake.name=Congo Lake
|
||||
item.gun_cryocannon.name=Cryo Cannon
|
||||
item.gun_cryolator.name=The Cryolator
|
||||
item.gun_cryolator_ammo.name=Cryo Cell
|
||||
item.gun_dampfmaschine.name=Totally Not a Joke Weapon
|
||||
item.gun_darter.name=Dart Gun
|
||||
item.gun_deagle.name=Big Iron
|
||||
item.gun_defabricator.name=Defabricator
|
||||
item.gun_defabricator_ammo.name=Defabricator Energy Cell
|
||||
item.gun_detonator.name=Laser Detonator
|
||||
item.gun_double_barrel.name=An Old Classic
|
||||
item.gun_double_barrel_sacred_dragon.name=Sacred Dragon
|
||||
item.gun_emp.name=EMP Gun
|
||||
item.gun_emp_ammo.name=Energy Cell
|
||||
item.gun_euthanasia.name=Euthanasia
|
||||
item.gun_euthanasia_ammo.name=Syringe
|
||||
item.gun_fatman.name=M42 Nuclear Catapult "Fat Man"
|
||||
item.gun_fatman_ammo.name=Mini Nuke (LEGACY)
|
||||
item.gun_fatman.name=Fat Man
|
||||
item.gun_fireext.name=Fire Extinguisher
|
||||
item.gun_flamer.name=Flamethrower
|
||||
item.gun_flamer_daybreaker.name=Daybreaker
|
||||
item.gun_flamer_topaz.name=Mister Topaz
|
||||
item.gun_flaregun.name=Flare Gun
|
||||
item.gun_flechette.name=Flechette Rifle
|
||||
item.gun_folly.name=Folly
|
||||
item.gun_g3.name=Assault Rifle
|
||||
item.gun_glass_cannon.name=The Glass Cannon
|
||||
item.gun_g3_a3.name=G3A3
|
||||
item.gun_g3_infiltrator.name=Infiltrator
|
||||
item.gun_greasegun.name=Grease Gun
|
||||
item.gun_greasegun_m3.name=M3
|
||||
item.gun_hangman.name=Hangman
|
||||
item.gun_heavy_revolver.name=Heavy Revolver
|
||||
item.gun_heavy_revolver_lilmac.name=Little Macintosh
|
||||
item.gun_heavy_revolver_protege.name=Protège
|
||||
item.gun_heavy_revolver_scoped.name=Scoped .44 Magnum
|
||||
item.gun_henry.name=Lever Action Rifle
|
||||
item.gun_henry_lincoln.name=Lincoln's Repeater
|
||||
item.gun_hk69.name=Grenade Pistol
|
||||
item.gun_hp.name=HPP Lazerjet
|
||||
item.gun_hp_ammo.name=Ink Cartridge
|
||||
item.gun_immolator.name=The Immolator
|
||||
item.gun_immolator_ammo.name=Immolator Fuel
|
||||
item.gun_jack.name=Jackhammer
|
||||
item.gun_jack_ammo.name=Quadruple Shotgun Shell
|
||||
item.gun_karl.name=Karl
|
||||
item.gun_kit_1.name=Gun Oil
|
||||
item.gun_kit_2.name=Gun Repair Kit
|
||||
item.gun_ks23.name=Samuel the Big Shotgun
|
||||
item.gun_lacunae.name=CZ33 Abaddon
|
||||
item.gun_lacunae_ammo.name=5mm Round (LEGACY)
|
||||
item.gun_lag.name=Comically Long Pistol
|
||||
item.gun_lasrifle.name=Laser Rifle
|
||||
item.gun_lever_action.name=Mare's Leg (Original)
|
||||
item.gun_lever_action_ammo.name=12x74 Buckshot (LEGACY)
|
||||
item.gun_lever_action_dark.name=Mare's Leg (Dark)
|
||||
item.gun_lever_action_sonata.name=Flipped Mare's Leg
|
||||
item.gun_lever_action_sonata_2.name=§cSonata's Microphone§r
|
||||
item.gun_liberator.name=Liberator
|
||||
item.gun_light_revolver.name=Break-Action Revolver
|
||||
item.gun_light_revolver_atlas.name=Atlas
|
||||
item.gun_light_revolver_dani.name=Day And Night
|
||||
item.gun_lunatic_marksman.name=Lunatic Sniper Rifle
|
||||
item.gun_m2.name=Ma Deuce
|
||||
item.gun_maresleg.name=Lever Action Shotgun
|
||||
item.gun_maresleg_akimbo.name=Lever Action Shotguns
