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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
improved pouring code, crucible util class
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parent
50826c13f6
commit
462be270d9
@ -1,13 +1,7 @@
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package api.hbm.block;
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import java.util.List;
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import com.hbm.inventory.material.Mats.MaterialStack;
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import com.hbm.inventory.material.NTMMaterial.SmeltingBehavior;
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import net.minecraft.block.Block;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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@ -28,81 +22,4 @@ public interface ICrucibleAcceptor {
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//public boolean canAcceptFlow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack);
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public boolean canAcceptPartialFlow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack);
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public MaterialStack flow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack);
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/**
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* Standard pouring, casting a hitscan straight down at the given coordinates with the given range. Returns the materialStack that has been removed.
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* The method doesn't make copies of the MaterialStacks in the list, so the materials being subtracted or outright removed will apply to the original list.
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*/
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public static MaterialStack tryPour(World world, double x, double y, double z, double range, boolean safe, List<MaterialStack> stacks, int quanta, Vec3 impactPos) {
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if(stacks.isEmpty()) return null;
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Vec3 start = Vec3.createVectorHelper(x, y, z);
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Vec3 end = Vec3.createVectorHelper(x, y - range, z);
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MovingObjectPosition mop = world.func_147447_a(start, end, true, true, true);
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//if the pour misses
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if(mop == null || mop.typeOfHit != mop.typeOfHit.BLOCK) {
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return spill(mop, safe, stacks, quanta, impactPos);
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}
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Block b = world.getBlock(mop.blockX, mop.blockY, mop.blockZ);
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if(!(b instanceof ICrucibleAcceptor)) {
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return spill(mop, safe, stacks, quanta, impactPos);
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}
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ICrucibleAcceptor acc = (ICrucibleAcceptor) b;
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Vec3 hit = mop.hitVec;
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MaterialStack pouredStack = null;
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for(MaterialStack stack : stacks) {
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if(stack.material.smeltable != SmeltingBehavior.SMELTABLE) {
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continue;
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}
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if(acc.canAcceptPartialPour(world, mop.blockX, mop.blockY, mop.blockZ, hit.xCoord, hit.yCoord, hit.zCoord, ForgeDirection.getOrientation(mop.sideHit), stack)) {
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MaterialStack left = acc.pour(world, mop.blockX, mop.blockY, mop.blockZ, hit.xCoord, hit.yCoord, hit.zCoord, ForgeDirection.getOrientation(mop.sideHit), stack);
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if(left == null) {
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left = new MaterialStack(stack.material, 0);
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}
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pouredStack = new MaterialStack(stack.material, stack.amount - left.amount);
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stack.amount -= pouredStack.amount;
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impactPos.xCoord = hit.xCoord;
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impactPos.yCoord = hit.yCoord;
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impactPos.zCoord = hit.zCoord;
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break;
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}
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}
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return pouredStack;
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}
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public static MaterialStack spill(MovingObjectPosition mop, boolean safe, List<MaterialStack> stacks, int quanta, Vec3 impactPos) {
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//do nothing if safe mode is on
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if(safe) {
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return null;
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}
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//simply use the first available material
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MaterialStack top = stacks.get(0);
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MaterialStack toWaste = new MaterialStack(top.material, Math.min(top.amount, quanta));
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top.amount -= toWaste.amount;
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//remove all stacks with no content
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stacks.removeIf(o -> o.amount <= 0);
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//if there is a vec3 reference, set the impact coordinates
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if(impactPos != null && mop != null) {
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impactPos.xCoord = mop.hitVec.xCoord;
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impactPos.yCoord = mop.hitVec.yCoord;
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impactPos.zCoord = mop.hitVec.zCoord;
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}
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return toWaste;
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}
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}
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@ -33,7 +33,7 @@ public class ContainerRBMKStorage extends Container {
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) {
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public ItemStack transferStackInSlot(EntityPlayer player, int par2) {
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ItemStack var3 = null;
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Slot var4 = (Slot) this.inventorySlots.get(par2);
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@ -41,7 +41,7 @@ public class ContainerRBMKStorage extends Container {
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ItemStack var5 = var4.getStack();
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var3 = var5.copy();
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if(par2 == 0) {
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if(par2 < 12) {
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if(!this.mergeItemStack(var5, rbmk.getSizeInventory(), this.inventorySlots.size(), true)) {
