display effects for hazard blocks

This commit is contained in:
Boblet 2021-03-26 14:04:40 +01:00
parent 9a611c9c8f
commit 3d989eaa8b
3 changed files with 24 additions and 17 deletions

View File

@ -1,6 +1,7 @@
package com.hbm.blocks;
import com.hbm.blocks.generic.*;
import com.hbm.blocks.generic.BlockHazard.ExtDisplayEffect;
import com.hbm.blocks.bomb.*;
import com.hbm.blocks.fluid.*;
import com.hbm.blocks.machine.*;
@ -1015,21 +1016,21 @@ public class ModBlocks {
ore_tikite = new BlockGeneric(Material.rock).setBlockName("ore_tikite").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":ore_tikite_alt");
block_uranium = new BlockHazard().addRadiation(ItemHazard.u * ItemHazard.block).toBlock().setBlockName("block_uranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium");
block_u233 = new BlockHazard().addRadiation(ItemHazard.u233 * ItemHazard.block).toBlock().setBlockName("block_u233").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u233");
block_u235 = new BlockHazard().addRadiation(ItemHazard.u235 * ItemHazard.block).toBlock().setBlockName("block_u235").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u235");
block_u233 = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.u233 * ItemHazard.block).toBlock().setBlockName("block_u233").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u233");
block_u235 = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.u235 * ItemHazard.block).toBlock().setBlockName("block_u235").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u235");
block_u238 = new BlockHazard().addRadiation(ItemHazard.u238 * ItemHazard.block).toBlock().setBlockName("block_u238").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_u238");
block_uranium_fuel = new BlockHazard().addRadiation(ItemHazard.uf * ItemHazard.block).toBlock().setBlockName("block_uranium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_uranium_fuel");
block_thorium = new BlockHazard().addRadiation(ItemHazard.th232 * ItemHazard.block).toBlock().setBlockName("block_thorium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium");
block_thorium_fuel = new BlockHazard().addRadiation(ItemHazard.thf * ItemHazard.block).toBlock().setBlockName("block_thorium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_thorium_fuel");
block_neptunium = new BlockHazard().addRadiation(ItemHazard.np237 * ItemHazard.block).toBlock().setBlockName("block_neptunium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_neptunium");
block_polonium = new BlockHotHazard().addRadiation(ItemHazard.po210 * ItemHazard.block).toBlock().setBlockName("block_polonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_polonium");
block_mox_fuel = new BlockHazard().addRadiation(ItemHazard.mox * ItemHazard.block).toBlock().setBlockName("block_mox_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_mox_fuel");
block_plutonium = new BlockHazard().addRadiation(ItemHazard.pu * ItemHazard.block).toBlock().setBlockName("block_plutonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium");
block_pu238 = new BlockHotHazard().addRadiation(ItemHazard.pu238 * ItemHazard.block).toBlock().setBlockName("block_pu238").setCreativeTab(MainRegistry.blockTab).setLightLevel(5F/15F).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu238");
block_pu239 = new BlockHazard().addRadiation(ItemHazard.pu239 * ItemHazard.block).toBlock().setBlockName("block_pu239").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu239");
block_pu240 = new BlockHazard().addRadiation(ItemHazard.pu240 * ItemHazard.block).toBlock().setBlockName("block_pu240").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu240");
block_pu_mix = new BlockHazard().addRadiation(ItemHazard.purg * ItemHazard.block).toBlock().setBlockName("block_pu_mix").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu_mix");
block_plutonium_fuel = new BlockHazard().addRadiation(ItemHazard.puf * ItemHazard.block).toBlock().setBlockName("block_plutonium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium_fuel");
block_neptunium = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.np237 * ItemHazard.block).toBlock().setBlockName("block_neptunium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_neptunium");
block_polonium = new BlockHotHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.po210 * ItemHazard.block).toBlock().setBlockName("block_polonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_polonium");
block_mox_fuel = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.mox * ItemHazard.block).toBlock().setBlockName("block_mox_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_mox_fuel");
block_plutonium = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.pu * ItemHazard.block).toBlock().setBlockName("block_plutonium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium");
block_pu238 = new BlockHotHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.pu238 * ItemHazard.block).toBlock().setBlockName("block_pu238").setCreativeTab(MainRegistry.blockTab).setLightLevel(5F/15F).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu238");
block_pu239 = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.pu239 * ItemHazard.block).toBlock().setBlockName("block_pu239").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu239");
block_pu240 = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.pu240 * ItemHazard.block).toBlock().setBlockName("block_pu240").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu240");
block_pu_mix = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.purg * ItemHazard.block).toBlock().setBlockName("block_pu_mix").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_pu_mix");
block_plutonium_fuel = new BlockHazard().setDisplayEffect(ExtDisplayEffect.RADFOG).addRadiation(ItemHazard.puf * ItemHazard.block).toBlock().setBlockName("block_plutonium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_plutonium_fuel");
block_titanium = new BlockGeneric(Material.iron).setBlockName("block_titanium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_titanium");
block_sulfur = new BlockGeneric(Material.iron).setBlockName("block_sulfur").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_sulfur");
block_niter = new BlockGeneric(Material.iron).setBlockName("block_niter").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_niter");
@ -1047,11 +1048,11 @@ public class ModBlocks {
block_scrap = new BlockFalling(Material.sand).setBlockName("block_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeGravel).setBlockTextureName(RefStrings.MODID + ":block_scrap");
block_electrical_scrap = new BlockFalling(Material.iron).setBlockName("block_electrical_scrap").setCreativeTab(MainRegistry.blockTab).setHardness(2.5F).setResistance(5.0F).setStepSound(Block.soundTypeMetal).setBlockTextureName(RefStrings.MODID + ":electrical_scrap_alt2");
block_beryllium = new BlockGeneric(Material.iron).setBlockName("block_beryllium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(10.0F).setBlockTextureName(RefStrings.MODID + ":block_beryllium");
block_schraranium = new BlockHazard().addRadiation(ItemHazard.sr * ItemHazard.block).toBlock().setBlockName("block_schraranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schraranium");
block_schrabidium = new BlockHazard().addRadiation(ItemHazard.sa326 * ItemHazard.block).toBlock().setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
block_schrabidate = new BlockHazard().addRadiation(ItemHazard.sa326 * ItemHazard.block).toBlock().setBlockName("block_schrabidate").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidate");
block_solinium = new BlockHazard().addRadiation(ItemHazard.sa327 * ItemHazard.block).toBlock().setBlockName("block_solinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_solinium");
block_schrabidium_fuel = new BlockHazard().addRadiation(ItemHazard.saf * ItemHazard.block).toBlock().setBlockName("block_schrabidium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_fuel");
block_schraranium = new BlockHazard().setDisplayEffect(ExtDisplayEffect.SCHRAB).addRadiation(ItemHazard.sr * ItemHazard.block).toBlock().setBlockName("block_schraranium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schraranium");
block_schrabidium = new BlockHazard().setDisplayEffect(ExtDisplayEffect.SCHRAB).addRadiation(ItemHazard.sa326 * ItemHazard.block).toBlock().setBlockName("block_schrabidium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium");
block_schrabidate = new BlockHazard().setDisplayEffect(ExtDisplayEffect.SCHRAB).addRadiation(ItemHazard.sa326 * ItemHazard.block).toBlock().setBlockName("block_schrabidate").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidate");
block_solinium = new BlockHazard().setDisplayEffect(ExtDisplayEffect.SCHRAB).addRadiation(ItemHazard.sa327 * ItemHazard.block).toBlock().setBlockName("block_solinium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_solinium");
block_schrabidium_fuel = new BlockHazard().setDisplayEffect(ExtDisplayEffect.SCHRAB).addRadiation(ItemHazard.saf * ItemHazard.block).toBlock().setBlockName("block_schrabidium_fuel").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(600.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_fuel");
block_euphemium = new BlockGeneric(Material.iron).setBlockName("block_euphemium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_euphemium");
block_dineutronium = new BlockGeneric(Material.iron).setBlockName("block_dineutronium").setCreativeTab(MainRegistry.blockTab).setStepSound(Block.soundTypeMetal).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_dineutronium");
block_schrabidium_cluster = new BlockRotatablePillar(Material.rock, RefStrings.MODID + ":block_schrabidium_cluster_top").setBlockName("block_schrabidium_cluster").setCreativeTab(MainRegistry.blockTab).setHardness(5.0F).setResistance(60000.0F).setBlockTextureName(RefStrings.MODID + ":block_schrabidium_cluster_side");

