fixed turrets not saving players, more bulletbase work, wild P, bullets

This commit is contained in:
HbmMods 2019-01-16 01:18:16 +01:00
parent 6f3212ec0a
commit 3b7ccd0a50
32 changed files with 625 additions and 70 deletions

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@ -1087,6 +1087,7 @@ item.flame_opinion.name=Eigene Meinung
item.pellet_cluster.name=Explosive Pellets
item.pellet_buckshot.name=Schrotkugeln
item.pellet_flechette.name=Flechets
item.powder_fire.name=Flammenpulver
item.powder_ice.name=Kryopulver
item.powder_poison.name=Giftpulver
@ -1310,6 +1311,7 @@ item.gun_hp.name=HPP Lazerjet
item.gun_euthanasia.name=Euthanasia
item.gun_defabricator.name=Defabrikator
item.gun_dampfmaschine.name=Garantiert keine Scherzwaffe
item.gun_folly.name=Prototyp Digamma "Irrsinn"
item.gun_revolver_iron_ammo.name=Patrone
item.gun_revolver_ammo.name=Bleipatrone
@ -1370,6 +1372,18 @@ item.ammo_folly_du.name=Silbernes Geschoss (DU, Nicht-Explosiv)
item.ammo_44.name=.44 Magnum Patrone
item.ammo_44_ap.name=.44 Magnum Patrone (Panzerbrechend)
item.ammo_44_pip.name=.44 Magnum Patrone (Güterwagon)
item.ammo_44_bj.name=.44 Magnum Patrone (Boot)
item.ammo_rocket.name=84mm Rakete
item.ammo_rocket_he.name=84mm Rakete (HE)
item.ammo_rocket_incendiary.name=84mm Rakete (Brand)
item.ammo_rocket_shrapnel.name=84mm Rakete (Schrapnell)
item.ammo_rocket_emp.name=84mm Rakete (Impuls)
item.ammo_rocket_glare.name=84mm Rakete (Roter Schein)
item.folly_shell.name=Silberne Kanonenhülse
item.folly_bullet.name=12,8cm Sternenmetall-Hochenergiegeschoss
item.folly_bullet_nuclear.name=12,8cm Atomares Geschoss
item.folly_bullet_du.name=12,8cm DU-Geschoss
item.cordite.name=Kordit

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@ -1087,6 +1087,7 @@ item.flame_opinion.name=Own Opinion
item.pellet_cluster.name=Explosive Pellets
item.pellet_buckshot.name=Lead Pellets
item.pellet_flechette.name=Flechettes
item.powder_fire.name=Flame Powder
item.powder_ice.name=Cryo Powder
item.powder_poison.name=Poison Powder
@ -1310,6 +1311,7 @@ item.gun_hp.name=HPP Lazerjet
item.gun_euthanasia.name=Euthanasia
item.gun_defabricator.name=Defabricator
item.gun_dampfmaschine.name=Totally Not a Joke Weapon
item.gun_folly.name=Prototype Digamma "Folly"
item.gun_revolver_iron_ammo.name=Bullet
item.gun_revolver_ammo.name=Lead Bullet
@ -1370,6 +1372,18 @@ item.ammo_folly_du.name=Silver Bullet (DU, Non-Explosive)
item.ammo_44.name=.44 Magnum Bullet
item.ammo_44_ap.name=.44 Magnum Bullet (Armor Piercing)
item.ammo_44_pip.name=.44 Magnum Bullet (Boxcar)
item.ammo_44_bj.name=.44 Magnum Bullet (Boat)
item.ammo_rocket.name=84mm Rocket
item.ammo_rocket_he.name=84mm Rocket (HE)
item.ammo_rocket_incendiary.name=84mm Rocket (Incendiary)
item.ammo_rocket_shrapnel.name=84mm Rocket (Shrapnel)
item.ammo_rocket_emp.name=84mm Rocket (Pulse)
item.ammo_rocket_glare.name=84mm Rocket (Red Glare)
item.folly_shell.name=Silver Bullet Casing
item.folly_bullet.name=12.8cm Starmetal High-Energy Shell
item.folly_bullet_nuclear.name=12.8cm Nuclear Shell
item.folly_bullet_du.name=12.8cm DU-Shell
item.cordite.name=Cordite

