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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
jar tooltip test texture, scene offset actions
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parent
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commit
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@ -1,7 +1,6 @@
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package com.hbm.wiaj;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map.Entry;
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@ -14,7 +13,7 @@ import com.hbm.blocks.ModBlocks;
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import com.hbm.items.ModItems;
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import com.hbm.render.tileentity.RenderStirling;
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import com.hbm.wiaj.actions.ActionCreateActor;
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import com.hbm.wiaj.actions.ActionRotate;
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import com.hbm.wiaj.actions.ActionRotateBy;
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import com.hbm.wiaj.actions.ActionSetActorData;
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import com.hbm.wiaj.actions.ActionSetBlock;
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import com.hbm.wiaj.actions.ActionUpdateActor;
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@ -92,7 +91,7 @@ public class GuiWorldInAJar extends GuiScreen {
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startingScene.add(new ActionSetBlock(5, 1, 10, ModBlocks.conveyor, 4));
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startingScene.add(new ActionWait(5));
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startingScene.add(new ActionRotate(90, 0, 10));
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startingScene.add(new ActionRotateBy(90, 0, 10));
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JarScene brickScene = new JarScene(testScript);
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@ -105,11 +104,11 @@ public class GuiWorldInAJar extends GuiScreen {
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brickScene.add(new ActionWait(2));
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}
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brickScene.add(new ActionRotate(-90, 0, 10));
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brickScene.add(new ActionRotateBy(-90, 0, 10));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionRotate(45, 30, 10));
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brickScene.add(new ActionRotateBy(45, 30, 10));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionRotate(-45, -30, 10));
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brickScene.add(new ActionRotateBy(-45, -30, 10));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionCreateActor(0, new ActorTileEntity(new RenderStirling())));
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@ -122,10 +121,17 @@ public class GuiWorldInAJar extends GuiScreen {
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brickScene.add(new ActionSetActorData(0, stirling));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionUpdateActor(0, "speed", 5F));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionWait(10));
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brickScene.add(new ActionUpdateActor(0, "speed", 10F));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionWait(10));
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brickScene.add(new ActionUpdateActor(0, "speed", 15F));
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brickScene.add(new ActionWait(10));
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brickScene.add(new ActionUpdateActor(0, "speed", 20F));
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brickScene.add(new ActionWait(10));
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brickScene.add(new ActionUpdateActor(0, "speed", 25F));
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brickScene.add(new ActionWait(10));
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brickScene.add(new ActionUpdateActor(0, "hasCog", false));
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brickScene.add(new ActionUpdateActor(0, "speed", 5F));
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brickScene.add(new ActionWait(20));
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brickScene.add(new ActionCreateActor(1, new ActorBasicPanel(0, 0, new Object[]{ new ItemStack(ModItems.ammo_arty, 1, 5)," shit *and* piss" })));
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@ -209,12 +215,10 @@ public class GuiWorldInAJar extends GuiScreen {
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GL11.glScaled(scale, scale, scale);
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GL11.glScaled(1, 1, 0.5); //incredible flattening power
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double pitch = testScript.lastRotationPitch + (testScript.rotationPitch - testScript.lastRotationPitch) * testScript.interp;
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double yaw = testScript.lastRotationYaw + (testScript.rotationYaw - testScript.lastRotationYaw) * testScript.interp;
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GL11.glRotated(pitch, 1, 0, 0);
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GL11.glRotated(yaw, 0, 1, 0);
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GL11.glRotated(testScript.pitch(), 1, 0, 0);
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GL11.glRotated(testScript.yaw(), 0, 1, 0);
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GL11.glTranslated(testScript.world.sizeX / -2D, -testScript.world.sizeY / 2D , testScript.world.sizeZ / -2D);
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GL11.glTranslated(testScript.offsetX(), testScript.offsetY(), testScript.offsetZ());
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}
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@Override
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@ -5,6 +5,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map.Entry;
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import com.hbm.util.BobMathUtil;
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import com.hbm.wiaj.actors.ISpecialActor;
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import net.minecraft.util.MathHelper;
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@ -17,10 +18,11 @@ public class JarScript {
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private JarScene currentScene;
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private int sceneNumber = 0;
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public double lastRotationYaw = -45D;
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public double lastRotationPitch = -30D;
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public double rotationYaw = -45D;
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public double rotationPitch = -30D;
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public double lastRotationYaw = -45D, rotationYaw = -45D;
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public double lastRotationPitch = -30D, rotationPitch = -30D;
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public double lastOffsetX = 0, offsetX = 0;
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public double lastOffsetY = 0, offsetY = 0;
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public double lastOffsetZ = 0, offsetZ = 0;
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public float interp = 0F;
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@ -69,6 +71,9 @@ public class JarScript {
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this.lastRotationPitch = this.rotationPitch;
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this.lastRotationYaw = this.rotationYaw;
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this.lastOffsetX = this.offsetX;
