mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
geyser structures, hardcore taint, gun disable cfg
This commit is contained in:
parent
42716b5682
commit
4a46a854c3
BIN
assets/hbm/textures/items/ammo_grenade_finned.png
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assets/hbm/textures/items/ammo_grenade_finned.png
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@ -28,6 +28,8 @@ import com.hbm.saveddata.SatelliteSaveStructure;
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import com.hbm.saveddata.SatelliteSavedData;
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import com.hbm.tileentity.machine.TileEntityCrateSteel;
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import com.hbm.world.Barrel;
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import com.hbm.world.Geyser;
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import com.hbm.world.GeyserLarge;
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import com.hbm.world.Meteorite;
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import com.hbm.world.Sellafield;
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@ -385,13 +387,18 @@ public class TestEventTester extends Block {
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worldObj.spawnEntityInWorld(rocket);
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}*/
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if(!worldObj.isRemote) {
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/*if(!worldObj.isRemote) {
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EntityEMP emp = new EntityEMP(worldObj);
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emp.posX = par2 + 0.5;
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emp.posY = par3 + 0.5;
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emp.posZ = par4 + 0.5;
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worldObj.spawnEntityInWorld(emp);
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}*/
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if(!worldObj.isRemote) {
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new GeyserLarge().generate(worldObj, itemRand, par2, par3, par4);
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}
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/*if(!worldObj.isRemote) {
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@ -7,6 +7,7 @@ import com.hbm.blocks.ModBlocks;
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import com.hbm.items.ModItems;
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import com.hbm.lib.Library;
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import com.hbm.lib.ModDamageSource;
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import com.hbm.main.MainRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -328,8 +329,13 @@ public class EntityTaintedCreeper extends EntityMob {
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int a = rand.nextInt(15) + (int)posX - 7;
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int b = rand.nextInt(15) + (int)posY - 7;
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int c = rand.nextInt(15) + (int)posZ - 7;
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if(worldObj.getBlock(a, b, c).isReplaceable(worldObj, a, b, c) && hasPosNeightbour(worldObj, a, b, c))
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 5, 2);
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if(worldObj.getBlock(a, b, c).isReplaceable(worldObj, a, b, c) && hasPosNeightbour(worldObj, a, b, c)) {
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if(!MainRegistry.enableHardcoreTaint)
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 5, 2);
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else
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3), 2);
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}
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}
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} else {
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@ -338,8 +344,14 @@ public class EntityTaintedCreeper extends EntityMob {
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int a = rand.nextInt(7) + (int)posX - 3;
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int b = rand.nextInt(7) + (int)posY - 3;
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int c = rand.nextInt(7) + (int)posZ - 3;
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if(worldObj.getBlock(a, b, c).isReplaceable(worldObj, a, b, c) && hasPosNeightbour(worldObj, a, b, c))
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(6) + 10, 2);
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if(worldObj.getBlock(a, b, c).isReplaceable(worldObj, a, b, c) && hasPosNeightbour(worldObj, a, b, c)) {
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if(!MainRegistry.enableHardcoreTaint)
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(6) + 10, 2);
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else
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worldObj.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 4, 2);
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}
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}
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}
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@ -138,7 +138,7 @@ public class ItemGunBase extends Item implements IHoldableWeapon {
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if(getDelay(stack) > 0 && isCurrentItem)
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setDelay(stack, getDelay(stack) - 1);
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if(mainConfig.firingMode == 1 && getIsMouseDown(stack) && tryShoot(stack, world, player, isCurrentItem)) {
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if(MainRegistry.enableGuns && mainConfig.firingMode == 1 && getIsMouseDown(stack) && tryShoot(stack, world, player, isCurrentItem)) {
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fire(stack, world, player);
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setDelay(stack, mainConfig.rateOfFire);
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@ -12,6 +12,8 @@ import com.hbm.world.CrashedVertibird;
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import com.hbm.world.DesertAtom001;
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import com.hbm.world.Dud;
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import com.hbm.world.Factory;
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import com.hbm.world.Geyser;
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import com.hbm.world.GeyserLarge;
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import com.hbm.world.LibraryDungeon;
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import com.hbm.world.OilBubble;
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import com.hbm.world.OilSandBubble;
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@ -416,6 +418,33 @@ public class HbmWorldGen implements IWorldGenerator {
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}
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}
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if (biome == BiomeGenBase.plains && rand.nextInt(20) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int y = world.getHeightValue(x, z);
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if(world.getBlock(x, y - 1, z) == Blocks.grass)
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new Geyser().generate(world, rand, x, y, z);
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}
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if (biome == BiomeGenBase.desert && rand.nextInt(20) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int y = world.getHeightValue(x, z);
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if(world.getBlock(x, y - 1, z) == Blocks.sand)