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@ -2,6 +2,8 @@ package com.hbm.entity.projectile;
import com.hbm.handler.BulletConfiguration;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
@ -14,12 +16,16 @@ public class EntityBulletBase extends Entity implements IProjectile {
private BulletConfiguration config;
private EntityLivingBase shooter;
private EntityBulletBase(World world) { super(world); }
public EntityBulletBase(World world) {
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
private EntityBulletBase(World world, BulletConfiguration config) {
public EntityBulletBase(World world, BulletConfiguration config) {
super(world);
this.config = config;
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
@ -38,7 +44,8 @@ public class EntityBulletBase extends Entity implements IProjectile {
this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI);
this.motionY = (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.dataWatcher.updateObject(16, (byte)config.style);
@ -70,7 +77,30 @@ public class EntityBulletBase extends Entity implements IProjectile {
float f3 = MathHelper.sqrt_double(moX * moX + moZ * moZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(moX, moZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(moY, f3) * 180.0D / Math.PI);
}
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float r0, float r1, int i) {
this.setPosition(x, y, z);
this.setRotation(r0, r1);
}
@Override
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z) {
this.motionX = x;
this.motionY = y;
this.motionZ = z;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(y, f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
}
}
@Override
@ -86,11 +116,44 @@ public class EntityBulletBase extends Entity implements IProjectile {
super.onUpdate();
if(config == null) {
this.setDead();
if(config == null)
return;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
motionY -= config.gravity;
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
this.setPosition(this.posX, this.posY, this.posZ);
float f2;
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while(this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while(this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while(this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
//this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
//this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
}
@Override

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@ -0,0 +1,34 @@
package com.hbm.handler;
import com.hbm.items.ModItems;
public class BulletConfigFactory {
public static BulletConfiguration getTestConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_lead_ammo;
bullet.spread = 0F;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 15;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.incendiary = 0;
bullet.emp = 0;
bullet.rainbow = 0;
bullet.nuke = 0;
bullet.boxcar = false;
bullet.destroysBlocks = false;
bullet.style = 0;
bullet.plink = 1;
return bullet;
}
}

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@ -720,7 +720,7 @@ public class GUIHandler implements IGuiHandler {
switch(ID)
{
case ModItems.guiID_item_box:
return new ContainerLeadBox();
return new ContainerLeadBox(player.inventory);
}
}
@ -1439,7 +1439,7 @@ public class GUIHandler implements IGuiHandler {
case ModItems.guiID_item_sat_interface:
return new GUIScreenSatInterface(player);
case ModItems.guiID_item_box:
return new GUILeadBox();
return new GUILeadBox(player.inventory);
}
}
return null;

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@ -8,27 +8,6 @@ public class GunConfigFactory {
public static GunConfiguration getRevolverConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_lead_ammo;
bullet.spread = 0F;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 15;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.incendiary = 0;
bullet.emp = 0;
bullet.rainbow = 0;
bullet.nuke = 0;
bullet.boxcar = false;
bullet.destroysBlocks = false;
bullet.style = 0;
bullet.plink = 1;
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
@ -47,7 +26,7 @@ public class GunConfigFactory {
config.allowsInfinity = true;
config.config = new ArrayList<BulletConfiguration>();
config.config.add(bullet);
config.config.add(BulletConfigFactory.getTestConfig());
return config;
}

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@ -138,8 +138,8 @@ public class MachineRecipes {
ItemStack[] moxF = new ItemStack[] { new ItemStack(ModItems.nugget_pu239, 1),
new ItemStack(ModItems.nugget_neptunium, 1), new ItemStack(ModItems.nugget_u238, 2),
new ItemStack(ModItems.nuclear_waste_tiny, 2) };
ItemStack[] schrabidiumF = new ItemStack[] { new ItemStack(ModItems.nugget_schrabidium_fuel, 1),
new ItemStack(ModItems.nugget_lead, 1), new ItemStack(ModItems.nugget_schrabidium, 1),
ItemStack[] schrabidiumF = new ItemStack[] { new ItemStack(ModItems.nugget_beryllium, 1),
new ItemStack(ModItems.nugget_lead, 1), new ItemStack(ModItems.nugget_solinium, 1),
new ItemStack(ModItems.nuclear_waste_tiny, 3) };
ItemStack[] thoriumF = new ItemStack[] { new ItemStack(ModItems.nugget_u238, 1),
new ItemStack(ModItems.nugget_th232, 1), new ItemStack(ModItems.nugget_u233, 3),

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@ -1,5 +1,50 @@
package com.hbm.inventory.container;
public class ContainerLeadBox {
import com.hbm.items.ModItems;
import com.hbm.items.tool.ItemLeadBox;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
public class ContainerLeadBox extends Container {
public ContainerLeadBox(InventoryPlayer invPlayer) {
/*IInventory inv =
this.addSlotToContainer(new Slot(inv, 0, 71, 18));
this.addSlotToContainer(new Slot(inv, 1, 71, 18));
this.addSlotToContainer(new Slot(inv, 2, 71, 18));
this.addSlotToContainer(new Slot(inv, 3, 71, 18));
this.addSlotToContainer(new Slot(inv, 4, 71, 18));
this.addSlotToContainer(new Slot(inv, 5, 71, 18));
this.addSlotToContainer(new Slot(inv, 6, 71, 18));
this.addSlotToContainer(new Slot(inv, 7, 71, 18));
this.addSlotToContainer(new Slot(inv, 8, 71, 18));
this.addSlotToContainer(new Slot(inv, 9, 71, 18));
this.addSlotToContainer(new Slot(inv, 10, 71, 18));
this.addSlotToContainer(new Slot(inv, 11, 71, 18));
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 9; j++)
{
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 20));
}
}
for(int i = 0; i < 9; i++)
{
this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 20));
}*/
}
@Override
public boolean canInteractWith(EntityPlayer p_75145_1_) {
return true;
}
}

