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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-11 12:15:35 +00:00
this either fixes post impact mob spawning or destroys everything
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@ -13,8 +13,6 @@
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* Material cost is equivalent to 1 ingot
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* Material cost is equivalent to 1 ingot
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* For ease of mass-production, 9-fold molds are also available
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* For ease of mass-production, 9-fold molds are also available
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* Used to craft hadron magnets, reducing crafting complexity be removing annoying upgrade recipes which make automation more complicated and needlessly inflate the amount of materials required for a magnet tier that isn't even the one that's being made
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* Used to craft hadron magnets, reducing crafting complexity be removing annoying upgrade recipes which make automation more complicated and needlessly inflate the amount of materials required for a magnet tier that isn't even the one that's being made
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* Neodymium os now a valid crucible material
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* Particle accelerators will now evenly distribute items using IO if both inputs are equal, making the antischrabidium recipe a lot easier to automate
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## Changed
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## Changed
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* Changed many tool recipes that exclusively used polymer to now also accept bakelite
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* Changed many tool recipes that exclusively used polymer to now also accept bakelite
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@ -25,6 +23,8 @@
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* Doubled coal bedrock ore's coal output to 8 coal
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* Doubled coal bedrock ore's coal output to 8 coal
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* A new config option now replaces the iron and copper bedrock ores in 528 mode with hematite and malachite
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* A new config option now replaces the iron and copper bedrock ores in 528 mode with hematite and malachite
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* the industrial generator now has three additional ports on its underside, meaning it is now a lot easier to properly automate all necessary IO
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* the industrial generator now has three additional ports on its underside, meaning it is now a lot easier to properly automate all necessary IO
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* Neodymium is now a valid crucible material
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* Particle accelerators will now evenly distribute items using IO if both inputs are equal, making the antischrabidium recipe a lot easier to automate
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## Fixed
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## Fixed
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* Pipe and power networks now force the chunk to be saved on transfer, ensuring that rapid changes in the fluid/energy level aren't lost when the tile entity is unloaded
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* Pipe and power networks now force the chunk to be saved on transfer, ensuring that rapid changes in the fluid/energy level aren't lost when the tile entity is unloaded
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@ -31,7 +31,7 @@ import net.minecraft.world.EnumSkyBlock;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.common.DimensionManager;
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import net.minecraftforge.event.entity.EntityJoinWorldEvent;
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import net.minecraftforge.event.entity.living.LivingSpawnEvent.CheckSpawn;
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import net.minecraftforge.event.terraingen.BiomeEvent;
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import net.minecraftforge.event.terraingen.BiomeEvent;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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@ -100,22 +100,21 @@ public class ModEventHandlerImpact {
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}*/
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}*/
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@SubscribeEvent
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@SubscribeEvent
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public void extinction(EntityJoinWorldEvent event) {
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public void extinction(CheckSpawn event) {
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TomSaveData data = TomSaveData.forWorld(event.world);
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TomSaveData data = TomSaveData.forWorld(event.world);
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if(data.impact) {
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if(data.impact) {
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if(!(event.entity instanceof EntityPlayer) && event.entity instanceof EntityLivingBase) {
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if(!(event.entityLiving instanceof EntityPlayer) && event.entityLiving instanceof EntityLivingBase) {
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EntityLivingBase living = (EntityLivingBase) event.entity;
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if(event.world.provider.dimensionId == 0) {
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if(event.world.provider.dimensionId == 0) {
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if(event.entity.height >= 0.85f || event.entity.width >= 0.85f && event.entity.ticksExisted < 20 && !(event.entity instanceof EntityWaterMob) && !living.isChild()) {
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if(event.entityLiving.height >= 0.85F || event.entityLiving.width >= 0.85F && !(event.entity instanceof EntityWaterMob) && !event.entityLiving.isChild()) {
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event.setCanceled(true);
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event.setResult(Result.DENY);
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}
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}
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}
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}
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if(event.entity instanceof EntityWaterMob && event.entity.ticksExisted < 20) {
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if(event.entityLiving instanceof EntityWaterMob) {
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Random rand = new Random();
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Random rand = new Random();
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if(rand.nextInt(9) != 0) {
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if(rand.nextInt(5) != 0) {
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event.setCanceled(true);
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event.setResult(Result.DENY);
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}
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}
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}
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}
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}
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}
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