From 0a6ae45d73f7110f1be8aba9822dda5248484b83 Mon Sep 17 00:00:00 2001 From: EarlOfPudding Date: Mon, 13 Nov 2017 08:43:43 +0100 Subject: [PATCH 1/2] Fixed README.md --- README.md | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index 0f20f0250..c8826c8d2 100644 --- a/README.md +++ b/README.md @@ -1,26 +1,26 @@ # Hbm-s-Nuclear-Tech-GIT Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself: - 1) Download minecraft forge 1.7.10 src - 2) Unpack it somewhere - 3) Go to the new folder and run "gradlew setupDecompWorkspace" on windows or "./gradlew setupDecompWorkspace" on linux - 4) Download the source and insert it into "src/main/java/" - 5) Open build.gradle with a text editor of your choice and write this into the dependencies brackets: - + 1. Download minecraft forge 1.7.10 src + 2. Unpack it somewhere + 3. Go to the new folder and run ´gradlew setupDecompWorkspace´ on windows or ´./gradlew setupDecompWorkspace´ on linux + 4. Download the source and insert it into "src/main/java/" + 5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets: +´´´ compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar') compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar') compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar') +´´´ + 6. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot) + 7. Open up the CMD in the main directory and run ´gradlew build´ on windows or ´./gradlew build´ on linux + 8. Head to ´build/libs´ and get the jar + 9. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory + 10. The jar is now done, ready for use! - 6) Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot) - 7) Open up the CMD in the main directory and run "gradlew build" on windows or "./gradlew build" on linux - 8) Head to "build/libs" and get the jar - 9) Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory - 10) The jar is now done, ready for use! - -If you want to do some changes in the code yourself, start here after 6) and continue with 7) once you are done: - 1) Get the IDE of your choice and prepare the workspace (for eclipse, it's "gradlew eclipse" or "./gradlew eclipse", then use the eclipse folder as workspace directory in eclipse) +If you want to do some changes in the code yourself, start here after 6. and continue with 7. once you are done: + 1) Get the IDE of your choice and prepare the workspace (for eclipse, it's ´gradlew eclipse´ or ´./gradlew eclipse´, then use the eclipse folder as workspace directory in eclipse) 2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button) - 3) Save changes, close the IDE and continue with 7) of the previous list + 3) Save changes, close the IDE and continue with 7. of the previous list Now remember: You are permitted to take some chunks of code to use in your project (commercially or not, doesn't matter), but you can't just download the whole thing, change it up a little and republish it. It's basically a "Just don't be an asshole" rule. From 9425c5b94161e7b9aeca905e966ae7f5c918c39d Mon Sep 17 00:00:00 2001 From: EarlOfPudding Date: Mon, 13 Nov 2017 08:57:35 +0100 Subject: [PATCH 2/2] Fixed README.md again --- README.md | 39 +++++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/README.md b/README.md index c8826c8d2..a10eb8a5f 100644 --- a/README.md +++ b/README.md @@ -1,26 +1,29 @@ # Hbm-s-Nuclear-Tech-GIT +https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod?gameCategorySlug=mc-mods&projectID=235439 + +## Installation Instructions Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself: - 1. Download minecraft forge 1.7.10 src - 2. Unpack it somewhere - 3. Go to the new folder and run ´gradlew setupDecompWorkspace´ on windows or ´./gradlew setupDecompWorkspace´ on linux - 4. Download the source and insert it into "src/main/java/" - 5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets: -´´´ - compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar') - compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar') - compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar') -´´´ - 6. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot) - 7. Open up the CMD in the main directory and run ´gradlew build´ on windows or ´./gradlew build´ on linux - 8. Head to ´build/libs´ and get the jar - 9. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory - 10. The jar is now done, ready for use! +1. Download minecraft forge 1.7.10 src +2. Unpack it somewhere +3. Go to the new folder and run `gradlew setupDecompWorkspace` on windows or `./gradlew setupDecompWorkspace` on linux +4. Download the source and insert it into `src/main/java/` +5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets: +``` +compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar') +compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar') +compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar') +``` +6. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot) +7. Open up the CMD in the main directory and run `gradlew build` on windows or `./gradlew build` on linux +8. Head to `build/libs` and get the jar +9. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory +10. The jar is now done, ready for use! If you want to do some changes in the code yourself, start here after 6. and continue with 7. once you are done: - 1) Get the IDE of your choice and prepare the workspace (for eclipse, it's ´gradlew eclipse´ or ´./gradlew eclipse´, then use the eclipse folder as workspace directory in eclipse) - 2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button) - 3) Save changes, close the IDE and continue with 7. of the previous list +1) Get the IDE of your choice and prepare the workspace (for eclipse, it's `gradlew eclipse` or `./gradlew eclipse`, then use the eclipse folder as workspace directory in eclipse) +2) Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button) +3) Save changes, close the IDE and continue with 7. of the previous list Now remember: You are permitted to take some chunks of code to use in your project (commercially or not, doesn't matter), but you can't just download the whole thing, change it up a little and republish it. It's basically a "Just don't be an asshole" rule.