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@ -1,5 +1,45 @@
package com.hbm.inventory.gui;
public class GUILeadBox {
import org.lwjgl.opengl.GL11;
import com.hbm.inventory.container.ContainerLeadBox;
import com.hbm.inventory.container.ContainerWasteDrum;
import com.hbm.items.ModItems;
import com.hbm.items.tool.ItemLeadBox;
import com.hbm.lib.RefStrings;
import com.hbm.tileentity.machine.TileEntityWasteDrum;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.util.ResourceLocation;
public class GUILeadBox extends GuiContainer {
private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/gui_containment.png");
public GUILeadBox(InventoryPlayer invPlayer) {
super(new ContainerLeadBox(invPlayer));
this.xSize = 176;
this.ySize = 186;
}
@Override
protected void drawGuiContainerForegroundLayer(int i, int j) {
String name = "";//ItemLeadBox.getGuiName();
this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752);
this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
}
}

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@ -714,6 +714,17 @@ public class ModItems {
public static Item waste_schrabidium_hot;
public static Item containment_box;
public static Item recycled_ground;
public static Item recycled_rock;
public static Item recycled_metal;
public static Item recycled_refined;
public static Item recycled_organic;
public static Item recycled_crystal;
public static Item recycled_explosive;
public static Item recycled_electronic;
public static Item recycled_nuclear;
public static Item recycled_misc;
public static Item rod_lithium;
public static Item rod_dual_lithium;
@ -808,6 +819,7 @@ public class ModItems {
public static Item ammo_44;
public static Item ammo_44_ap;
public static Item ammo_44_pip;
public static Item ammo_44_bj;
public static Item ammo_5mm;
public static Item ammo_5mm_explosive;
public static Item ammo_9mm;
@ -820,6 +832,12 @@ public class ModItems {
public static Item ammo_folly;
public static Item ammo_folly_nuclear;
public static Item ammo_folly_du;
public static Item ammo_rocket;
public static Item ammo_rocket_he;
public static Item ammo_rocket_incendiary;
public static Item ammo_rocket_shrapnel;
public static Item ammo_rocket_emp;
public static Item ammo_rocket_glare;
public static Item gun_rpg;
public static Item gun_rpg_ammo;
@ -2035,6 +2053,17 @@ public class ModItems {
cap_star = new Item().setUnlocalizedName("cap_star").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":cap_star");
ring_pull = new Item().setUnlocalizedName("ring_pull").setCreativeTab(MainRegistry.consumableTab).setTextureName(RefStrings.MODID + ":ring_pull");
recycled_ground = new Item().setUnlocalizedName("recycled_ground").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_ground");
recycled_rock = new Item().setUnlocalizedName("recycled_rock").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_rock");
recycled_metal = new Item().setUnlocalizedName("recycled_metal").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_metal");
recycled_refined = new Item().setUnlocalizedName("recycled_refined").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_refined");
recycled_organic = new Item().setUnlocalizedName("recycled_organic").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_organic");
recycled_crystal = new Item().setUnlocalizedName("recycled_crystal").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_crystal");
recycled_explosive = new Item().setUnlocalizedName("recycled_explosive").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_explosive");
recycled_electronic = new Item().setUnlocalizedName("recycled_electronic").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_electronic");
recycled_nuclear = new Item().setUnlocalizedName("recycled_nuclear").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_nuclear");
recycled_misc = new Item().setUnlocalizedName("recycled_misc").setCreativeTab(MainRegistry.partsTab).setTextureName(RefStrings.MODID + ":recycled_misc");
rod_empty = new Item().setUnlocalizedName("rod_empty").setCreativeTab(MainRegistry.controlTab).setTextureName(RefStrings.MODID + ":rod_empty");
rod_th232 = new ItemCustomLore().setUnlocalizedName("rod_th232").setMaxStackSize(1).setCreativeTab(MainRegistry.controlTab).setContainerItem(ModItems.rod_empty).setTextureName(RefStrings.MODID + ":rod_th232");
rod_uranium = new ItemCustomLore().setUnlocalizedName("rod_uranium").setMaxStackSize(1).setCreativeTab(MainRegistry.controlTab).setContainerItem(ModItems.rod_empty).setTextureName(RefStrings.MODID + ":rod_uranium");
@ -2230,11 +2259,18 @@ public class ModItems {
ammo_44 = new Item().setUnlocalizedName("ammo_44").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44");
ammo_44_ap = new Item().setUnlocalizedName("ammo_44_ap").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_ap");
ammo_44_pip = new Item().setUnlocalizedName("ammo_44_pip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_pip");
ammo_44_bj = new Item().setUnlocalizedName("ammo_44_bj").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_44_bj");
ammo_22lr = new Item().setUnlocalizedName("ammo_22lr").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_22lr");
ammo_22lr_ap = new Item().setUnlocalizedName("ammo_22lr_ap").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_22lr_ap");
ammo_folly = new ItemCustomLore().setUnlocalizedName("ammo_folly").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly");
