mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
extremely crappy MK5 prototype that i wasted all day on
This commit is contained in:
parent
42ebdbb3c6
commit
41b980a26a
@ -135,6 +135,7 @@ public class TestBombAdvanced extends BlockContainer {
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}*/
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world.setBlock(x, y, z, Blocks.air);
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world.spawnEntityInWorld(EntityNukeExplosionNT.statFacMKV(world, x + 0.5, y + 0.5, z + 0.5, 50));
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world.spawnEntityInWorld(EntityNukeExplosionNT.statFacMKV(world, x + 0.5, y + 0.5, z + 0.5, 100));
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//world.spawnEntityInWorld(EntityNukeExplosionMK4.statFacNoRad(world, 50, x, y, z));
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}
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}
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@ -125,7 +125,7 @@ public class WorldConfig {
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barrelStructure = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.12_barrelSpawn", "Spawn waste tank on every nTH chunk", 5000);
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broadcaster = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.13_broadcasterSpawn", "Spawn corrupt broadcaster on every nTH chunk", 5000);
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minefreq = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.14_landmineSpawn", "Spawn AP landmine on every nTH chunk", 64);
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radfreq = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.15_radHotsoptSpawn", "Spawn radiation hotspot on every nTH chunk", 5000);
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radfreq = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.15_radHotspotSpawn", "Spawn radiation hotspot on every nTH chunk", 5000);
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vaultfreq = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.16_vaultSpawn", "Spawn locked safe on every nTH chunk", 2500);
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geyserWater = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.17_geyserWaterSpawn", "Spawn water geyser on every nTH chunk", 3000);
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geyserChlorine = CommonConfig.createConfigInt(config, CATEGORY_DUNGEON, "4.18_geyserChlorineSpawn", "Spawn poison geyser on every nTH chunk", 3000);
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@ -2,6 +2,7 @@ package com.hbm.entity.logic;
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import com.hbm.explosion.nt.IExplosionLogic;
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import com.hbm.explosion.nt.Mark5;
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import com.hbm.explosion.nt.Mark5Ausf2;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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@ -22,20 +23,22 @@ public class EntityNukeExplosionNT extends Entity {
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@Override
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public void onUpdate() {
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if(this.explosion == null || this.explosion.isDone()) {
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System.out.println(this.ticksExisted + " explosion done.");
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this.setDead();
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return;
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if(!worldObj.isRemote) {
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if(this.explosion == null || this.explosion.isDone()) {
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System.out.println(this.ticksExisted + " explosion done.");
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this.setDead();
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return;
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}
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this.explosion.updateLogic();
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}
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this.explosion.updateLogic();
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}
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public static EntityNukeExplosionNT statFacMKV(World world, double x, double y, double z, float power) {
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EntityNukeExplosionNT essploshun = new EntityNukeExplosionNT(world);
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essploshun.setPositionAndRotation(x, y, z, 0, 0);
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essploshun.loadLogic(new Mark5(world, power, (float) x, (float) y, (float) z));
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essploshun.loadLogic(new Mark5Ausf2(world, power, (float) x, (float) y, (float) z));
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return essploshun;
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}
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449
src/main/java/com/hbm/explosion/nt/Mark5Ausf2.java
Normal file
449
src/main/java/com/hbm/explosion/nt/Mark5Ausf2.java
Normal file
@ -0,0 +1,449 @@
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package com.hbm.explosion.nt;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class Mark5Ausf2 implements IExplosionLogic {
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//holds rays after being calculated up to where the blocks get removed
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private HorizontalSegment[] segments;
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private HorizontalSegment[] repopulatedSegments;
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//buffered blocks marked for deletion
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private Set<BlockPos> buffer = new HashSet();
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private World world;
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private float strength;
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float originX;
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float originY;
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float originZ;
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float length;
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//0: calculate blocks to destroy
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//1: destroy blocks
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//2: generate new rays
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int phase = 0;
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public Mark5Ausf2(World world, float strength, float x, float y, float z) {
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this.world = world;
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this.strength = strength;
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this.originX = x;
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this.originY = y;
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this.originZ = z;
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this.initRays();
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}
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private double getResolutionMult() {
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return 5D;
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}
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private void initRays() {
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this.length = 5F; //how long the current rays are
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double bow = length * Math.PI; //one "bow", the distance between the poles along the circumference ( U/2 )
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int bowCount = (int) Math.ceil(bow * getResolutionMult()); //how many segments we want along one bow, usually 1 per block + a resolution multiplier
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double bowDelta = (Math.PI / (double) (bowCount - 1)); //the angular difference (pitch) between where each segment is
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segments = new HorizontalSegment[bowCount];