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@ -88,6 +88,8 @@ armor.thermal=Wärmebildkamera
armor.threshold=Schadensschwelle: %s
armor.vats=Feinde-HUD
book.test.page1=Testseite 1
chem.ASPHALT=Asphaltherstellung
chem.BALEFIRE=BF-Raketentreibstoffherstellung
chem.BP_BIOFUEL=Biodieselumesterung
@ -2845,6 +2847,7 @@ trait.blinding=Blendend
trait.breeding=%s Operationen in Brutreaktor
trait.digamma=Digammastrahlung
trait.drop=Gefährlicher Drop
trait.explosive=Entzündlich / Explosiv
trait.furnace=%s Operationen in Atomofen
trait.heat=Erzeugt %s HEAT
trait.hlParticle=Partikel-Halbwertszeit: %s
@ -2860,6 +2863,7 @@ tool.ability.explosion=Explosion
tool.ability.hammer=AoE
tool.ability.luck=Glück
tool.ability.mercury=Quecksilber-Berührung
tool.ability.midas=Midas' Hand
tool.ability.recursion=Erzadern-Miner
tool.ability.shredder=Auto-Brecher
tool.ability.silktouch=Behutsamkeit

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@ -88,7 +88,7 @@ armor.thermal=Thermal Sight
armor.threshold=Damage threshold of %s
armor.vats=Enemy HUD
book.test.page1=This is a test to demonstrate the e[B]ic linewrap feature of these books. The font scale is customizable and the linewrap adjusts accordingly, which makes writing new pages really easy.
book.test.page1=Test Page 1
chem.ASPHALT=Asphalt Production
chem.BALEFIRE=BF Rocket Fuel Mixing
@ -2847,6 +2847,7 @@ trait.blinding=Blinding
trait.breeding=Worth %s operations in breeding reactor
trait.digamma=Digamma Radiation
trait.drop=Dangerous Drop
trait.explosive=Flammable / Explosive
trait.furnace=Worth %s operations in nuclear furnace
trait.heat=Provides %s HEAT
trait.hlParticle=Particle Half-Life: %s
@ -2862,6 +2863,7 @@ tool.ability.explosion=Explosion
tool.ability.hammer=AoE
tool.ability.luck=Fortune
tool.ability.mercury=Mercury Touch
tool.ability.midas=Midas Touch
tool.ability.recursion=Vein Miner
tool.ability.shredder=Auto-Shredder
tool.ability.silktouch=Silk Touch