my eyes are burning

This commit is contained in:
Bob 2024-03-21 21:58:49 +01:00
parent b65abb526f
commit 4869dbb1c8
5 changed files with 114 additions and 17 deletions

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@ -2,6 +2,7 @@ package api.hbm.energymk2;
public interface IEnergyConductorMK2 extends IEnergyConnectorMK2 {
// ??? could be redundant because of nodespace, we'll see how that works out
public PowerNetMK2 getPowerNet();
public void setPowerNet(PowerNetMK2 network);

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@ -0,0 +1,7 @@
package api.hbm.energymk2;
import api.hbm.energy.IEnergyConnector;
public interface IEnergyProviderMK2 extends IEnergyConnector {
}

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@ -3,7 +3,6 @@ package api.hbm.energymk2;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import api.hbm.energy.IEnergyConductor;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
@ -20,8 +19,8 @@ public interface IEnergyReceiverMK2 extends IEnergyConnectorMK2 {
TileEntity te = world.getTileEntity(x, y, z);
boolean red = false;
/*if(te instanceof IEnergyConductor) {
IEnergyConductor con = (IEnergyConductor) te;
if(te instanceof IEnergyConductorMK2) {
IEnergyConductorMK2 con = (IEnergyConductorMK2) te;
if(!con.canConnect(dir.getOpposite()))
return;
@ -31,7 +30,7 @@ public interface IEnergyReceiverMK2 extends IEnergyConnectorMK2 {
if(con.getPowerNet() != null)
red = true;
}*/
}
if(particleDebug) {
NBTTagCompound data = new NBTTagCompound();
@ -51,11 +50,11 @@ public interface IEnergyReceiverMK2 extends IEnergyConnectorMK2 {
TileEntity te = world.getTileEntity(x, y, z);
if(te instanceof IEnergyConductor) {
IEnergyConductor con = (IEnergyConductor) te;
if(te instanceof IEnergyConductorMK2) {
IEnergyConductorMK2 con = (IEnergyConductorMK2) te;
/*if(con.getPowerNet() != null && con.getPowerNet().isSubscribed(this))
con.getPowerNet().unsubscribe(this);*/
if(con.getPowerNet() != null && con.getPowerNet().isSubscribed(this))
con.getPowerNet().unsubscribe(this);
}
}

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@ -1,6 +1,61 @@
package api.hbm.energymk2;
public class Nodespace {
import java.util.HashMap;
//we're gonna figure this shit out as we go along
import com.hbm.util.fauxpointtwelve.BlockPos;
import com.hbm.util.fauxpointtwelve.DirPos;
import net.minecraft.world.World;
/**
* The "Nodespace" is an intermediate, "ethereal" layer of abstraction that tracks nodes (i.e. cables) even when they are no longer loaded, allowing continued operation even when unloaded
* @author hbm
*
*/
public class Nodespace {
/** Contains all "NodeWorld" instances, i.e. lists of nodes existing per world */
public static HashMap<World, NodeWorld> worlds = new HashMap();
public static class NodeWorld {
/** Contains a map showing where each node is, a node is every spot that a cable exists at.
* Instead of the old proxy system, things like substation now create multiple nodes at their connection points */
public static HashMap<BlockPos, PowerNode> nodes = new HashMap();
/** Adds a node at all its positions to the nodespace */
public void pushNode(PowerNode node) {
for(BlockPos pos : node.positions) {
nodes.put(pos, node);
}
}
/** Removes the specified node from all positions from nodespace */
public void popNode(PowerNode node) {
for(BlockPos pos : node.positions) {
nodes.remove(pos);
}
}
/** Grabs the node at one position, then removes it from all positions it occupies */
public void popNode(BlockPos pos) {
PowerNode node = nodes.get(pos);
if(node != null) popNode(node);
}
}
public static class PowerNode {
public BlockPos[] positions;
public DirPos[] connections;
public PowerNode(BlockPos... positions) {
this.positions = positions;
}
public PowerNode setConnections(DirPos... connections) {
this.connections = connections;
return this;
}
}
}

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@ -1,21 +1,56 @@
package api.hbm.energymk2;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.HashSet;
import java.util.Set;
import api.hbm.energymk2.Nodespace.PowerNode;
public class PowerNetMK2 {
private boolean valid = true;
private HashMap<Integer, IEnergyConductorMK2> links = new HashMap();
private HashMap<Integer, Integer> proxies = new HashMap();
private List<IEnergyConnectorMK2> subscribers = new ArrayList();
private Set<PowerNode> links = new HashSet();
/** Maps all active subscribers to a timestamp, handy for handling timeouts. In a good system this shouldn't be necessary, but the previous system taught me to be cautious anyway */
private HashMap<IEnergyReceiverMK2, Long> subscriberEntries = new HashMap();
/** A simple set containing all subscribers, might be redundant because of the hashmap, we'll see if we keep this around */
private Set<IEnergyReceiverMK2> subscriberSet = new HashSet();
private HashMap<IEnergyProviderMK2, Long> providerEntries = new HashMap();
private Set<IEnergyProviderMK2> providerSet = new HashSet();
/// SUBSCRIBER HANDLING ///
public boolean isSubscribed(IEnergyReceiverMK2 receiver) {
return false; //TBI
return this.subscriberSet.contains(receiver);
}
public void subscribe(IEnergyReceiverMK2 receiver) {
//TBI
this.subscriberSet.add(receiver);
this.subscriberEntries.put(receiver, System.currentTimeMillis());
}
public void unsubscribe(IEnergyReceiverMK2 receiver) {
this.subscriberSet.remove(receiver);
this.subscriberEntries.remove(receiver);
}
/// PROVIDER HANDLING ///
public boolean isProvider(IEnergyProviderMK2 provider) {
return this.providerSet.contains(provider);
}
public void addProvider(IEnergyProviderMK2 provider) {
this.providerSet.add(provider);
this.providerEntries.put(provider, System.currentTimeMillis());
}
public void removeProvider(IEnergyProviderMK2 provider) {
this.providerSet.remove(provider);
this.providerEntries.remove(provider);
}
/// GENERAL POWER NET CONTROL ///
public void invalidate() {
this.valid = false;
}
}