|
||||
item.gun_maresleg_broken.name=Broken
|
||||
item.gun_maresleg_short.name=Mare's Leg
|
||||
item.gun_mas36.name=South Star
|
||||
item.gun_minigun.name=Minigun
|
||||
item.gun_minigun_lacunae.name=Lacunae
|
||||
item.gun_mirv.name=M42 Nuclear Catapult "Experimental MIRV"
|
||||
item.gun_mirv_ammo.name=Eightfold MIRV (LEGACY)
|
||||
item.gun_missile_launcher.name=Missile Launcher
|
||||
item.gun_moist_nugget.name=Mosin-Nagant
|
||||
item.gun_mp.name=Pacifist's Machine Gun
|
||||
item.gun_mp40.name=Submachine Gun
|
||||
item.gun_mp40_ammo.name=Submachine Gun Round (LEGACY)
|
||||
item.gun_pepperbox.name=Pepperbox
|
||||
item.gun_pm_ammo.name=Small Propellantless Machine Gun Round
|
||||
item.gun_mymy.name=Nietes
|
||||
item.gun_osipr.name=Overwatch Standard Issue Pulse Rifle
|
||||
item.gun_osipr_ammo.name=Dark Energy Pulse Plug
|
||||
item.gun_osipr_ammo2.name=Combine Ball
|
||||
item.gun_panzerschreck.name=Panzerschreck
|
||||
item.gun_proto.name=M42 Nuclear Catapult "Proto MIRV"
|
||||
item.gun_quadro.name=Quad Rocket Launcher
|
||||
item.gun_remington.name=バイデン ブラスト [BIDEN BLAST]
|
||||
item.gun_revolver.name=Enhanced Revolver
|
||||
item.gun_revolver_ammo.name=Lead Bullet
|
||||
item.gun_revolver_blackjack.name=Blackjack Five-Shooter
|
||||
item.gun_revolver_cursed.name=Cursed Revolver
|
||||
item.gun_revolver_cursed_ammo.name=Steel Bullet
|
||||
item.gun_revolver_gold.name=Golden Revolver
|
||||
item.gun_revolver_gold_ammo.name=Golden Bullet
|
||||
item.gun_revolver_inverted.name=Flipped Revolver
|
||||
item.gun_revolver_iron.name=Simple Revolver
|
||||
item.gun_revolver_iron_ammo.name=Bullet
|
||||
item.gun_revolver_lead.name=Nuka Revolver
|
||||
item.gun_revolver_lead_ammo.name=Glass Covered Nuclear Bullet
|
||||
item.gun_revolver_nightmare.name=Nightmare Revolver (Original)
|
||||
item.gun_revolver_nightmare2.name=Nightmare Revolver (Dark)
|
||||
item.gun_revolver_nightmare2_ammo.name=Laser Buckshot
|
||||
item.gun_revolver_nightmare_ammo.name=Nightmare Bullet
|
||||
item.gun_revolver_nopip.name=Heavy Revolver
|
||||
item.gun_revolver_nopip_ammo.name=.44 Magnum Bullet (LEGACY)
|
||||
item.gun_revolver_pip.name=Lil' Pipsqueak
|
||||
item.gun_revolver_pip_ammo.name=Tainted Bullet (LEGACY)
|
||||
item.gun_revolver_red.name=Red Key Revolver
|
||||
item.gun_revolver_saturnite.name=Saturnite Shooter
|
||||
item.gun_revolver_schrabidium.name=Schrabidium Revolver
|
||||
item.gun_revolver_schrabidium_ammo.name=Schrabidium Bullet
|
||||
item.gun_revolver_silver.name=Lent Gun
|
||||
item.gun_rpg.name=Carl Gustav Recoilless Rifle
|
||||
item.gun_rpg_ammo.name=Rocket (LEGACY)
|
||||
item.gun_sauer.name=Stan Sauer's Shotgun
|
||||
item.gun_skystinger.name=The One Sky Stinger
|
||||
item.gun_spark.name=Spark Plug
|
||||
item.gun_spark_ammo.name=Electromagnetic Cartridge
|
||||
item.gun_spas12.name=SPAS-12
|
||||
item.gun_stg77.name=StG 77
|
||||
item.gun_stinger.name=FIM-92 Stinger
|
||||
item.gun_stinger_ammo.name=Stinger Rocket (LEGACY)
|
||||
item.gun_super_shotgun.name=Super Shotgun
|
||||
item.gun_super_shotgun.desc=It's super broken!