ammo_folly_nuclear = new ItemCustomLore().setUnlocalizedName("ammo_folly_nuclear").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_nuclear");
ammo_folly_du = new ItemCustomLore().setUnlocalizedName("ammo_folly_du").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_folly_du");
ammo_rocket = new Item().setUnlocalizedName("ammo_rocket").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket");
ammo_rocket_he = new Item().setUnlocalizedName("ammo_rocket_he").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_he");
ammo_rocket_incendiary = new Item().setUnlocalizedName("ammo_rocket_incendiary").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_incendiary");
ammo_rocket_shrapnel = new Item().setUnlocalizedName("ammo_rocket_shrapnel").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_shrapnel");
ammo_rocket_emp = new Item().setUnlocalizedName("ammo_rocket_emp").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_emp");
ammo_rocket_glare = new Item().setUnlocalizedName("ammo_rocket_glare").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":ammo_rocket_glare");
gun_rpg = new GunRpg().setUnlocalizedName("gun_rpg").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_rpg_new");
gun_rpg_ammo = new Item().setUnlocalizedName("gun_rpg_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_rpg_ammo_alt");
@ -2259,16 +2295,16 @@ public class ModItems {
gun_revolver_nightmare = new GunNightmare().setMaxDamage(6).setUnlocalizedName("gun_revolver_nightmare").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_nightmare");
gun_revolver_nightmare2_ammo = new ItemCustomLore().setUnlocalizedName("gun_revolver_nightmare2_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_nightmare2_ammo");
gun_revolver_nightmare2 = new GunNightmare().setMaxDamage(6).setUnlocalizedName("gun_revolver_nightmare2").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_nightmare2");
gun_revolver_pip_ammo = new ItemCustomLore().setUnlocalizedName("gun_revolver_pip_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_pip_ammo");
gun_revolver_pip_ammo = new ItemCustomLore().setUnlocalizedName("gun_revolver_pip_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_revolver_pip_ammo");
gun_revolver_pip = new GunRevolver(gun_revolver_pip_ammo, 25, 35, false, false).setMaxDamage(1000).setUnlocalizedName("gun_revolver_pip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_pip");
gun_revolver_nopip_ammo = new Item().setUnlocalizedName("gun_revolver_nopip_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_nopip_ammo");
gun_revolver_nopip_ammo = new Item().setUnlocalizedName("gun_revolver_nopip_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_revolver_nopip_ammo");
gun_revolver_nopip = new GunRevolver(gun_revolver_nopip_ammo, 25, 35, false, false).setMaxDamage(1000).setUnlocalizedName("gun_revolver_nopip").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_nopip");
gun_revolver_blackjack = new GunRevolver(gun_revolver_nopip_ammo, 35, 45, false, false).setMaxDamage(1000).setUnlocalizedName("gun_revolver_blackjack").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_blackjack");
gun_revolver_red = new GunRevolver(gun_revolver_nopip_ammo, 100, 105, false, false).setMaxDamage(1000).setUnlocalizedName("gun_revolver_red").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver_red");
gun_calamity_ammo = new ItemCustomLore().setUnlocalizedName("gun_calamity_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_calamity_ammo");
gun_calamity_ammo = new ItemCustomLore().setUnlocalizedName("gun_calamity_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_calamity_ammo");
gun_calamity = new GunCalamity().setUnlocalizedName("gun_calamity").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_calamity");
gun_calamity_dual = new GunCalamity().setUnlocalizedName("gun_calamity_dual").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_calamity_dual");
gun_lacunae_ammo = new ItemCustomLore().setUnlocalizedName("gun_lacunae_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lacunae_ammo");
gun_lacunae_ammo = new ItemCustomLore().setUnlocalizedName("gun_lacunae_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_lacunae_ammo");
gun_minigun = new GunLacunae().setUnlocalizedName("gun_minigun").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_minigun");
gun_avenger = new GunLacunae().setUnlocalizedName("gun_avenger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_avenger");
gun_lacunae = new GunLacunae().setUnlocalizedName("gun_lacunae").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lacunae");
@ -2280,20 +2316,20 @@ public class ModItems {
gun_mirv = new GunMIRV().setMaxDamage(2500).setUnlocalizedName("gun_mirv").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mirv");
gun_bf_ammo = new Item().setUnlocalizedName("gun_bf_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bf_ammo");
gun_bf = new GunBaleFlare().setMaxDamage(2500).setUnlocalizedName("gun_bf").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bf");
gun_mp40_ammo = new Item().setUnlocalizedName("gun_mp40_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mp40_ammo");
gun_mp40_ammo = new Item().setUnlocalizedName("gun_mp40_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_mp40_ammo");
gun_mp40 = new GunSMG().setUnlocalizedName("gun_mp40").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_mp40");
gun_uzi_ammo = new Item().setUnlocalizedName("gun_uzi_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi_ammo");
