Merge pull request #1361 from MellowArpeggiation/congo

Congo weapon animations
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HbmMods 2024-02-26 07:59:41 +01:00 committed by GitHub
commit 3e2bf3df76
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15 changed files with 2925 additions and 2220 deletions

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@ -55,6 +55,7 @@ public class GunConfiguration implements Cloneable {
public int firingDuration;
//sound path to the shooting sound
public String firingSound = "";
public String firingSoundEmpty = null;
public float firingVolume = 1.0F;
public float firingPitch = 1.0F;
//how long the reload animation will play

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@ -11,10 +11,12 @@ import com.hbm.items.ModItems;
import com.hbm.items.ItemAmmoEnums.AmmoGrenade;
import com.hbm.lib.HbmCollection;
import com.hbm.lib.HbmCollection.EnumGunManufacturer;
import com.hbm.main.ResourceManager;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
@ -31,7 +33,7 @@ public class GunGrenadeFactory {
static {
EJECTOR_LAUNCHER = new CasingEjector().setAngleRange(0.02F, 0.03F).setAfterReload();
EJECTOR_CONGOLAKE = new CasingEjector().setMotion(0.3, 0.1, 0).setAngleRange(0.02F, 0.03F).setDelay(15);
CASING40MM = new SpentCasing(CasingType.STRAIGHT).setScale(4F, 4F, 3F).setBounceMotion(0.02F, 0.03F).setColor(0x777777).setupSmoke(1F, 0.5D, 60, 40);
CASING40MM = new SpentCasing(CasingType.STRAIGHT).setScale(4F, 4F, 3F).setBounceMotion(0.02F, 0.03F).setColor(SpentCasing.COLOR_CASE_40MM, 0x4B5443).setupSmoke(1F, 0.5D, 60, 40);
}
public static GunConfiguration getHK69Config() {
@ -69,11 +71,11 @@ public class GunGrenadeFactory {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
config.rateOfFire = 24;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 20;
config.reloadDuration = 16;
config.firingDuration = 0;
config.ammoCap = 4;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
@ -81,6 +83,7 @@ public class GunGrenadeFactory {
config.crosshair = Crosshair.L_CIRCUMFLEX;
config.firingSound = "hbm:weapon.glShoot";
config.reloadSound = GunConfiguration.RSOUND_GRENADE_NEW;
config.reloadSoundEnd = false;
config.name = "congoLake";
config.manufacturer = EnumGunManufacturer.NAWS;
@ -89,7 +92,18 @@ public class GunGrenadeFactory {
config.durability = 2500;
config.ejector = EJECTOR_CONGOLAKE;
config.reloadAnimationsSequential = true;
config.loadAnimations = i -> {
config.animations.put(AnimType.CYCLE, ResourceManager.congolake_anim.get("Fire"));
config.animations.put(AnimType.CYCLE_EMPTY, ResourceManager.congolake_anim.get("FireEmpty"));
config.animations.put(AnimType.RELOAD, ResourceManager.congolake_anim.get("ReloadStart"));
config.animations.put(AnimType.RELOAD_EMPTY, ResourceManager.congolake_anim.get("ReloadEmpty"));
config.animations.put(AnimType.RELOAD_CYCLE, ResourceManager.congolake_anim.get("Reload"));
config.animations.put(AnimType.RELOAD_END, ResourceManager.congolake_anim.get("ReloadEnd"));
};
return config;
}
@ -193,7 +207,7 @@ public class GunGrenadeFactory {
bullet.explosive = 7.5F;
bullet.jolt = 6.5D;
bullet.spentCasing = CASING40MM.clone().register("40MMIF");
bullet.spentCasing = CASING40MM.clone().register("40MMIF").setColor(SpentCasing.COLOR_CASE_40MM, 0x1C1C1C);
return bullet;
}
@ -210,7 +224,7 @@ public class GunGrenadeFactory {
bullet.explosive = 10.0F;
bullet.trail = 3;
bullet.spentCasing = CASING40MM.clone().register("40MMCon");
bullet.spentCasing = CASING40MM.clone().register("40MMCon").setColor(SpentCasing.COLOR_CASE_40MM, 0x3D5E1D);
return bullet;
}
@ -224,7 +238,7 @@ public class GunGrenadeFactory {
bullet.explosive = 1.5F;
bullet.trail = 5;
bullet.spentCasing = CASING40MM.clone().register("40MMFin");
bullet.spentCasing = CASING40MM.clone().register("40MMFin").setColor(SpentCasing.COLOR_CASE_40MM, 0x007FDB);
return bullet;
}
@ -241,7 +255,7 @@ public class GunGrenadeFactory {
BulletConfigFactory.nuclearExplosion(bulletnt, x, y, z, ExplosionNukeSmall.PARAMS_TOTS);
};
bullet.spentCasing = CASING40MM.clone().register("40MMNuke");
bullet.spentCasing = CASING40MM.clone().register("40MMNuke").setColor(SpentCasing.COLOR_CASE_40MM, 0xE2C000);
return bullet;
}
@ -257,7 +271,7 @@ public class GunGrenadeFactory {
bullet.trail = 5;
bullet.vPFX = "bluedust";
bullet.spentCasing = CASING40MM.clone().register("40MMTrac").setColor(0xEEEEEE);
bullet.spentCasing = CASING40MM.clone().register("40MMTrac").setColor(0xEEEEEE, 0x0075CA);
return bullet;
}