|
||||
item.gun_supershotgun.name=Super Shotgun
|
||||
item.gun_tau.name=Tau Cannon
|
||||
item.gun_tesla_cannon.name=Tesla Cannon
|
||||
item.gun_thompson.name=Thompson Submachine Gun
|
||||
item.gun_uac_pistol.name=UAC .45 Pistol
|
||||
item.gun_uboinik.name=Uboinik
|
||||
item.gun_uboinik_ammo.name=12x70 Buckshot (LEGACY)
|
||||
item.gun_uzi.name=Uzi
|
||||
item.gun_uzi_richter.name=Richter
|
||||
item.gun_uzi_akimbo.name=Uzis
|
||||
item.gun_uzi_ammo.name=.22 LR Round (LEGACY)
|
||||
item.gun_uzi_saturnite.name=Saturnite Uzi
|
||||
item.gun_uzi_saturnite_silencer.name=Saturnite Uzi with Silencer
|
||||
item.gun_uzi_silencer.name=IMI Uzi with Silencer
|
||||
item.gun_xvl1456.name=XVL1456 Tau Cannon Prototype
|
||||
item.gun_xvl1456_ammo.name=Depleted Uranium-235 Box
|
||||
item.gun_zomg.name=ZOMG Cannon
|
||||
item.hand_drill.name=Hand Drill
|
||||
item.hand_drill_desh.name=Desh Hand Drill
|
||||
item.hazmat_boots.name=Hazmat Boots
|
||||
@ -4812,14 +4719,44 @@ item.watz_pellet_depleted.nqd.name=Enriched Naquadah Watz Pellet (Depleted)
|
||||
item.watz_pellet_depleted.nqr.name=Naquadria Watz Pellet (Depleted)
|
||||
item.watz_pellet_depleted.hen.name=HEN Watz Pellet (Depleted)
|
||||
item.watz_pellet_depleted.schrabidium.name=Schrabidium Watz Pellet (Depleted)
|
||||
item.wd40.name=VT-40
|
||||
item.weapon_bat.name=Richard's Default
|
||||
item.weapon_bat_nail.name=The Cliché
|
||||
item.weapon_golf_club.name=Russian Mobster's Club
|
||||
item.weapon_mod_generic.bigmt_damage.name=Optimized Saturnite Receiver
|
||||
item.weapon_mod_generic.bigmt_dura.name=High-Durability Saturnite Parts
|
||||
item.weapon_mod_generic.bronze_damage.name=Optimized Bronze Receiver
|
||||
item.weapon_mod_generic.bronze_dura.name=High-Durability Bronze Parts
|
||||
item.weapon_mod_generic.desh_damage.name=Optimized Desh Receiver
|
||||
item.weapon_mod_generic.desh_dura.name=High-Durability Desh Parts
|
||||
item.weapon_mod_generic.dura_damage.name=Optimized HSS Receiver
|
||||
item.weapon_mod_generic.dura_dura.name=High-Durability HSS Parts
|
||||
item.weapon_mod_generic.ferro_damage.name=Optimized Ferrouranium Receiver
|
||||
item.weapon_mod_generic.ferro_dura.name=High-Durability Ferrouranium Parts
|
||||
item.weapon_mod_generic.iron_damage.name=Optimized Iron Receiver
|
||||
item.weapon_mod_generic.iron_dura.name=High-Durability Iron Parts
|
||||
item.weapon_mod_generic.steel_damage.name=Optimized Steel Receiver
|
||||
item.weapon_mod_generic.steel_dura.name=High-Durability Steel Parts
|
||||