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new GeyserLarge().generate(world, rand, x, y, z);
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}
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if (rand.nextInt(20) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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int y = world.getHeightValue(x, z);
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if(world.getBlock(x, y - 1, z) == Blocks.stone)
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world.setBlock(x, y - 1, z, ModBlocks.geysir_vapor);
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}
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if (MainRegistry.enableVaults && rand.nextInt(MainRegistry.vaultfreq) == 0) {
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int x = i + rand.nextInt(16);
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int z = j + rand.nextInt(16);
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@ -233,6 +233,8 @@ public class MainRegistry
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public static boolean enableRads = true;
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public static boolean enableCataclysm = true;
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public static boolean enableExtendedLogging = false;
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public static boolean enableHardcoreTaint = false;
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public static boolean enableGuns = true;
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public static int uraniumSpawn = 6;
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public static int thoriumSpawn = 7;
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@ -298,6 +300,7 @@ public class MainRegistry
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public static int cont = 0;
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public static int fogRad = 100;
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public static int fogCh = 20;
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public static float hellRad = 0.1F;
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public static int generalOverride = 0;
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public static int polaroidID = 1;
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@ -1475,6 +1478,8 @@ public class MainRegistry
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enableRads = config.get(CATEGORY_GENERAL, "1.16_enableNewRadiation", true).getBoolean(true);
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enableCataclysm = config.get(CATEGORY_GENERAL, "1.17_enableCataclysm", false).getBoolean(false);
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enableExtendedLogging = config.get(CATEGORY_GENERAL, "1.18_enableExtendedLogging", false).getBoolean(false);
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enableHardcoreTaint = config.get(CATEGORY_GENERAL, "1.19_enableHardcoreTaint", false).getBoolean(false);
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enableGuns = config.get(CATEGORY_GENERAL, "1.20_enableGuns", true).getBoolean(true);
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final String CATEGORY_OREGEN = "02_ores";
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Property PuraniumSpawn = config.get(CATEGORY_OREGEN, "2.00_uraniumSpawnrate", 6);
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@ -1658,6 +1663,10 @@ public class MainRegistry
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Property fogChance = config.get(CATEGORY_NUKE, "6.08_fogChance", 10);
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fogChance.comment = "1:n chance of fog spawning every second";
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fogCh = fogChance.getInt();
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//nether radiation
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Property netherRad = config.get(CATEGORY_NUKE, "6.09_netherRad", 10);
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netherRad.comment = "RAD/s in the nether in hundredths";
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hellRad = netherRad.getInt() * 0.01F;
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final String CATEGORY_MISSILE = "07_missile_machines";
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Property propRadarRange = config.get(CATEGORY_MISSILE, "7.00_radarRange", 1000);
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@ -2,6 +2,8 @@ package com.hbm.potion;
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import java.lang.reflect.Field;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.bomb.BlockTaint;
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import com.hbm.entity.mob.EntityTaintedCreeper;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.lib.Library;
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@ -81,8 +83,22 @@ public class HbmPotion extends Potion {
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if(this == taint) {
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if(!(entity instanceof EntityTaintedCreeper))
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if(!(entity instanceof EntityTaintedCreeper) && entity.worldObj.rand.nextInt(80) == 0)
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entity.attackEntityFrom(ModDamageSource.taint, (level + 1));
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if(MainRegistry.enableHardcoreTaint && !entity.worldObj.isRemote) {
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int x = (int)(entity.posX - 1);
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int y = (int)entity.posY;
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int z = (int)(entity.posZ);
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if(entity.worldObj.getBlock(x, y, z)
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.isReplaceable(entity.worldObj, x, y, z) &&
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BlockTaint.hasPosNeightbour(entity.worldObj, x, y, z)) {
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entity.worldObj.setBlock(x, y, z, ModBlocks.taint, 14, 2);
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}
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}
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}
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if(this == radiation) {
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@ -116,8 +132,7 @@ public class HbmPotion extends Potion {
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if(this == taint) {
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int k = 80 >> par2;
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return k > 0 ? par1 % k == 0 : true;
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return par1 % 2 == 0;
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}
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if(this == radiation) {
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@ -8,6 +8,7 @@ import com.hbm.main.MainRegistry;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldProviderHell;
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import net.minecraft.world.WorldSavedData;
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import net.minecraft.world.chunk.Chunk;
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@ -89,6 +90,9 @@ public class RadiationSavedData extends WorldSavedData {
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if(rad.chunkX == x && rad.chunkY == y)
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return rad.radiation;
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if(worldObj != null && worldObj.provider instanceof WorldProviderHell)
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return MainRegistry.hellRad;