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for(int i = 0; i < bowCount; i++) {
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double currBow = bowDelta * i; //the current angle along the bow (i.e. the pitch of the horizontal ring)
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double ringRadius = Math.sin(currBow) * length; //the radius of the current ring
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double ringCircumference = 2D * ringRadius * Math.PI; //the circumference for the ring
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int ringCount = (int) Math.max(Math.ceil(ringCircumference * getResolutionMult()), 1); //how many rays we want per ring (1 per block plus extra resolution)
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double ringDelta = ((Math.PI * 2D) / (double) (ringCount - 1)); //the angular difference (yaw) between rays in a ring
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HorizontalSegment seg = new HorizontalSegment(ringCount);
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float pitch = (float) currBow;
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for(int j = 0; j < ringCount; j++) {
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float yaw = (float)(ringDelta * j);
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//if(yaw < Math.PI * 0.5 && pitch < Math.PI)
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seg.rays[j] = new MVRay(strength, originX, originY, originZ, yaw, pitch, length);
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}
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segments[i] = seg;
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}
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/*System.out.println("Initialized with" + segments.length + " segments!");
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for(HorizontalSegment seg : segments) {
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if(seg == null) {
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System.out.println("NULL");
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} else {
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System.out.println(seg.rays.length);
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}
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}*/
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System.out.println("STOP");
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}
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@Override
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public void updateLogic() {
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switch(this.phase) {
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case 0: processRays(50000); break;
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case 1: breakBlocks(2000); break;
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case 2: repopulate(); break;
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}
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}
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private int processBow = 0;
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private int processRing = 0;
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private void endPhaseZero() {
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this.processBow = 0;
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this.processRing = 0;
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this.phase = 1;
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System.out.println("Ending phase 0");
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}
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private void processRays(int amount) {
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while(true) {
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if(amount < 0) {
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return;
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}
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if(this.segments[processBow] == null || this.processRing >= this.segments[processBow].rays.length) {
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this.processRing = 0;
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this.processBow++;
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if(this.processBow >= this.segments.length) {
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endPhaseZero();
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return;
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}
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continue;
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}
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if(this.processBow >= this.segments.length) {
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endPhaseZero();
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return;
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}
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MVRay ray = this.segments[processBow].rays[this.processRing];
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if(ray != null) {
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Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
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vec.rotateAroundZ(ray.pitch);
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vec.rotateAroundY(ray.yaw);
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double finalX = 0;
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double finalY = 0;
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double finalZ = 0;
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for(float i = 0; i < ray.length; i += 0.5F) {
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finalX = ray.x + vec.xCoord * i;
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finalY = ray.y + vec.yCoord * i;
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finalZ = ray.z + vec.zCoord * i;
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int x = (int)Math.floor(finalX);
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int y = (int)Math.floor(finalY);
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int z = (int)Math.floor(finalZ);
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//System.out.println(ray.pitch + " " + ray.yaw + " / " + x + " " + y + " " + z);
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BlockPos pos = new BlockPos(x, y, z);
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if(y > 255 || y < 0) {
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break;
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}
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Block b = world.getBlock(x, y, z);
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float res = (b.getMaterial().isLiquid() ? (float)Math.pow(Blocks.air.getExplosionResistance(null), 1.25) : (float)Math.pow(b.getExplosionResistance(null), 1.25));
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ray.power -= res;
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if(ray.power <= 0) {
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break;
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}
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if(b != Blocks.air)
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this.buffer.add(pos);
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}
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if(ray.power <= 0 || finalY < 0 || finalY > 255 || this.length > this.strength) {
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this.segments[processBow].rays[this.processRing] = null;
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}
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ray.x = (float) finalX;
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ray.y = (float) finalY;
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ray.z = (float) finalZ;
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}
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amount--;
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this.processRing++;
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}
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}
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private void breakBlocks(int amount) {