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@ -4166,7 +4166,7 @@ public class ModItems {
gun_panzerschreck = new ItemGunBase(GunRocketFactory.getPanzConfig()).setUnlocalizedName("gun_panzerschreck").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_panzerschreck");
gun_quadro = new ItemGunBase(GunRocketFactory.getQuadroConfig()).setUnlocalizedName("gun_quadro").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_quadro");
gun_hk69 = new ItemGunBase(GunGrenadeFactory.getHK69Config()).setUnlocalizedName("gun_hk69").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_hk69");
gun_congolake = new ItemGunCongo(GunGrenadeFactory.getCongoConfig()).setUnlocalizedName("gun_congolake").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_congolake");
gun_congolake = new ItemGunBase(GunGrenadeFactory.getCongoConfig()).setUnlocalizedName("gun_congolake").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_congolake");
gun_stinger = new ItemGunBase(GunRocketHomingFactory.getStingerConfig()).setUnlocalizedName("gun_stinger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_stinger");
gun_skystinger = new ItemGunBase(GunRocketHomingFactory.getSkyStingerConfig()).setUnlocalizedName("gun_skystinger").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_skystinger");
gun_revolver = new ItemGunBase(Gun357MagnumFactory.getRevolverConfig()).setUnlocalizedName("gun_revolver").setCreativeTab(MainRegistry.weaponTab).setTextureName(RefStrings.MODID + ":gun_revolver");

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@ -241,9 +241,6 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEqu
for(int i = 0; i < bullets; i++) {
spawnProjectile(world, player, stack, BulletConfigSyncingUtil.getKey(config));
}
if(player instanceof EntityPlayerMP)
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(AnimType.CYCLE.ordinal()), (EntityPlayerMP) player);
useUpAmmo(player, stack, true);
player.inventoryContainer.detectAndSendChanges();
@ -251,8 +248,15 @@ public class ItemGunBase extends Item implements IHoldableWeapon, IItemHUD, IEqu
int wear = (int) Math.ceil(config.wear / (1F + EnchantmentHelper.getEnchantmentLevel(Enchantment.unbreaking.effectId, stack)));
setItemWear(stack, getItemWear(stack) + wear);
}
if(player instanceof EntityPlayerMP) {
AnimType animType = getMag(stack) == 0 ? AnimType.CYCLE_EMPTY : AnimType.CYCLE;
PacketDispatcher.wrapper.sendTo(new GunAnimationPacket(animType.ordinal()), (EntityPlayerMP) player);
}
world.playSoundAtEntity(player, mainConfig.firingSound, mainConfig.firingVolume, mainConfig.firingPitch);
String firingSound = mainConfig.firingSound;
if (getMag(stack) == 0 && mainConfig.firingSoundEmpty != null) firingSound = mainConfig.firingSoundEmpty;
world.playSoundAtEntity(player, firingSound, mainConfig.firingVolume, mainConfig.firingPitch);
if(mainConfig.ejector != null && !mainConfig.ejector.getAfterReload())
queueCasing(player, mainConfig.ejector, config, stack);

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@ -1,36 +0,0 @@
package com.hbm.items.weapon;
import com.hbm.handler.GunConfiguration;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.item.ItemStack;
public class ItemGunCongo extends ItemGunBase {
public ItemGunCongo(GunConfiguration config) {
super(config);
}
@Override
@SideOnly(Side.CLIENT)
public BusAnimation getAnimation(ItemStack stack, AnimType type) {
if(type == AnimType.CYCLE) {
return new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence()
.addKeyframePosition(1, 0, 0, 50)
.addKeyframePosition(0, 0, 0, 100))
.addBus("PUMP", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 500)
.addKeyframePosition(1, 0, 0, 100)
.addKeyframePosition(0, 0, 0, 200));
}
return null;
}
}

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@ -414,13 +414,16 @@ public class ModEventHandlerRenderer {
private static int fogZ;
private static Vec3 fogRGBMultiplier;
private static boolean doesBiomeApply = false;
private static long fogTimer = 0;
/** Same procedure as getting the blended sky color but for fog */
public static Vec3 getFogBlendColor(World world, int playerX, int playerZ, float red, float green, float blue, double partialTicks) {
if(playerX == fogX && playerZ == fogZ && fogInit) return fogRGBMultiplier;
long millis = System.currentTimeMillis() - fogTimer;
if(playerX == fogX && playerZ == fogZ && fogInit && millis < 3000) return fogRGBMultiplier;
fogInit = true;
fogTimer = System.currentTimeMillis();
GameSettings settings = Minecraft.getMinecraft().gameSettings;
int[] ranges = ForgeModContainer.blendRanges;
int distance = 0;