gun_uzi_ammo = new Item().setUnlocalizedName("gun_uzi_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_uzi_ammo");
gun_uzi = new GunUZI().setUnlocalizedName("gun_uzi").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi");
gun_uzi_silencer = new GunUZI().setUnlocalizedName("gun_uzi_silencer").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi_silencer");
gun_uzi_saturnite = new GunUZI().setUnlocalizedName("gun_uzi_saturnite").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi_saturnite");
gun_uzi_saturnite_silencer = new GunUZI().setUnlocalizedName("gun_uzi_saturnite_silencer").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uzi_saturnite_silencer");
gun_uboinik_ammo = new Item().setUnlocalizedName("gun_uboinik_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uboinik_ammo");
gun_uboinik_ammo = new Item().setUnlocalizedName("gun_uboinik_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_uboinik_ammo");
gun_uboinik = new GunShotgun().setUnlocalizedName("gun_uboinik").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_uboinik");
gun_lever_action_ammo = new Item().setUnlocalizedName("gun_lever_action_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lever_action_ammo");
gun_lever_action_ammo = new Item().setUnlocalizedName("gun_lever_action_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_lever_action_ammo");
gun_lever_action = new GunLeverAction().setUnlocalizedName("gun_lever_action").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lever_action");
gun_lever_action_dark = new GunLeverAction().setUnlocalizedName("gun_lever_action_dark").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lever_action_dark");
gun_lever_action_sonata = new GunLeverActionS().setUnlocalizedName("gun_lever_action_sonata").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_lever_action_sonata");
gun_bolt_action_ammo = new Item().setUnlocalizedName("gun_bolt_action_ammo").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_bolt_action_ammo");
gun_bolt_action_ammo = new Item().setUnlocalizedName("gun_bolt_action_ammo").setCreativeTab(null).setTextureName(RefStrings.MODID + ":gun_bolt_action_ammo");
gun_bolt_action = new GunBoltAction().setUnlocalizedName("gun_bolt_action").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_bolt_action");
gun_bolt_action_green = new GunBoltAction().setUnlocalizedName("gun_bolt_action_green").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_bolt_action_green");
gun_bolt_action_saturnite = new GunBoltAction().setUnlocalizedName("gun_bolt_action_saturnite").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_bolt_action_saturnite");
@ -3559,6 +3595,18 @@ public class ModItems {
GameRegistry.registerItem(part_copper, part_copper.getUnlocalizedName());
GameRegistry.registerItem(part_plutonium, part_plutonium.getUnlocalizedName());
//Recycled Units
GameRegistry.registerItem(recycled_ground, recycled_ground.getUnlocalizedName());
GameRegistry.registerItem(recycled_rock, recycled_rock.getUnlocalizedName());
GameRegistry.registerItem(recycled_metal, recycled_metal.getUnlocalizedName());
GameRegistry.registerItem(recycled_refined, recycled_refined.getUnlocalizedName());
GameRegistry.registerItem(recycled_organic, recycled_organic.getUnlocalizedName());
GameRegistry.registerItem(recycled_crystal, recycled_crystal.getUnlocalizedName());
GameRegistry.registerItem(recycled_explosive, recycled_explosive.getUnlocalizedName());
GameRegistry.registerItem(recycled_electronic, recycled_electronic.getUnlocalizedName());
GameRegistry.registerItem(recycled_nuclear, recycled_nuclear.getUnlocalizedName());
GameRegistry.registerItem(recycled_misc, recycled_misc.getUnlocalizedName());
//Catalyst Rune Sigils
GameRegistry.registerItem(rune_blank, rune_blank.getUnlocalizedName());
GameRegistry.registerItem(rune_isa, rune_isa.getUnlocalizedName());
@ -3927,6 +3975,7 @@ public class ModItems {
GameRegistry.registerItem(ammo_44, ammo_44.getUnlocalizedName());
GameRegistry.registerItem(ammo_44_ap, ammo_44_ap.getUnlocalizedName());
GameRegistry.registerItem(ammo_44_pip, ammo_44_pip.getUnlocalizedName());
GameRegistry.registerItem(ammo_44_bj, ammo_44_bj.getUnlocalizedName());
GameRegistry.registerItem(ammo_5mm, ammo_5mm.getUnlocalizedName());
GameRegistry.registerItem(ammo_5mm_explosive, ammo_5mm_explosive.getUnlocalizedName());
GameRegistry.registerItem(ammo_9mm, ammo_9mm.getUnlocalizedName());
@ -3936,6 +3985,12 @@ public class ModItems {
GameRegistry.registerItem(ammo_50bmg, ammo_50bmg.getUnlocalizedName());
GameRegistry.registerItem(ammo_50bmg_incendiary, ammo_50bmg_incendiary.getUnlocalizedName());
GameRegistry.registerItem(ammo_50bmg_explosive, ammo_50bmg_explosive.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket, ammo_rocket.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket_he, ammo_rocket_he.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket_incendiary, ammo_rocket_incendiary.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket_shrapnel, ammo_rocket_shrapnel.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket_emp, ammo_rocket_emp.getUnlocalizedName());
GameRegistry.registerItem(ammo_rocket_glare, ammo_rocket_glare.getUnlocalizedName());
GameRegistry.registerItem(ammo_folly, ammo_folly.getUnlocalizedName());
GameRegistry.registerItem(ammo_folly_nuclear, ammo_folly_nuclear.getUnlocalizedName());
GameRegistry.registerItem(ammo_folly_du, ammo_folly_du.getUnlocalizedName());