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return null;
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}
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@ -15,8 +15,8 @@ import com.hbm.inventory.recipes.CrucibleRecipes.CrucibleRecipe;
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import com.hbm.items.ModItems;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.util.CrucibleUtil;
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import api.hbm.block.ICrucibleAcceptor;
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import api.hbm.tile.IHeatSource;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -98,7 +98,7 @@ public class TileEntityCrucible extends TileEntityMachineBase implements IGUIPro
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset).getOpposite();
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Vec3 impact = Vec3.createVectorHelper(0, 0, 0);
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ICrucibleAcceptor.tryPour(worldObj, xCoord + 0.5D + dir.offsetX * 1.875D, yCoord + 0.25D, zCoord + 0.5D + dir.offsetZ * 1.875D, 6, true, this.wasteStack, MaterialShapes.NUGGET.q(1), impact);
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CrucibleUtil.pourFullStack(worldObj, xCoord + 0.5D + dir.offsetX * 1.875D, yCoord + 0.25D, zCoord + 0.5D + dir.offsetZ * 1.875D, 6, true, this.wasteStack, MaterialShapes.NUGGET.q(1), impact);
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}
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if(!this.recipeStack.isEmpty()) {
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@ -123,7 +123,7 @@ public class TileEntityCrucible extends TileEntityMachineBase implements IGUIPro
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}
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Vec3 impact = Vec3.createVectorHelper(0, 0, 0);
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ICrucibleAcceptor.tryPour(worldObj, xCoord + 0.5D + dir.offsetX * 1.875D, yCoord + 0.25D, zCoord + 0.5D + dir.offsetZ * 1.875D, 6, true, toCast, MaterialShapes.NUGGET.q(1), impact);
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CrucibleUtil.pourFullStack(worldObj, xCoord + 0.5D + dir.offsetX * 1.875D, yCoord + 0.25D, zCoord + 0.5D + dir.offsetZ * 1.875D, 6, true, toCast, MaterialShapes.NUGGET.q(1), impact);
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}
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this.recipeStack.removeIf(o -> o.amount <= 0);
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@ -2,6 +2,7 @@ package com.hbm.tileentity.machine;
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import com.hbm.inventory.material.Mats.MaterialStack;
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import api.hbm.block.ICrucibleAcceptor;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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@ -10,6 +11,16 @@ public class TileEntityFoundryOutlet extends TileEntityFoundryBase {
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@Override public boolean canAcceptPartialPour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) { return false; }
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@Override public MaterialStack pour(World world, int x, int y, int z, double dX, double dY, double dZ, ForgeDirection side, MaterialStack stack) { return stack; }
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@Override
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public boolean canAcceptPartialFlow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
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return this.standardCheck(world, x, y, z, side, stack);
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}
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@Override
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public MaterialStack flow(World world, int x, int y, int z, ForgeDirection side, MaterialStack stack) {
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return standardAdd(world, x, y, z, side, stack);
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}
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@Override
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public int getCapacity() {
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return 0;
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166
src/main/java/com/hbm/util/CrucibleUtil.java
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166
src/main/java/com/hbm/util/CrucibleUtil.java
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@ -0,0 +1,166 @@
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package com.hbm.util;
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import java.util.List;
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import com.hbm.inventory.material.Mats.MaterialStack;
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import com.hbm.inventory.material.NTMMaterial.SmeltingBehavior;
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import api.hbm.block.ICrucibleAcceptor;
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import net.minecraft.block.Block;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class CrucibleUtil {
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/**
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* Standard pouring, casting a hitscan straight down at the given coordinates with the given range. Returns the leftover material, just like ICrucibleAcceptor's pour.
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* The method directly modifies the original stack, so be careful and make a copy beforehand if you don't want that.
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* Pass an empty Vec3 instance in order to get the impact position of the stream.
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*/
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public static MaterialStack pourSingleStack(World world, double x, double y, double z, double range, boolean safe, MaterialStack stack, int quanta, Vec3 impactPosHolder) {
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Vec3 start = Vec3.createVectorHelper(x, y, z);
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Vec3 end = Vec3.createVectorHelper(x, y - range, z);
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MovingObjectPosition[] mopHolder = new MovingObjectPosition[1];
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ICrucibleAcceptor acc = getPouringTarget(world, start, end, mopHolder);
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MovingObjectPosition mop = mopHolder[0];
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if(acc == null) {
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spill(mop, safe, stack, quanta, impactPosHolder);
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return stack;
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}
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MaterialStack ret = tryPourStack(world, acc, mop, stack, impactPosHolder);
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if(ret != null) {
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return ret;
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}
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spill(mop, safe, stack, quanta, impactPosHolder);
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return stack;
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}
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/**
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* Standard pouring, casting a hitscan straight down at the given coordinates with the given range. Returns the materialStack that has been removed.
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* The method doesn't make copies of the MaterialStacks in the list, so the materials being subtracted or outright removed will apply to the original list.