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this.lastOffsetY = this.offsetY;
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this.lastOffsetZ = this.offsetZ;
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if(this.currentScene != null) {
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@ -112,4 +117,10 @@ public class JarScript {
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public boolean isPaused() {
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return this.isPaused;
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}
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public double yaw() { return BobMathUtil.interp(this.lastRotationYaw, this.rotationYaw, interp); }
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public double pitch() { return BobMathUtil.interp(this.lastRotationPitch, this.rotationPitch, interp); }
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public double offsetX() { return BobMathUtil.interp(this.lastOffsetX, this.offsetX, interp); }
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public double offsetY() { return BobMathUtil.interp(this.lastOffsetY, this.offsetY, interp); }
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public double offsetZ() { return BobMathUtil.interp(this.lastOffsetZ, this.offsetZ, interp); }
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}
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36
src/main/java/com/hbm/wiaj/actions/ActionOffsetBy.java
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36
src/main/java/com/hbm/wiaj/actions/ActionOffsetBy.java
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@ -0,0 +1,36 @@
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package com.hbm.wiaj.actions;
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import com.hbm.wiaj.JarScene;
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import com.hbm.wiaj.WorldInAJar;
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/**
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* Static action for moving the scene around
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* To move the scene along with another action, create a special actor that moves the scene
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* @author hbm
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*/
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public class ActionOffsetBy implements IJarAction {
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int time;
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double motionX;
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double motionY;
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double motionZ;
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public ActionOffsetBy(double x, double y, double z, int time) {
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this.motionX = x / (time + 1);
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this.motionY = y / (time + 1);
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this.motionZ = z / (time + 1);
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this.time = time;
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}
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@Override
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public int getDuration() {
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return this.time;
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}
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@Override
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public void act(WorldInAJar world, JarScene scene) {
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scene.script.offsetX += this.motionX;
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scene.script.offsetY += this.motionY;
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scene.script.offsetZ += this.motionZ;
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}
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}
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@ -3,13 +3,18 @@ package com.hbm.wiaj.actions;
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import com.hbm.wiaj.JarScene;
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import com.hbm.wiaj.WorldInAJar;
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public class ActionRotate implements IJarAction {
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/**
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* Static action for rotating the scene around
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* To rotate the scene along with another action, create a special actor that rotates the scene
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* @author hbm
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*/
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public class ActionRotateBy implements IJarAction {
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int time;
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double velYaw;
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double velPitch;
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public ActionRotate(double yaw, double pitch, int time) {
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public ActionRotateBy(double yaw, double pitch, int time) {
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this.velYaw = yaw / (time + 1);
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this.velPitch = pitch / (time + 1);
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this.time = time;
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36
src/main/java/com/hbm/wiaj/actors/ActorFancyPanel.java
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36
src/main/java/com/hbm/wiaj/actors/ActorFancyPanel.java
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package com.hbm.wiaj.actors;
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import com.hbm.wiaj.JarScene;
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import net.minecraft.nbt.NBTTagCompound;
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public class ActorFancyPanel implements ISpecialActor {
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public ActorFancyPanel() {
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}
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@Override
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public void drawForegroundComponent(int w, int h, int ticks, float interp) { }
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@Override
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public void drawBackgroundComponent(int ticks, float interp) { }
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@Override
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public void updateActor(JarScene scene) { }
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@Override
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public void setActorData(NBTTagCompound data) { }
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@Override
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public void setDataPoint(String tag, Object o) { }
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/** where the arrow should be or if the box should be centered around the home position */
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public static enum Orientation {
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TOP,
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BOTTOM,
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LEFT,
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RIGHT,
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CENTER
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}
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}
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Before Width: | Height: | Size: 1014 B After Width: | Height: | Size: 3.2 KiB |
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