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@ -10,10 +10,11 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
public class ItemCustomLore extends ItemRadioactive {
public class ItemCustomLore extends Item {
@Override
public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool)

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@ -15,7 +15,7 @@ import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
public class ItemRadioactive extends Item {
public class ItemRadioactive extends ItemCustomLore {
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int i, boolean b) {

View File

@ -1,9 +1,11 @@
package com.hbm.items.tool;
import com.hbm.items.ModItems;
import com.hbm.items.special.ItemRadioactive;
import com.hbm.main.MainRegistry;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
@ -18,5 +20,4 @@ public class ItemLeadBox extends Item {
return stack;
}
}

View File

@ -1,5 +1,10 @@
package com.hbm.items.weapon;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.entity.particle.EntitySSmokeFX;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigFactory;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.items.ModItems;
import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
@ -52,6 +57,31 @@ public class GunFolly extends Item implements IHoldableWeapon {
setState(stack, 0);
world.playSoundAtEntity(player, "hbm:weapon.follyFire", 1.0F, 1.0F);
double mult = 1.75D;
player.motionX -= player.getLookVec().xCoord * mult;
player.motionY -= player.getLookVec().yCoord * mult;
player.motionZ -= player.getLookVec().zCoord * mult;
if (!world.isRemote) {
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
world.spawnEntityInWorld(bullet);
for(int i = 0; i < 25; i++) {
EntitySSmokeFX flame = new EntitySSmokeFX(world);
flame.motionX = player.getLookVec().xCoord;
flame.motionY = player.getLookVec().yCoord;
flame.motionZ = player.getLookVec().zCoord;
flame.posX = player.posX + flame.motionX + world.rand.nextGaussian() * 0.35;
flame.posY = player.posY + flame.motionY + world.rand.nextGaussian() * 0.35 + player.eyeHeight;
flame.posZ = player.posZ + flame.motionZ + world.rand.nextGaussian() * 0.35;
world.spawnEntityInWorld(flame);
}
}
}
}
@ -61,20 +91,24 @@ public class GunFolly extends Item implements IHoldableWeapon {
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isCurrentItem) {
if(getState(stack) == 3 && isCurrentItem) {
if(getState(stack) == 3) {
int timer = getTimer(stack);
if(timer > 0) {
timer--;
if(timer % 20 == 0 && timer != 0)
world.playSoundAtEntity(entity, "hbm:weapon.follyBuzzer", 1.0F, 1.0F);
if(isCurrentItem) {
int timer = getTimer(stack);
if(timer == 0)
world.playSoundAtEntity(entity, "hbm:weapon.follyAquired", 1.0F, 1.0F);
setTimer(stack, timer);
if(timer > 0) {
timer--;
if(timer % 20 == 0 && timer != 0)
world.playSoundAtEntity(entity, "hbm:weapon.follyBuzzer", 1.0F, 1.0F);
if(timer == 0)
world.playSoundAtEntity(entity, "hbm:weapon.follyAquired", 1.0F, 1.0F);
setTimer(stack, timer);
}
} else {
setTimer(stack, 100);
}
}
}