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if(this.phase == 1 && this.buffer.isEmpty()) {
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this.phase = 2;
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System.out.println("Ending phase 1");
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return;
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}
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int rem = 0;
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List<BlockPos> toRem = new ArrayList();
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for(BlockPos pos : this.buffer) {
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world.setBlock(pos.x, pos.y, pos.z, Blocks.air, 0, 3);
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toRem.add(pos);
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rem++;
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if(rem == amount)
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break;
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}
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this.buffer.removeAll(toRem);
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if(this.buffer.isEmpty()) {
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this.phase = 2;
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System.out.println("Ending phase 1");
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}
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}
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private void repopulate() {
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boolean didYouDoLiterallyAnything = false;
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this.length += 5;
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double bow = length * Math.PI;
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int bowCount = (int) Math.ceil(bow * getResolutionMult());
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double bowDelta = (Math.PI / (double) (bowCount - 1));
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repopulatedSegments = new HorizontalSegment[bowCount];
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for(int i = 0; i < bowCount; i++) {
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double currBow = bowDelta * i;
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double ringRadius = Math.sin(currBow) * length;
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double ringCircumference = 2D * ringRadius * Math.PI;
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int ringCount = (int) Math.max(Math.ceil(ringCircumference * getResolutionMult()), 1);
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double ringDelta = ((Math.PI * 2D) / (double) (ringCount - 1));
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float pitch = (float) currBow;
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HorizontalSegment parentSegment = fromAngle(pitch);
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if(parentSegment != null) {
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HorizontalSegment seg = new HorizontalSegment(ringCount);
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for(int j = 0; j < ringCount; j++) {
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float yaw = (float)(ringDelta * j);
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MVRay parentRay = parentSegment.fromAngle(yaw);
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if(parentRay != null && parentRay.power > 0) {
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/*Vec3 newDest = Vec3.createVectorHelper(length, 0D, 0D);
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newDest.rotateAroundZ(pitch);
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newDest.rotateAroundY(yaw);
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Vec3 delta = Vec3.createVectorHelper(newDest.xCoord - parentRay.x, newDest.yCoord - parentRay.y, newDest.zCoord - parentRay.z);
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double deltaLen = delta.lengthVector();
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float pLen = parentRay.length;
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double s_deltaLen = Math.sqrt(delta.xCoord * delta.xCoord + delta.yCoord * delta.yCoord);
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double s_alpha0 = parentRay.pitch;
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double s_delta = Math.acos((pLen * pLen + s_deltaLen * s_deltaLen - length * length) / (2 * pLen * s_deltaLen));
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double newPitch = s_alpha0 + (Math.PI - s_delta);
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double r_deltaLen = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord);
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double r_alpha0 = parentRay.yaw;
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double r_delta = Math.acos((pLen * pLen + r_deltaLen * r_deltaLen - length * length) / (2 * pLen * r_deltaLen));
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double newYaw = r_alpha0 + (Math.PI - r_delta);*/
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/*System.out.println("deltaLen: " + deltaLen);
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System.out.println("pLen: " + pLen);
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System.out.println("s_deltaLen: " + s_deltaLen);
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System.out.println("s_alpha0: " + s_alpha0);
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System.out.println("s_delta: " + s_delta);
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System.out.println("newPitch: " + newPitch);
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System.out.println("r_deltaLen: " + r_deltaLen);
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System.out.println("r_alpha0: " + r_alpha0);
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System.out.println("r_delta: " + r_delta);
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System.out.println("newYaw: " + newYaw);*/
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/*System.out.println("(pLen * pLen + s_deltaLen * s_deltaLen - length * length) / (2 * pLen * s_deltaLen)");
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System.out.println("" + (pLen * pLen + s_deltaLen * s_deltaLen - length * length) / (2 * pLen * s_deltaLen));
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System.out.println("(pLen * pLen + r_deltaLen * r_deltaLen - length * length) / (2 * pLen * r_deltaLen)");
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System.out.println("" + (pLen * pLen + r_deltaLen * r_deltaLen - length * length) / (2 * pLen * r_deltaLen));*/
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Vec3 len = Vec3.createVectorHelper(parentRay.x - originX, parentRay.y - originY, parentRay.z - originZ);
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double totalLen = len.lengthVector();
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Vec3 normal = Vec3.createVectorHelper(totalLen, 0D, 0D);
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normal.rotateAroundZ(pitch);
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normal.rotateAroundY(yaw);
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//double surface = 4 * Math.PI * this.length * this.length;
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//double prevSurface = 4 * Math.PI * totalLen * totalLen;
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float newPower = parentRay.power;
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MVRay newRay = new MVRay(newPower,
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(float)(this.originX - normal.xCoord),
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(float)(this.originY - normal.yCoord),
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(float)(this.originZ - normal.zCoord),
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yaw, pitch, (float) (this.length - totalLen));
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seg.rays[j] = newRay;
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repopulatedSegments[i] = seg;
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didYouDoLiterallyAnything = true;
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}
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}