item.weapon_mod_generic.tcalloy_damage.name=Optimized Resistant Alloy Receiver
|
||||
item.weapon_mod_generic.tcalloy_dura.name=High-Durability Resistant Alloy Parts
|
||||
item.weapon_mod_generic.wsteel_damage.name=Optimized Weapon Steel Receiver
|
||||
item.weapon_mod_generic.wsteel_dura.name=High-Durability Weapon Steel Parts
|
||||
item.weapon_mod_special.bayonet.name=Bayonet
|
||||
item.weapon_mod_special.choke.name=Choke
|
||||
item.weapon_mod_special.furniture_black.name=Polymer Furniture (Black)
|
||||
item.weapon_mod_special.furniture_green.name=Polymer Furniture (Green)
|
||||
item.weapon_mod_special.greasegun.name=Grease Gun Modernization Kit
|
||||
item.weapon_mod_special.saw.name=Hacksaw
|
||||
item.weapon_mod_special.scope.name=Scope
|
||||
item.weapon_mod_special.silencer.name=Silencer
|
||||
item.weapon_mod_special.slowdown.name=Gear Train
|
||||
item.weapon_mod_special.speedloader.name=Speedloader
|
||||
item.weapon_mod_special.speedup.name=Auxiliary Electric Engine
|
||||
item.weapon_mod_special.stack_mag.name=Double-Stacked Magazine
|
||||
item.weapon_pipe_lead.name=The Manual Override
|
||||
item.weapon_pipe_rusty.name=The Attitude Adjuster
|
||||
item.weapon_saw.name=Doctor Assisted Homicide
|
||||
item.weaponized_starblaster_cell.name=§cRigged Star Blaster Energy Cell§r
|
||||
item.wd40.name=VT-40
|
||||
item.wild_p.name=Wild Pegasus Dry Whiskey
|
||||
item.wings_limp.name=Limp Wings
|
||||
item.wings_murk.name=Murky Wings
|
||||
|
||||
@ -251,6 +251,7 @@
|
||||
"weapon.fire.uzi": {"category": "player", "sounds": ["weapon/fire/uzi"]},
|
||||
"weapon.fire.tesla": {"category": "player", "sounds": ["weapon/fire/tesla"]},
|
||||
"weapon.fire.aberrator": {"category": "player", "sounds": ["weapon/fire/aberrator"]},
|
||||
"weapon.fire.stab": {"category": "player", "sounds": ["weapon/fire/stab1", "weapon/fire/stab2"]},
|
||||
|
||||
"weapon.reload.boltClose": {"category": "player", "sounds": ["weapon/reload/boltClose"]},
|
||||
"weapon.reload.boltOpen": {"category": "player", "sounds": ["weapon/reload/boltOpen"]},
|
||||
|
||||
|
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 286 B |
|
Before Width: | Height: | Size: 293 B |
|
After Width: | Height: | Size: 310 B |
|
After Width: | Height: | Size: 264 B |
|
After Width: | Height: | Size: 298 B |
|
After Width: | Height: | Size: 254 B |
|
After Width: | Height: | Size: 283 B |
|
After Width: | Height: | Size: 270 B |
|
After Width: | Height: | Size: 314 B |
|
After Width: | Height: | Size: 334 B |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 187 B |