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@ -853,6 +853,7 @@ public class ResourceManager {
public static final HashMap<String, BusAnimation> spas_12_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/spas12.json"));
public static final HashMap<String, BusAnimation> supershotty_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/supershotty.json"));
public static final HashMap<String, BusAnimation> benelli_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/benelli.json"));
public static final HashMap<String, BusAnimation> congolake_anim = AnimationLoader.load(new ResourceLocation(RefStrings.MODID, "models/weapons/animations/congolake.json"));
public static final IModelCustom lance = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/weapons/lance.obj"));

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@ -67,8 +67,8 @@ public class GunAnimationPacket implements IMessage {
animation = base.getAnimation(stack, AnimType.RELOAD);
}
// Fallback to regular CYCLE if no ALT_CYCLE exists
if(animation == null && type == AnimType.ALT_CYCLE) {
// Fallback to regular CYCLE if no ALT_CYCLE (or CYCLE_EMPTY) exists
if(animation == null && (type == AnimType.ALT_CYCLE || type == AnimType.CYCLE_EMPTY)) {
animation = base.getAnimation(stack, AnimType.CYCLE);
}

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@ -15,8 +15,9 @@ public class SpentCasing implements Cloneable {
public static final int COLOR_CASE_16INCH = 0xD89128;
public static final int COLOR_CASE_16INCH_PHOS = 0xC8C8C8;
public static final int COLOR_CASE_16INCH_NUKE = 0x495443;
public static final int COLOR_CASE_40MM = 0x515151;
public static final HashMap<String, SpentCasing> casingMap = new HashMap();
public static final HashMap<String, SpentCasing> casingMap = new HashMap<String, SpentCasing>();
public enum CasingType {
STRAIGHT("Straight"),

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@ -23,6 +23,7 @@ public class HbmAnimations {
RELOAD_CYCLE, //animation that plays for every individual round (for shotguns and similar single round loading weapons)
RELOAD_END, //animation for transitioning from our RELOAD_CYCLE to idle
CYCLE, //animation for every firing cycle
CYCLE_EMPTY, //animation for the final shot in the magazine
ALT_CYCLE, //animation for alt fire cycles
SPINUP, //animation for actionstart
SPINDOWN, //animation for actionend

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@ -1,8 +1,14 @@
package com.hbm.render.item.weapon;
import java.awt.Color;
import org.lwjgl.opengl.GL11;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.ResourceManager;
import com.hbm.particle.SpentCasing;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
@ -34,8 +40,7 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.congolake_tex);
@ -50,17 +55,70 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(s0, s0, s0);
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(0, 0, -recoil[0]);
GL11.glShadeModel(GL11.GL_SMOOTH);
HbmAnimations.applyRelevantTransformation("Gun");
ResourceManager.congolake.renderPart("Gun");
double[] pump = HbmAnimations.getRelevantTransformation("PUMP");
GL11.glTranslated(0, 0, -pump[0]);
ResourceManager.congolake.renderPart("Pump_Pummp");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPushMatrix();
{
HbmAnimations.applyRelevantTransformation("Pump");
ResourceManager.congolake.renderPart("Pump");
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
HbmAnimations.applyRelevantTransformation("Sight");
ResourceManager.congolake.renderPart("Sight");
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
HbmAnimations.applyRelevantTransformation("Loop");
ResourceManager.congolake.renderPart("Loop");
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
HbmAnimations.applyRelevantTransformation("GuardOuter");
ResourceManager.congolake.renderPart("GuardOuter");
GL11.glPushMatrix();
{
HbmAnimations.applyRelevantTransformation("GuardInner");
ResourceManager.congolake.renderPart("GuardInner");
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
GL11.glPushMatrix();
{
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.casings_tex);
HbmAnimations.applyRelevantTransformation("Shell");
ItemGunBase gun = (ItemGunBase)item.getItem();
BulletConfiguration bullet = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(ItemGunBase.getMagType(item)));
int[] colors = bullet.spentCasing != null ? bullet.spentCasing.getColors() : new int[] { SpentCasing.COLOR_CASE_40MM };
Color shellColor = new Color(colors[0]);
GL11.glColor3f(shellColor.getRed() / 255F, shellColor.getGreen() / 255F, shellColor.getBlue() / 255F);
ResourceManager.congolake.renderPart("Shell");
Color shellForeColor = new Color(colors.length > 1 ? colors[1] : colors[0]);
GL11.glColor3f(shellForeColor.getRed() / 255F, shellForeColor.getGreen() / 255F, shellForeColor.getBlue() / 255F);
ResourceManager.congolake.renderPart("ShellFore");
GL11.glColor3f(1F, 1F, 1F);
}
GL11.glPopMatrix();
break;
@ -96,11 +154,11 @@ public class ItemRenderWeaponCongo implements IItemRenderer {
}
if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) {
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.congolake.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}

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