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}
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}
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this.segments = this.repopulatedSegments;
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this.repopulatedSegments = null;
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System.out.println("Ending phase 2");
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System.out.println("Initialized with" + segments.length + " segments!");
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/*for(HorizontalSegment seg : segments) {
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if(seg == null) {
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System.out.println("NULL");
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} else {
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System.out.println(seg.rays.length);
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}
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}
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System.out.println("STOP");*/
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this.phase = 0;
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if(!didYouDoLiterallyAnything) {
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System.out.println("Done!");
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this.isDone = true;
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}
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}
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private HorizontalSegment fromAngle(float pitch) {
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int size = this.segments.length;
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int index = (int)Math.floor((pitch * size) / Math.PI) % this.segments.length;
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if(index >= this.segments.length || index < 0)
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return null;
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return this.segments[index];
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}
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private boolean isDone = false;
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@Override
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public boolean isDone() {
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return isDone;
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}
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public static class HorizontalSegment {
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MVRay[] rays;
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private HorizontalSegment(int size) {
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rays = new MVRay[size];
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}
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private MVRay fromAngle(float yaw) {
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int size = rays.length;
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int index = (int)Math.floor((yaw * size) / (Math.PI * 2)) % this.rays.length;
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if(index >= this.rays.length || index < 0)
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return null;
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return rays[index];
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}
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}
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public static class MVRay {
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//initiated with starting power, once processed it shows the power left
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float power;
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//once calculated, this becomes true
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boolean collected = false;
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float x;
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float y;
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float z;
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float yaw;
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float pitch;
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float length;
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boolean tracked;
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public MVRay(float power, float x, float y, float z, float yaw, float pitch, float length) {
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this.power = power;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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this.length = length;
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}
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public MVRay(float power, float x, float y, float z, Vec3 dir, float length) {
|
||||
|
||||
double len = dir.lengthVector();
|
||||
|
||||
float yaw = (float)Math.atan2(dir.zCoord, dir.xCoord);
|
||||
float pitch = (float)Math.asin(dir.yCoord / len);
|
||||
|
||||
this.power = power;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.yaw = yaw;
|
||||
this.pitch = pitch;
|
||||
this.length = length;
|
||||
}
|
||||
}
|
||||
|
||||
public static class BlockPos {
|
||||
|
||||
int x;
|
||||
int y;
|
||||
int z;
|
||||
|
||||
public BlockPos(int x, int y, int z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
final int prime = 31;
|
||||
int result = 1;
|
||||
result = prime * result + x;
|
||||
result = prime * result + y;
|
||||
result = prime * result + z;
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
|
||||
if(this == obj) return true;
|
||||
if(obj == null) return false;
|
||||
if(getClass() != obj.getClass()) return false;
|
||||
|
||||
BlockPos other = (BlockPos) obj;
|
||||
if(x != other.x) return false;
|
||||
if(y != other.y) return false;
|
||||
if(z != other.z) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -117,26 +117,26 @@ public class SILEXRecipes {
|
||||
// LEP //
|
||||
recipes.put(new ComparableStack(ModItems.rbmk_pellet_lep, 1, i), new SILEXRecipe(600, 100)
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nugget_plutonium_fuel), 90 - i * 15))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 7 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 3 + 5 * i)) );
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 7 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 3 + 5 * i)) );
|
||||
|
||||
recipes.put(new ComparableStack(ModItems.rbmk_pellet_lep, 1, i + 5), new SILEXRecipe(600, 100)
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.powder_xe135_tiny), 1))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nugget_plutonium_fuel), 89 - i * 15))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 7 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 3 + 5 * i)) );
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 7 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 3 + 5 * i)) );
|
||||
|
||||
// MEP //
|
||||
recipes.put(new ComparableStack(ModItems.rbmk_pellet_mep, 1, i), new SILEXRecipe(600, 100)
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nugget_plutonium_fuel), 85 - i * 20))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 10 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 5 + 5 * i)) );
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 10 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 5 + 5 * i)) );
|
||||
|
||||
recipes.put(new ComparableStack(ModItems.rbmk_pellet_mep, 1, i + 5), new SILEXRecipe(600, 100)
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.powder_xe135_tiny), 1))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nugget_pu_mix), 84 - i * 20))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 10 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_long_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 5 + 5 * i)) );
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM239.ordinal()), 10 + 10 * i))
|
||||
.addOut(new WeightedRandomObject(new ItemStack(ModItems.nuclear_waste_short_tiny, 1, ItemWasteShort.WasteClass.PLUTONIUM240.ordinal()), 5 + 5 * i)) );
|
||||
|
||||
// HEP239 //
|
||||
recipes.put(new ComparableStack(ModItems.rbmk_pellet_hep239, 1, i), new SILEXRecipe(600, 100)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user