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return 0F;
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}
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@ -11,6 +11,7 @@ import com.hbm.entity.projectile.EntityWaterSplash;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.tileentity.TileEntity;
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@ -23,7 +24,7 @@ public class TileEntityGeysir extends TileEntity {
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@Override
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public void updateEntity() {
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if (!this.worldObj.isRemote) {
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if (!this.worldObj.isRemote && worldObj.getBlock(xCoord, yCoord + 1, zCoord) == Blocks.air) {
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timer--;
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@ -72,7 +73,7 @@ public class TileEntityGeysir extends TileEntity {
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private void vapor() {
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List<Entity> entities = this.worldObj.getEntitiesWithinAABB(Entity.class,
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AxisAlignedBB.getBoundingBox(this.xCoord - 0.5, this.yCoord, this.zCoord - 0.5, this.xCoord + 1.5,
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AxisAlignedBB.getBoundingBox(this.xCoord - 0.5, this.yCoord + 0.5, this.zCoord - 0.5, this.xCoord + 1.5,
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this.yCoord + 2, this.zCoord + 1.5));
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if (!entities.isEmpty()) {
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161
com/hbm/world/Geyser.java
Executable file
161
com/hbm/world/Geyser.java
Executable file
@ -0,0 +1,161 @@
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//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class Geyser extends WorldGenerator {
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public boolean generate(World world, Random rand, int x, int y, int z) {
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int i = rand.nextInt(1);
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if (i == 0) {
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z) {
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x -= 2;
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y -= 11;
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z -= 2;
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world.setBlock(x + 1, y + 5, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 5, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 5, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 1, Blocks.water, 0, 3);
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world.setBlock(x + 2, y + 7, z + 1, ModBlocks.block_yellowcake, 0, 3);
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world.setBlock(x + 3, y + 7, z + 1, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 2, ModBlocks.block_yellowcake, 0, 3);
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world.setBlock(x + 2, y + 7, z + 2, Blocks.water, 0, 3);
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world.setBlock(x + 3, y + 7, z + 2, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 2, y + 7, z + 3, ModBlocks.block_yellowcake, 0, 3);
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world.setBlock(x + 3, y + 7, z + 3, ModBlocks.block_yellowcake, 0, 3);
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world.setBlock(x + 4, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 1, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 1, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 0, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 0, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 0, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 1, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 1, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 1, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 2, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 2, ModBlocks.geysir_chlorine, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 2, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 2, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 3, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 3, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 3, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 4, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 4, Blocks.grass, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 4, Blocks.grass, 0, 3);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
507
com/hbm/world/GeyserLarge.java
Executable file
507
com/hbm/world/GeyserLarge.java
Executable file
@ -0,0 +1,507 @@
|
||||
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
|
||||
|
||||
package com.hbm.world;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.hbm.blocks.ModBlocks;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class GeyserLarge extends WorldGenerator {
|
||||
|
||||
public boolean generate(World world, Random rand, int x, int y, int z) {
|
||||
int i = rand.nextInt(1);
|
||||
|
||||
if (i == 0) {
|
||||
generate_r0(world, rand, x, y, z);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
public boolean generate_r0(World world, Random rand, int x, int y, int z) {
|
||||
|
||||
x -= 4;
|
||||
y -= 10;
|
||||
z -= 4;
|
||||
world.setBlock(x + 3, y + 5, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 5, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 5, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 5, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 5, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 5, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 5, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 5, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 6, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 6, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 6, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 6, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 6, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 6, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 6, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 6, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 6, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 2, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 2, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 2, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 7, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 3, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 3, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 3, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 3, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 3, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + 7, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 7, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 4, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 4, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 4, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 4, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 4, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + 7, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 7, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 7, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 5, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 5, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 5, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 5, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 5, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 7, y + 7, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 7, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 7, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 6, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 6, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 6, Blocks.water, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 7, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 7, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 7, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 7, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 7, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 7, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 8, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 8, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 8, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 8, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 8, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 8, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 8, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 8, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 8, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 8, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 8, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 9, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 9, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 9, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 9, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 9, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 9, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 9, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 9, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 9, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 9, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 9, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 0, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 0, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 0, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 1, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 10, z + 2, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 10, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 4, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 10, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 10, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 0, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 8, y + 10, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 10, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 10, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 10, z + 8, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 10, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 10, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 10, z + 8, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 1, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 2, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 11, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 11, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 7, y + 11, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 11, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 6, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 11, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 11, z + 7, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 11, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 11, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 11, z + 7, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 6, y + 11, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 1, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 12, z + 2, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 12, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 12, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 12, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 12, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 12, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 12, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 12, z + 5, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 2, y + 12, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 12, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 12, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 12, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 12, z + 7, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 1, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 13, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 13, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 13, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 13, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 1, y + 13, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 13, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 13, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 13, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 7, y + 13, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 13, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 13, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 13, z + 5, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 13, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 13, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 13, z + 7, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 14, z + 2, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 14, z + 2, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 5, y + 14, z + 2, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 14, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 14, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 14, z + 3, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 14, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 14, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 14, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 14, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 4, y + 14, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 14, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 6, y + 14, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 2, y + 14, z + 5, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 14, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 14, z + 5, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 14, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 6, y + 14, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 14, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 14, z + 6, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 14, z + 6, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 15, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 15, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 15, z + 3, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 3, y + 15, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 15, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 15, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 15, z + 5, Blocks.gravel, 0, 3);
|
||||
world.setBlock(x + 4, y + 15, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 5, y + 15, z + 5, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 16, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 16, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 16, z + 4, ModBlocks.geysir_water, 0, 3);
|
||||
world.setBlock(x + 5, y + 16, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 16, z + 5, Blocks.stone, 0, 3);
|
||||
|
||||
world.setBlock(x + 4, y + 17, z + 3, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 3, y + 17, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 17, z + 4, Blocks.air, 0, 3);
|
||||
world.setBlock(x + 5, y + 17, z + 4, Blocks.stone, 0, 3);
|
||||
world.setBlock(x + 4, y + 17, z + 5, Blocks.stone, 0, 3);
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user