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* Pass an empty Vec3 instance in order to get the impact position of the stream.
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*/
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public static MaterialStack pourFullStack(World world, double x, double y, double z, double range, boolean safe, List<MaterialStack> stacks, int quanta, Vec3 impactPosHolder) {
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if(stacks.isEmpty()) return null;
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Vec3 start = Vec3.createVectorHelper(x, y, z);
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Vec3 end = Vec3.createVectorHelper(x, y - range, z);
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MovingObjectPosition[] mopHolder = new MovingObjectPosition[1];
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ICrucibleAcceptor acc = getPouringTarget(world, start, end, mopHolder);
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MovingObjectPosition mop = mopHolder[0];
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if(acc == null) {
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return spill(mop, safe, stacks, quanta, impactPosHolder);
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}
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for(MaterialStack stack : stacks) {
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MaterialStack left = tryPourStack(world, acc, mop, stack, impactPosHolder);
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if(left != null) {
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return new MaterialStack(stack.material, stack.amount - left.amount);
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}
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}
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return spill(mop, safe, stacks, quanta, impactPosHolder);
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}
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/**
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* Tries to pour the stack onto the supplied crucible acceptor instance. Also features our friend the Vec3 dummy, which will be filled with the stream's impact position.
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* Returns whatever is left of the stack when successful or null when unsuccessful (potential spillage).
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*/
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public static MaterialStack tryPourStack(World world, ICrucibleAcceptor acc, MovingObjectPosition mop, MaterialStack stack, Vec3 impactPosHolder) {
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Vec3 hit = mop.hitVec;
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if(stack.material.smeltable != SmeltingBehavior.SMELTABLE) {
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return null;
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}
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if(acc.canAcceptPartialPour(world, mop.blockX, mop.blockY, mop.blockZ, hit.xCoord, hit.yCoord, hit.zCoord, ForgeDirection.getOrientation(mop.sideHit), stack)) {
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MaterialStack left = acc.pour(world, mop.blockX, mop.blockY, mop.blockZ, hit.xCoord, hit.yCoord, hit.zCoord, ForgeDirection.getOrientation(mop.sideHit), stack);
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if(left == null) {
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left = new MaterialStack(stack.material, 0);
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}
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impactPosHolder.xCoord = hit.xCoord;
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impactPosHolder.yCoord = hit.yCoord;
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impactPosHolder.zCoord = hit.zCoord;
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return left;
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}
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return null;
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}
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/**
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* Uses hitscan to find the target of the pour, from start (the top) to end (the bottom). Pass a single cell MOP array to get the reference of the MOP for later use.
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* Now we're thinking with reference types.
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*/
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public static ICrucibleAcceptor getPouringTarget(World world, Vec3 start, Vec3 end, MovingObjectPosition[] mopHolder) {
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MovingObjectPosition mop = world.func_147447_a(start, end, true, true, true);
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if(mopHolder != null) {
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mopHolder[0] = mop;
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}
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if(mop == null || mop.typeOfHit != mop.typeOfHit.BLOCK) {
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return null;
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}
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Block b = world.getBlock(mop.blockX, mop.blockY, mop.blockZ);
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if(!(b instanceof ICrucibleAcceptor)) {
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return null;
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}
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return (ICrucibleAcceptor) b;
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}
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/**
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* Regular spillage routine but accepts a stack list instead of a stack. simply uses the first available stack from the list. Assumes list is not empty.
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*/
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public static MaterialStack spill(MovingObjectPosition mop, boolean safe, List<MaterialStack> stacks, int quanta, Vec3 impactPos) {
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//simply use the first available material
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MaterialStack top = stacks.get(0);
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MaterialStack ret = spill(mop, safe, top, quanta, impactPos);
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//remove all stacks with no content
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stacks.removeIf(o -> o.amount <= 0);
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return ret;
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}
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/**
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* The routine used for then there is no valid crucible acceptor found. Will NOP with safe mode on. Returns the MaterialStack that was lost.
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*/
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public static MaterialStack spill(MovingObjectPosition mop, boolean safe, MaterialStack stack, int quanta, Vec3 impactPos) {
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//do nothing if safe mode is on
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if(safe) {
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return null;
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}
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MaterialStack toWaste = new MaterialStack(stack.material, Math.min(stack.amount, quanta));
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stack.amount -= toWaste.amount;
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//if there is a vec3 reference, set the impact coordinates
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if(impactPos != null && mop != null) {
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impactPos.xCoord = mop.hitVec.xCoord;
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impactPos.yCoord = mop.hitVec.yCoord;
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impactPos.zCoord = mop.hitVec.zCoord;
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}
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return toWaste;
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}
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}
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