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@ -5,6 +5,8 @@ import java.util.Random;
import com.google.common.collect.Multimap;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigFactory;
import com.hbm.items.ModItems;
import net.minecraft.enchantment.Enchantment;
@ -56,20 +58,19 @@ public class GunSMG extends Item {
|| EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
if ((player.capabilities.isCreativeMode || player.inventory.hasItem(ModItems.gun_mp40_ammo))
&& count % 2 == 0) {
EntityBullet entityarrow = new EntityBullet(world, player, 3.0F, 2, 8, false, false);
entityarrow.setDamage(1 + rand.nextInt(8));
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
//world.playSoundAtEntity(player, "random.explode", 1.0F, 1.5F + (rand.nextFloat() / 4));
world.playSoundAtEntity(player, "hbm:weapon.rifleShoot", 1.0F, 0.8F + (rand.nextFloat() * 0.4F));
if (flag) {
entityarrow.canBePickedUp = 2;
} else {
player.inventory.consumeInventoryItem(ModItems.gun_mp40_ammo);
}
if (!world.isRemote) {
world.spawnEntityInWorld(entityarrow);
world.spawnEntityInWorld(bullet);
}
}
}

View File

@ -272,6 +272,7 @@ public class ClientProxy extends ServerProxy
MinecraftForgeClient.registerItemRenderer(ModItems.gun_brimstone, new ItemRenderObj());
RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderRocket());
RenderingRegistry.registerEntityRenderingHandler(EntityBulletBase.class, new RenderBullet());
RenderingRegistry.registerEntityRenderingHandler(EntityMiniNuke.class, new RenderMiniNuke());
RenderingRegistry.registerEntityRenderingHandler(EntityMiniMIRV.class, new RenderMiniMIRV());
RenderingRegistry.registerEntityRenderingHandler(EntityBaleflare.class, new RenderBaleflare());

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@ -166,6 +166,7 @@ import com.hbm.entity.projectile.EntityBaleflare;
import com.hbm.entity.projectile.EntityBombletZeta;
import com.hbm.entity.projectile.EntityBoxcar;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.entity.projectile.EntityBurningFOEQ;
import com.hbm.entity.projectile.EntityChopperMine;
import com.hbm.entity.projectile.EntityCombineBall;
@ -883,6 +884,7 @@ public class MainRegistry
EntityRegistry.registerModEntity(EntityGrenadeIFHopwire.class, "entity_grenade_ironshod", 128, this, 250, 1, true);
EntityRegistry.registerModEntity(EntityGrenadeIFNull.class, "entity_grenade_ironshod", 129, this, 250, 1, true);
EntityRegistry.registerModEntity(EntityFallingNuke.class, "entity_falling_bomb", 130, this, 1000, 1, true);
EntityRegistry.registerModEntity(EntityBulletBase.class, "entity_bullet_mk2", 131, this, 250, 1, true);
EntityRegistry.registerGlobalEntityID(EntityNuclearCreeper.class, "entity_mob_nuclear_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x204131, 0x75CE00);
EntityRegistry.registerGlobalEntityID(EntityTaintedCreeper.class, "entity_mob_tainted_creeper", EntityRegistry.findGlobalUniqueEntityId(), 0x813b9b, 0xd71fdd);

