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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
yeah whatever
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@ -29,7 +29,7 @@ public class BlockReeds extends Block {
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public void registerBlockIcons(IIconRegister reg) {
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this.blockIcon = reg.registerIcon(RefStrings.MODID + ":reeds_top");
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this.iconMid = reg.registerIcon(RefStrings.MODID + ":reeds_mid");
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this.iconMid = reg.registerIcon(RefStrings.MODID + ":reeds_bottom");
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this.iconBottom = reg.registerIcon(RefStrings.MODID + ":reeds_bottom");
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}
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public IIcon getIcon(int height) {
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@ -7,7 +7,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.hbm.inventory.gui.GUITestDiFurnace;
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import com.hbm.inventory.gui.GUIDiFurnace;
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import com.hbm.inventory.recipes.BlastFurnaceRecipes;
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import com.hbm.inventory.recipes.MachineRecipes;
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@ -64,7 +64,7 @@ public class AlloyFurnaceRecipeHandler extends TemplateRecipeHandler {
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@Override
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public String getGuiTexture() {
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return GUITestDiFurnace.texture.toString();
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return GUIDiFurnace.texture.toString();
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}
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@Override
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@ -112,7 +112,7 @@ public class AlloyFurnaceRecipeHandler extends TemplateRecipeHandler {
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@Override
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public Class<? extends GuiContainer> getGuiClass() {
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return GUITestDiFurnace.class;
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return GUIDiFurnace.class;
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}
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@Override
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@ -22,22 +22,26 @@ public class RenderReeds implements ISimpleBlockRenderingHandler {
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float r = (float) (colorMult >> 16 & 255) / 255.0F;
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float g = (float) (colorMult >> 8 & 255) / 255.0F;
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float b = (float) (colorMult & 255) / 255.0F;
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int brightness = block.getMixedBrightnessForBlock(world, x, y, z);
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tessellator.setBrightness(brightness);
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float m = 0.75F;
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tessellator.setColorOpaque_F(r * m, g * m, b * m);
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int depth = 0;
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for(int i = 1; i < 4; i++) {
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Block water = world.getBlock(x, y - i, z);
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depth = i;
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for(int i = y - 1; i > 0 ; i--) {
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Block water = world.getBlock(x, i, z);
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depth = y - i;
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if(water != Blocks.water && water != Blocks.flowing_water) break;
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}
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BlockReeds reeds = (BlockReeds) block;
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for(int i = 0; i < depth; i++) {
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int brightness = block.getMixedBrightnessForBlock(world, x, y - i, z);
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tessellator.setBrightness(brightness);
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IIcon icon = reeds.getIcon(i == 0 ? 0 : i == depth - 1 ? 2 : 1);
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renderer.drawCrossedSquares(icon, x, y, z, 1.0F);
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renderer.drawCrossedSquares(icon, x, y - i, z, 1.0F);
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}
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return true;
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