From 408a03ab47af7d52aba5bab60105d6560866506b Mon Sep 17 00:00:00 2001 From: George Paton Date: Thu, 19 Sep 2024 11:10:27 +1000 Subject: [PATCH] Fix GL state leak in fluid tank rendering --- src/main/java/com/hbm/render/tileentity/RenderFluidTank.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/hbm/render/tileentity/RenderFluidTank.java b/src/main/java/com/hbm/render/tileentity/RenderFluidTank.java index aba2c7f91..acb9a0b0c 100644 --- a/src/main/java/com/hbm/render/tileentity/RenderFluidTank.java +++ b/src/main/java/com/hbm/render/tileentity/RenderFluidTank.java @@ -75,7 +75,8 @@ public class RenderFluidTank extends TileEntitySpecialRenderer implements IItemR DiamondPronter.pront(type.poison, type.flammability, type.reactivity, type.symbol); GL11.glPopMatrix(); } - + + GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); RenderHelper.enableStandardItemLighting(); }