View File

@ -0,0 +1,268 @@
package com.hbm.render.entity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.lib.RefStrings;
import com.hbm.render.model.ModelBullet;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderBullet extends Render {
private ModelBullet bullet;
public RenderBullet() {
bullet = new ModelBullet();
}
@Override
public void doRender(Entity bullet, double x, double y, double z, float f0, float f1) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(bullet.prevRotationYaw + (bullet.rotationYaw - bullet.prevRotationYaw) * f1 - 90.0F,
0.0F, 1.0F, 0.0F);
GL11.glRotatef(bullet.prevRotationPitch + (bullet.rotationPitch - bullet.prevRotationPitch) * f1 + 180,
0.0F, 0.0F, 1.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glRotatef(new Random(bullet.getEntityId()).nextInt(360), 1.0F, 0.0F, 0.0F);
renderFlechette();
GL11.glPopMatrix();
}
private void renderBullet(int type) {
if (type == 2) {
bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/emplacer.png"));
} else if (type == 1) {
bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/tau.png"));
} else if (type == 0) {
bindTexture(new ResourceLocation(RefStrings.MODID + ":textures/models/bullet.png"));
}
bullet.renderAll(0.0625F);
}
private void renderFlechette() {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glScalef(1F/16F, 1F/16F, 1F/16F);
GL11.glScalef(-1, 1, 1);
Tessellator tess = Tessellator.instance;
//back
GL11.glColor3f(0.15F, 0.15F, 0.15F);
tess.startDrawingQuads();
tess.addVertex(0, -1, -1);
tess.addVertex(0, 1, -1);
tess.addVertex(0, 1, 1);
tess.addVertex(0, -1, 1);
tess.draw();
//base
tess.startDrawingQuads();
tess.addVertex(0, -1, -1);
tess.addVertex(1, -0.5, -0.5);
tess.addVertex(1, 0.5, -0.5);
tess.addVertex(0, 1, -1);
tess.draw();
tess.startDrawingQuads();
tess.addVertex(1, -0.5, 0.5);
tess.addVertex(0, -1, 1);
tess.addVertex(0, 1, 1);
tess.addVertex(1, 0.5, 0.5);
tess.draw();
tess.startDrawingQuads();
tess.addVertex(1, -0.5, -0.5);
tess.addVertex(0, -1, -1);
tess.addVertex(0, -1, 1);
tess.addVertex(1, -0.5, 0.5);
tess.draw();
tess.startDrawingQuads();
tess.addVertex(0, 1, -1);
tess.addVertex(1, 0.5, -0.5);
tess.addVertex(1, 0.5, 0.5);
tess.addVertex(0, 1, 1);
tess.draw();
//pin
tess.startDrawing(4);
tess.addVertex(1, 0.5, -0.5);
tess.addVertex(1, -0.5, -0.5);
tess.addVertex(6, 0, 0);
tess.draw();
tess.startDrawing(4);
tess.addVertex(6, 0, 0);
tess.addVertex(1, -0.5, 0.5);
tess.addVertex(1, 0.5, 0.5);
tess.draw();
tess.startDrawing(4);
tess.addVertex(6, 0, 0);
tess.addVertex(1, -0.5, -0.5);
tess.addVertex(1, -0.5, 0.5);
tess.draw();
tess.startDrawing(4);
tess.addVertex(1, 0.5, 0.5);
tess.addVertex(1, 0.5, -0.5);
tess.addVertex(6, 0, 0);
tess.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
private void renderDart(float red, float green, float blue) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDepthMask(false);
GL11.glScalef(1F/4F, 1F/8F, 1F/8F);
GL11.glScalef(-1, 1, 1);
GL11.glScalef(2, 2, 2);
Tessellator tess = Tessellator.instance;
//front
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, -1, -1);
tess.addVertex(3, 1, -1);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, -1, 1);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, 1, 1);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, -1, -1);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, -1, 1);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, 1, -1);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(3, 1, 1);
tess.draw();
//mid
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.addVertex(4, -0.5, -0.5);
tess.addVertex(4, 0.5, -0.5);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, -0.5, 0.5);
tess.addVertex(6, 0, 0);
tess.addVertex(4, 0.5, 0.5);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, -0.5, -0.5);
tess.addVertex(6, 0, 0);
tess.addVertex(4, -0.5, 0.5);
tess.draw();
tess.startDrawing(4);
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(6, 0, 0);
tess.addVertex(4, 0.5, -0.5);
tess.addVertex(4, 0.5, 0.5);
tess.draw();
//tail
tess.startDrawingQuads();
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, 0.5, -0.5);
tess.addVertex(4, 0.5, 0.5);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(0, 0.5, 0.5);
tess.addVertex(0, 0.5, -0.5);
tess.draw();
tess.startDrawingQuads();
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, -0.5, -0.5);
tess.addVertex(4, -0.5, 0.5);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(0, -0.5, 0.5);
tess.addVertex(0, -0.5, -0.5);
tess.draw();
tess.startDrawingQuads();
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, -0.5, 0.5);
tess.addVertex(4, 0.5, 0.5);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(0, 0.5, 0.5);
tess.addVertex(0, -0.5, 0.5);
tess.draw();
tess.startDrawingQuads();
tess.setColorRGBA_F(red, green, blue, 1);
tess.addVertex(4, -0.5, -0.5);
tess.addVertex(4, 0.5, -0.5);
tess.setColorRGBA_F(red, green, blue, 0);
tess.addVertex(0, 0.5, -0.5);
tess.addVertex(0, -0.5, -0.5);
tess.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return new ResourceLocation(RefStrings.MODID + ":textures/models/bullet.png");
}
}

View File

@ -154,17 +154,18 @@ public class RenderRocket extends Render {
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(false);
GL11.glScalef(1F/4F, 1F/8F, 1F/8F);
GL11.glScalef(-1, 1, 1);
GL11.glScalef(2, 2, 2);
Tessellator tess = Tessellator.instance;
float red = 0.25F;
float green = 0.0F;
float blue = 1.0F;
float red = 0.5F;
float green = 0.5F;
float blue = 0.0F;
//front
tess.startDrawing(4);
@ -271,8 +272,7 @@ public class RenderRocket extends Render {
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(true);
GL11.glPopMatrix();

View File

@ -275,6 +275,9 @@ public class ItemRenderOverkill implements IItemRenderer {
GL11.glRotatef(185, 0, 1, 0);
GL11.glTranslatef(0.5F, 0.6F, 0.2F);
}
if(item.getItem() == ModItems.gun_folly) {
GL11.glTranslatef(0.6F, 0.0F, 0.0F);
}
if(item.getItem() == ModItems.gun_jack)
powerJack.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

View File

@ -155,7 +155,7 @@ public abstract class TileEntityTurretBase extends TileEntity {
int playercount = nbt.getInteger("playercount");
for(int i = 0; i < playercount; i++) {
players.add(nbt.getString("player_") + i);
players.add(nbt.getString("player_" + i));
}
}